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Returning 35 results for 'past alike and his class'.
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past alien and his class
Monsters
Acquisitions Incorporated
speak, but her AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and she gains any statistics and capabilities (except class features, legendary
to maim, with a cruel combat style that emphasizes surprise and painful instruction. She is willing to affect any appearance or attitude to achieve her goals. But what those goals are — for herself and Dran Enterprises alike — remain a secret known only to her.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
recall anything a bodak sees or hears. If he so chooses, he can speak through a bodak to address his enemies and followers directly.
A bodak retains vague impressions of its past life. It seeks out its
former allies and enemies alike to destroy them, as its warped soul seeks to erase anything connected to its former life. Minions of Orcus are the one exception to this compulsion; a bodak recognizes
Species
Wayfinder's Guide to Eberron
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
last five thousand years, while Khorvaire is constantly evolving. As an elf, consider your relationship with the past. Do you value the traditions of your ancestors? Or do you fear that your people
Monsters
Eberron: Rising from the Last War
target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or
manipulating the uncertainty of mobs and high-ranking officials alike. The effectiveness of tsucora Inspired keeps the members of this order in the good graces of the kalaraq quori.Psychic
Backgrounds
Guildmasters’ Guide to Ravnica
you can work your way into a more prominent position.
Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value
positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
Monsters
Eberron: Rising from the Last War
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
soldiers and civilians alike, whose actions then weakened the overlord's bonds to give him even greater sway over the regions surrounding his shards. The violence seen in Thaliost and other occupied
Species
Wayfinder's Guide to Eberron
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
last five thousand years, while Khorvaire is constantly evolving. As an elf, consider your relationship with the past. Do you value the traditions of your ancestors? Or do you fear that your people
Backgrounds
Guildmasters’ Guide to Ravnica
class feature
For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells
, empathetic, and generally peaceful — unless roused to action. Their flaws and bonds alike grow naturally from their close ties to the community.
Personality Traits
d8
Personality Trait
Backgrounds
Baldur’s Gate: Descent into Avernus
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
)
2
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)
3
Creativity. The world is in need of new ideas and bold action
Backgrounds
Guildmasters’ Guide to Ravnica
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt,
Backgrounds
Guildmasters’ Guide to Ravnica
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
School of Divination
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the veils of space, time
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but
treasure. Creating a Rogue As you create your rogue character, consider the character’s relationship to the law. Do you have a criminal past—or present? Are you on the run from the law or from
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
the creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
races
Mordenkainen Presents: Monsters of the Multiverse
choose the kind of lycanthrope in your past, or you can determine it randomly by rolling on the Lycanthrope Ancestor table. The table also provides a suggestion for the Shifting option you might have
point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t
classes
Basic Rules (2014)
opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him.
All of these heroes are fighters, perhaps the most diverse class of characters in the
combatants on battlefields and in dungeons alike.
Trained for Danger
Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bow’s End Tavern Bow’s End Tavern is Strixhaven’s most popular late-night hangout. It opens at 6:00 p.m. and closes at 11:00 p.m. on class nights and 2:00 a.m. on weekends. The tavern is a squat but
of oak and black leather. Live musical acts often set up on the tavern’s patio, including performing groups made up of students, faculty, and staff alike.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bow’s End Tavern Bow’s End Tavern is Strixhaven’s most popular late-night hangout. It opens at 6:00 p.m. and closes at 11:00 p.m. on class nights and 2:00 a.m. on weekends. The tavern is a squat but
of oak and black leather. Live musical acts often set up on the tavern’s patio, including performing groups made up of students, faculty, and staff alike.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sri Raji, the Steaming Lands, the Land at the Heart of the World, and other fanciful names for Kalakeri. Now Kalakeri is a shadow of its past glory, a quagmire of intrigue and despair where fortunes
change on a whim. The people of Kalakeri live in dread, as a single misstep means doom. Schemers and hapless citizens alike are tossed by the tidal forces of the royal family. Following her betrayal
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, and your spell effects might reflect the appearance of the reference books you study. Building a Lorehold Character Any class or subclass that deals with knowledge of the past can be a good fit in
, the spells on the Lorehold Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Flying Fish Ship Aside from space galleons, flying fish ships are the most common vessels in Wildspace, favorites among merchants and adventurers alike. A flying fish ship can float and sail on
flying fish ship include a forward-mounted mangonel and an aft-mounted ballista. Flying Fish Ship Summary Armor Class: 15 (wood) Cargo: 13 tons Hit Points: 250 Crew: 10 Damage Threshold: 15 Keel/Beam: 120
