Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'path archery and his cutting'.
Other Suggestions:
path archery and his cunning
path archer and his cunning
path archfey and his cunning
path archers and his cunning
path archer and his curving
Soulknife
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Tasha’s Cauldron of Everything
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
the trees of ancient forests on the Material Plane and in the Feywild, some wood elves walk the path of the Soulknife, serving as silent, lethal guardians of their woods. In the endless war among the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
zombie guards and workers. When the star fell, it crashed into this outpost. The impact collapsed several tunnels, cutting the derro off from both the surface and the Underdark below. The collapse also
where it landed. The derro believe the star is an object of immense power. Determined to take the star to the Underdark to gain leverage and status, the derro have been digging a new path to the subterranean depths.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
zombie guards and workers. When the star fell, it crashed into this outpost. The impact collapsed several tunnels, cutting the derro off from both the surface and the Underdark below. The collapse also
where it landed. The derro believe the star is an object of immense power. Determined to take the star to the Underdark to gain leverage and status, the derro have been digging a new path to the subterranean depths.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the ambush. A shallow stream flows out of the cave mouth, which is screened by dense briar thickets. A narrow dry path leads into the cave on the right-hand side of the stream.
The thicket in area
.) However, if the characters make a lot of noise here—for example, loudly arguing about what to do next, setting up a camp, cutting down brush, and so on—the goblins in area 2 notice and attack them through the thicket, which provides the goblins with half cover (see the Basic Rules for rules on cover).
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the ambush. A shallow stream flows out of the cave mouth, which is screened by dense briar thickets. A narrow dry path leads into the cave on the right-hand side of the stream.
The thicket in area
.) However, if the characters make a lot of noise here—for example, loudly arguing about what to do next, setting up a camp, cutting down brush, and so on—the goblins in area 2 notice and attack them through the thicket, which provides the goblins with half cover (see the Basic Rules for rules on cover).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or more results in the creature being knocked from the pathway, sliding and falling to the next lower level of the path, and taking an additional 10 (3d6) bludgeoning damage. Cutting the tripwire
; it takes a successful DC 20 Wisdom (Perception) check to notice them. After twenty steps, the stairs turn into a narrow path that follows switchbacks up the wall of the gorge. The characters must
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or more results in the creature being knocked from the pathway, sliding and falling to the next lower level of the path, and taking an additional 10 (3d6) bludgeoning damage. Cutting the tripwire
; it takes a successful DC 20 Wisdom (Perception) check to notice them. After twenty steps, the stairs turn into a narrow path that follows switchbacks up the wall of the gorge. The characters must
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the world of Dragonlance, tinker gnomes are often members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the
and deployed throughout society, largely as a result of the wondrous ingenuity of artificers. Artificers invent cutting-edge problems, then try to solve them—loudly and often with collateral damage.
Tasha
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the world of Dragonlance, tinker gnomes are often members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the
and deployed throughout society, largely as a result of the wondrous ingenuity of artificers. Artificers invent cutting-edge problems, then try to solve them—loudly and often with collateral damage.
Tasha
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you support the theocracy of Thrane or whether you feel that it’s a mistake to draw the Church into politics. A number of variant sects worship the Silver Flame; you can always find your own path
. Archery is a devotional practice of the Silver Flame, used both as a means of meditation and a martial art.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you support the theocracy of Thrane or whether you feel that it’s a mistake to draw the Church into politics. A number of variant sects worship the Silver Flame; you can always find your own path
. Archery is a devotional practice of the Silver Flame, used both as a means of meditation and a martial art.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
takes 2d6 rounds regardless of whether characters walk or run. Characters experience such movement as if walking down a well-groomed path in a hedge garden. The path curves so that characters can’t
see more than 15 feet ahead, exactly as if they were in a circular garden with concentric paths. Cutting through hedges has no effect on how long it takes characters to get from one node to the next
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
takes 2d6 rounds regardless of whether characters walk or run. Characters experience such movement as if walking down a well-groomed path in a hedge garden. The path curves so that characters can’t
see more than 15 feet ahead, exactly as if they were in a circular garden with concentric paths. Cutting through hedges has no effect on how long it takes characters to get from one node to the next
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters approach either bridge, they can make out the initial details of the rift and can see the guards blocking the path. Read the following to set the scene: A rift in the earth divides Elturel into
guard at the center of the bridge, scanning in all directions.
Each bridge is guarded by an infernal force tasked with cutting off any assistance between the east and west sides of the city. Each
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters approach either bridge, they can make out the initial details of the rift and can see the guards blocking the path. Read the following to set the scene: A rift in the earth divides Elturel into
guard at the center of the bridge, scanning in all directions.
Each bridge is guarded by an infernal force tasked with cutting off any assistance between the east and west sides of the city. Each
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
walls and paint them with bright, colorful murals. Other artisans are covering the floor in an elaborate mosaic featuring a distinct winding path of red tiles, some of which cross over a series of
open pits.
This area is noisy with the sounds of hammering and stone cutting coming from the west (areas 8 and 10). If the umber hulks are digging, a rumbling can also be heard to the east. But even
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
walls and paint them with bright, colorful murals. Other artisans are covering the floor in an elaborate mosaic featuring a distinct winding path of red tiles, some of which cross over a series of
open pits.
