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Returning 22 results for 'path arrayed and his cleansing'.
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Paladin
Legacy
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Classes
Basic Rules (2014)
;
14th
+5
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
BREAKING YOUR OATH
A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Sometimes the right path proves too demanding, sometimes a situation calls
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
said to impart a blessing to any smith who bathes their hands in its waters. The Cathedral of the Cleansing Flame, Sharn’s largest temple to the Silver Flame, is located in Upper Central. Archierophant
Blood of Vol. The Gates of Passage in Upper Northedge is a temple of the Undying Court. The Overlook district of Upper Dura holds the Shrine of il-Yannah, dedicated to the Path of Light.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
said to impart a blessing to any smith who bathes their hands in its waters. The Cathedral of the Cleansing Flame, Sharn’s largest temple to the Silver Flame, is located in Upper Central. Archierophant
Blood of Vol. The Gates of Passage in Upper Northedge is a temple of the Undying Court. The Overlook district of Upper Dura holds the Shrine of il-Yannah, dedicated to the Path of Light.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crab Maze Columns of stone with platforms built around them, connected by rickety-looking gangways that touch the sea or disappear beneath the frothing waves, are arrayed before you. In the distance
those threats with a minimum of commotion, they can easily move over and beyond the breakwater without alerting the yuan-ti in the village. By taking the shortest path to shore, the characters can make
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crab Maze Columns of stone with platforms built around them, connected by rickety-looking gangways that touch the sea or disappear beneath the frothing waves, are arrayed before you. In the distance
those threats with a minimum of commotion, they can easily move over and beyond the breakwater without alerting the yuan-ti in the village. By taking the shortest path to shore, the characters can make
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
niches, each holding an ivory urn set with gold, silver, and precious gems. A dozen gray marble tables arrayed across the floor are encrusted with blood and ichor.
In the north side of the room is a
a glyph key attuned to this zone. 34. Shard Cavern This cavern has no light. The walls and ceiling of this rough cavern are a mass of rock spines, the floor covered with rock dust and shards. A path
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
niches, each holding an ivory urn set with gold, silver, and precious gems. A dozen gray marble tables arrayed across the floor are encrusted with blood and ichor.
In the north side of the room is a
a glyph key attuned to this zone. 34. Shard Cavern This cavern has no light. The walls and ceiling of this rough cavern are a mass of rock spines, the floor covered with rock dust and shards. A path
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Path of the Pilgrim climbs past shrines to each of Annam’s children to reach the All-Father’s temple Diancastra Diancastra is the youngest child of Annam, born of a mortal giant mother shortly before
fire giant priests stoke the flames of this expectation when they address Surtur as “the All-Consuming Flame” or “the Cleansing Fire.” Some priests stockpile weapons—ranging from ordinary swords and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Path of the Pilgrim climbs past shrines to each of Annam’s children to reach the All-Father’s temple Diancastra Diancastra is the youngest child of Annam, born of a mortal giant mother shortly before
fire giant priests stoke the flames of this expectation when they address Surtur as “the All-Consuming Flame” or “the Cleansing Fire.” Some priests stockpile weapons—ranging from ordinary swords and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reached by ascending a path that combined natural stone ramps, steps cut into the cliff face, and wooden walkways built onto the cliff. The ramps and steps are still mostly intact, but the wooden
except woven grass mats. 2. Cleansing Chambers Aarakocra ritually cleanse themselves in this building before visiting the monastery. This is also where they leave offerings for Teacher and their mysterious
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cathedral of the Cleansing Flame. Middle Central Sword Point This garrison district houses the forces that police and defend Central Plateau, including the Sharn Watch and a detachment of the royal army
sacred grove. Upper Dura Overlook Overlook is noteworthy for its kalashtar community, which maintains a community center, a shrine devoted to the Path of Light, and a few restaurants serving Sarlonan
