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Returning 35 results for 'patrons across and his coming'.
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Monsters
The Book of Many Things
leader, a masked archmage called the Eye of Aurnozci.
Aurnozci’s followers believe the demon lord’s imprisonment is coming to an end, and soon the Caged Worm will shed its current form and
transform into an even more powerful shape. Once it attains this new form, Aurnozci can escape Xulregg and wreak havoc across the multiverse. To accelerate this terrible transformation, cultists hunt
Backgrounds
Baldur’s Gate: Descent into Avernus
Coming to Baldur’s Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start on
gates, but finding clues in an urban environment is very different from tracking someone across the wilderness. You don’t know where to go from here, but your people need you to succeed.
2
Magic Items
Acquisitions Incorporated
scattered the components that powered it, secreting them across the world. But the orrery’s instinct for survival is strong, and its components have a way of inexorably coming together over
Backgrounds
Baldur’s Gate: Descent into Avernus
good place to meet potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your
across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. In some ways, the traveling merchant’s life lends itself to adventure far more than the life of an artisan.
Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Player’s Handbook (2014)
members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you are accused of a crime, your guild will support
family) with interests across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop
monsters
of desperate exiles fleeing persecution, face starvation in the wilds. Seemingly by chance, they stumble across ancient standing stones or a similar edifice. The runes on the site are strangely
civilization. A kingdom ready for the coming invasion stands a chance of defeating the threat. One that perceived the cultists as rabble, bumpkins, or harmless lunatics risks having its cities and towns
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Group Patrons When creating characters for an Eberron campaign, consider choosing a patron for your adventuring party. This section describes general categories of patrons and also
examples of each kind of patron from across Khorvaire. Work as a team with your DM to select a group patron. As an alternative, your characters could form your own organization that might one day stand among
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Group Patrons When creating characters for an Eberron campaign, consider choosing a patron for your adventuring party. This section describes general categories of patrons and also
examples of each kind of patron from across Khorvaire. Work as a team with your DM to select a group patron. As an alternative, your characters could form your own organization that might one day stand among
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to a calm night. Then shouts ring out, shattering the peace. Someone’s calling for help!
The characters can tell the shouts are coming from the inn’s common room. Following the sound, the
characters find the common room lightly obscured, filled with swirling mist. The haze makes the area feel like it’s full of fog and floating on a stormy sea. Staff and other patrons who’ve stumbled out of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Factions and Organizations Temples, guilds, orders, secret societies, and colleges are important forces in the social order of any civilization. Their influence might stretch across multiple towns
and cities, with or without a similarly wide-ranging political authority. Organizations can play an important part in the lives of player characters, becoming their patrons, allies, or enemies just like
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to a calm night. Then shouts ring out, shattering the peace. Someone’s calling for help!
The characters can tell the shouts are coming from the inn’s common room. Following the sound, the
characters find the common room lightly obscured, filled with swirling mist. The haze makes the area feel like it’s full of fog and floating on a stormy sea. Staff and other patrons who’ve stumbled out of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Factions and Organizations Temples, guilds, orders, secret societies, and colleges are important forces in the social order of any civilization. Their influence might stretch across multiple towns
and cities, with or without a similarly wide-ranging political authority. Organizations can play an important part in the lives of player characters, becoming their patrons, allies, or enemies just like
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Recurring NPCs NPCs who keep showing up over the course of a campaign build the sense that the world of the game is a living, breathing place. Whether these NPCs are allies, patrons, friends, or
at least coming up with a plausible way for the villain to return from death. After all, death is rarely the final word for adventurers, so it needn’t be for their opponents. Don’t Go Overboard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Recurring NPCs NPCs who keep showing up over the course of a campaign build the sense that the world of the game is a living, breathing place. Whether these NPCs are allies, patrons, friends, or
at least coming up with a plausible way for the villain to return from death. After all, death is rarely the final word for adventurers, so it needn’t be for their opponents. Don’t Go Overboard
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival Characters coming from the Woodland Manse approach the Circle of Thunder from the south. Describe the location to the players as follows: Ominous storm clouds gather in the sky as you
approach a ninety-foot-tall hill with trees spreading across its slopes. Atop the hill is a large ring of standing stones. Two ghastly figures dance within this henge, surrounded by a number of smaller
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival Characters coming from the Woodland Manse approach the Circle of Thunder from the south. Describe the location to the players as follows: Ominous storm clouds gather in the sky as you
approach a ninety-foot-tall hill with trees spreading across its slopes. Atop the hill is a large ring of standing stones. Two ghastly figures dance within this henge, surrounded by a number of smaller
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a long, pointy beard. Only the freckles across his nose undermine his devilish countenance. Quentin used to be a professional three-dragon ante player, but his rise to prominence was cut short ten
how brilliant he is otherwise? Quentin’s Location You decide where Quentin is at any given time. If he’s not chatting with patrons or boosting staff morale on the casino floor, he’s usually in his
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a long, pointy beard. Only the freckles across his nose undermine his devilish countenance. Quentin used to be a professional three-dragon ante player, but his rise to prominence was cut short ten
how brilliant he is otherwise? Quentin’s Location You decide where Quentin is at any given time. If he’s not chatting with patrons or boosting staff morale on the casino floor, he’s usually in his
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dragged across the floor, which sounds like it’s coming from whichever area is directly above or below the characters. 5 Vinique mimics a laughing child, which sounds like it’s coming from the attic
