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Returning 35 results for 'passed about and his contact'.
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Backgrounds
Spelljammer: Adventures in Space
wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.
In your travels, you
have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its turn if it is in contact with the ground. If the wood woad takes fire damage, this trait doesn’t function at the start of the wood woad’s next turn. The wood woad dies only if it
everlasting guardian.
The ritual to create a wood woad is a primeval secret passed down through generations of forest-dwelling societies and druid circles. Performing the ritual isn’t necessarily an
backgrounds
have passed since your last contact, but you know that there are forces beyond understanding that pull on people’s strings and make them dance.
ranged from the mundane to the inscrutable. Your contact assured you that even if the tasks made no sense, you were serving the greater good of your home, and of all Etharis.
Your tasks led you to new
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
years may have passed since your last contact, but you know that there are forces beyond understanding that pull on people’s strings and make them dance.
that ranged from the mundane to the inscrutable. Your contact assured you that even if the tasks made no sense, you were serving the greater good of your home, and of all Etharis. Your tasks led you
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since
you arrived here. In your travels, you have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since
you arrived here. In your travels, you have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
from the tomb of a giant named Xeluan. A criminal organization called the Onyx Scar has been plundering Xeluan’s tomb and selling off its treasures. The shard passed through many hands before the Golden
to Oztocan with the shard, descend into Xeluan’s tomb, and return the shard to its rightful place. Once you reach Oztocan, contact a playwright named Leandro Sedhar. He knows vital information about
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Survival) check indicates that no one has passed this way in years. Dark Manipulation As the characters prepare to explore the Haven of the Red Quill, the Princess of the Shadow Glass telepathically
. If the characters refuse to aid her, the princess continually makes telepathic contact with random characters, urging them to reconsider before it’s too late. She tries to convince the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Survival) check indicates that no one has passed this way in years. Dark Manipulation As the characters prepare to explore the Haven of the Red Quill, the Princess of the Shadow Glass telepathically
. If the characters refuse to aid her, the princess continually makes telepathic contact with random characters, urging them to reconsider before it’s too late. She tries to convince the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
from the tomb of a giant named Xeluan. A criminal organization called the Onyx Scar has been plundering Xeluan’s tomb and selling off its treasures. The shard passed through many hands before the Golden
to Oztocan with the shard, descend into Xeluan’s tomb, and return the shard to its rightful place. Once you reach Oztocan, contact a playwright named Leandro Sedhar. He knows vital information about
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sponsoring and then leading adventuring expeditions into Undermountain. One of the items they recovered from the dungeon was a tablet of black crystal that allowed contact with entities of the Far Realm
. Their brother, Xerrion, came to possess the tablet and used it to contact otherworldly beings in an attempt to destroy his family’s business rivals and political enemies. This contact drove Xerrion
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sponsoring and then leading adventuring expeditions into Undermountain. One of the items they recovered from the dungeon was a tablet of black crystal that allowed contact with entities of the Far Realm
. Their brother, Xerrion, came to possess the tablet and used it to contact otherworldly beings in an attempt to destroy his family’s business rivals and political enemies. This contact drove Xerrion
Kobold
Legacy
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Species
Volo's Guide to Monsters
of dragons — a view supported by their reptilian (they would say draconic) appearance. In every kobold tribe, the legend of the creatures’ origin is passed down from elder to hatchling
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
can be passed from one key to another. Only one attunement can be passed at a time. To pass an attunement, one creature must hold the originating key and another creature must hold the target key. The
stone, mostly marble. Caverns are rough-hewn stone. Ceilings rise from 20 feet to vaults of 30 feet. Caverns have natural ceilings roughly 30 feet high. Corridor ceilings are 20 feet high. Contact
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
can be passed from one key to another. Only one attunement can be passed at a time. To pass an attunement, one creature must hold the originating key and another creature must hold the target key. The
stone, mostly marble. Caverns are rough-hewn stone. Ceilings rise from 20 feet to vaults of 30 feet. Caverns have natural ceilings roughly 30 feet high. Corridor ceilings are 20 feet high. Contact
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
too much time has passed to track the duergar, the characters have no way to know where they went—just as well, given the perils of the duergar fortress. A search of the Easthaven ferry yields no
warns them about the demonic magic suffusing the crystal and urges them not to come in direct contact with any of the fragments. Characters who are determined to find the stolen chardalyn fragments can
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
humans—make their home on the island.
2 First Contact. A prosperous civilization, unconnected to the great poleis, thrives on the island.
3 Strangers. A species not usually connected to
might find that time has passed differently for the outside world. Use the Feywild Time Warp table in chapter 2 of the Dungeon Master’s Guide to determine how much time has passed. Wild Magic Island
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
is today.
After Greyman died, his name became a title passed on from one syndicate leader to the next. The current Greyman is Natalia Koscheii, who is infamous for her ability to escape the most
investigation not to bring the investigators into contact, and invariably into conflict, with the Syndicate and their machinations.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
humans—make their home on the island.
