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Returning 35 results for 'patron apart and his crushing'.
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patron aware and his crushing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Crushing Hug. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Crushing Hug"} to hit, reach 5 ft., one target. Hit: 36 (9d6 + 5);{"diceNotation":"9d6+5", "rollType
":"damage", "rollAction":"Crushing Hug", "rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC 15 if it is a Large or smaller creature. Until the grapple ends, the target
Monsters
Vecna: Eve of Ruin
strength is his cunning mind.
History
Ages ago, Miska led the hordes of Chaos against the forces of Law at the behest of his patron, the enigmatic Queen of Chaos. It seemed Miska’s domination
couldn’t be stopped.
In desperation, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across
Backgrounds
Baldur’s Gate: Descent into Avernus
time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
a collection of religious texts stuffed into an attic and forgotten when a believer’s patron deity died. In this solitary work, you’ve learned secrets no one else knows.
5
You killed
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target’s body re
their quest for power beyond the mortal world. As their patron did, they secure their remains within well-guarded vaults, using soul gems to maintain their phylacteries and destroy the adventurers who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion If Shatterkeel is defeated or retreats to the deeper levels and the characters defeat Thuluna Maah and Morbeoth, the Crushing Wave cult falls apart. Surviving cultists abandon this level
, although some monsters might remain. A few cultists retreat to the Fane of the Eye or the Plunging Torrents, while others flee the temple altogether. If Thuluna or Morbeoth remain after the characters leave Crushing Wave territory, the cultists reorganize their defenses to fight off any other incursion.
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
for their families. Some monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual progress. Others are sworn to isolation, emerging only to
serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power. The majority of monks don’t shun their neighbors, making frequent visits to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion If Shatterkeel is defeated or retreats to the deeper levels and the characters defeat Thuluna Maah and Morbeoth, the Crushing Wave cult falls apart. Surviving cultists abandon this level
, although some monsters might remain. A few cultists retreat to the Fane of the Eye or the Plunging Torrents, while others flee the temple altogether. If Thuluna or Morbeoth remain after the characters leave Crushing Wave territory, the cultists reorganize their defenses to fight off any other incursion.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ship’s hull is torn apart, its wreckage sucked to the bottom of a sinkhole in the heart of the stronghold (area 1). Creatures aboard the vessel must make a DC 20 Constitution saving throw, taking 55
provides no protection against the crushing effect of water pressure unless the spell’s description says otherwise. Even an apparatus of Kwalish isn’t designed to withstand water pressure at this depth
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ship’s hull is torn apart, its wreckage sucked to the bottom of a sinkhole in the heart of the stronghold (area 1). Creatures aboard the vessel must make a DC 20 Constitution saving throw, taking 55
provides no protection against the crushing effect of water pressure unless the spell’s description says otherwise. Even an apparatus of Kwalish isn’t designed to withstand water pressure at this depth
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bar. Each time a Propha touches a character or another patron, the person touched turns into a Propha in body and mind, with the players roleplaying that development as they see fit. Whether as
their former self, the stage ends. Need to Feed Every patron seen previously in the inn has a head resembling a fleshy ball surrounded by tentacles and a gaping maw where a face should be. These
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bar. Each time a Propha touches a character or another patron, the person touched turns into a Propha in body and mind, with the players roleplaying that development as they see fit. Whether as
their former self, the stage ends. Need to Feed Every patron seen previously in the inn has a head resembling a fleshy ball surrounded by tentacles and a gaping maw where a face should be. These
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Filthriddens Filthriddens was, until recently, a shanty town of Underdark exiles and refugees. The greatest threat to inhabitants — apart from food shortages — was the minotaurs that raided the
became a talisman as Grisha named Yeenoghu as the new protector and patron of Filthriddens. Residents who opposed this dark worship were exiled or executed in short order. The cult of Yeenoghu now
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
return for some kindness that the monks had performed for their families. Some monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual
progress. Others are sworn to isolation, emerging only to serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power. The majority of monks don’t shun
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
return for some kindness that the monks had performed for their families. Some monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual
progress. Others are sworn to isolation, emerging only to serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power. The majority of monks don’t shun
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
return for some kindness that the monks had performed for their families. Some monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual
progress. Others are sworn to isolation, emerging only to serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power. The majority of monks don’t shun
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
return for some kindness that the monks had performed for their families. Some monks live entirely apart from the surrounding population, secluded from anything that might impede their spiritual
progress. Others are sworn to isolation, emerging only to serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power. The majority of monks don’t shun
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Filthriddens Filthriddens was, until recently, a shanty town of Underdark exiles and refugees. The greatest threat to inhabitants — apart from food shortages — was the minotaurs that raided the
became a talisman as Grisha named Yeenoghu as the new protector and patron of Filthriddens. Residents who opposed this dark worship were exiled or executed in short order. The cult of Yeenoghu now
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
a fully grown person apart, but they love hunting the young, preferring their flesh above all others. Annis hags leave tokens of their cruelty at the edges of forests and other areas they claim to
) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Crushing Hug. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 36
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
a fully grown person apart, but they love hunting the young, preferring their flesh above all others. Annis hags leave tokens of their cruelty at the edges of forests and other areas they claim to
) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Crushing Hug. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 36
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
siblings that run the gang. They’ll tear apart the neighborhood to find him once they know he has escaped.” “Normally, we’d let the Azorius deal with this situation, but we suspect that Krenko might have
asked, Nassius provides the guards’ account of the circumstances of his escape (see “Krenko’s Patron”). The guards have already been thoroughly questioned, and Krenko’s trail has gone cold. Nassius is
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
siblings that run the gang. They’ll tear apart the neighborhood to find him once they know he has escaped.” “Normally, we’d let the Azorius deal with this situation, but we suspect that Krenko might have
asked, Nassius provides the guards’ account of the circumstances of his escape (see “Krenko’s Patron”). The guards have already been thoroughly questioned, and Krenko’s trail has gone cold. Nassius is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
religion of the dwarves is at the root of the societal roles that dwarves follow. Where most other creatures view their deities as ultrapowerful beings who stand forever apart from their worshipers
every craft practiced by the dwarves and the patron of artisans. He expects his children to follow in his footsteps, studying his techniques and aspiring to one day match his expertise. Priests of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
History Ages ago, Miska led the hordes of Chaos against the forces of Law at the behest of his patron, the enigmatic Queen of Chaos. It seemed Miska’s domination couldn’t be stopped. In desperation
, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across the planes and becoming known as the Rod of Seven
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
History Ages ago, Miska led the hordes of Chaos against the forces of Law at the behest of his patron, the enigmatic Queen of Chaos. It seemed Miska’s domination couldn’t be stopped. In desperation
, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across the planes and becoming known as the Rod of Seven
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
serve as a group patron for a party of adventurers, as described in chapter 1. The Daask Assignments table provides objectives for adventurers working with the organization, and the discussion of
crime syndicates in chapter 1 includes additional ideas for parties with a crime syndicate patron. Daask Assignments d6 Assignment 1 Convince several new businesses in the lower wards to pay
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their lives: the calassabrak, meaning “the flawed who aren’t to be trusted” in Dwarvish. They are shunned by other duergar, many eventually taking their lives rather than face an existence apart from
is tightly woven into their everyday life. Deities worshiped in Gracklstugh include the following. Laduguer. The patron of the duergar is a god of self-reliance, defense, and survival. His clerics have
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their lives: the calassabrak, meaning “the flawed who aren’t to be trusted” in Dwarvish. They are shunned by other duergar, many eventually taking their lives rather than face an existence apart from
is tightly woven into their everyday life. Deities worshiped in Gracklstugh include the following. Laduguer. The patron of the duergar is a god of self-reliance, defense, and survival. His clerics have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
religion of the dwarves is at the root of the societal roles that dwarves follow. Where most other creatures view their deities as ultrapowerful beings who stand forever apart from their worshipers
every craft practiced by the dwarves and the patron of artisans. He expects his children to follow in his footsteps, studying his techniques and aspiring to one day match his expertise. Priests of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
serve as a group patron for a party of adventurers, as described in chapter 1. The Daask Assignments table provides objectives for adventurers working with the organization, and the discussion of
crime syndicates in chapter 1 includes additional ideas for parties with a crime syndicate patron. Daask Assignments d6 Assignment 1 Convince several new businesses in the lower wards to pay
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
becoming free of their bodies, they can continue their quest for power beyond the mortal world. As their patron did, they secure their remains within well-guarded vaults, using soul gems to maintain
exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target’s body re-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
solid block of alabaster with a fake lid carved to appear openable — a false tomb built to confound would-be treasure-hunters. 26c. Halaster’s Crushing Eye Destroyed Tables. Three stone tables lie
cover the subjects of alchemy, dwarven and elven history, engineering, gemcraft, the study of monstrosities, and weather prediction. All of them are falling apart, but stuffed among the mundane tomes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
becoming free of their bodies, they can continue their quest for power beyond the mortal world. As their patron did, they secure their remains within well-guarded vaults, using soul gems to maintain
exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target’s body re-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
solid block of alabaster with a fake lid carved to appear openable — a false tomb built to confound would-be treasure-hunters. 26c. Halaster’s Crushing Eye Destroyed Tables. Three stone tables lie
cover the subjects of alchemy, dwarven and elven history, engineering, gemcraft, the study of monstrosities, and weather prediction. All of them are falling apart, but stuffed among the mundane tomes
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they carve out their own place in the guild, standing apart from the otherwise rigid hierarchy of the Orzhov. Deathpact Angel Deathpact angels dwell in the grandest of Orzhov cathedrals, where they
angel, no longer asking or expecting anything in return, and even willingly offer up their mortal lives for their angelic patron. Even after death, these debtors continue to serve the angel and the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they carve out their own place in the guild, standing apart from the otherwise rigid hierarchy of the Orzhov. Deathpact Angel Deathpact angels dwell in the grandest of Orzhov cathedrals, where they
angel, no longer asking or expecting anything in return, and even willingly offer up their mortal lives for their angelic patron. Even after death, these debtors continue to serve the angel and the