Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'past active and his cosmos'.
Other Suggestions:
plant action and his common
part action and his common
past action and his common
past achieve and his common
part action and his comes
Monsters
The Book of Many Things
, which hierophants understand to be the formless nothingness that preceded the creation of the cosmos and will endure past its destruction.
The leaders of the Heralds of the Comet, hierophants are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
next turn.
Horrific Feast. The hag feeds on the corpse of one enemy within reach that died within the past minute. Each creature of the hag’s choice that is within 60 feet and able to see the
wintry lands, favoring snowy mountains. These hags become more active during winter, using their ice and weather magic to make life miserable for nearby settlements.
A bheur hag’s skin has the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
while the stone cursed is active, but when it is slain, the statue shatters and the skull clatters to the ground. Because it is the nexus for the alchemy used to create these horrors, a faint echo of the
original victim’s memories resonates within the skull. A skilled magic-wielder can attempt to extract memories from it to gain insight into the victim’s past or find lore that otherwise
Monsters
Mordenkainen Presents: Monsters of the Multiverse
recall anything a bodak sees or hears. If he so chooses, he can speak through a bodak to address his enemies and followers directly.
A bodak retains vague impressions of its past life. It seeks out its
identity.Necrotic, PoisonCold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksAura of Annihilation. The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic
Backgrounds
Baldur’s Gate: Descent into Avernus
hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the
past that could rewrite history. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.
Work with your DM to
Monsters
Eberron: Rising from the Last War
","rollAction":"Rejuvenation"} days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed.
Spellcasting. Illmarrow
Emerald Claw, but her motives for founding the order are buried in her past. Lady Illmarrow has no interest in ruling the living. Rather, she seeks to become Queen of the Dead.
The Mark of Death
Monsters
Fizban's Treasury of Dragons
, anything is possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
magic warps space within the lair. Moving up past the upper level brings a creature to the lower level again, while moving down from the lower level brings a creature to the upper level. A creature or
Monsters
Fizban's Treasury of Dragons
the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Balance
down through the floor of the lower level, but the dragon’s magic warps space within the lair. Moving up past the upper level brings a creature to the lower level again, while moving down from
monsters
through expansion and contraction.
—H.P. Lovecraft, The Shadow Out of Time
The great race of Yith are creatures of the distant past, existing in a strange era before the gods forged the
cosmos. In this bizarre time, they existed in an uneasy truce with other, strange creatures of the Cthulhu Mythos. Eventually, they were among the creatures swept away by the arrival of the dreaded flying
monsters
dimensions.
—August Derleth, The Lurker at the Threshold
Hunting horrors serve Nyarlathotep’s bidding across the cosmos, and even into the unknown outter realms. Cultists who venerate the
so advances the insidious plans of the Crawling Chaos.
Creatures of the Night. Hunting horrors loathe Bright Light, especially sunlight. They are active only at night. By day, they dwell within
Hermit
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have
uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who consigned you to exile, and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Downpour If the water node is still active, a torrential downpour begins while the adventurers are traveling in the Sumber Hills. This torrent lasts for 12 hours, producing an immense amount of rain
obscured past 100 feet. The DC to avoid becoming lost increases to 15. You can present the characters with unexpected obstacles related to the storm to convey the idea that conditions are worsening in the Dessarin Valley.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Downpour If the water node is still active, a torrential downpour begins while the adventurers are traveling in the Sumber Hills. This torrent lasts for 12 hours, producing an immense amount of rain
obscured past 100 feet. The DC to avoid becoming lost increases to 15. You can present the characters with unexpected obstacles related to the storm to convey the idea that conditions are worsening in the Dessarin Valley.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. GRAZ'ZT'S MURKY PAST
Sages have put forth ideas for why demons consider the denizens of the Nine Hells as the greatest threat to their designs for the cosmos. Some researchers claim to have
is a great plaything, and one day he will be its master. All other creatures and things will be allowed to exist only if they give him pleasure. When he ascends to dominate the cosmos, all who are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. GRAZ'ZT'S MURKY PAST
Sages have put forth ideas for why demons consider the denizens of the Nine Hells as the greatest threat to their designs for the cosmos. Some researchers claim to have
is a great plaything, and one day he will be its master. All other creatures and things will be allowed to exist only if they give him pleasure. When he ascends to dominate the cosmos, all who are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
little about histories and legacies, and thus most of the ruined city’s past is lost to time. For centuries, Blingdenstone remained hidden and isolated from the rest of the Underdark, thanks to a
combination of misdirection and magic. It wasn’t until they provided shelter to a drow exile named Drizzt Do’Urden that the deep gnomes began to take a more active interest in the world outside their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
little about histories and legacies, and thus most of the ruined city’s past is lost to time. For centuries, Blingdenstone remained hidden and isolated from the rest of the Underdark, thanks to a
combination of misdirection and magic. It wasn’t until they provided shelter to a drow exile named Drizzt Do’Urden that the deep gnomes began to take a more active interest in the world outside their
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
it. Giants of the Hidden Rune are active across many worlds of the Material Plane. On worlds that had giant empires in the ancient past (such as Ostoria in the Forgotten Realms and the giant empire of
believe they have any active role to play in building the future of giantkind. They are concerned only with preserving the past so that giants of the future—however that grand future might come into being
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
