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Returning 35 results for 'path artisans and his cat'.
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path artisan and his cat
Monsters
Storm King's Thunder
with one foot in the land of the living and the other in the land of the dead. Those who walk the shadowed path between two lands do so because the spirits of the dead compel them. Other Uthgardt fear
: enhance ability (cat’s grace only), jump
Sky Pony: gust of wind, witch bolt
Thunderbeast: enhance ability (bull’s strength only), pass without trace
Tree Ghost: barkskin, speak with plants
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
their urge to wander and hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Shifter Names
Shifters have no language of their own and often live
Monsters
Storm King's Thunder
, cloudkill, disintegrate, etherealness, find the path (cast as 1 action), greater invisibility, haste, locate object, mass suggestion, mirage arcane (cast as 1 action), prismatic sprayKlauth can take 3
’s as supple as a cat. His body is covered in old, wicked-looking scars where scales have been torn away and never grown back. He brutally attacks other dragons, seeking to slay any wyrm that
races
physical presence has not diminished since the legends of orc warriors. Yet even where they are most populous among the Valikan Clans, grudgels are no more or less predisposed to battle or taking the path of
the warrior than any other folk. Grudgels are also talented artisans, wanderers, magic weavers, and star gazers. They alone hold the secrets of forging stryllum, a strange substance that occurs when
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
;s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow
quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves.
However, not all tabaxi are satisfied with such a life. The Cat Lord, the divine
path to satisfy their obsessions become wandering tinkers and minstrels.
These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tinkers and Minstrels Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer path to satisfy their obsessions become
refuses to sell or trade it. THE CAT LORD
The deity of the tabaxi is a fickle entity, as befits the patron of cats. The tabaxi believe that the Cat Lord wanders the world, watching over them and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tinkers and Minstrels Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer path to satisfy their obsessions become
refuses to sell or trade it. THE CAT LORD
The deity of the tabaxi is a fickle entity, as befits the patron of cats. The tabaxi believe that the Cat Lord wanders the world, watching over them and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
path of the cleric. They serve their faiths in other roles, such as priests, scholars, or artisans, while some go on to vocations that have nothing to do with religion. A few souls who are denied the
not all of those clerics wish to be bound to a hierarchy. Conversely, not everyone who pursues a religious vocation is a true cleric. Some acolytes discover a different path for their lives than the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
path of the cleric. They serve their faiths in other roles, such as priests, scholars, or artisans, while some go on to vocations that have nothing to do with religion. A few souls who are denied the
not all of those clerics wish to be bound to a hierarchy. Conversely, not everyone who pursues a religious vocation is a true cleric. Some acolytes discover a different path for their lives than the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Path of the Totem Warrior If you follow the Path of the Totem Warrior from the Player’s Handbook, you have access to the options presented here. Totem Spirit These options are available to you when
animal similar to one listed here but more suitable to your homeland, such as a horse or stag, rather than an elk, or a lion, panther, or other big cat, rather than a tiger. Elk. While you’re raging
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Path of the Totem Warrior If you follow the Path of the Totem Warrior from the Player’s Handbook, you have access to the options presented here. Totem Spirit These options are available to you when
animal similar to one listed here but more suitable to your homeland, such as a horse or stag, rather than an elk, or a lion, panther, or other big cat, rather than a tiger. Elk. While you’re raging
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the general properties of a middle ward, with most goods and services priced for a modest or comfortable lifestyle. The merchants and artisans are accustomed to dealing with unusual individuals, and
kalashtar community and includes the only temple of the Path of Light in Breland. The Drunken Dragon in Upper Dura
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the general properties of a middle ward, with most goods and services priced for a modest or comfortable lifestyle. The merchants and artisans are accustomed to dealing with unusual individuals, and
kalashtar community and includes the only temple of the Path of Light in Breland. The Drunken Dragon in Upper Dura
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
walls and paint them with bright, colorful murals. Other artisans are covering the floor in an elaborate mosaic featuring a distinct winding path of red tiles, some of which cross over a series of
3. Entrance to the Tomb This broad tunnel is currently being shaped into the tomb’s elaborate entryway. This is an active site, featuring a number of artisans working by lantern light to plaster the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
walls and paint them with bright, colorful murals. Other artisans are covering the floor in an elaborate mosaic featuring a distinct winding path of red tiles, some of which cross over a series of
3. Entrance to the Tomb This broad tunnel is currently being shaped into the tomb’s elaborate entryway. This is an active site, featuring a number of artisans working by lantern light to plaster the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Brightguard obeys Atash and, through him, the Sunweaver (see the “Akharin Sangar Gazetteer” section for details). Motto. “All good acts take place under the sun.” Beliefs. The Sunweaver sets my path. Goals
Ghorbani, and its agents are largely chaotic good artisans, philosophers, and merchants who have suffered under Atash’s isolationist policies. Silent Roar agents are usually patient and nonviolent, but
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Brightguard obeys Atash and, through him, the Sunweaver (see the “Akharin Sangar Gazetteer” section for details). Motto. “All good acts take place under the sun.” Beliefs. The Sunweaver sets my path. Goals
Ghorbani, and its agents are largely chaotic good artisans, philosophers, and merchants who have suffered under Atash’s isolationist policies. Silent Roar agents are usually patient and nonviolent, but
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(see chapter 3). Dangerous Beauty Stone giant artisans find inspiration in the Endless Rockslide and create beautiful works from its material, but a fomorian warlock of the dark (see chapter 6) curses
Annam’s Cradle (in this chapter). Opening the path frees beasts from the Megafauna World Encounters table (see chapter 3), which then threaten a settlement of deep gnomes and duergar. Hungry Earth Hungry
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the cavern floor. The cavern has no ceiling—it rises endlessly into the infinite hollow of the Spire’s interior. Ascetelis can tell the characters that rilmani artisans occasionally scavenge useful
materials from the cave, but most of the detritus from above is worthless. Characters find evidence of R04M’s passage after searching for 5 hours or by searching for 1 hour and succeeding on a DC 14 Wisdom (Survival) check. This path leads up an incline toward a series of tunnels.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the cavern floor. The cavern has no ceiling—it rises endlessly into the infinite hollow of the Spire’s interior. Ascetelis can tell the characters that rilmani artisans occasionally scavenge useful
materials from the cave, but most of the detritus from above is worthless. Characters find evidence of R04M’s passage after searching for 5 hours or by searching for 1 hour and succeeding on a DC 14 Wisdom (Survival) check. This path leads up an incline toward a series of tunnels.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(see chapter 3). Dangerous Beauty Stone giant artisans find inspiration in the Endless Rockslide and create beautiful works from its material, but a fomorian warlock of the dark (see chapter 6) curses
Annam’s Cradle (in this chapter). Opening the path frees beasts from the Megafauna World Encounters table (see chapter 3), which then threaten a settlement of deep gnomes and duergar. Hungry Earth Hungry
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
before the pharaoh notices and is displeased.
