Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'patrons allows and his charging'.
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
From an early age, an aasimar
the chance.
When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
menu items, choosing different letters within the replacement items, and adjusting the prices accordingly. Lowering the Difficulty Other tavern patrons can provide additional hints by talking among
themselves in places where the characters can overhear them. A patron might say something like, “This inn keeps getting more expensive. With these fancy new meals, I’m surprised they aren’t charging a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
menu items, choosing different letters within the replacement items, and adjusting the prices accordingly. Lowering the Difficulty Other tavern patrons can provide additional hints by talking among
themselves in places where the characters can overhear them. A patron might say something like, “This inn keeps getting more expensive. With these fancy new meals, I’m surprised they aren’t charging a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to this rule is magic that allows transit to the Border Ethereal, such as the Etherealness spell. A creature that enters the Border Ethereal from the Donjon Sphere is returned to the sphere upon
leaving that plane. Magic that summons creatures or objects from other planes, or that allows contact with beings from other planes, functions normally inside the Donjon Sphere, as does magic that involves
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to this rule is magic that allows transit to the Border Ethereal, such as the Etherealness spell. A creature that enters the Border Ethereal from the Donjon Sphere is returned to the sphere upon
leaving that plane. Magic that summons creatures or objects from other planes, or that allows contact with beings from other planes, functions normally inside the Donjon Sphere, as does magic that involves
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bridge woven of rothé wool allows patrons to cross the water to visit. Meeting Werz If the characters rescued Werz Saltbaron from the assassins (see “Darklake Docks”), he meets them at the Shattered
talking business suddenly fly into a rage and start brawling. If the characters don’t intervene to stop the fight, other patrons do. No guards appear unless weapons or spells come out, and the fight
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bridge woven of rothé wool allows patrons to cross the water to visit. Meeting Werz If the characters rescued Werz Saltbaron from the assassins (see “Darklake Docks”), he meets them at the Shattered
talking business suddenly fly into a rage and start brawling. If the characters don’t intervene to stop the fight, other patrons do. No guards appear unless weapons or spells come out, and the fight
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Alterations to Magic The land of Barovia resides in its own demiplane, isolated from all other planes, including the Material Plane. No spell—not even wish—allows one to escape from Strahd’s domain
apply to magic items and artifacts that have properties that transport or banish creatures to other planes. Magic that allows transit to the Border Ethereal, such as the etherealness spell and the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Alterations to Magic The land of Barovia resides in its own demiplane, isolated from all other planes, including the Material Plane. No spell—not even wish—allows one to escape from Strahd’s domain
apply to magic items and artifacts that have properties that transport or banish creatures to other planes. Magic that allows transit to the Border Ethereal, such as the etherealness spell and the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Bahamut, and the warlock who made an eldritch pact with a moonstone dragon. For dragons are not always adversaries. They can be patrons, allies, and benefactors; they can scheme in the shadows; and they
give characters a draconic heritage strongly linked to the three great dragon families. “Subclass Options” allows monk and ranger characters to explore deeper ties with dragonkind. “Heroes of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, guards the cellar. He hides in the northwest storeroom, ready to jump out and scare away anyone who heads for the stairs. Not eager to commit murder, Roscoe allows retreating characters to flee back
into the hostel, which caters to a mostly halfling clientele. With none of the other Shard Shunners currently present, the characters are greeted warmly by staff and patrons, who point them in the direction of the nearest bathhouse.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, guards the cellar. He hides in the northwest storeroom, ready to jump out and scare away anyone who heads for the stairs. Not eager to commit murder, Roscoe allows retreating characters to flee back
into the hostel, which caters to a mostly halfling clientele. With none of the other Shard Shunners currently present, the characters are greeted warmly by staff and patrons, who point them in the direction of the nearest bathhouse.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Bahamut, and the warlock who made an eldritch pact with a moonstone dragon. For dragons are not always adversaries. They can be patrons, allies, and benefactors; they can scheme in the shadows; and they
give characters a draconic heritage strongly linked to the three great dragon families. “Subclass Options” allows monk and ranger characters to explore deeper ties with dragonkind. “Heroes of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Matches pit two teams against each other: one consisting of creatures enlisted by the casino, the other consisting of casino patrons looking to prove their mettle in combat. Before each match
talons to enter the coliseum as a combatant. A maximum of three combatants are allowed on the patrons’ team. If all three combatant slots aren’t filled by characters, the remaining slots are filled by
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Matches pit two teams against each other: one consisting of creatures enlisted by the casino, the other consisting of casino patrons looking to prove their mettle in combat. Before each match
talons to enter the coliseum as a combatant. A maximum of three combatants are allowed on the patrons’ team. If all three combatant slots aren’t filled by characters, the remaining slots are filled by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
Many immigrants owe their safe and comfortable lives in our city to this man, but claims have surfaced recently charging him with corruption, saying that he took money from immigrants in exchange
for a faster path into Sharn. Olar has refuted those claims with this statement: “Look at the lower wards to see the vast number of poor immigrants the Gate allows to enter in the city. Those with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