it. Giants of the Hidden Rune are active across many worlds of the Material Plane. On worlds that had giant empires in the ancient past (such as Ostoria in the Forgotten Realms and the giant empire of
believe they have any active role to play in building the future of giantkind. They are concerned only with preserving the past so that giants of the future—however that grand future might come into being
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the demons and devils battled. The hosts of Mount Celestia, she believed, could descend upon Avernus en masse and wipe both hordes of evil from the cosmos if they so desired. After her repeated requests
avoid the other occupants can find treasure within some of the ruins, though they must venture to the fringes of the active conflict to have any hope of finding places that have not yet been looted
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the demons and devils battled. The hosts of Mount Celestia, she believed, could descend upon Avernus en masse and wipe both hordes of evil from the cosmos if they so desired. After her repeated requests
avoid the other occupants can find treasure within some of the ruins, though they must venture to the fringes of the active conflict to have any hope of finding places that have not yet been looted
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
race’s culture? Are other folk free of such divine ties and free to worship as they wish? Has a race turned against the god that created it? Has a new race appeared, created by a god within the past few
races and gods with more diverse followers. Do the races with their own pantheons enjoy a place of privilege in your world, with their gods taking an active role in their affairs? Are the other races
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
extremely active and dangerous lives, such as adventurers, seem to be affected earlier than those who pursue more sedate occupations. Notably, elves who have been revived from death by magical means seem
strange and confusing to elves. Unlike the actual memories of one’s primal soul, present life, or past lives, dreams are uncontrolled products of the subconscious, and perhaps the subconscious minds of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
race’s culture? Are other folk free of such divine ties and free to worship as they wish? Has a race turned against the god that created it? Has a new race appeared, created by a god within the past few
races and gods with more diverse followers. Do the races with their own pantheons enjoy a place of privilege in your world, with their gods taking an active role in their affairs? Are the other races
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
allows a Darklord to escape their prison for long. Darklords Are Tormented. Every domain torments its Darklord in a poignant way tied ironically to their past crimes, failures, or unattainable ambitions
Darklords are deadly or possess foul gifts from the Dark Powers, many pose little threat in battle. Their menace is the result of capabilities beyond physical prowess. Darklords Are Active. Darklords might
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
allows a Darklord to escape their prison for long. Darklords Are Tormented. Every domain torments its Darklord in a poignant way tied ironically to their past crimes, failures, or unattainable ambitions
Darklords are deadly or possess foul gifts from the Dark Powers, many pose little threat in battle. Their menace is the result of capabilities beyond physical prowess. Darklords Are Active. Darklords might
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
extremely active and dangerous lives, such as adventurers, seem to be affected earlier than those who pursue more sedate occupations. Notably, elves who have been revived from death by magical means seem
strange and confusing to elves. Unlike the actual memories of one’s primal soul, present life, or past lives, dreams are uncontrolled products of the subconscious, and perhaps the subconscious minds of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
past was lost, but its people endured. Such mercy did not last long. Fall of Omu Omu’s bloody trials drew the attention of Acererak, an archlich who wanders the cosmos in search of souls to harvest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
past was lost, but its people endured. Such mercy did not last long. Fall of Omu Omu’s bloody trials drew the attention of Acererak, an archlich who wanders the cosmos in search of souls to harvest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
create a stone cursed, a fist-sized obsidian skull forms within the creature’s torso. The skull isn’t visible while the stone cursed is active, but when it is slain, the statue shatters and the skull
to extract memories from it to gain insight into the victim’s past or find lore that otherwise would be lost. Constructed Nature. A stone cursed doesn’t require air, food, drink, or sleep. CRYPTIC
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bheur Hag Bheur hags live in wintry lands, favoring snowy mountains. These hags become more active during winter, using their ice and weather magic to make life miserable for nearby settlements. A
target’s speed is reduced by 10 feet until the start of the hag’s next turn.
Horrific Feast. The hag feeds on the corpse of one enemy within reach that died within the past minute. Each creature of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bheur Hag Bheur hags live in wintry lands, favoring snowy mountains. These hags become more active during winter, using their ice and weather magic to make life miserable for nearby settlements. A
target’s speed is reduced by 10 feet until the start of the hag’s next turn.
Horrific Feast. The hag feeds on the corpse of one enemy within reach that died within the past minute. Each creature of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Mogis Mogis exhorts his followers to channel their hatred and rage into ever greater acts of cruelty and violence. He demands actions over words, making his followers an active and
and so proved itself truly worthy of his esteem.
Origin of the Minotaur. In ages past, a warrior of tremendous strength stalked the battlefield. As a lone combatant, he was unbeatable, but he suffered
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sees or hears. If he so chooses, he can speak through a bodak to address his enemies and followers directly. A bodak retains vague impressions of its past life. It seeks out its former allies and
activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and Fiends ignore this effect.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
skull forms within the creature’s torso. The skull isn’t visible while the stone cursed is active, but when it is slain, the statue shatters and the skull clatters to the ground. Because it is the nexus
into the victim’s past or find lore that otherwise would be lost. Cryptic Whispers Even though a creature transformed into a stone cursed is long dead, a vague whisper of their memories lives on in