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, and your spell effects might reflect the appearance of the reference books you study. Building a Lorehold Character Any class or subclass that deals with knowledge of the past can be a good fit in
, the spells on the Lorehold Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
two tyrant ships look alike, but they all have one or more features reminiscent of their creators, such as a bulbous shape and eyestalks. A spherical chamber on the ship’s command deck functions as a
spelljamming helm and eyestalk cannons. A tyrant ship can’t float on water, but it can safely land on the ground. Tyrant Ship Summary Armor Class: 17 (stone) Cargo: 20 tons Hit Points: 300 Crew: 10
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sri Raji, the Steaming Lands, the Land at the Heart of the World, and other fanciful names for Kalakeri. Now Kalakeri is a shadow of its past glory, a quagmire of intrigue and despair where fortunes
change on a whim. The people of Kalakeri live in dread, as a single misstep means doom. Schemers and hapless citizens alike are tossed by the tidal forces of the royal family. Following her betrayal
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Flying Fish Ship Aside from space galleons, flying fish ships are the most common vessels in Wildspace, favorites among merchants and adventurers alike. A flying fish ship can float and sail on
flying fish ship include a forward-mounted mangonel and an aft-mounted ballista. Flying Fish Ship Summary Armor Class: 15 (wood) Cargo: 13 tons Hit Points: 250 Crew: 10 Damage Threshold: 15 Keel/Beam: 120
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
spells that the DM may add to a campaign, making them available to player characters and monster spellcasters alike. The Spells table lists the new spells, ordering them by level. The table also notes
the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes have access to it. Spells Level Spell School Conc. Ritual Class
2nd
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
spells that the DM may add to a campaign, making them available to player characters and monster spellcasters alike. The Spells table lists the new spells, ordering them by level. The table also notes
the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes have access to it. Spells Level Spell School Conc. Ritual Class
2nd
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spirits of the Past We are the spiritual anchors of the greatest champions of our people. Through our faith, we keep their spirits from being lost to oblivion. You have been chosen by a hero. Live
your life as they lived theirs, letting their instincts guide you. Treasure our past and the stories of our people. You are the vessel through which new legends will arise. Voice of
BRELAND
The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
two tyrant ships look alike, but they all have one or more features reminiscent of their creators, such as a bulbous shape and eyestalks. A spherical chamber on the ship’s command deck functions as a
spelljamming helm and eyestalk cannons. A tyrant ship can’t float on water, but it can safely land on the ground. Tyrant Ship Summary Armor Class: 17 (stone) Cargo: 20 tons Hit Points: 300 Crew: 10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spirits of the Past We are the spiritual anchors of the greatest champions of our people. Through our faith, we keep their spirits from being lost to oblivion. You have been chosen by a hero. Live
your life as they lived theirs, letting their instincts guide you. Treasure our past and the stories of our people. You are the vessel through which new legends will arise. Voice of
BRELAND
The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
walk into a warforged as it brushes past me. It’s my first time seeing one, but then there are so many things I’ve never seen in this place. Over there, a tattooed elf haggles with a masked halfling
more are waiting in the City of Towers. This chapter details the city for players and DMs alike. The DM can find additional information about the city in chapter 4. An illusory dragon roars as flying ships zoom among the skyscrapers of Sharn at night
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
walk into a warforged as it brushes past me. It’s my first time seeing one, but then there are so many things I’ve never seen in this place. Over there, a tattooed elf haggles with a masked halfling
more are waiting in the City of Towers. This chapter details the city for players and DMs alike. The DM can find additional information about the city in chapter 4. An illusory dragon roars as flying ships zoom among the skyscrapers of Sharn at night
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
following text to describe part of her lecture: “A historian interrogates the stories we tell ourselves about the past, learning how true they are—or otherwise,” lectures Dean Tullus. “Only by
understanding the truth of the past might we learn lessons applicable to our magic in the present. Take this, for example.” The professor reveals a translucent orb. Within it a coil of green mist endlessly
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
following text to describe part of her lecture: “A historian interrogates the stories we tell ourselves about the past, learning how true they are—or otherwise,” lectures Dean Tullus. “Only by
understanding the truth of the past might we learn lessons applicable to our magic in the present. Take this, for example.” The professor reveals a translucent orb. Within it a coil of green mist endlessly
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Seems they got lost in the shuffle. Shame.
Tasha
This section contains new spells that the DM may add to a campaign, making them available to player character and monster spellcasters alike. The
have access to it. If you’d like to use any of these spells, talk to your DM, who may allow some, all, or none of them. Spells Level Spell School Conc. Ritual Class 0 Booming Blade Evocation No No