Many immigrants owe their safe and comfortable lives in our city to this man, but claims have surfaced recently charging him with corruption, saying that he took money from immigrants in exchange
for a faster path into Sharn. Olar has refuted those claims with this statement: “Look at the lower wards to see the vast number of poor immigrants the Gate allows to enter in the city. Those with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dragon’s Pride. If the characters ask the patrons milling around the casino lobby, they can learn the information presented below about each pit master. Kaylan Renaudon Master of the Stygian Maze
ever-shifting halls of the casino’s Stygian Maze. Kaylan now presides over the maze, gleefully watching patrons wander the confounding passages in search of riches. Kaylan has a special Sword of Life
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dragon’s Pride. If the characters ask the patrons milling around the casino lobby, they can learn the information presented below about each pit master. Kaylan Renaudon Master of the Stygian Maze
ever-shifting halls of the casino’s Stygian Maze. Kaylan now presides over the maze, gleefully watching patrons wander the confounding passages in search of riches. Kaylan has a special Sword of Life
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
an update at no charge. Gaspar’s Reclamations Gaspar’s Reclamations specializes in recovering magic items, gems, and works of art on behalf of its clients. The firm makes a living by charging a modest
hanging over the door depicts a thrashing bull rendered crudely in red paint. Most of the tavern’s patrons don’t suspect the establishment’s true purpose. Those who are here on guild business need to be
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
an update at no charge. Gaspar’s Reclamations Gaspar’s Reclamations specializes in recovering magic items, gems, and works of art on behalf of its clients. The firm makes a living by charging a modest
hanging over the door depicts a thrashing bull rendered crudely in red paint. Most of the tavern’s patrons don’t suspect the establishment’s true purpose. Those who are here on guild business need to be
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casino Currency The Red Belvedere uses a special type of in-house currency known as a talon. An exchange desk in the casino’s lobby allows patrons to trade in coins for talons and vice versa. One
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casino Currency The Red Belvedere uses a special type of in-house currency known as a talon. An exchange desk in the casino’s lobby allows patrons to trade in coins for talons and vice versa. One
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
casino’s boats load and unload passengers at a pair of wooden docks. Two tiefling attendants (commoners) help patrons into and out of the boats. Patrons are expected to abide by the casino’s rules
patrons or the staff.
Keep your weapons hidden or sheathed at all times.
Only employees may pass through
green-trimmed doors.
WIN, WIN, WIN!
A2: Avernus This area holds three-dragon ante
Compendium
- Sources->Dungeons & Dragons->Monster Manual
assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them
Senses Passive Perception 16
Languages Common, Thieves’ Cant
CR 8 (XP 3,900; PB +3)
Traits
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them
Senses Passive Perception 16
Languages Common, Thieves’ Cant
CR 8 (XP 3,900; PB +3)
Traits
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
casino’s boats load and unload passengers at a pair of wooden docks. Two tiefling attendants (commoners) help patrons into and out of the boats. Patrons are expected to abide by the casino’s rules
patrons or the staff.
Keep your weapons hidden or sheathed at all times.
Only employees may pass through
green-trimmed doors.
WIN, WIN, WIN!
A2: Avernus This area holds three-dragon ante
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for grim revelations, not existential bookkeeping. Planar Connections Each domain is its own demiplane, isolated from all other planes including the Material Plane. No spell—not even wish—allows escape
another plane. These restrictions apply to all other effects, including magic items and artifacts that transport or banish creatures to other planes. Magic that allows transit to the Border Ethereal, such
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for grim revelations, not existential bookkeeping. Planar Connections Each domain is its own demiplane, isolated from all other planes including the Material Plane. No spell—not even wish—allows escape
another plane. These restrictions apply to all other effects, including magic items and artifacts that transport or banish creatures to other planes. Magic that allows transit to the Border Ethereal, such
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic relationships with other sea
back.
8 An ultroloth works with an adult dragon turtle living in the River Styx, using magic to protect the dragon turtle from the river’s effects and charging travelers for safe passage to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
merchant trying to get the upper hand on a rival, either through damage of goods, intimidation of workers, or theft of patrons and customers. To curb and control rowdiness, the Waterbaron employs the
unauthorized folk tread the ground between the walls, but no one has tested the area to see if its magic still functions; even if it doesn’t, more than a hundred angry warriors charging out of the tower at
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic relationships with other sea
back.
8 An ultroloth works with an adult dragon turtle living in the River Styx, using magic to protect the dragon turtle from the river’s effects and charging travelers for safe passage to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
merchant trying to get the upper hand on a rival, either through damage of goods, intimidation of workers, or theft of patrons and customers. To curb and control rowdiness, the Waterbaron employs the
unauthorized folk tread the ground between the walls, but no one has tested the area to see if its magic still functions; even if it doesn’t, more than a hundred angry warriors charging out of the tower at
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
this day. The shop is decorated with hundreds of teacups arrayed on shelves; many cups bear the names of famous past patrons, adventurers, nobles, and royals. The owner, a talkative, neutral human noble
the name Won-Ha is spoken within 10 feet of it. It also flickers if brought within 10 feet of the lantern from the Tiger District or the amulet Young-Gi carries. Chin-Hae allows the characters to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to accommodate a frost giant longship, the watery gate reverses its tide twice each day, allowing boats to voyage to the chaotic plane and back again. Though the swirling portal allows Glorium to
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen