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Returning 35 results for 'path art and his compelled'.
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path art and his completed
Classes
Player’s Handbook
Practice the Grim Art of Death
An Assassin’s training focuses on using stealth, poison, and disguise to eliminate foes with deadly efficiency. While some Rogues who follow this path are hired
Monsters
Bigby Presents: Glory of the Giants
Labyrinthine Recall. The stalker can perfectly recall any path it has traveled.
Magic Resistance. The stalker has advantage on saving throws against spells and other magical effects.Multiattack. The
as his hunting grounds. Stone giants can become mesmerized by the demon lord’s mazes and enter his service. These giants can continue pursuing art by crafting mazes, while satiating their
Monsters
Van Richten’s Guide to Ravenloft
turn. The juggernaut regains spent legendary actions at the start of its turn.
Implacable Advance. The juggernaut moves up to its speed, ignoring difficult terrain. Any object in its path takes 55
victims into works of art, perhaps creating grisly tableaus or using their blood in the forging of new weapons.
2
Author. The killer leaves messages, poems, song lyrics, or parts of its creative
Monsters
Icewind Dale: Rime of the Frostmaiden
all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar
. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee, queen of the wrathful sea, grew to despise the enduring nature of the ice and
Monsters
Icewind Dale: Rime of the Frostmaiden
clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her
pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal
the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful
Monsters
Icewind Dale: Rime of the Frostmaiden
;s Guide.) Auril’s beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled
fear that compelled tribute to hold their power at bay. Umberlee, queen of the wrathful sea, grew to despise the enduring nature of the ice and snow Auril created. Umberlee seethed when Auril’s
Monsters
Eberron: Rising from the Last War
island domain.
Long ago, it was revealed that the elven line of Vol — a house that practiced the art of necromancy and bore the Dragonmark of Death — was engaged in secret blood rites
attack on House Vol was nothing more than an excuse to eliminate a political rival. But others believe that what the Undying Court truly feared was a path shown in the Draconic Prophecy — that a
monsters
Compelled Contest. The reveler can’t refuse a contest of skill with Musical Instruments. As an Influence action, a creature can make a Charisma (Performance) check using a Musical Instrument
are Fiends of music and abandon who turn their art against their foes in destructive reverberation. The revelers dance and play at nearly all times and are known to fly into a murderous rage if their
magic-items
disconnected scenes and strange vistas it describes are real.
Language: Common.
Attunement Check: Charisma (Performance) DC 15. Unlike other tomes, you are compelled to make this check when inspecting The
Carcosa (+20): You must find lost Carcosa and gaze upon forgotten Lake Hali. There, in that dreadful realm, you will finally find peace. No matter the cost, you must find the path there. You see omens and
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
figure responsible for the creation of the tabaxi, gifts each of his children with one specific feline trait. Those tabaxi gifted with curiosity are compelled to wander far and wide. They seek out
path to satisfy their obsessions become wandering tinkers and minstrels.
These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the northernmost statues has been pushed aside, leaving grooves in the floor and clearing a path to a secret door that opens into a tunnel connecting with area 30b.)
If cornered, Sylvia assumes
area 35. If captured, she takes every opportunity to try to escape. She wears no armor, carries no weapons, and has nothing of value on her. She is familiar with levels 1, 2, and 3 of Undermountain but lies about what’s there unless magically compelled to speak the truth.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the northernmost statues has been pushed aside, leaving grooves in the floor and clearing a path to a secret door that opens into a tunnel connecting with area 30b.)
