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Returning 29 results for 'part inspect'.
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part insect
Monsters
Candlekeep Mysteries
inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and
. The covetous hags each knew part of a ritual for crafting magic paintings that could bind mortal creatures with a terrible curse. After agreeing to share their knowledge and work together, they
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
doors or otherwise inspect the mirror can, with a successful DC 12 Wisdom (Perception) check, notice eyeballs among the berries. The wall behind the mirror has a secret door in it (see “Secret Door
” below). The nursery contains a crib covered with a hanging black shroud. When characters part the shroud, they see a tightly wrapped, baby-sized bundle lying in the crib. Characters who unwrap the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
the dragon, Akaanvaerd swoops down to inspect the interlopers. He has no interest in the characters’ quest but considers whether he can use these little ones to further his own aims. Namely
hours to lick his wounds before returning to incinerate anyone still in his lair. Akaanvaerd is supremely proud and frames any alliance brokered with the characters as strictly a favor on his part. Any insinuation to the contrary garners his scorn and foils any attempts at negotiation.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
for whole nations. Covens. A green hag that is part of a coven (see the “Hag Covens” sidebar) has a challenge rating of 5 (1,800 XP). Green Hag
Medium fey, neutral evil
Armor Class 17 (natural
to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.
Invisible Passage. The hag magically turns invisible until she
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
inspect a painting or a similar work of visual art, your knowledge of the practices behind creating it can grant you additional insight. Painting and Drawing. As part of a short or long rest, you can
. Proficiency with alchemist’s supplies allows you to unlock more information on Arcana checks involving potions and similar materials. Investigation. When you inspect an area for clues, proficiency with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Sansuri plays the part of the proud hostess but can’t quite hide her impatience. She has no time to entertain unexpected visitors and would prefer to see them quickly on their way. If the characters ask
in combat, Sansuri has them stripped of their armor, weapons, and other equipment. Such items are stored in area 2 until Sansuri has the time and wherewithal to inspect them more thoroughly with the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them is a shiny brass tuba.
The duergar have taken a break from looting to inspect the arch in the east wall. They turn invisible if they detect other creatures approaching, then move up behind the
disturbance in this area and silence the music. The organ’s stalagmites were part of the cavern from which this room was hewn, and thus they blend seamlessly with the surrounding floor and wall. Treasure Each
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Although a sea hag can hide her true form under a veil of illusion, the hag is cursed to forever appear ugly. Her illusory form appears haggard at best. Covens. A sea hag that is part of a coven
someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Pessimistic. Lenk always sees the worst part of any situation.
Rumors
“Your money isn’t safe at the bank. I hear a burglar broke in recently and stole every last coin.” (Partially true; the burglar
was unsuccessful)
“Some stones hide things. The next time you’re in an ancient dungeon or old cave, inspect the walls closely. You just might find a secret door.” (True)
Apartments Features The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-foot-wide, 10-foot-high secret door in the northwest wall of the grotto conceals a 15-foot-deep alcove. The secret door is carved from natural rock and disguised to look like part of the wall, and all
the plants around it are dead. The secret door can be detected with a successful DC 17 Wisdom (Perception) check. Characters who inspect the plants around the door and succeed on a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Hallwinter. They’ve been dead about a day, and it’s clear that arrows killed the horses. When the characters inspect the scene closer, read the following: The saddlebags have been looted. Nearby lies an empty
the “Goblin Trail” section). The characters might not find the goblin trail, or they could decide to continue to Phandalin. In that case, skip ahead to part 2, “Phandalin.” Elmar Barthen (the owner of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
runes. The doors have neither handles nor hinges. The writing on them reads, “THE THREE KEYS. BRING THEM FORTH.” The doors part, sliding back into the walls, when the three correct keys are brought
Dexterity saving throw or fall 60 feet to the floor below. The middle bridge has a 15-foot-wide gap in it. A character can clear this gap with a running jump — but part of the bridge breaks away under the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to attend Ispin’s funeral. She volunteered her band to take part in the annual reenactment of the Battle of High Hill—her attempt to lift the village’s spirits after their loss. During the day, Cudgel
inspect boats docked at the wharf and impose fines on those in poor repair. Fishers and traders seeking to use the wharf must register with Umpton at his stuffy two-story office across from the market. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
whatever point is convenient as the characters inspect the ruined books or try to skirt past the ancient deep crow’s nest, Raah angrily “wakes up.” A sense of doom pervades the cavern around you as the
relationship advice that feels apropos. This might involve roleplaying in more ways than one, as a character takes on the part of a prospective deep crow partner and Raah tries to put the advice into practice
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
happily do it again.” Nargis’s Story Myx Nargis Ruba plays the part of the friendly tavern keeper perfectly. If the characters strike up a conversation without initially revealing that Samira sent them