mimicking the sound of creaking doors and floorboards, and bodies being dragged across the floor. Personality Trait. “The Scarlet Sash gives me all the love I need. I don’t need any more.” Ideal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dragged across the floor, which sounds like it’s coming from whichever area is directly above or below the characters. 5 Vinique mimics a laughing child, which sounds like it’s coming from the attic
mimicking the sound of creaking doors and floorboards, and bodies being dragged across the floor. Personality Trait. “The Scarlet Sash gives me all the love I need. I don’t need any more.” Ideal
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creatures from the Nessian Wood, or by visiting punishment on an entire polis for the actions of a few citizens. From there, she could easily end up in an escalating conflict against mortals across
against their patrons. Nylea’s Divine Schemes The Nylea’s Divine Schemes table suggests a few ways in which Nylea’s whims might impact the mortal world. Nylea’s Divine Schemes d4 Scheme
1 When
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creatures from the Nessian Wood, or by visiting punishment on an entire polis for the actions of a few citizens. From there, she could easily end up in an escalating conflict against mortals across
against their patrons. Nylea’s Divine Schemes The Nylea’s Divine Schemes table suggests a few ways in which Nylea’s whims might impact the mortal world. Nylea’s Divine Schemes d4 Scheme
1 When
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Aurnozci. Aurnozci’s followers believe the demon lord’s imprisonment is coming to an end, and soon the Caged Worm will shed its current form and transform into an even more powerful shape. Once it
attains this new form, Aurnozci can escape Xulregg and wreak havoc across the multiverse. To accelerate this terrible transformation, cultists hunt down mortal souls for violent ritual sacrifice to their god.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Arrival in Red Larch Red Larch is a town on the Long Road, a few days’ travel north of Waterdeep and a few days’ travel south of Triboar. It’s a way stop for caravans coming to or from the cities of
Highsun (area 3) is a large tavern across the street from the inn. Locals gather at Gaelkur’s store (area 17) or the tavern to gossip. Ironhead Arms (area 13) is the best place to buy weapons and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
darkness, and the current age is coming to an end. The nightmare spirits that rule the plane believe that by seizing control of mortal civilization — by forcing all the people of Eberron to dream the
infiltrate other organizations. Anyone could become an Inspired vessel, or be prompted into taking foolish action by a dream. Its agents are scattered across the world and have no obvious connection to one another, until they reveal their true nature and purpose.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
darkness, and the current age is coming to an end. The nightmare spirits that rule the plane believe that by seizing control of mortal civilization — by forcing all the people of Eberron to dream the
infiltrate other organizations. Anyone could become an Inspired vessel, or be prompted into taking foolish action by a dream. Its agents are scattered across the world and have no obvious connection to one another, until they reveal their true nature and purpose.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
purpose of spells whose effects change across or are blocked by planar boundaries (such as sending), Strahd’s domain is considered its own plane. Magic that summons creatures or objects from other
mansion) are subject to the same restrictions as magic cast in Barovia. While in Barovia, characters who receive spells from deities or otherworldly patrons continue to do so. In addition, spells that allow
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Calm in demeanor, he’s often confused by the people rushing around him, as their haste won’t lengthen their brief lifespans. Melwythorne had never been away from his grove before coming to Strixhaven and
form a vast consciousness across all planes of existence, transcending the power and reach of any one deity.
Extracurriculars: Intramural Silkball Club, Student-Mages of Faith
Job: None
Bond
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The “C” Team The Acquisitions Incorporated “C” Team is an up-and-coming adventuring franchise whose members have proven themselves able to handle the most dire threats — and equally able to fully
capitalize on the resultant marketing opportunities. Tales of the group’s adventures are well known across the North and the Sword Coast. But less well known to many is that the “C” team did not come
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2. Docks A half-dozen kuo-toan keelboats are moored here. Although kuo-toa will negotiate terms for ferrying the characters across the Darklake, none leave without permission (see below). Party
auguries are unclear, and the whip feels the need to consult the archpriest of the Deep Father (area 4). If the characters met or spoke with the archpriest of the Deep Father before coming here, the whip automatically refuses their request to leave.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hole in the roof. The spiders are wary, so they’ve never been seen coming and going. The lizardfolk know of them but haven’t mentioned them to others. The chamber is not hung with webs, but the cracked
their recesses. A trapdoor is closed across the steps from area 2K and jammed shut with two iron spikes driven between the door and the frame. See the description of area 2K for notes about opening the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Calm in demeanor, he’s often confused by the people rushing around him, as their haste won’t lengthen their brief lifespans. Melwythorne had never been away from his grove before coming to Strixhaven and
form a vast consciousness across all planes of existence, transcending the power and reach of any one deity.
Extracurriculars: Intramural Silkball Club, Student-Mages of Faith
Job: None
Bond
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon’s attention, because either minions or the dragon’s magical connection to the hoard alerts the dragon to intruders. A dragon coming to investigate the disturbed lair has a strong incentive to
strip an adult or ancient dragon of legendary status by plundering the dragon’s entire hoard across all its locations. For this to work, the dragon would have to be magically bound or otherwise
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hole in the roof. The spiders are wary, so they’ve never been seen coming and going. The lizardfolk know of them but haven’t mentioned them to others. The chamber is not hung with webs, but the cracked
their recesses. A trapdoor is closed across the steps from area 2K and jammed shut with two iron spikes driven between the door and the frame. See the description of area 2K for notes about opening the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The “C” Team The Acquisitions Incorporated “C” Team is an up-and-coming adventuring franchise whose members have proven themselves able to handle the most dire threats — and equally able to fully
capitalize on the resultant marketing opportunities. Tales of the group’s adventures are well known across the North and the Sword Coast. But less well known to many is that the “C” team did not come