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Returning 35 results for 'path alter and his cosmos'.
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path alien and his cosmos
path anger and his comes
path after and his comes
path after and his cosmos
path after and his common
Monsters
Mordenkainen Presents: Monsters of the Multiverse
/day: telekinesisTransmuters are masters at transforming physical forms. They typically view magical transmutation as a path to riches, enlightenment, or apotheosis.
Wizards
Wizards pursue magical
4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Transmute"}. The transmuter casts alter self or changes the benefit of Transmuter’s Stone if bearing the stone.
Monsters
Mythic Odysseys of Theros
fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Magic
the effect ends on a successful one.An enormous golem of bronze and iron overlooks the path leading to the polis of Akros. Though it is rarely called on to defend the polis, the sight of its towering
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the spellcasting ability (spell save DC 21):
At will: alter self, major image, nondetection, sending, suggestion
3/day each: mislead, modify memory
Teleport. Titivilus teleports, along with any
, Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a threat.
Since gaining his position, Titivilus has convinced Dispater that countless
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Immutable Form. The hellfire engine is immune to any spell or effect that would alter its form.
Magic Resistance. The hellfire engine has advantage on saving throws against spells and other magical
nearest space out of the hellfire engine’s path. On a failed save, the creature falls prone and takes 28 (8d6);{"diceNotation":"8d6","rollType":"damage","rollAction":"Flesh","rollDamageType
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
a planar convergence. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.
Heirs to Elemental Power
the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are tied to a particular place or group of locales, and still others move erratically through the cosmos. Occasionally, a morkoth learns to direct its island’s movement.A Morkoth’s Lair
warped by the creature’s presence, creating the following effects:
Alter Water. With a thought (no action required), the morkoth can initiate a change in the water within its lair that takes
Magic Items
The Book of Many Things
Humanoid
27
Jester*
28
Key*
29
Knight*
30
Lance
31
Mage
32
Map
33
Maze
34
Mine
35
Monstrosity
36
Moon*
37
Ooze
38
Path
39
unoccupied space within 5 feet of your new form.
You remain transformed in this way for 2d12 days; nothing can alter your form while you’re under the effects of this card, but the Wish spell can end
Classes
Tasha’s Cauldron of Everything
members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers
to keep airships and other wondrous devices operational.
Artificers in the City of Sigil share discoveries from throughout the multiverse, and from there, the gnome artificer Vi runs a cosmos-spanning
Monsters
Fizban's Treasury of Dragons
issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one creature it can see within its lair. That creature must succeed on a DC
, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones
Monsters
Fizban's Treasury of Dragons
this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one
defiles, way-markers tumbling off the path, or smaller stones shifting beneath travelers’ feet to send them tumbling down slopes or into rivers.
Thriving Wildlife. Giant lizard;Giant lizards
Transmuter
Legacy
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Monsters
Volo's Guide to Monsters
retreat,* mage armor
2nd level (3 slots): alter self,* hold person, knock*
3rd level (3 slots): blink,* fireball, slow*
4th level (3 slots): polymorph,* stoneskin
5th level (1 slot): telekinesis
embrace change, rail against the status quo, and view magical transmutation as a path to riches, enlightenment, or apotheosis.
Hellfire Engine
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Immutable Form. The hellfire engine is immune to any spell or effect that would alter its form.
Magic Resistance. The hellfire engine has advantage on saving throws against spells and other magical
engine enters must make a DC 18 Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the hellfire engine's path. On a failed save, the creature falls
Wizard
Legacy
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Classes
Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fathom their simplest motivations. To see them is to become lost in their magnitude and the evidence that we have never, will never, and could never matter to the cosmos at large. The genre deals with how
alien forces might alter us, perverting our expectations and understanding of autonomy, debasing our minds, and separating us from what makes us human. Sometimes it is the result of a process we
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fathom their simplest motivations. To see them is to become lost in their magnitude and the evidence that we have never, will never, and could never matter to the cosmos at large. The genre deals with how
alien forces might alter us, perverting our expectations and understanding of autonomy, debasing our minds, and separating us from what makes us human. Sometimes it is the result of a process we
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The strange technologies in the Barrier Peaks of the World of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers to keep airships
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular — the gnome inventor Vi — has run a multiverse-spanning
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the world of Dragonlance, tinker gnomes are often members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the
there, the gnome artificer Vi runs a cosmos-spanning business that hires adventurers to fix problems that others deem unfixable. In Vi’s home world, Eberron, magic is harnessed as a form of science
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the world of Dragonlance, tinker gnomes are often members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the
there, the gnome artificer Vi runs a cosmos-spanning business that hires adventurers to fix problems that others deem unfixable. In Vi’s home world, Eberron, magic is harnessed as a form of science
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The strange technologies in the Barrier Peaks of the World of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers to keep airships