2 First Contact. A prosperous civilization, unconnected to the great poleis, thrives on the island.
3 Strangers. A species not usually connected to
might find that time has passed differently for the outside world. Use the Feywild Time Warp table in chapter 2 of the Dungeon Master’s Guide to determine how much time has passed. Wild Magic Island
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
collected sentient creatures and magic at the aboleths’ command. Chuuls were designed to endure the ages of the world, growing in size and strength as the eons passed. When the aboleths’ empire
empire fell long ago, the psychic bonds between them and their created servants remain intact. Chuuls that come into contact with aboleths immediately assume their old roles. Such chuuls redirect
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
too much time has passed to track the duergar, the characters have no way to know where they went—just as well, given the perils of the duergar fortress. A search of the Easthaven ferry yields no
warns them about the demonic magic suffusing the crystal and urges them not to come in direct contact with any of the fragments. Characters who are determined to find the stolen chardalyn fragments can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
collected sentient creatures and magic at the aboleths’ command. Chuuls were designed to endure the ages of the world, growing in size and strength as the eons passed. When the aboleths’ empire
empire fell long ago, the psychic bonds between them and their created servants remain intact. Chuuls that come into contact with aboleths immediately assume their old roles. Such chuuls redirect
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Wood Woad A wood woad is a powerful bipedal Plant invested with the soul of someone who gave up life to become an everlasting guardian. The ritual to create a wood woad is a primeval secret passed
is in contact with the ground. If the wood woad takes fire damage, this trait doesn’t function at the start of the wood woad’s next turn. The wood woad dies only if it starts its turn with 0 hit
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
primeval secret passed down through generations of savage societies and dark druid circles. Performing the ritual isn’t necessarily an act of evil, if the victim-to-be has entered into a bargain that
obscuring plant life.
Regeneration. The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If the wood woad takes fire damage, this trait doesn’t function
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
ultimately come to ruin. The inevitable end of the old brings opportunity for the new. These fatalistic Druids see themselves as agents of ruin, ending those whose time has passed to make space for those
. The tremor deals Bludgeoning damage to each structure in contact with the ground in the area. To determine this damage, roll a number of d10s equal to your Druid level, and add them together. While your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
primeval secret passed down through generations of savage societies and dark druid circles. Performing the ritual isn’t necessarily an act of evil, if the victim-to-be has entered into a bargain that
obscuring plant life.
Regeneration. The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If the wood woad takes fire damage, this trait doesn’t function
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Wood Woad A wood woad is a powerful bipedal Plant invested with the soul of someone who gave up life to become an everlasting guardian. The ritual to create a wood woad is a primeval secret passed
is in contact with the ground. If the wood woad takes fire damage, this trait doesn’t function at the start of the wood woad’s next turn. The wood woad dies only if it starts its turn with 0 hit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
steal whatever hard-earned plunder he believes they have. His ship, the Stirge, is filled with scoundrels and cutthroats eager to do his dirty work. Laskilar also stays in contact with a host of wealthy
Bilge. Another 1d6 pirates are passed out on the tables or floor. 6B. Kitchen Bosco’s customers aren’t very interested in food, but the simple fare he offers — boiled shark, roasted snake, and other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
steal whatever hard-earned plunder he believes they have. His ship, the Stirge, is filled with scoundrels and cutthroats eager to do his dirty work. Laskilar also stays in contact with a host of wealthy
Bilge. Another 1d6 pirates are passed out on the tables or floor. 6B. Kitchen Bosco’s customers aren’t very interested in food, but the simple fare he offers — boiled shark, roasted snake, and other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Dreams Mortal creatures come into contact with Dal Quor when they dream (except for elves, kalashtar, and warforged, which don’t dream). The outer fringes of the plane are shaped by the memories
wanders into Thelanis might never return — or might leave after a few days to discover that weeks, months, or years have passed back home. Thelanis Manifest Zone Features d4 Feature 1 Fey trees
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
catches her scent on one of the characters if they’ve been in recent contact with her.
Free-Market Lizardfolk As the party skirts the Mere of Dead Men on the High Road, they come across a
curse, a character has disadvantage on saving throws. The subject knows the curse can be ended with remove curse or similar magic, or it can be passed to another person. To pass the curse, the victim
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
catches her scent on one of the characters if they’ve been in recent contact with her.
Free-Market Lizardfolk As the party skirts the Mere of Dead Men on the High Road, they come across a
curse, a character has disadvantage on saving throws. The subject knows the curse can be ended with remove curse or similar magic, or it can be passed to another person. To pass the curse, the victim
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Dreams Mortal creatures come into contact with Dal Quor when they dream (except for elves, kalashtar, and warforged, which don’t dream). The outer fringes of the plane are shaped by the memories
wanders into Thelanis might never return — or might leave after a few days to discover that weeks, months, or years have passed back home. Thelanis Manifest Zone Features d4 Feature 1 Fey trees
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to attempt to sway one giant lord. A failed check can’t be retried against the same giant lord until 24 hours have passed. The character gains advantage on the check under the following conditions
, but contact with an antimagic field causes her to revert to her dragon form. It’s unlikely that characters will have access to such powerful magic, but if all else fails, they can simply attack her
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to attempt to sway one giant lord. A failed check can’t be retried against the same giant lord until 24 hours have passed. The character gains advantage on the check under the following conditions
, but contact with an antimagic field causes her to revert to her dragon form. It’s unlikely that characters will have access to such powerful magic, but if all else fails, they can simply attack her