This area is noisy with the sounds of hammering and stone cutting coming from the west (areas 8 and 10). If the umber hulks are digging, a rumbling can also be heard to the east. But even
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
People of Setessa The populace of Setessa live in a beautiful paradise, and they’re prepared to fight to the death to protect it. The constant training in archery, falconry, riding, and close combat
interlopers who enter the Nessian Wood without permission. During their training, troops there focus on archery and guerrilla tactics. Their leader is Niketa, a woman in her fifties who spends most of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
People of Setessa The populace of Setessa live in a beautiful paradise, and they’re prepared to fight to the death to protect it. The constant training in archery, falconry, riding, and close combat
interlopers who enter the Nessian Wood without permission. During their training, troops there focus on archery and guerrilla tactics. Their leader is Niketa, a woman in her fifties who spends most of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the
. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery. Arrows are the worst. They go much farther than
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the
. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery. Arrows are the worst. They go much farther than
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sword arm to fight off bandits, and the intuition for knowing what people want and need. The art of business is the art of finding the best path to profit, and that path might be different with each
.
5 I was cutting corners and breaking deals to maximize profit. That’s why I failed.
6 When I get an idea, I am single-minded in its execution — even if it’s a terrible idea.
7 If I
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sword arm to fight off bandits, and the intuition for knowing what people want and need. The art of business is the art of finding the best path to profit, and that path might be different with each
.
5 I was cutting corners and breaking deals to maximize profit. That’s why I failed.
6 When I get an idea, I am single-minded in its execution — even if it’s a terrible idea.
7 If I
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wizardry that serve as home to Aundair’s Arcane Congress—a cutting-edge research facility and the finest school of magic in Khorvaire. The members of the congress oversee the magical research conducted in
students from Khorvaire, Cyre, and Aundair worked together to win honor in the Trials of the Ninefold Path. Known to students simply as the Nine, this contest pits students of the eight traditions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wizardry that serve as home to Aundair’s Arcane Congress—a cutting-edge research facility and the finest school of magic in Khorvaire. The members of the congress oversee the magical research conducted in
students from Khorvaire, Cyre, and Aundair worked together to win honor in the Trials of the Ninefold Path. Known to students simply as the Nine, this contest pits students of the eight traditions
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
secretly believes he is the living incarnation of the derro god Diinkarazan — an avatar of murder offering bloody sacrifices to create a path of carnage through the Underdark for his people to follow
to glory. He rationalizes any setbacks (including his capture and imprisonment) as part of his “divine plan.” His killings are carefully ritualized, following an exacting process of cutting open the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
follow this path are hired killers, spies, or bounty hunters, the capabilities of this subclass are equally useful for adventurers facing a variety of monstrous enemies. IGNATIUS BUDI Assassin
plus your Dexterity modifier and Proficiency Bonus), or the attack’s damage is doubled against the target. Soulknife Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
secretly believes he is the living incarnation of the derro god Diinkarazan — an avatar of murder offering bloody sacrifices to create a path of carnage through the Underdark for his people to follow
to glory. He rationalizes any setbacks (including his capture and imprisonment) as part of his “divine plan.” His killings are carefully ritualized, following an exacting process of cutting open the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
follow this path are hired killers, spies, or bounty hunters, the capabilities of this subclass are equally useful for adventurers facing a variety of monstrous enemies. IGNATIUS BUDI Assassin
plus your Dexterity modifier and Proficiency Bonus), or the attack’s damage is doubled against the target. Soulknife Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to attack and set fire to these lodges, but the orcs keep cutting down trees and rebuilding them. Icewind Dale Icewind Dale has snow, ice, and freezing temperatures in abundance. The sun never rises
they are told. Kheldell Path Ox-drawn carts laden with cut timber from Kheldell use a well-worn trail called Kheldell Path to reach Red Larch, and from there the communities north and south along the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to attack and set fire to these lodges, but the orcs keep cutting down trees and rebuilding them. Icewind Dale Icewind Dale has snow, ice, and freezing temperatures in abundance. The sun never rises
they are told. Kheldell Path Ox-drawn carts laden with cut timber from Kheldell use a well-worn trail called Kheldell Path to reach Red Larch, and from there the communities north and south along the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wagon). Inside, feathers drift in the air. Cages and casks sit at the street end of the building, followed by two brick cooking-hearths, long and bloodstained cutting tables, and a plucking area in
, leaving only a narrow aisle down to the back, where the Mhandyvvers live. Their rooms are separated from the chicken pens by a workroom with cutting benches and a central hearth. Mhandyvver’s is the less
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wagon). Inside, feathers drift in the air. Cages and casks sit at the street end of the building, followed by two brick cooking-hearths, long and bloodstained cutting tables, and a plucking area in
, leaving only a narrow aisle down to the back, where the Mhandyvvers live. Their rooms are separated from the chicken pens by a workroom with cutting benches and a central hearth. Mhandyvver’s is the less
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
succeed on a DC 16 Dexterity saving throw or be hoisted 20 feet into the air. The creature has the restrained condition until it gets free by cutting the rope or slipping out as an action with a
supported by wooden beams and a lintel, which are covered in the pink blossoms of climbing dog-rose plants and hanging wisteria. A well-trodden grass path between verdant shrubs and wildflowers leads to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
succeed on a DC 16 Dexterity saving throw or be hoisted 20 feet into the air. The creature has the restrained condition until it gets free by cutting the rope or slipping out as an action with a
supported by wooden beams and a lintel, which are covered in the pink blossoms of climbing dog-rose plants and hanging wisteria. A well-trodden grass path between verdant shrubs and wildflowers leads to