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Returning 35 results for 'path awaken and his closest'.
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Classes
Player’s Handbook
used across the multiverse.
The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or
Wizards believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any
Monsters
Icewind Dale: Rime of the Frostmaiden
natural enemies of civilization in the North. They seek to preserve the arctic wilderness by destroying outsiders who cross their path. Each patrols its territory in the guise of an arctic fox, a mountain
the awaken spell. These druids favor polar bears and reindeer (use the elk stat block in the Monster Manual) as companions, and such creatures typically share the druid’s disposition.
Ice
Classes
Tasha’s Cauldron of Everything
spies.
Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Classes
Tasha’s Cauldron of Everything
spies.
Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Monsters
Mordenkainen Presents: Monsters of the Multiverse
lair. The spell’s point of origin is always the point outdoors closest to the center of its lair. The ki-rin doesn’t need to maintain a clear path to the sky or to concentrate for the
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
within the High Forest, in the Storm Horns in Cormyr, in the Cloven Mountains on the Vilhon Reach, and in the Mistcliffs in Chult.
Those colonies established in the Star Mounts, closest to the
, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurer’s chosen path.
Two other circumstances might call an aarakocra to adventure. First, aarakocra
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
while it is within 3 miles of its lair. The spell's point of origin is always the point outdoors closest to the center of its lair. The ki-rin doesn't need to maintain a clear path to the sky or to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Lure of Knowledge Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a library or university, teaching others the
magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Lure of Knowledge Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a library or university, teaching others the
magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Lure of Knowledge Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a library or university, teaching others the
magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Lure of Knowledge Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a library or university, teaching others the
magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Compulsion
Confusion
Dimension Door
Freedom of Movement
Greater Invisibility
Hallucinatory Terrain
Locate Creature
Polymorph
5th Level
Animate Objects
Awaken
Dominate Person
Find the Path
Guards and Wards
Mass Suggestion
Otto’s Irresistible Dance
Programmed Illusion
True Seeing
7th Level
Etherealness
Forcecage
Mirage Arcane
Mordenkainen’s Sword
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
awaken him? Who murdered the guildmaster, and how did the killer get into the guild’s locked vault? A mystery-themed campaign puts the characters in the role of investigators, perhaps traveling from
the whole campaign. Why did someone kill the characters’ mentor, setting them on the path of adventure? Who really controls the Cult of the Red Hand? In this case, the characters might uncover clues to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Compulsion
Confusion
Dimension Door
Freedom of Movement
Greater Invisibility
Hallucinatory Terrain
Locate Creature
Polymorph
5th Level Animate Objects
Awaken
Dominate
6th Level Eyebite
Find the Path
Guards and Wards
Mass Suggestion
Otto’s Irresistible Dance
Programmed Illusion
True Seeing
7th Level Etherealness
Forcecage
Mirage
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Locate Creature
Polymorph
Stone Shape
Stoneskin
Wall of Fire
5th Level Antilife Shell
Awaken
Commune with Nature
Conjure Elemental
Contagion
Geas
Greater Restoration
Insect Plague
Mass Cure Wounds
Planar Binding
Reincarnate
Scrying
Tree Stride
Wall of Stone
6th Level Conjure Fey
Find the Path
Heal
Heroes’ Feast
Move Earth
Sunbeam
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Compulsion
Confusion
Dimension Door
Freedom of Movement
Greater Invisibility
Hallucinatory Terrain
Locate Creature
Polymorph
5th Level
Animate Objects
Awaken
Dominate Person
Find the Path
Guards and Wards
Mass Suggestion
Otto’s Irresistible Dance
Programmed Illusion
True Seeing
7th Level
Etherealness
Forcecage
Mirage Arcane
Mordenkainen’s Sword
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Awaken
Commune with Nature
Conjure Elemental
Contagion
Geas
Greater Restoration
Insect Plague
Mass Cure Wounds
Planar Binding
Reincarnate
Scrying
Tree Stride
Wall of Stone
6th
Level
Conjure Fey
Find the Path
Heal
Heroes’ Feast
Move Earth
Sunbeam
Transport via Plants
Wall of Thorns
Wind Walk
7th Level
Fire Storm
Mirage Arcane
Plane Shift
Regenerate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Awaken
Commune with Nature
Conjure Elemental
Contagion
Geas
Greater Restoration
Insect Plague
Mass Cure Wounds
Planar Binding
Reincarnate
Scrying
Tree Stride
Wall of Stone
6th
Level
Conjure Fey
Find the Path
Heal
Heroes’ Feast
Move Earth
Sunbeam
Transport via Plants
Wall of Thorns
Wind Walk
7th Level
Fire Storm
Mirage Arcane
Plane Shift
Regenerate
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
duhr uses its Animate Boulders action to affect the two boulders closest to it, and the three of them move 15 feet to the west, leaving a 20-foot gap in the path formed by the stepstones. Any character
D3. Stepstone Crossing A row of boulders spaced two feet apart breach the surface of the lake to form a walking path across a forty-foot-wide waterway.
