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Returning 35 results for 'patron across and his consort'.
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Magic Items
Tyranny of Dragons
The Draakhorn was once the horn of Tiamat’s ancient red dragon consort, Ephelomon, which she gave to the dragons to help them in their war against the giants. The Draakhorn is a signaling
signal specific messages.
Those with knowledge of the Draakhorn’s history know that it was first built to signal danger to chromatic dragons—a purpose the Cult of the Dragon has corrupted to call chromatic dragons to the Well of Dragons from across the North.
Monsters
Vecna: Eve of Ruin
strength is his cunning mind.
History
Ages ago, Miska led the hordes of Chaos against the forces of Law at the behest of his patron, the enigmatic Queen of Chaos. It seemed Miska’s domination
couldn’t be stopped.
In desperation, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across
Monsters
Quests from the Infinite Staircase
to the extradimensional realm that created him. From the steps of the staircase, Nafas hears the wishes of creatures across the multiverse but cannot act on them. Moved by their stories but barred by
destroy Nafas is to take his place.
Nafas as a Patron
In addition to linking the adventures in this book, you can use Nafas as a group patron (detailed in Tasha’s Cauldron of Everything). In
Backgrounds
Sword Coast Adventurer's Guide
Many organizations active in the North and across the face of Faerûn aren’t bound by strictures of geography. These factions pursue their agendas without regard for political boundaries
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
The Archfey
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being’s motivations are often inscrutable, and
Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
their ingenuity and skill had turned toward scheming against their patron, the spark of creativity was torn from their souls. Finally, to ensure that the kenku could never divulge any secrets, their
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
examples of each kind of patron from across Khorvaire. Work as a team with your DM to select a group patron. As an alternative, your characters could form your own organization that might one day stand among
Chapter 1: Group Patrons When creating characters for an Eberron campaign, consider choosing a patron for your adventuring party. This section describes general categories of patrons and also
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
examples of each kind of patron from across Khorvaire. Work as a team with your DM to select a group patron. As an alternative, your characters could form your own organization that might one day stand among
Chapter 1: Group Patrons When creating characters for an Eberron campaign, consider choosing a patron for your adventuring party. This section describes general categories of patrons and also
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
understanding that they’ll deliver any Dhakaani artifacts they come across in their travels. You never know what benefits a patron will provide; at the least, they can give you an introduction to high society.
elves of Shae Lias are experts in funerary customs and embalming. In addition, Mayne Jhaelian of the Gates of Passage is one of the few people in Sharn capable of raising the dead. Find a Patron. There
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
papers guarantee you the right to travel freely across national borders on the business of your patron house. (If you assert that you are on the business of the house, even if you aren’t, border agents are unlikely to challenge you.)
Patron Benefits With a dragonmarked house as your group’s patron, you gain the following benefits: Compensation. Your patron house pays you for the work you do on its behalf. On average, the house
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
takes the adventurers under his metaphorical wing and sends them on adventures to deal with draconic concerns, great and small, across the world. The patron might feign surprise when an adventure
Option 1: Mysterious Patron Have a friendly patron whose true identity is somewhat mysterious befriend the adventurers early in their careers and send them on each adventure in sequence. The patron
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
might also get involved. Unfortunately for the adventurers, the dragons are not necessarily any more concerned for their well-being than the Lords of Dust are, and the characters might have to consort
working with the Chamber to gather information on the Prophecy and fight the Lords of Dust. In this case, the Chamber could act as a group patron; see the “Immortal Being” section of chapter 1.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
papers guarantee you the right to travel freely across national borders on the business of your patron house. (If you assert that you are on the business of the house, even if you aren’t, border agents are unlikely to challenge you.)
Patron Benefits With a dragonmarked house as your group’s patron, you gain the following benefits: Compensation. Your patron house pays you for the work you do on its behalf. On average, the house
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
understanding that they’ll deliver any Dhakaani artifacts they come across in their travels. You never know what benefits a patron will provide; at the least, they can give you an introduction to high society.
elves of Shae Lias are experts in funerary customs and embalming. In addition, Mayne Jhaelian of the Gates of Passage is one of the few people in Sharn capable of raising the dead. Find a Patron. There
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
takes the adventurers under his metaphorical wing and sends them on adventures to deal with draconic concerns, great and small, across the world. The patron might feign surprise when an adventure
Option 1: Mysterious Patron Have a friendly patron whose true identity is somewhat mysterious befriend the adventurers early in their careers and send them on each adventure in sequence. The patron
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
might also get involved. Unfortunately for the adventurers, the dragons are not necessarily any more concerned for their well-being than the Lords of Dust are, and the characters might have to consort
working with the Chamber to gather information on the Prophecy and fight the Lords of Dust. In this case, the Chamber could act as a group patron; see the “Immortal Being” section of chapter 1.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
keep capable adventurers on retainer with the understanding that they’ll deliver any Dhakaani artifacts they come across in their travels. You never know what benefits a patron will provide; at the very least, having a patron can provide you with an introduction to high society.
raising the dead. Find a patron. Many eccentric nobles make their homes in Upper Northedge. A patron of the arts could take an interest in the career of a bard or an entertainer. A collector might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
keep capable adventurers on retainer with the understanding that they’ll deliver any Dhakaani artifacts they come across in their travels. You never know what benefits a patron will provide; at the very least, having a patron can provide you with an introduction to high society.
