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Returning 35 results for 'path arguments and his confusion'.
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Monsters
Mythic Odysseys of Theros
Innate Spellcasting. The abhorrent overlord's spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
1/day each: confusion
can sense the direction to that site. If the gold is being moved, it knows the direction of the movement. It can't locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path
Backgrounds
Baldur’s Gate: Descent into Avernus
Being who you are, you could never be a hero. Whether due to your class, your people, your family, or your sins, something about you prevents you from effectively pursuing the path you’ve
there.
3
I treasure a memento of the person or instance that set me upon my path.
4
I sleep just as much as I need to and on an unusual schedule.
5
I think far ahead, a detachedness
Monsters
Eberron: Rising from the Last War
missile, shield, sleep
2nd level (3 slots): blur, detect thoughts, mirror image
3rd level (3 slots): animate dead, counterspell, fireball, fly, lightning bolt
4th level (3 slots): blight, confusion
attack on House Vol was nothing more than an excuse to eliminate a political rival. But others believe that what the Undying Court truly feared was a path shown in the Draconic Prophecy — that a
Backgrounds
Sword Coast Adventurer's Guide
, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you — by force, if need be.
Skill
the most equitable solution to arguments.
5
I’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action
Backgrounds
Baldur’s Gate: Descent into Avernus
Origins table for an event that started you down your heroic path..
d10
Origin
1
You helped get healing for a sick child. Now the sick come to you, knowing you’ll help them
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
5
I
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or
arguments.
5
I’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Protection from Energy
Sleet Storm
Speak with Plants
Water Breathing
Water Walk
Wind Wall
4th Level
Blight
Confusion
Conjure Minor Elementals
Conjure Woodland Beings
Control
Level
Conjure Fey
Find the Path
Heal
Heroes’ Feast
Move Earth
Sunbeam
Transport via Plants
Wall of Thorns
Wind Walk
7th Level
Fire Storm
Mirage Arcane
Plane Shift
Regenerate
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
; sages and prophecy Three of stars Enchanter Inner turmoil that comes from confusion, fear of failure, or false information Four of stars Abjurer Those guided by logic and reasoning; warns of an
Unnatural events and unhealthy obsessions; those who follow a destructive path Nine of stars Conjurer The coming of an unexpected supernatural threat; those who think of themselves as gods
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Compulsion
Confusion
Dimension Door
Freedom of Movement
Greater Invisibility
Hallucinatory Terrain
Locate Creature
Polymorph
5th Level Animate Objects
Awaken
Dominate
6th Level Eyebite
Find the Path
Guards and Wards
Mass Suggestion
Otto’s Irresistible Dance
Programmed Illusion
True Seeing
7th Level Etherealness
Forcecage
Mirage
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Blight
Confusion
Conjure Minor Elementals
Conjure Woodland Beings
Control Water
Dominate Beast
Freedom of Movement
Giant Insect
Grasping Vine
Hallucinatory Terrain
Ice Storm
Insect Plague
Mass Cure Wounds
Planar Binding
Reincarnate
Scrying
Tree Stride
Wall of Stone
6th Level Conjure Fey
Find the Path
Heal
Heroes’ Feast
Move Earth
Sunbeam
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Compulsion
Confusion
Dimension Door
Freedom of Movement
Greater Invisibility
Hallucinatory Terrain
Locate Creature
Polymorph
5th Level
Animate Objects
Awaken
Dominate Person
Find the Path
Guards and Wards
Mass Suggestion
Otto’s Irresistible Dance
Programmed Illusion
True Seeing
7th Level
Etherealness
Forcecage
Mirage Arcane
Mordenkainen’s Sword
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Protection from Energy
Sleet Storm
Speak with Plants
Water Breathing
Water Walk
Wind Wall
4th Level
Blight
Confusion
Conjure Minor Elementals
Conjure Woodland Beings
Control
Level
Conjure Fey
Find the Path
Heal
Heroes’ Feast
Move Earth
Sunbeam
Transport via Plants
Wall of Thorns
Wind Walk
7th Level
Fire Storm
Mirage Arcane
Plane Shift
Regenerate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Blight
Confusion
Conjure Minor Elementals
Conjure Woodland Beings
Control Water
Dominate Beast
Freedom of Movement
Giant Insect
Grasping Vine
Hallucinatory Terrain
Ice Storm
Insect Plague
Mass Cure Wounds
Planar Binding
Reincarnate
Scrying
Tree Stride
Wall of Stone
6th Level Conjure Fey
Find the Path
Heal
Heroes’ Feast
Move Earth
Sunbeam
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Compulsion
Confusion
Dimension Door
Freedom of Movement
Greater Invisibility
Hallucinatory Terrain
Locate Creature
Polymorph
5th Level Animate Objects
Awaken
Dominate
6th Level Eyebite
Find the Path
Guards and Wards
Mass Suggestion
Otto’s Irresistible Dance
Programmed Illusion
True Seeing
7th Level Etherealness
Forcecage
Mirage
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Compulsion
Confusion
Dimension Door
Freedom of Movement
Greater Invisibility
Hallucinatory Terrain
Locate Creature
Polymorph
5th Level
Animate Objects
Awaken
Dominate Person
Find the Path
Guards and Wards
Mass Suggestion
Otto’s Irresistible Dance
Programmed Illusion
True Seeing
7th Level
Etherealness
Forcecage
Mirage Arcane
Mordenkainen’s Sword
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
; sages and prophecy Three of stars Enchanter Inner turmoil that comes from confusion, fear of failure, or false information Four of stars Abjurer Those guided by logic and reasoning; warns of an
Unnatural events and unhealthy obsessions; those who follow a destructive path Nine of stars Conjurer The coming of an unexpected supernatural threat; those who think of themselves as gods
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. A stone pier juts from one end near a winding path. A light fog clings to the trees, making whorls and eddies despite the lack of wind.