5 Snefru, a priest of Oru, discovers that the Bent Pyramid responds to song. She seeks aid to assemble a massive chorus to open a path inside.
6
rescuing travelers missing in the Breath of the Forgotten. The party must endure the gods’ tests to save them from the storm.
8 Nephyr, a cat-headed Child of Ankhtepot, arrives in Muhar. To
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Arriving at the Homestead The fields and orchards around the house are exceptionally lush. A path leads up the hill to a sturdy and artistically crafted wooden gate. “Holrow Homestead” is painted on
cat looks on from its perch atop a fencepost. All the animals are healthy, and the grass is green and verdant. The carriageway leads up from the south to the house’s front entrance. A glass
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
before the pharaoh notices and is displeased.
5 Snefru, a priest of Oru, discovers that the Bent Pyramid responds to song. She seeks aid to assemble a massive chorus to open a path inside.
6
rescuing travelers missing in the Breath of the Forgotten. The party must endure the gods’ tests to save them from the storm.
8 Nephyr, a cat-headed Child of Ankhtepot, arrives in Muhar. To
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Arriving at the Homestead The fields and orchards around the house are exceptionally lush. A path leads up the hill to a sturdy and artistically crafted wooden gate. “Holrow Homestead” is painted on
cat looks on from its perch atop a fencepost. All the animals are healthy, and the grass is green and verdant. The carriageway leads up from the south to the house’s front entrance. A glass
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the dwarves see their gods as exemplars who blaze a path for their lives to follow. Dwarven deities exist in a wide variety, with a few common across many worlds. They are collectively known as the
every craft practiced by the dwarves and the patron of artisans. He expects his children to follow in his footsteps, studying his techniques and aspiring to one day match his expertise. Priests of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the dwarves see their gods as exemplars who blaze a path for their lives to follow. Dwarven deities exist in a wide variety, with a few common across many worlds. They are collectively known as the
every craft practiced by the dwarves and the patron of artisans. He expects his children to follow in his footsteps, studying his techniques and aspiring to one day match his expertise. Priests of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
personally, directing the future along a particular path. Others conduct experiments on dragonmarked humanoids, trying to understand the connection between these creatures and the Prophecy. Still others
are obsessed with the Lords of Dust engage in century-spanning games of cat-and-mouse with their fiendish counterparts. In general, the Chamber seeks to maintain the status quo and opposes demons, so
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ascendant The cat stepping out from behind the bar looks gigantic from your current height. Onyx walks in nonchalantly, yawns, and drops down on the floor to lick herself. Suddenly, a shimmering portal
character’s turn as they try to avoid Onyx, roll on the Cat Chase Complications table below to see what happens, or use the table as inspiration for your own complications. Onyx uses the cat stat block with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ascendant The cat stepping out from behind the bar looks gigantic from your current height. Onyx walks in nonchalantly, yawns, and drops down on the floor to lick herself. Suddenly, a shimmering portal
character’s turn as they try to avoid Onyx, roll on the Cat Chase Complications table below to see what happens, or use the table as inspiration for your own complications. Onyx uses the cat stat block with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
personally, directing the future along a particular path. Others conduct experiments on dragonmarked humanoids, trying to understand the connection between these creatures and the Prophecy. Still others
are obsessed with the Lords of Dust engage in century-spanning games of cat-and-mouse with their fiendish counterparts. In general, the Chamber seeks to maintain the status quo and opposes demons, so
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Path to Perfection Every fall of the hammer on the anvil, every fire stoked in the forge, is a step on a journey set before me by Moradin himself. It isn’t work. It is a challenge to achieve
their lives to steady work, refining their skills and improving their inner selves while they transform rock and ore into wondrous creations. Lifetimes of Glorious Labor Dwarf artisans regard the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wizards and artisans, brought them to the valley of Barovia, and commanded them to raise a castle to rival the magnificent fortresses of his ancestral homeland. Strahd named the castle Ravenloft, after
on the hapless souls of Barovia, they provide little nourishment and no comfort. From time to time, strangers from faraway lands are brought to his domain, to play the vampire’s game of cat-and-mouse
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wizards and artisans, brought them to the valley of Barovia, and commanded them to raise a castle to rival the magnificent fortresses of his ancestral homeland. Strahd named the castle Ravenloft, after
on the hapless souls of Barovia, they provide little nourishment and no comfort. From time to time, strangers from faraway lands are brought to his domain, to play the vampire’s game of cat-and-mouse