for three rounds. On the fourth round, they overcome the effects of biza’s breath and groggily stop attacking. In the aftermath of the battle, characters who inspect the stage, the divas, or their
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
was slain with the rest of the garrison during the drowned ones’ initial attack. The weathering of storms and the salty air has eroded the mortar in part of the wall, causing the collapse. The room is
still secure, but the hermits deemed this area uninhabitable due to the damage. The pile of rubble in the southwest corner conceals a secret compartment in part of the surviving wall, just south of the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
place these locations anywhere in the Mortuary, using them to enliven the characters’ exploration or as part of a more elaborate plot. Some areas of the maps are outside the scope of the encounters
corpses throughout this area. As an action, a character can inspect a corpse within 10 feet of them, identifying the body with a successful DC 13 Wisdom (Medicine) check. It’s up to you where in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
archmage used the teleporting lens to inspect the secret basement laboratory, and soon discovered the super-secret basement beyond. Though he didn’t explore the super-secret basement, he was delighted
of a hand. But just because a gnome is a tiny bit on the dark side doesn’t mean he can’t be a useful ally! Make note of the terms on which the characters part ways with Hoobur, whether they leave him
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the wire to avoid it and takes the lantern and Folding Boat. A character can take a Search action to inspect the staircase for traps and make a DC 15 Wisdom (Perception) check. On a success, the
part of this area is 10 feet deep. The ceiling throughout the area is 20 feet above water level. Skalanthas the Young Bronze Dragon occupies the section of the cave that’s above water, using the natural
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Magnifying Glass grants Advantage on any ability check made to appraise or inspect a highly detailed item. Lighting a fire with a Magnifying Glass requires light as bright as sunlight to focus, tinder to
feet away. If you must make a Strength (Athletics) check as part of a High or Long Jump, you can use the Pole to vault, giving yourself Advantage on the check. Pot, Iron (2 GP) An Iron Pot holds up to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
15 Dexterity (Sleight of Hand) check. Magnifying Glass (100 GP) A Magnifying Glass grants Advantage on any ability check made to appraise or inspect a highly detailed item. Lighting a fire with a
(5 CP) A Pole is 10 feet long. You can use it to touch something up to 10 feet away. If you must make a Strength (Athletics) check as part of a High or Long Jump, you can use the Pole to vault, giving
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
jumpsuits inspect the devices. Four slimy tentacles sprout from each of the creatures’ bulbous, octopean heads.
Michele Giorgi A mind flayer
in a spacesuit Passengers watched films, news, and other
escaped a laboratory tank in another part of the ship and made this area its lair. When the characters enter, the aboleth probes their minds telepathically. If the characters respond, the aboleth attempts
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
figures ripping apart a fifth figure, who is screaming. Characters who inspect the tapestry without touching it notice yellow mold growing around its edges. In fact, a 5-foot-square patch of yellow mold
approach quietly and without light sources, they alert the room’s occupants. Describe this area to the players as follows: The eastern part of this room is unlit, flooded, and braced with floor-to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, and earth elementals. Characters who inspect the carvings and succeed on a DC 16 Intelligence (Arcana) check identify the planar creatures. L7: Fungal Cavern Bioluminescent fungi, some as tall as
brightly lit. The nobles kindly invite the characters to join the repast, insisting they rest and regale the nobles with tales of adventure. The nobles are part of an elaborate, genie-wrought illusion
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Heart. The first character to inspect Xeluan’s body notices a large sliver is missing from his heart—the shard of Xeluan would easily fit into it. However, the characters can’t mend Xeluan’s heart
experiments with oztocanite in this room. As part of his experiments, Edino has bound the souls of Xeluan’s companions (from area X22) to four fist-sized pieces of oztocanite. One of these soul
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
as bats and crickets, as well as creatures from the Elemental Plane of Earth such as dao, pechs, xorn, and earth elementals. Characters who inspect the carvings and succeed on a DC 16 Intelligence
rest and regale them with tales of adventure. The nobles are part of an elaborate, genie-wrought illusion created by Kashem, a bitter dao bound to guard this chamber by Iggwilv. The Witch Queen imparted
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, except for one thighbone. If the characters disturb Saint Markovia’s remains, add: A ghostly form appears above the dust, so faint that you can barely discern more than part of a face. From this
can inspect the crypt more closely. Bits of incinerated bone lie strewn atop a marble slab in the center of the crypt. Lying amid the bones are fragments of a shattered spear with a silvered head. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Wedding Itinerary The Wedding Itinerary table provides an overview of the day’s events, which are part of your recipe for hilarity and disaster. At the appointed times, guests move from one location
fall). Let the players develop a plan and add reactions from the crowd (including Clan Horn NPCs) as needed. Accusations and turmoil prompt Ironbeard and several guards to inspect the wedding vault
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creatures from dangerous magic. As such, powerful magic items and even evil artifacts are sometimes secreted away in a metallic dragon’s hoard. A metallic dragon can be persuaded to part with an item
part with the item. Solitary Shapeshifters. At some point in their long lives, metallic dragons gain the magical ability to assume the forms of humanoids and beasts. When a dragon learns how to






