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Returning 35 results for 'passing actions and his conflicted'.
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Monsters
Candlekeep Mysteries
that distance appear transparent and don’t prevent light from passing through them. This vision can penetrate 5 feet of stone, 3 inches of common metal, and up to 10 feet of wood or dirt. Thicker
, wall of forceMiirym can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Miirym
Monsters
Fizban's Treasury of Dragons
serpent can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The sea serpent regains
spent legendary actions at the start of its turn.
Tail. The sea serpent makes one Tail attack.
Bite (Costs 2 Actions). The sea serpent makes one Bite attackSea serpents rank alongside dragon turtles
Monsters
Mordenkainen Presents: Monsters of the Multiverse
teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.Geryon can take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature’s turn. Geryon regains spent legendary actions at the start of his turn.
Infernal Glare. Geryon targets one creature he
Monsters
Mordenkainen Presents: Monsters of the Multiverse
appear, and they obey his commands. They remain until they die or Geryon uses an action to dismiss any or all of them.Geryon can take 3 legendary actions, choosing from the options below. Only one
legendary action option can be used at a time and only at the end of another creature’s turn. Geryon regains spent legendary actions at the start of his turn.
Infernal Glare. Geryon targets one
Monsters
Fizban's Treasury of Dragons
old and boasting a valuable hoard. You can use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used
dragon turtle wyrmling shares food with a giant octopus in exchange for the octopus pilfering baubles from passing ships.
4
A dragon turtle wyrmling lairs in a geyser inhabited by steam mephit;steam
Geryon (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Geryon regains spent legendary actions at the
of Geryon until the end of its next turn.
Swift Sting (Costs 2 Actions). Geryon attacks with his stinger.
Teleport. Geryon uses his Teleport action.Geryon's Lair
Geryon has recently reclaimed his
Geryon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
see.Geryon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Geryon regains spent
legendary actions at the start of his turn.
Infernal Glare. Geryon targets one creature he can see within 60 feet of him. If the target can see Geryon, the target must succeed on a DC 23 Wisdom saving
monsters
’s turns, it gains one recovery point but otherwise cannot use actions or legendary actions other than Relentless Horror. When it gains its fourth recovery point, its maximum hit points return to
expend a use to take one of the following actions. Shub-Niggurath regains all expended uses at the start of each of its turns. If Shub-Niggurath is unable to use legendary actions for any reason, it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Passing Time The game has a rhythm and flow that includes periods of action and excitement interspersed with lulls. Think of how movies show time passing between scenes. When an encounter ends, you
OK to leave the players in suspense during a break while you figure out the consequences of their actions.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Passing Time The game has a rhythm and flow that includes periods of action and excitement interspersed with lulls. Think of how movies show time passing between scenes. When an encounter ends, you
scene, or if you need time to think, take a quick break. Give your brain a few moments to refocus, relax, or prepare for the next encounter. It’s OK to leave the players in suspense during a break while you figure out the consequences of their actions.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Passing Time The game has a rhythm and flow that includes periods of action and excitement interspersed with lulls. Think of how movies show time passing between scenes. When an encounter ends, you
scene, or if you need time to think, take a quick break. Give your brain a few moments to refocus, relax, or prepare for the next encounter. It’s OK to leave the players in suspense during a break while you figure out the consequences of their actions.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Passing Time The game has a rhythm and flow that includes periods of action and excitement interspersed with lulls. Think of how movies show time passing between scenes. When an encounter ends, you
OK to leave the players in suspense during a break while you figure out the consequences of their actions.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Challenge 6 (2,300 XP)
Actions
Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in
sky and engulfing prey with its fiery breath before landing.
Conflicted Creature. A chimera combines the worst aspects of its three parts. Its dragon head drives it to raid, plunder, and accumulate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Challenge 6 (2,300 XP)
Actions
Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in
sky and engulfing prey with its fiery breath before landing.
Conflicted Creature. A chimera combines the worst aspects of its three parts. Its dragon head drives it to raid, plunder, and accumulate
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
, these ogres adapted to their new environs, passing down a spellcasting tradition of their own to help their kin wreak havoc in the wilds and beyond. Nereida An ogre chitterlord exercises control over
Common, Giant
Challenge 3 (700 XP) Proficiency Bonus +2
Speak with Rats. The ogre can verbally communicate simple concepts to ordinary rats and giant rats.
Actions
Multiattack. The ogre makes
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
, these ogres adapted to their new environs, passing down a spellcasting tradition of their own to help their kin wreak havoc in the wilds and beyond. Nereida An ogre chitterlord exercises control over
Common, Giant
Challenge 3 (700 XP) Proficiency Bonus +2
Speak with Rats. The ogre can verbally communicate simple concepts to ordinary rats and giant rats.
Actions
Multiattack. The ogre makes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
frigid cold ever since. In the event of an encounter, a squad of 3d6 kobolds is working in or passing through the area. If the characters are dressed as Ice Hunter villagers or are wearing some other
for statistics) is working in this area or passing along the corridor. Disguises are ineffective against the ice toads, which know what creatures live in Oyaviggaton at any given time. If they see
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
frigid cold ever since. In the event of an encounter, a squad of 3d6 kobolds is working in or passing through the area. If the characters are dressed as Ice Hunter villagers or are wearing some other
for statistics) is working in this area or passing along the corridor. Disguises are ineffective against the ice toads, which know what creatures live in Oyaviggaton at any given time. If they see
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Skitterwidget A skitterwidget is made of metal and bears a passing resemblance to a giant dog-headed cockroach. No two skitterwidgets look exactly alike, but all are surprisingly cute. Skitterwidget
instead regains a number of hit points equal to the lightning damage dealt.