raising the dead. Find a patron. Many eccentric nobles make their homes in Upper Northedge. A patron of the arts could take an interest in the career of a bard or an entertainer. A collector might
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, but he is depicted as female as often as he is depicted as male. Goddess of Wisdom Angharradh, triune goddess of wisdom and the fierce mother-protector of the elf people, is Corellon’s consort. Her
three aspects are: Aerdrie Faenya, wild goddess of the winds and weather, as well as patron of the avariel; Hanali Celanil, the Winsome Rose, goddess of love, beauty, art, and enchantment; and the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Archfey Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being’s motivations are often inscrutable, and
of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags. Expanded Spell List The Archfey lets you choose from an expanded
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, but he is depicted as female as often as he is depicted as male. Goddess of Wisdom Angharradh, triune goddess of wisdom and the fierce mother-protector of the elf people, is Corellon’s consort. Her
three aspects are: Aerdrie Faenya, wild goddess of the winds and weather, as well as patron of the avariel; Hanali Celanil, the Winsome Rose, goddess of love, beauty, art, and enchantment; and the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Archfey Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being’s motivations are often inscrutable, and
of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags. Expanded Spell List The Archfey lets you choose from an expanded
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Wandering Emporium Mahadi’s Wandering Emporium has a knack for showing up when you least expect it. — The Cartographer A traveling bazaar winds its way across Avernus — a wandering menagerie of
merchants, artisans, and misfits who ply their respective trades and sell their wares under the direction of Mahadi, a rakshasa that claims Asmodeus as his patron. Most merchants in the Wandering
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
important in an adventure, and most require little development. When adventurers hire a coach to carry them across town or need a letter delivered, the driver or messenger is a hireling, and the
adventurers might never even converse with that NPC or learn his or her name. A ship captain carrying the adventurers across the sea is also a hireling, but such a character has the potential to turn into
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
important in an adventure, and most require little development. When adventurers hire a coach to carry them across town or need a letter delivered, the driver or messenger is a hireling, and the
adventurers might never even converse with that NPC or learn his or her name. A ship captain carrying the adventurers across the sea is also a hireling, but such a character has the potential to turn into
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
guild makes an ideal choice if you want to keep your entanglements with a patron to a minimum, as an adventurers’ guild doesn’t direct your activities or reward you for completing adventures. With a
few exceptions, adventurers’ guilds are local in scope, since their primary benefits center on a guildhall. They might point you to adventures halfway across the world, but the general assumption is that you’ll always come home to your guildhall, sooner or later.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Wandering Emporium Mahadi’s Wandering Emporium has a knack for showing up when you least expect it. — The Cartographer A traveling bazaar winds its way across Avernus — a wandering menagerie of
merchants, artisans, and misfits who ply their respective trades and sell their wares under the direction of Mahadi, a rakshasa that claims Asmodeus as his patron. Most merchants in the Wandering
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Tammeraut’s Secret The sinking of Tammeraut did not spell the end for Syrgaul and his band of pirates. As his ship plunged into the sea, he called out to his fiendish patron. Orcus heeded his call
and imbued Syrgaul and his crew with undeath, the twisted form of immortality he offers his followers. The pirates, now fully under Orcus’s thrall, emerged from the wreckage and marched across the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
guild makes an ideal choice if you want to keep your entanglements with a patron to a minimum, as an adventurers’ guild doesn’t direct your activities or reward you for completing adventures. With a
few exceptions, adventurers’ guilds are local in scope, since their primary benefits center on a guildhall. They might point you to adventures halfway across the world, but the general assumption is that you’ll always come home to your guildhall, sooner or later.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Tammeraut’s Secret The sinking of Tammeraut did not spell the end for Syrgaul and his band of pirates. As his ship plunged into the sea, he called out to his fiendish patron. Orcus heeded his call
and imbued Syrgaul and his crew with undeath, the twisted form of immortality he offers his followers. The pirates, now fully under Orcus’s thrall, emerged from the wreckage and marched across the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Founding Baldur’s Gate Centuries ago, the hero Balduran spent years questing in lands across the Sea of Swords and beyond. When finally he returned to his village of Gray Harbor, he brought fantastic
wall around the town. In honor of their heroic patron, the citizens came to call one of their new wall’s passages Baldur’s Gate. Within a generation, though, the gate became synonymous with the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Founding Baldur’s Gate Centuries ago, the hero Balduran spent years questing in lands across the Sea of Swords and beyond. When finally he returned to his village of Gray Harbor, he brought fantastic
wall around the town. In honor of their heroic patron, the citizens came to call one of their new wall’s passages Baldur’s Gate. Within a generation, though, the gate became synonymous with the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Founding Baldur’s Gate Centuries ago, the hero Balduran spent years questing in lands across the Sea of Swords and beyond. When finally he returned to his village of Gray Harbor, he brought fantastic
wall around the town. In honor of their heroic patron, the citizens came to call one of their new wall’s passages Baldur’s Gate. Within a generation, though, the gate became synonymous with the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Founding Baldur’s Gate Centuries ago, the hero Balduran spent years questing in lands across the Sea of Swords and beyond. When finally he returned to his village of Gray Harbor, he brought fantastic
wall around the town. In honor of their heroic patron, the citizens came to call one of their new wall’s passages Baldur’s Gate. Within a generation, though, the gate became synonymous with the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
to its patron might be a clearly defined exchange, or it could be uncertain or forceful. Whatever the nature of the being, as long as your group fulfills its role, the being offers rewards. Roll or
proxies, omens, and idols. Ancient Being Perks With the ancient being as your group’s patron, you gain the following perks. Azalin, the lich, spies on Castle Ravenloft Equipment. Your patron’s network