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reached by ascending a path that combined natural stone ramps, steps cut into the cliff face, and wooden walkways built onto the cliff. The ramps and steps are still mostly intact, but the wooden
except woven grass mats. 2. Cleansing Chambers Aarakocra ritually cleanse themselves in this building before visiting the monastery. This is also where they leave offerings for Teacher and their mysterious
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Upper Level Locations The following locations are keyed to Map: Monastery Upper Level. M1: Cliffside Walkway This stone path extends from the top of a 100-foot-high cliff southeast of the area shown
dishes, utensils, and goblets neatly arrayed atop them. Three sideboards are lined up against the south wall, and a tall cabinet stands by the east wall. A basin near the northwest doors holds fresh water
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cathedral of the Cleansing Flame. Middle Central Sword Point This garrison district houses the forces that police and defend Central Plateau, including the Sharn Watch and a detachment of the royal army
sacred grove. Upper Dura Overlook Overlook is noteworthy for its kalashtar community, which maintains a community center, a shrine devoted to the Path of Light, and a few restaurants serving Sarlonan
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
path. 2 As the most powerful beings in creation, we have a duty to use our strength for the benefit of all. 3 I take what I want. I don’t care who gets hurt. 4 A giant lives for a few centuries, but
dead or diseased slaves; they’re tough enough to deter most intruders; and their susceptibility to fire makes them little threat to a fire giant. SURTUR'S CLEANSING FIRE
Surtur, the chief deity of fire
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
path. 2 As the most powerful beings in creation, we have a duty to use our strength for the benefit of all. 3 I take what I want. I don’t care who gets hurt. 4 A giant lives for a few centuries, but
dead or diseased slaves; they’re tough enough to deter most intruders; and their susceptibility to fire makes them little threat to a fire giant. SURTUR'S CLEANSING FIRE
Surtur, the chief deity of fire
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from their pens, attacking any creatures other than storm giants that cross their path. The storm giants keep the sharks for defense, releasing them into the sinkhole in the event of a major attack
head to toe in black kelp. Pushing aside the sarcophagus lid requires a DC 22 Strength (Athletics) check. Arrayed along the walls are ten upright stone sarcophagi, their barnacle-covered lids sculpted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
barracks and guardroom. Four plain wooden bunks are arrayed around the room, each with a small footlocker. At the back of an alcove in the northeast wall is an arrow slit.
This room served as a
his snaky hair. When the battle turns against him, Marlos flees to area B22 and makes his getaway through the hidden path in area B2. Statues. The statues are the petrified remains of earth cultists
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
barracks and guardroom. Four plain wooden bunks are arrayed around the room, each with a small footlocker. At the back of an alcove in the northeast wall is an arrow slit.
This room served as a
his snaky hair. When the battle turns against him, Marlos flees to area B22 and makes his getaway through the hidden path in area B2. Statues. The statues are the petrified remains of earth cultists
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from their pens, attacking any creatures other than storm giants that cross their path. The storm giants keep the sharks for defense, releasing them into the sinkhole in the event of a major attack
head to toe in black kelp. Pushing aside the sarcophagus lid requires a DC 22 Strength (Athletics) check. Arrayed along the walls are ten upright stone sarcophagi, their barnacle-covered lids sculpted
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Stairs The 5-foot-wide stairs that descend from area 1 are roughly carved. They aren’t dangerous to traverse, however, except that combat while on the narrow path can be risky. Three small landings lie
sculptures, smolders in the center of this chamber. Arrayed around the pit are several small rugs woven of matted hair and dead fungi.
Creatures. The room serves as a barracks and guard post for the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Stairs The 5-foot-wide stairs that descend from area 1 are roughly carved. They aren’t dangerous to traverse, however, except that combat while on the narrow path can be risky. Three small landings lie
sculptures, smolders in the center of this chamber. Arrayed around the pit are several small rugs woven of matted hair and dead fungi.
Creatures. The room serves as a barracks and guard post for the