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Returning 35 results for 'patron actions and his changelings'.
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potion action and his changelings
Species
Wayfinder's Guide to Eberron
they came to Khorvaire, they battled the champions of the goblin empire. The greatest heroes of those struggles live on after death, known as the patron ancestors. When you became an adult, one of
the patron ancestors formed a bond with you. Now it is your duty to follow in the footsteps of your patron, living your life as they lived theirs, allowing this champion to live on through you. This
Species
Wayfinder's Guide to Eberron
they came to Khorvaire, they battled the champions of the goblin empire. The greatest heroes of those struggles live on after death, known as the patron ancestors. When you became an adult, one of
the patron ancestors formed a bond with you. Now it is your duty to follow in the footsteps of your patron, living your life as they lived theirs, allowing this champion to live on through you. This
Monsters
Vecna: Eve of Ruin
, Minor Illusion, Web
2/day each: Dominate Monster, Mass Suggestion, Mirror Image, Telekinesis, TeleportMiska can take 3 legendary actions, choosing from the options below. Only one legendary action can
be used at a time and only at the end of another creature’s turn. Miska regains spent legendary actions at the start of his turn.
Howl. Miska utters a bloodthirsty howl at one creature within
Monsters
Fizban's Treasury of Dragons
Weapon, and he regains any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional
one.The aspect can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aspect
Monsters
Quests from the Infinite Staircase
destroy Nafas is to take his place.
Nafas as a Patron
In addition to linking the adventures in this book, you can use Nafas as a group patron (detailed in Tasha’s Cauldron of Everything). In
can also act as a warlock’s otherworldly patron, imparting a fraction of his power in exchange for the warlock’s loyal service.
Nafas's Lair
Nafas lairs in the Censer of Dreams, an aeolian
Backgrounds
Sword Coast Adventurer's Guide
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped.The demilich can take 3 legendary actions, choosing from the options below. Only one legendary action option
can be used at a time and only at the end of another creature’s turn. The demilich regains spent legendary actions at the start of its turn.
Flight. The demilich flies up to half its flying
monsters
. Immediately after another creature’s turn, the sinner can expend a use to take one of the following actions. The sinner regains all expended uses at the start of each of his turns.
Barbed Curse. Wisdom
Grinning Sinner siphons his trapped patron’s cursed power and makes bargains of his own to snare the souls of the desperate and foolish.
Secret. The Grinning Sinner holds his prowess and
monsters
regains 20 Hit Points.Legendary Action Uses: 3. Immediately after another creature’s turn, the Wicker Man can expend a use to take one of the following actions. The Wicker Man regains all
Attacks.The ultimate expression of a cult’s dedication to its patron is the Wicker Man. This massive Construct is woven from wicker and bound with wire and iron bands in the shape of a great
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, anything could be a long con, and both allies and enemies may not be who they appear to be. The Tyrants have three objectives: acquiring gold, gathering secrets, and protecting the changelings of
situation? Are they mainly working to gather secrets, and to use those secrets to manipulate others? Or are they most concerned with helping other changelings, who are often with the objects of fear
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, anything could be a long con, and both allies and enemies may not be who they appear to be. The Tyrants have three objectives: acquiring gold, gathering secrets, and protecting the changelings of
situation? Are they mainly working to gather secrets, and to use those secrets to manipulate others? Or are they most concerned with helping other changelings, who are often with the objects of fear
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
champions of Dhakaan — live on after death, becoming the patron ancestors of the Tairnadal. Upon reaching adulthood, a Tairnadal elf forms a bond with one of these ancestors and strives to follow in
the footsteps of this ancestor, living as the patron did. In this way, the champion comes to embody their ancestor, allowing the dead to live on. The Tairnadal have three distinct lines: the Draleus
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
deathlock has advantage on saving throws against any effect that turns undead.
Actions
Deathly Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage
become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.
PATRON-SPECIFIC SPELLS
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
champions of Dhakaan — live on after death, becoming the patron ancestors of the Tairnadal. Upon reaching adulthood, a Tairnadal elf forms a bond with one of these ancestors and strives to follow in
the footsteps of this ancestor, living as the patron did. In this way, the champion comes to embody their ancestor, allowing the dead to live on. The Tairnadal have three distinct lines: the Draleus
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
deathlock has advantage on saving throws against any effect that turns undead.
Actions
Deathly Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage
become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.
