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Returning 35 results for 'passes active and his come'.
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pages action and his cold
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possess action and his cold
passed action and his cone
Monsters
Waterdeep: Dragon Heist
City Guard. In that position, she watches over traffic that passes through the gate — and ensures that her associates in the Black Network can come and go freely.
Born to a well-off family in Calimshan
Monsters
Icewind Dale: Rime of the Frostmaiden
, Oyaminartok is not a monster but a force of good in the region, and she passes her curse only to goliaths whose hearts are pure.
Oyaminartok and others of her kind try to help creatures they come across, for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
lord’s symbol on their chest over the heart. Orcus’s power flays body, mind, and soul, leaving behind a sentient husk that consumes life energy near it. Most bodaks come into being in
identity.Necrotic, PoisonCold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksAura of Annihilation. The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic
Magic Items
Waterdeep: Dungeon of the Mad Mage
This ornate chair is designed to propel and maneuver a ship through space.
Passive Properties. The following properties of the helm come into play even when no creature is attuned to it:
When
the vessel’s beam.
Active Properties. The sensation of being attuned to the helm is akin to being immersed in warm water. While attuned to the helm, you gain the following abilities while you
Monsters
Eberron: Rising from the Last War
","rollAction":"Rejuvenation"} days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed.
Spellcasting. Illmarrow
court of vampires and ghosts in her palace of ice. Other tales claim that when anyone dies in Lhazaar, Illmarrow chooses whether to take their soul before it passes on to the Keeper and Dolurrh.
But
Monsters
Candlekeep Mysteries
, regaining all her hit points and becoming active again.
Spellcasting. Valin Sarnaster is a 10th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9;{"diceNotation":"1d20+9
made for me. It has come to me. It is part of me.”
Flaw. “Each future that allows a chance for my failure to occur must be tracked, must be focused on, and must be destroyed.”Valin
Monsters
Fizban's Treasury of Dragons
features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald dragon resides in a grand rectangular hall near the center of the
pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active
Monsters
Fizban's Treasury of Dragons
had subsided, the dragon moved in.
The lair has the following features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
Monsters
Fizban's Treasury of Dragons
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
active spell of 5th level or lower that it’s aware of in the lair and ends the spell.
Negative Energy Infusion. Up to two creatures the dragon can see within the lair must each succeed on a DC
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an active spell of 5th level or
Monsters
Fizban's Treasury of Dragons
","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult sapphire dragon lives adjacent to active purple worm tunnels, hoping the threat of the worm will deter treasure hunters
other unseen by intruders. The most secure lairs might feature no accessible entrances or exits at all, with the dragon relying on tunneling or shaping stone to come and go.
The challenge rating of a
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen’s Tome of Foes
, when the vibrant energy of the world slumbers.
Spring is the season of cheerfulness and celebration, marked by merriment as winter’s sorrow passes.
Summer is the season of boldness and aggression
Everything dies eventually. Why bother building anything that is supposedly meant to last?
2
Nothing matters to you, and you allow others to guide your actions.
3
Your needs come first. In
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
remote even merfolk and sea elves rarely encounter them.
Haughty Nobles
As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
smaller range than the Oraniads, they are harsher and more volcanically active, with regular avalanches, storms, and unpredictable microclimates. Clouds obscure heavenly signs, guides become disoriented
, keep to the passes. The two passes, One-Eyed Pass and the Cypress Gates, aren’t safe, but they are generally considered less lethal than attempts to blaze one’s own trail.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
smaller range than the Oraniads, they are harsher and more volcanically active, with regular avalanches, storms, and unpredictable microclimates. Clouds obscure heavenly signs, guides become disoriented
, keep to the passes. The two passes, One-Eyed Pass and the Cypress Gates, aren’t safe, but they are generally considered less lethal than attempts to blaze one’s own trail.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
follows the one the character previously experienced. The gate remains active until the characters’ contribution to the story has come to an end (one way or the other), whereupon the characters are ejected
. The characters are active participants in the story, and its events are real to them: they can defeat enemies and be defeated by them. But a player character who drops to 0 hit points while on the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
follows the one the character previously experienced. The gate remains active until the characters’ contribution to the story has come to an end (one way or the other), whereupon the characters are ejected
. The characters are active participants in the story, and its events are real to them: they can defeat enemies and be defeated by them. But a player character who drops to 0 hit points while on the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
and all routes to the site. As such, as the characters follow the notes found in Kwalish’s journal, they find that the narrow mountain passes begin to tighten around them the closer they come to the
location where the city is said to be. Many of the passes, tunnels, and trails the characters follow are deliberately blocked off with rockslides and other unexplained disasters. The need to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
and all routes to the site. As such, as the characters follow the notes found in Kwalish’s journal, they find that the narrow mountain passes begin to tighten around them the closer they come to the