Two spirit nagas named Valsyx and Charnyz lurk in the swamp on
this small island. The sucking mire off the winding path is difficult terrain. Mezzoloths from the Wailing Battlefield made an exploratory attack on this nodule a short time ago, but the nagas
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. A stone pier juts from one end near a winding path. A light fog clings to the trees, making whorls and eddies despite the lack of wind.
Two spirit nagas named Valsyx and Charnyz lurk in the swamp on
this small island. The sucking mire off the winding path is difficult terrain. Mezzoloths from the Wailing Battlefield made an exploratory attack on this nodule a short time ago, but the nagas
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tongues Divination — Level 4 Bard Spells Spell School Special Charm Monster Enchantment — Compulsion Enchantment C Confusion Enchantment C Dimension Door Conjuration — Fount of Moonlight Evocation C
Necromancy C Find the Path Divination C, M Guards and Wards Abjuration M Heroes’ Feast Conjuration M Mass Suggestion Enchantment — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tongues Divination — Level 4 Bard Spells Spell School Special Charm Monster Enchantment — Compulsion Enchantment C Confusion Enchantment C Dimension Door Conjuration — Fount of Moonlight Evocation C
Necromancy C Find the Path Divination C, M Guards and Wards Abjuration M Heroes’ Feast Conjuration M Mass Suggestion Enchantment — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Tongues Divination — Level 4 Bard Spells Spell School Special Charm Monster Enchantment — Compulsion Enchantment C Confusion Enchantment C Dimension Door Conjuration — Fount of Moonlight Evocation C
Necromancy C Find the Path Divination C, M Guards and Wards Abjuration M Heroes’ Feast Conjuration M Mass Suggestion Enchantment — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Confusion Enchantment C Conjure Minor Elementals Conjuration C Conjure Woodland Beings Conjuration C Control Water Transmutation C Divination Divination R, M Dominate Beast Enchantment C Fire Shield
C Level 6 Druid Spells Spell School Special Conjure Fey Conjuration C Find the Path Divination C, M Flesh to Stone Transmutation C Heal Abjuration — Heroes’ Feast Conjuration M Move Earth
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Tongues Divination — Level 4 Bard Spells Spell School Special Charm Monster Enchantment — Compulsion Enchantment C Confusion Enchantment C Dimension Door Conjuration — Fount of Moonlight Evocation C
Necromancy C Find the Path Divination C, M Guards and Wards Abjuration M Heroes’ Feast Conjuration M Mass Suggestion Enchantment — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Confusion Enchantment C Conjure Minor Elementals Conjuration C Conjure Woodland Beings Conjuration C Control Water Transmutation C Divination Divination R, M Dominate Beast Enchantment C Fire Shield
C Level 6 Druid Spells Spell School Special Conjure Fey Conjuration C Find the Path Divination C, M Flesh to Stone Transmutation C Heal Abjuration — Heroes’ Feast Conjuration M Move Earth
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Confusion Enchantment C Conjure Minor Elementals Conjuration C Conjure Woodland Beings Conjuration C Control Water Transmutation C Divination Divination R, M Dominate Beast Enchantment C Fire Shield
C Level 6 Druid Spells Spell School Special Conjure Fey Conjuration C Find the Path Divination C, M Flesh to Stone Transmutation C Heal Abjuration — Heroes’ Feast Conjuration M Move Earth
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Confusion Enchantment C Conjure Minor Elementals Conjuration C Conjure Woodland Beings Conjuration C Control Water Transmutation C Divination Divination R, M Dominate Beast Enchantment C Fire Shield
C Level 6 Druid Spells Spell School Special Conjure Fey Conjuration C Find the Path Divination C, M Flesh to Stone Transmutation C Heal Abjuration — Heroes’ Feast Conjuration M Move Earth
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the path you’ve chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more. Characters with the faceless background don a disguise
strive to have no personality — it’s easier to forget what’s hardly there. 3 I treasure a memento of the person or instance that set me upon my path. 4 I sleep just as much as I need to and on an
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the path you’ve chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more. Characters with the faceless background don a disguise
strive to have no personality — it’s easier to forget what’s hardly there. 3 I treasure a memento of the person or instance that set me upon my path. 4 I sleep just as much as I need to and on an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the path you’ve chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more. Characters with the faceless background don a disguise
instance that set me upon my path.
4 I sleep just as much as I need to and on an unusual schedule.
5 I think far ahead, a detachedness often mistaken for daydreaming.
6 I cultivate a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the path you’ve chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more. Characters with the faceless background don a disguise
instance that set me upon my path.
4 I sleep just as much as I need to and on an unusual schedule.
5 I think far ahead, a detachedness often mistaken for daydreaming.
6 I cultivate a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining
solution to arguments. 5 I’m confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining
solution to arguments. 5 I’m confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining
solution to arguments. 5 I’m confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining
solution to arguments. 5 I’m confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
1/day each: confusion, crown of madness, suggestion
Insatiable Greed. The
being moved, it knows the direction of the movement. It can’t locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold.
Magic Resistance. The