PATRON-SPECIFIC SPELLS
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
goblin empire. The greatest heroes of those struggles live on after death, known as the patron ancestors. When you became an adult, one of the patron ancestors formed a bond with you. Now it is your
duty to follow in the footsteps of your patron, living your life as they lived theirs, allowing this champion to live on through you. This is why your people constantly seek out conflict; you need to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
goblin empire. The greatest heroes of those struggles live on after death, known as the patron ancestors. When you became an adult, one of the patron ancestors formed a bond with you. Now it is your
duty to follow in the footsteps of your patron, living your life as they lived theirs, allowing this champion to live on through you. This is why your people constantly seek out conflict; you need to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deathlock The forging of a pact between a warlock and a patron is no minor occasion — at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A
warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul undead driven to serve its otherworldly patron from beyond the grave. An
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the nature of your group’s work State Status d6 Status 1–3 Official. You hold an official position and are recognized as attached to your patron. You can expect the head of state’s support, but
you must also ensure your actions avoid staining your patron’s reputation. 4–5 Shadow. You can expect no official, public recognition of your work, but the head of state you work for does acknowledge
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the nature of your group’s work State Status d6 Status 1–3 Official. You hold an official position and are recognized as attached to your patron. You can expect the head of state’s support, but
you must also ensure your actions avoid staining your patron’s reputation. 4–5 Shadow. You can expect no official, public recognition of your work, but the head of state you work for does acknowledge
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deathlock The forging of a pact between a warlock and a patron is no minor occasion — at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A
warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul undead driven to serve its otherworldly patron from beyond the grave. An
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Using the Infinite Staircase If you’re using Nafas as a patron, he summons the characters to the Censer of Dreams (detailed in chapter 1), where he recounts the following wish: “Condemned for his
actions in life, the ghost of a long-dead pharaoh wanders the desert, day and night. Eons of torturous solitude have shown him the error of his ways, and he asks for brave mortals to free his soul and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
immortal’s schemes and what sorts of deeds you’ll be called on to perform varies from patron to patron. Consider the following options when determining what immortal patron your party might serve: Flamewind
Reaches lies the Twilight Demesne, where powerful archfey hold court over an ongoing revelry. It often appears as if nothing more than mischief and caprice governs the actions of the archfey, but they
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Using the Infinite Staircase If you’re using Nafas as a patron, he summons the characters to the Censer of Dreams (detailed in chapter 1), where he recounts the following wish: “Condemned for his
actions in life, the ghost of a long-dead pharaoh wanders the desert, day and night. Eons of torturous solitude have shown him the error of his ways, and he asks for brave mortals to free his soul and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
immortal’s schemes and what sorts of deeds you’ll be called on to perform varies from patron to patron. Consider the following options when determining what immortal patron your party might serve: Flamewind
Reaches lies the Twilight Demesne, where powerful archfey hold court over an ongoing revelry. It often appears as if nothing more than mischief and caprice governs the actions of the archfey, but they
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Deathlocks The forging of a pact between a warlock and a patron is no minor occasion—at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A
warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul Undead driven to serve its otherworldly patron. An powerful necromancer might
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Deathlocks The forging of a pact between a warlock and a patron is no minor occasion—at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A
warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul Undead driven to serve its otherworldly patron. An powerful necromancer might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a military force as your group’s patron, you gain the following benefits: Accommodations. You can always find a place to stay and meals on a base or fort connected to your
receive no discount. Chain of Command. You are part of a rigid chain of command. In addition to providing you with orders, this structure reduces your responsibility for your own actions. If you land in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a military force as your group’s patron, you gain the following benefits: Accommodations. You can always find a place to stay and meals on a base or fort connected to your
receive no discount. Chain of Command. You are part of a rigid chain of command. In addition to providing you with orders, this structure reduces your responsibility for your own actions. If you land in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar warlock formerly of the Underdark. His patron, Deep Duerra, has urged Xardorok to fulfill his destiny and become the first duergar to rule a kingdom on the surface. Icewind Dale is cold, dark
, and heartlessly cruel—the perfect realm for Xardorok to claim as despot. Unbeknownst to Xardorok, however, it is not Deep Duerra guiding his actions but the archdevil Asmodeus in the guise of Deep
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar warlock formerly of the Underdark. His patron, Deep Duerra, has urged Xardorok to fulfill his destiny and become the first duergar to rule a kingdom on the surface. Icewind Dale is cold, dark
, and heartlessly cruel—the perfect realm for Xardorok to claim as despot. Unbeknownst to Xardorok, however, it is not Deep Duerra guiding his actions but the archdevil Asmodeus in the guise of Deep
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
haven for friendly creatures. Lair Actions On initiative count 20 (losing initiative ties), Nafas can take one of the following lair actions; he can’t take the same lair action two rounds in a row
damage from falling. Aberrations, Fiends, Undead, and creatures that fall due to Nafas’s or his allies’ actions don’t gain this benefit, instead falling as normal. Wishful Winds. The wishes of creatures
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
” below), taking into account the actions of the characters if they support one agent or the other. During the fight, both agents shout out accusations that reveal the other’s true natures. Those
Ursas causes him to shout out in rage, swearing vengeance “in the name of my unholy patron, Bel!” If either agent gains control of the Infernal Machine, they immediately use it to attempt to defeat