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Returning 35 results for 'path arm and his confession'.
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or
’s castle and stole weapons to arm the people.
7
I trained the peasantry to use farm implements as weapons against a tyrant’s soldiers.
8
A lord rescinded an unpopular decree
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd
even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd
even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd
even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd
even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into a dirt path that leads to Van Richten’s Tower on Lake Baratok (area V). One branch heads south, becoming Tsolenka Pass (area T) as it winds through the lower mountains and clings to the side of
Svalich Road and the road to the winery is a signpost: You see a weatherworn signpost next to the road. The three arms of the sign point along the three branches of the road. The arm pointing north
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into a dirt path that leads to Van Richten’s Tower on Lake Baratok (area V). One branch heads south, becoming Tsolenka Pass (area T) as it winds through the lower mountains and clings to the side of
Svalich Road and the road to the winery is a signpost: You see a weatherworn signpost next to the road. The three arms of the sign point along the three branches of the road. The arm pointing north
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Walking a Different Path Acquisitions Incorporated barbarians walk a different path than their kin of the wild lands. Or, more precisely, they walk familiar paths in unique and novel ways. Path of
the Ancestral Guardian Rather than calling upon the spirits of your ancestors, you are in communion with the franchise executives and corporate raiders who have traveled your path before. These paragons
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls
confession and forgiveness, the paladin starts fresh.
If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the DM’s discretion
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Walking a Different Path Acquisitions Incorporated barbarians walk a different path than their kin of the wild lands. Or, more precisely, they walk familiar paths in unique and novel ways. Path of
the Ancestral Guardian Rather than calling upon the spirits of your ancestors, you are in communion with the franchise executives and corporate raiders who have traveled your path before. These paragons
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
; a creature must trace the path of the lines, starting at either endpoint. All eight sets of arm positions must be performed, with no repeats, for the sequence to be complete. If the arm positions
bent up or down at the elbow, or sticking straight out to the side. When a creature standing within 5 feet of the door uses an action to imitate the arm positions of all eight stick figures in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
; a creature must trace the path of the lines, starting at either endpoint. All eight sets of arm positions must be performed, with no repeats, for the sequence to be complete. If the arm positions
bent up or down at the elbow, or sticking straight out to the side. When a creature standing within 5 feet of the door uses an action to imitate the arm positions of all eight stick figures in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Once the path is clear, they pass through areas 3 and 35 on their way to area 38. One of their kin, Vanar, arrived early to scout and has already slipped inside. The characters might encounter him and
the deepest arm of this otherwise empty cave. A search reveals three backpacks made of woven spiderwebs. Each pack contains a mess kit, 10 days of rations (dried mushrooms, moss, and boiled cockatrice eggs), 50 feet of spider silk rope, and a full water skin made from a lizard’s bladder.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Once the path is clear, they pass through areas 3 and 35 on their way to area 38. One of their kin, Vanar, arrived early to scout and has already slipped inside. The characters might encounter him and
the deepest arm of this otherwise empty cave. A search reveals three backpacks made of woven spiderwebs. Each pack contains a mess kit, 10 days of rations (dried mushrooms, moss, and boiled cockatrice eggs), 50 feet of spider silk rope, and a full water skin made from a lizard’s bladder.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rangers Montolio held out his arm, and the great owl promptly hopped onto it, carefully finding its footing on the man’s heavy leather sleeve.
“You have seen the drow?” Montolio asked.
The owl
roving halfling bands, and shield dwarves forced to wander far from old clanholds sometimes follow the ranger’s path. Not every prospector wandering far hills or trapper hunting through uninhabited
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rangers Montolio held out his arm, and the great owl promptly hopped onto it, carefully finding its footing on the man’s heavy leather sleeve.
“You have seen the drow?” Montolio asked.
The owl
roving halfling bands, and shield dwarves forced to wander far from old clanholds sometimes follow the ranger’s path. Not every prospector wandering far hills or trapper hunting through uninhabited
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sword arm to fight off bandits, and the intuition for knowing what people want and need. The art of business is the art of finding the best path to profit, and that path might be different with each
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sword arm to fight off bandits, and the intuition for knowing what people want and need. The art of business is the art of finding the best path to profit, and that path might be different with each
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining
from a corrupt merchant to help the poor. 5 I led a militia to fight off an invading army. 6 I broke into a tyrant’s castle and stole weapons to arm the people. 7 I trained the peasantry to use farm
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
are also depicted various religious symbols of good alignment. There is a mosaic path leading between four rows of wooden pews that face the worship area. In front of the pews, a wooden railing divides
outstretched arm points to a stone archway set in the wall. The opening is filled with opaque, bright orange vapors.