location where the city is said to be. Many of the passes, tunnels, and trails the characters follow are deliberately blocked off with rockslides and other unexplained disasters. The need to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
energy that might destabilize a sensitive experiment. In addition to the antimagic effect always active in the room, any creature that passes through this area has any magic items it carries and any
magical effects active on it suppressed for 1d4 minutes after it exits. Detect magic cast from outside the room does not detect the antimagic field. Treasure. The tapestry weighs 30 pounds and is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
energy that might destabilize a sensitive experiment. In addition to the antimagic effect always active in the room, any creature that passes through this area has any magic items it carries and any
magical effects active on it suppressed for 1d4 minutes after it exits. Detect magic cast from outside the room does not detect the antimagic field. Treasure. The tapestry weighs 30 pounds and is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
remain active even after the outer door is breached. Map 4.9: Library Vault View Player Version Library Vault Adventures The Library Vault Adventures table outlines some possibilities for adventure
that contains the soul of a hero slain during the Last War. 5 Search the collection for information on the Queen of the Dead, or “Lady Illmarrow,” as she is known. 6 Infiltrate the vault to get close to a new Emerald Claw recruit, then convince them to come to their senses and return to their family.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
remain active even after the outer door is breached. Map 4.9: Library Vault View Player Version Library Vault Adventures The Library Vault Adventures table outlines some possibilities for adventure
that contains the soul of a hero slain during the Last War. 5 Search the collection for information on the Queen of the Dead, or “Lady Illmarrow,” as she is known. 6 Infiltrate the vault to get close to a new Emerald Claw recruit, then convince them to come to their senses and return to their family.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for the adventurers to come to the city has paid for their ship’s passage, as well as for rooms at a fine inn on arrival. Read or paraphrase the following text: The ship passes through swirling fog
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
would be fruitless to fight every Fiend the characters come across in Avernus, since conflicts invariably escalate as infernal combatants join in against interlopers in the Nine Hells. To accomplish
landscape, reeking of ash and brimstone. Due to this perpetual smoky twilight, there are no real days or nights in Avernus. Time passes as usual, though, and can be tracked in hour increments. History
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of coins and other treasure items into area 2 every time he gets the chance. His plan is to come back to the castle after the cult leaves and collect his “retirement fund.” Unknown to him, the ooze
living in area 2 scoops up the items when it passes through its lair. All the items except the gems dissolve in the ooze’s body. The stones fascinate the creature’s tiny brain, so it “spits out” the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
graver threat. CULT OF THE DRAGON RANKS
The Cult of the Dragon has an active recruiting process, accepting initiates from a young age. An initiate (use the cultist stat block) trains for months or
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
graver threat. CULT OF THE DRAGON RANKS
The Cult of the Dragon has an active recruiting process, accepting initiates from a young age. An initiate (use the cultist stat block) trains for months or
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
description of Sparkrender and play on the characters’ worry that he might spot them, but ultimately he passes by without noticing them. The characters see him come to rest on a rocky spire off the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of coins and other treasure items into area 2 every time he gets the chance. His plan is to come back to the castle after the cult leaves and collect his “retirement fund.” Unknown to him, the ooze
living in area 2 scoops up the items when it passes through its lair. All the items except the gems dissolve in the ooze’s body. The stones fascinate the creature’s tiny brain, so it “spits out” the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
description of Sparkrender and play on the characters’ worry that he might spot them, but ultimately he passes by without noticing them. The characters see him come to rest on a rocky spire off the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
would be fruitless to fight every Fiend the characters come across in Avernus, since conflicts invariably escalate as infernal combatants join in against interlopers in the Nine Hells. To accomplish
landscape, reeking of ash and brimstone. Due to this perpetual smoky twilight, there are no real days or nights in Avernus. Time passes as usual, though, and can be tracked in hour increments. History
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for the adventurers to come to the city has paid for their ship’s passage, as well as for rooms at a fine inn on arrival. Read or paraphrase the following text: The ship passes through swirling fog
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
ultimately come to ruin. The inevitable end of the old brings opportunity for the new. These fatalistic Druids see themselves as agents of ruin, ending those whose time has passed to make space for those
whose time has yet to come.
Level 3: Catastrophic Power You have mastered talents, both magical and martial, in your pursuit of the inevitable destruction of mortals and their works. When you finish
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Death Curse Understanding how Acererak’s death curse works is vital to running the adventure smoothly. The Soulmonger was activated 20 days ago and remains active until it is destroyed. While the
Soulmonger is active, the following effects are in play: Any humanoid on the planet that has been brought back from the dead begins to waste away. Its hit point maximum is reduced by 20 (1 for each day