If cornered, Sylvia assumes
area 35. If captured, she takes every opportunity to try to escape. She wears no armor, carries no weapons, and has nothing of value on her. She is familiar with levels 1, 2, and 3 of Undermountain but lies about what’s there unless magically compelled to speak the truth.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
path that winds through the central campus buildings, giving the path its name: Opus Walk. Some famous pieces of magical art have been displayed along Opus Walk for centuries, while other transient
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
path that winds through the central campus buildings, giving the path its name: Opus Walk. Some famous pieces of magical art have been displayed along Opus Walk for centuries, while other transient
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flowers
Monks walk a path of contradiction. They study their art as a wizard does, and like a wizard, they wear no armor and typically eschew weapons. Yet they are deadly combatants, their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flowers
Monks walk a path of contradiction. They study their art as a wizard does, and like a wizard, they wear no armor and typically eschew weapons. Yet they are deadly combatants, their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
the Sovereign Host focused on Balinor, Boldrei, and Arawai; this is a sound path for a Nature cleric. The Tribes maintain traditions that predate humanity. They’re nomadic hunter-gatherers, and don’t
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
the Sovereign Host focused on Balinor, Boldrei, and Arawai; this is a sound path for a Nature cleric. The Tribes maintain traditions that predate humanity. They’re nomadic hunter-gatherers, and don’t
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you support the theocracy of Thrane or whether you feel that it’s a mistake to draw the Church into politics. A number of variant sects worship the Silver Flame; you can always find your own path
. Archery is a devotional practice of the Silver Flame, used both as a means of meditation and a martial art.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you support the theocracy of Thrane or whether you feel that it’s a mistake to draw the Church into politics. A number of variant sects worship the Silver Flame; you can always find your own path
. Archery is a devotional practice of the Silver Flame, used both as a means of meditation and a martial art.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some worlds, elves are even credited with the invention of the art of wizardry. Elves are often seen as masters of magic because of how easily it comes to them, but the mightiest of their mages are
always those folk who burn with ambition. The path to power is never smooth. Anyone who tells you otherwise is a fool or an enemy.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some worlds, elves are even credited with the invention of the art of wizardry. Elves are often seen as masters of magic because of how easily it comes to them, but the mightiest of their mages are
always those folk who burn with ambition. The path to power is never smooth. Anyone who tells you otherwise is a fool or an enemy.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
walls and paint them with bright, colorful murals. Other artisans are covering the floor in an elaborate mosaic featuring a distinct winding path of red tiles, some of which cross over a series of
identifies the ingredients as including impossibly bright-red blood. If questioned, the muralists talk of working in the tomb in the service of its art, which transcends all other concerns. They direct the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
walls and paint them with bright, colorful murals. Other artisans are covering the floor in an elaborate mosaic featuring a distinct winding path of red tiles, some of which cross over a series of
identifies the ingredients as including impossibly bright-red blood. If questioned, the muralists talk of working in the tomb in the service of its art, which transcends all other concerns. They direct the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sword arm to fight off bandits, and the intuition for knowing what people want and need. The art of business is the art of finding the best path to profit, and that path might be different with each
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sword arm to fight off bandits, and the intuition for knowing what people want and need. The art of business is the art of finding the best path to profit, and that path might be different with each
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
serving as divine agents in the world or being compelled to action by immortal schemes. Still others were born with divine gazes set upon them, whether due to their remarkable abilities or the
or forge a path that throws off the bonds of destiny. Regardless of the course they choose, the deeds of champions influence belief in the gods, but even more so, they fill the hearts of Theros’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or choose a result from the Demonic Undertakings table to inspire how a magic-user might employ a hezrou or similar demon. Demonic Undertakings 1d6 The Demon Is Compelled To... 1 Break open a
Hunt down a foe, destroying everything barring the demon’s path. 6 Intimidate someone into following orders. Hezrou Large Fiend (Demon), Chaotic Evil
AC 18 Initiative +6 (16)
HP 157 (15d10 + 75
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
serving as divine agents in the world or being compelled to action by immortal schemes. Still others were born with divine gazes set upon them, whether due to their remarkable abilities or the
or forge a path that throws off the bonds of destiny. Regardless of the course they choose, the deeds of champions influence belief in the gods, but even more so, they fill the hearts of Theros’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or choose a result from the Demonic Undertakings table to inspire how a magic-user might employ a hezrou or similar demon. Demonic Undertakings 1d6 The Demon Is Compelled To... 1 Break open a
Hunt down a foe, destroying everything barring the demon’s path. 6 Intimidate someone into following orders. Hezrou Large Fiend (Demon), Chaotic Evil
AC 18 Initiative +6 (16)
HP 157 (15d10 + 75
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
charmed, and magic can’t put her to sleep. She has darkvision out to a range of 60 feet. She speaks Common and Elvish. Instead of the Song of Rest trait, she has the Art Imitates Life action option
. Art Imitates Life (3/Day). Kalain touches one of her paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
darkvision 120 ft., passive Perception 17
Languages Abyssal, Giant
Challenge 12 (8,400 XP) Proficiency Bonus +4
Labyrinthine Recall. The stalker can perfectly recall any path it has traveled
hunter, the Prince of Beasts also crafts complex mazes as his hunting grounds. Stone giants can become mesmerized by the demon lord’s mazes and enter his service. These giants can continue pursuing art
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
charmed, and magic can’t put her to sleep. She has darkvision out to a range of 60 feet. She speaks Common and Elvish. Instead of the Song of Rest trait, she has the Art Imitates Life action option
. Art Imitates Life (3/Day). Kalain touches one of her paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
darkvision 120 ft., passive Perception 17
Languages Abyssal, Giant
Challenge 12 (8,400 XP) Proficiency Bonus +4
Labyrinthine Recall. The stalker can perfectly recall any path it has traveled
hunter, the Prince of Beasts also crafts complex mazes as his hunting grounds. Stone giants can become mesmerized by the demon lord’s mazes and enter his service. These giants can continue pursuing art