Unusual Nature. The skitterwidget doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The skitterwidget makes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Kamadan A kamadan (pronounced KAM-ah-dan) is a feline predator that resembles a leopard with six snakes sprouting from its shoulders. Although it bears a passing resemblance to a displacer beast, the
the target is knocked prone, the kamadan can make two attacks — one with its bite and one with its snakes — against it as a bonus action.
Actions
Multiattack. The kamadan makes two attacks: one
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Kamadan A kamadan (pronounced KAM-ah-dan) is a feline predator that resembles a leopard with six snakes sprouting from its shoulders. Although it bears a passing resemblance to a displacer beast, the
the target is knocked prone, the kamadan can make two attacks — one with its bite and one with its snakes — against it as a bonus action.
Actions
Multiattack. The kamadan makes two attacks: one
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Skitterwidget A skitterwidget is made of metal and bears a passing resemblance to a giant dog-headed cockroach. No two skitterwidgets look exactly alike, but all are surprisingly cute. Skitterwidget
instead regains a number of hit points equal to the lightning damage dealt.
Unusual Nature. The skitterwidget doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The skitterwidget makes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Champions of Heliod are typically either exemplars of light, law, and truth or conflicted heroes motivated by revenge and sworn vows. Most can’t imagine serving those they consider lesser gods. Heliod’s
yourself to him as a champion, he will not desert you—as long as you remain faithful and your actions continue to reflect well on him. Heliod’s Favor d6 Circumstance
1 You were born at noon on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Champions of Heliod are typically either exemplars of light, law, and truth or conflicted heroes motivated by revenge and sworn vows. Most can’t imagine serving those they consider lesser gods. Heliod’s
yourself to him as a champion, he will not desert you—as long as you remain faithful and your actions continue to reflect well on him. Heliod’s Favor d6 Circumstance
1 You were born at noon on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
denizens. A creature might catch a passing glimpse of the unicorn then suddenly see nothing but the wild woods.
Sacred Horns. A unicorn’s horn is the focus of its power, a shard of divine magic
on saving throws against spells and other magical effects.
Magic Weapons. The unicorn’s weapon attacks are magical.
Actions
Multiattack. The unicorn makes two attacks: one with its hooves and one
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
denizens. A creature might catch a passing glimpse of the unicorn then suddenly see nothing but the wild woods.
Sacred Horns. A unicorn’s horn is the focus of its power, a shard of divine magic
on saving throws against spells and other magical effects.
Magic Weapons. The unicorn’s weapon attacks are magical.
Actions
Multiattack. The unicorn makes two attacks: one with its hooves and one
Compendium
- Sources->Dungeons & Dragons->Monster Manual
memories. They collect the histories and lore of those they live among, guarding cultures’ stories and passing them on to new generations with infallible accuracy. Guardian nagas that outlive their
its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.
Bite. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
memories. They collect the histories and lore of those they live among, guarding cultures’ stories and passing them on to new generations with infallible accuracy. Guardian nagas that outlive their
its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.
Bite. Melee
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Death of a Dragon When I go, I dream of passing my spirit into that with which I have had the most profound experiences. The first thing that comes to mind is a caramel treacle from the Foxy Duck
immediately uses one of its lair actions, centering the effect on itself. For example, a fallen black dragon and any characters around it might be pulled into a nearby pool of water, and a copper
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Death of a Dragon When I go, I dream of passing my spirit into that with which I have had the most profound experiences. The first thing that comes to mind is a caramel treacle from the Foxy Duck
immediately uses one of its lair actions, centering the effect on itself. For example, a fallen black dragon and any characters around it might be pulled into a nearby pool of water, and a copper
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
start of his next turn. Geryon dies only if he starts his turn with 0 hit points and doesn’t regenerate.
Actions
Multiattack. Geryon makes one Claw attack and one Stinger attack.
Claw. Melee
wearing and carrying, up to 120 feet to an unoccupied space he can see.
Legendary Actions
Geryon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
start of his next turn. Geryon dies only if he starts his turn with 0 hit points and doesn’t regenerate.
Actions
Multiattack. Geryon makes one Claw attack and one Stinger attack.
Claw. Melee
wearing and carrying, up to 120 feet to an unoccupied space he can see.
Legendary Actions
Geryon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
in petty pranks to amuse themselves, passing the time at their hosts’ expense. Although a boggle’s antics might cause distress and unintentional harm, mischief—not mayhem is usually its intent. If
. Only the boggle can use the rift, and it lasts until the end of the boggle’s next turn.
Uncanny Smell. The boggle has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Pummel
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ruination of all things. “A kraken dreams of casting its tentacles into the heavens and strangling that which birthed it, and when its dream exceeds its reach, it settles for the occasional passing ship
grappled.
Siege Monster. The kraken deals double damage to objects and structures.
Actions
Multiattack. The kraken makes three tentacle attacks, each of which it can replace with one use of Fling
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
minotaur slaves he took from Baphomet, raging against Asmodeus’s betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus. Lair Actions. On initiative count
more of the following effects: Intelligent creatures within 1 mile of the lair frequently see shimmering portals leading to places they consider safe. Passing through a portal always deposits a traveler