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular — the gnome inventor Vi — has run a multiverse-spanning
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Yeenoghu Also known as the Beast of Butchery, Yeenoghu inspires his followers to devour any creatures they meet. In his mind, the cosmos is made up only of predators and prey. To sate his blood lust
, Yeenoghu often rampages across the Abyss, killing everything in his path. Only those demons that join him in wreaking carnage can avoid his wrath. Yeenoghu’s wanderings across the Abyss are like the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Yeenoghu Also known as the Beast of Butchery, Yeenoghu inspires his followers to devour any creatures they meet. In his mind, the cosmos is made up only of predators and prey. To sate his blood lust
, Yeenoghu often rampages across the Abyss, killing everything in his path. Only those demons that join him in wreaking carnage can avoid his wrath. Yeenoghu’s wanderings across the Abyss are like the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
possibility. The perspective of theory focuses on the abstract realms of conjecture and possibility. Its scholars view math as a lens through which a mind can understand the cosmos, not something that
alter reality Theory 6 Scale druid, manipulating the size of plants and animals Substance 7 Sequence prophet, studying repeating patterns that bend the mind Theory 8 Vivifier, conjuring fractal creatures based on biological life Substance
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
possibility. The perspective of theory focuses on the abstract realms of conjecture and possibility. Its scholars view math as a lens through which a mind can understand the cosmos, not something that
alter reality Theory 6 Scale druid, manipulating the size of plants and animals Substance 7 Sequence prophet, studying repeating patterns that bend the mind Theory 8 Vivifier, conjuring fractal creatures based on biological life Substance
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reinforcement is appropriate if you want to lean into the archetype, but it’s unhelpful if your character doesn’t conform to the archetype. If you’d like your character to follow their own path, you may
alter your Ability Score Increase trait and assign ability score increases tailored to your character. Here’s how to do it: take any ability score increase you gain in your race or subrace and apply
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reinforcement is appropriate if you want to lean into the archetype, but it’s unhelpful if your character doesn’t conform to the archetype. If you’d like your character to follow their own path, you may
alter your Ability Score Increase trait and assign ability score increases tailored to your character. Here’s how to do it: take any ability score increase you gain in your race or subrace and apply
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Asmodeus I literally sit beneath eight tiers of scheming, ambitious entities that represent primal law suffused with evil. The path from this realm leads to an infinite pit of chaos and evil. Now
scrutinizing the terms — agreed to the trial. When he testified before Primus, Asmodeus attributed his actions to the dictates of law and the survival of the cosmos. He admitted that he swayed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Asmodeus I literally sit beneath eight tiers of scheming, ambitious entities that represent primal law suffused with evil. The path from this realm leads to an infinite pit of chaos and evil. Now
scrutinizing the terms — agreed to the trial. When he testified before Primus, Asmodeus attributed his actions to the dictates of law and the survival of the cosmos. He admitted that he swayed
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The strange technologies in the Barrier Peaks of the World of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers to keep airships
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular—the gnome inventor Vi—has run a multiverse-spanning business
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Transmuter Transmuters are specialist wizards who embrace change, rail against the status quo, and view magical transmutation as a path to riches, enlightenment, or apotheosis. Transmuter Medium
, prestidigitation, ray of frost
1st level (4 slots): chromatic orb, expeditious retreat,* mage armor
2nd level (3 slots): alter self,* hold person, knock*
3rd level (3 slots): blink,* fireball
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
-scenes spells such as word of recall, find the path, contingency, teleport, and true seeing alter the way players approach their adventures. Each spell level after that point introduces new effects with an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The strange technologies in the Barrier Peaks of the World of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers to keep airships
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular—the gnome inventor Vi—has run a multiverse-spanning business
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Path of the Beast You have to respect anyone who lets their inner beast out for a brisk jog and healthy throat-ripping.
Tasha
Barbarians who walk the Path of the Beast draw their rage from a
aspects. 4 An ancient animal spirit dwells within you, allowing you to walk this path. Human Barbarian of the Beast Form of the Beast 3rd-level Path of the Beast feature When you enter your rage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Transmuter Transmuters are specialist wizards who embrace change, rail against the status quo, and view magical transmutation as a path to riches, enlightenment, or apotheosis. Transmuter Medium
, prestidigitation, ray of frost
1st level (4 slots): chromatic orb, expeditious retreat,* mage armor
2nd level (3 slots): alter self,* hold person, knock*
3rd level (3 slots): blink,* fireball
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
-scenes spells such as word of recall, find the path, contingency, teleport, and true seeing alter the way players approach their adventures. Each spell level after that point introduces new effects with an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Path of the Beast You have to respect anyone who lets their inner beast out for a brisk jog and healthy throat-ripping.
Tasha
Barbarians who walk the Path of the Beast draw their rage from a
aspects. 4 An ancient animal spirit dwells within you, allowing you to walk this path. Human Barbarian of the Beast Form of the Beast 3rd-level Path of the Beast feature When you enter your rage