The water around the stepstones is only 4
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Compulsion
Confusion
Dimension Door
Freedom of Movement
Greater Invisibility
Hallucinatory Terrain
Locate Creature
Polymorph
5th Level Animate Objects
Awaken
Dominate
6th Level Eyebite
Find the Path
Guards and Wards
Mass Suggestion
Otto’s Irresistible Dance
Programmed Illusion
True Seeing
7th Level Etherealness
Forcecage
Mirage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
awaken him? Who murdered the guildmaster, and how did the killer get into the guild’s locked vault? A mystery-themed campaign puts the characters in the role of investigators, perhaps traveling from
the whole campaign. Why did someone kill the characters’ mentor, setting them on the path of adventure? Who really controls the Cult of the Red Hand? In this case, the characters might uncover clues to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Locate Creature
Polymorph
Stone Shape
Stoneskin
Wall of Fire
5th Level Antilife Shell
Awaken
Commune with Nature
Conjure Elemental
Contagion
Geas
Greater Restoration
Insect Plague
Mass Cure Wounds
Planar Binding
Reincarnate
Scrying
Tree Stride
Wall of Stone
6th Level Conjure Fey
Find the Path
Heal
Heroes’ Feast
Move Earth
Sunbeam
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
duhr uses its Animate Boulders action to affect the two boulders closest to it, and the three of them move 15 feet to the west, leaving a 20-foot gap in the path formed by the stepstones. Any character
D3. Stepstone Crossing A row of boulders spaced two feet apart breach the surface of the lake to form a walking path across a forty-foot-wide waterway.
The water around the stepstones is only 4
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the stairs rests an empty basin one hundred feet in diameter. South of the basin, a deep stone channel cuts a path into the desert ground.
The pharaohs of Bakar built pyramids not merely as burial
grounds but as part of a sacred process to convey a pharaoh’s soul to the afterlife. These monuments also entomb the remains of their consorts and favored leaders, preparing pharaohs and their closest
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the stairs rests an empty basin one hundred feet in diameter. South of the basin, a deep stone channel cuts a path into the desert ground.
The pharaohs of Bakar built pyramids not merely as burial
grounds but as part of a sacred process to convey a pharaoh’s soul to the afterlife. These monuments also entomb the remains of their consorts and favored leaders, preparing pharaohs and their closest
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
severe, causing it to grow darker and colder or causing portraits to animate in unsettling ways. By the end of this séance, the spirit has either set the party on the path to wake the house or has
”. Mara offers a new message only if the characters battled the Chimney Witch and the Leaper. She encourages them to come for her next. Mara opens the path in area 28. At this point, the rest of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Fungus Humongous After two days and nights of rain, lightning, and strange whistling sounds on the wind, characters awaken to see that the surrounding countryside is blanketed with fungus. It grows
. Anyone can literally sweep a path through the mushrooms with a heavy broom, a scythe, or a tree branch. The noise is distressing. Everyone involved in this process must make a DC 10 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
severe, causing it to grow darker and colder or causing portraits to animate in unsettling ways. By the end of this séance, the spirit has either set the party on the path to wake the house or has
”. Mara offers a new message only if the characters battled the Chimney Witch and the Leaper. She encourages them to come for her next. Mara opens the path in area 28. At this point, the rest of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Fungus Humongous After two days and nights of rain, lightning, and strange whistling sounds on the wind, characters awaken to see that the surrounding countryside is blanketed with fungus. It grows
. Anyone can literally sweep a path through the mushrooms with a heavy broom, a scythe, or a tree branch. The noise is distressing. Everyone involved in this process must make a DC 10 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
considering the late hour, the walk across campus is unusually quiet. But as you round a corner, a flickering magical lantern illuminates several bewildered students standing in the path.
These three
Tullus hopes to scare off the characters by placing the students in the characters’ path. The students begin panicking as the characters approach them. The scene should be familiar to anyone who faced the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
path. Each patrols its territory in the guise of an arctic fox, a mountain goat, a snowy owl, or a wolf, reverting to human form only when it attacks. Clever ambushers, they use hallucinatory terrain
more beasts, shrubs, or evergreen trees that it has made sentient using the awaken spell. These druids favor polar bears and reindeer (use the elk stat block in the Monster Manual) as companions, and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
considering the late hour, the walk across campus is unusually quiet. But as you round a corner, a flickering magical lantern illuminates several bewildered students standing in the path.
These three
Tullus hopes to scare off the characters by placing the students in the characters’ path. The students begin panicking as the characters approach them. The scene should be familiar to anyone who faced the
classes
Basic Rules (2014)
the fey) that are steeped in magic.
The Lure of Knowledge
Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a
in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
path. Each patrols its territory in the guise of an arctic fox, a mountain goat, a snowy owl, or a wolf, reverting to human form only when it attacks. Clever ambushers, they use hallucinatory terrain
more beasts, shrubs, or evergreen trees that it has made sentient using the awaken spell. These druids favor polar bears and reindeer (use the elk stat block in the Monster Manual) as companions, and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
movement, and pressure on the sand. When the pirates landed here, the skeletons made them pay dearly, but the pirates eventually cleared a path through the undead and pushed on to the abbey. When the
with skeletons that awaken and attack when anything treads on the sand above them. Map 5.2: Skull Dunes View Player Version Encounter Procedure Use the following rules to play out the Skull Dunes