Aura. A casting of detect evil and good or a paladin’s use of Divine Sense
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
of obsidian is set in its face. The lintel of the door is carved in the form of entwined serpents.
The southern door is plated in bronze. Etched on it is a symbol of two circles joined. The path
. The combined effort of two characters with a total Strength of 30 or higher is needed to pry back each arm, taking 1 round to move each one. After a victim has been trapped for 5 rounds, the cover to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining
from a corrupt merchant to help the poor. 5 I led a militia to fight off an invading army. 6 I broke into a tyrant’s castle and stole weapons to arm the people. 7 I trained the peasantry to use farm
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining
from a corrupt merchant to help the poor. 5 I led a militia to fight off an invading army. 6 I broke into a tyrant’s castle and stole weapons to arm the people. 7 I trained the peasantry to use farm
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
are also depicted various religious symbols of good alignment. There is a mosaic path leading between four rows of wooden pews that face the worship area. In front of the pews, a wooden railing divides
outstretched arm points to a stone archway set in the wall. The opening is filled with opaque, bright orange vapors.
Aura. A casting of detect evil and good or a paladin’s use of Divine Sense
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
forget that the Guardians of the Gate have a civilian branch that handles administrative issues and special customs investigations. Tethyn Olar has led that arm of the Sharn Watch for more than a decade
for a faster path into Sharn. Olar has refuted those claims with this statement: “Look at the lower wards to see the vast number of poor immigrants the Gate allows to enter in the city. Those with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
of obsidian is set in its face. The lintel of the door is carved in the form of entwined serpents.
The southern door is plated in bronze. Etched on it is a symbol of two circles joined. The path
. The combined effort of two characters with a total Strength of 30 or higher is needed to pry back each arm, taking 1 round to move each one. After a victim has been trapped for 5 rounds, the cover to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
forget that the Guardians of the Gate have a civilian branch that handles administrative issues and special customs investigations. Tethyn Olar has led that arm of the Sharn Watch for more than a decade
for a faster path into Sharn. Olar has refuted those claims with this statement: “Look at the lower wards to see the vast number of poor immigrants the Gate allows to enter in the city. Those with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining
from a corrupt merchant to help the poor. 5 I led a militia to fight off an invading army. 6 I broke into a tyrant’s castle and stole weapons to arm the people. 7 I trained the peasantry to use farm
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
15 Strength (Athletics) check. At the back of the dock, giant-sized steps climb to the top of the 50-foot-high cliffs. A 20-foot-wide path made from bricks of ice leads from the dock to the fortress of
are full of loot waiting to be claimed. The last ship to visit the island crashed off the coast of the island’s northwest arm. One survivor managed to pull herself out of the frigid water and climb to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
15 Strength (Athletics) check. At the back of the dock, giant-sized steps climb to the top of the 50-foot-high cliffs. A 20-foot-wide path made from bricks of ice leads from the dock to the fortress of
are full of loot waiting to be claimed. The last ship to visit the island crashed off the coast of the island’s northwest arm. One survivor managed to pull herself out of the frigid water and climb to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Northedge. The ogres of the Cogs are fond of tugs-of-war, arm wrestling, and similarly simple tests of strength. People who want to bet on sports can usually find a gambler willing to set odds in the
challenge lies in outlasting the other contestants and luring them or pushing them into the path of the cockatrice. The battleground might be barren or littered with rubble and cover; it might be lit
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Northedge. The ogres of the Cogs are fond of tugs-of-war, arm wrestling, and similarly simple tests of strength. People who want to bet on sports can usually find a gambler willing to set odds in the
challenge lies in outlasting the other contestants and luring them or pushing them into the path of the cockatrice. The battleground might be barren or littered with rubble and cover; it might be lit
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the gate. Read or paraphrase the following when the characters approach the gate: A forest of stanchions creates a mile-long path to the great mechanized gate at Automata’s center. Hundreds of
Out. Characters who go to the Divine Machine and spend 1d4 hours watching the clientele eventually see a dwarf Hands of Havoc fire starter (see Morte’s Planar Parade) with a tattoo on his arm that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
residents always know the shortest path to that tunnel. Usually an escape tunnel is rigged with traps to slow pursuers and ends in a narrow opening that requires even kobolds to squeeze through, to keep
or spikes through a sapling and bend it to create a spring-arm, line pits or pools with sharp stones, rig platforms to collapse under anything more than a kobold’s weight, and so on. Kobold traps might
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
residents always know the shortest path to that tunnel. Usually an escape tunnel is rigged with traps to slow pursuers and ends in a narrow opening that requires even kobolds to squeeze through, to keep
or spikes through a sapling and bend it to create a spring-arm, line pits or pools with sharp stones, rig platforms to collapse under anything more than a kobold’s weight, and so on. Kobold traps might