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Returning 35 results for 'patrons also and his curving'.
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Classes
Player’s Handbook
challenge to the accepted order among both gods and mortals. They embody the forces of change and social upheaval, and they’re patrons of thieves, scoundrels, gamblers, rebels, and liberators
. Religious orders that operate in secret, especially those that seek to undermine oppressive governments or hierarchies, also draw on the power of the Trickery Domain.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
door, dispel magic, fly, invisibilityThough deathlocks exist to serve their patrons, they retain some freedom when it comes to devising tactics and carrying out plans. Powerful deathlocks recruit
to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul Undead driven to serve its otherworldly patron.
An powerful necromancer might also discover
Monsters
Candlekeep Mysteries
charismatic bard who carries himself with a quiet confidence that doesn't hint at the full extent of his skills or powers. A scar cuts across his handsome face, curving from the top of his left
and Ryllia for imprisoning him in a place that reminds him of the people he lost in his childhood, though he also takes some comfort in being able to live out the life he could’ve had. His time
Classes
Xanathar's Guide to Everything
centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.
Arcane Archer Features
Fighter Level
Feature
3rd
Arcane Archer Lore, Arcane Shot (2 options)
7th
Curving Shot, Magic Arrow, Arcane Shot (3 options)
10th
Arcane Shot (4 options)
15th
Ever-Ready Shot, Arcane Shot (5 options)
18th
Arcane Shot (6 options, improved shots)
Classes
Xanathar's Guide to Everything
centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.
Arcane Archer Features
Fighter Level
Feature
3rd
Arcane Archer Lore, Arcane Shot (2 options)
7th
Curving Shot, Magic Arrow, Arcane Shot (3 options)
10th
Arcane Shot (4 options)
15th
Ever-Ready Shot, Arcane Shot (5 options)
18th
Arcane Shot (6 options, improved shots)
Monsters
Baldur’s Gate: Descent into Avernus
his business, as well as to pursue information and broker contracts and other such arrangements as needed.
In addition to managing the Wandering Emporium, Mahadi is also the proprietor and host of
Infernal Rapture, a restaurant and spa. Since the establishment exists within a demiplane, patrons can comfortably visit it at any time, even while the caravan is on the move. As long as they can pay for
Monsters
Eberron: Rising from the Last War
powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also can't die permanently. Upon its death, it reforms
primary patrons for warlocks in Khorvaire. Covens devoted to the Queen of Shadows use dark magic and fear to dominate whole communities, while isolated warlocks make pacts with Sul Khatesh to pursue power
Backgrounds
Baldur’s Gate: Descent into Avernus
you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
Is your family old and established, or was your title only recently
unquestioned, and impress those on the lookout for wealthy patrons. You are welcome in the Upper City and may stay there after dark without being harassed or evicted. Your word is accepted over others&rsquo
Backgrounds
Baldur’s Gate: Descent into Avernus
good place to meet potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your
innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of
Classes
Dungeon Master’s Guide (2014)
The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of
necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder (Anubis, Bhaal, and Pyremius), pain (Iuz or Loviatar), disease or poison (Incabulos, Talona, or
Classes
Dungeon Master’s Guide (2014)
The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of
necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder (Anubis, Bhaal, and Pyremius), pain (Iuz or Loviatar), disease or poison (Incabulos, Talona, or
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you are accused of a crime, your guild will support
you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
. Families in the second lowest caste are responsible for getting food from the surrounding area, taking what’s naturally available or stealing whatever they can. Gatherers also do the little amount
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, secure in the knowledge that everything belongs to him in the end. Erebos most frequently appears as a slender, gray-skinned humanoid with two large, outward-curving horns, wielding an impossibly long
black whip. He also appears in the form of a black asp, a cloud of choking smoke, or an animated golden idol.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, secure in the knowledge that everything belongs to him in the end. Erebos most frequently appears as a slender, gray-skinned humanoid with two large, outward-curving horns, wielding an impossibly long
black whip. He also appears in the form of a black asp, a cloud of choking smoke, or an animated golden idol.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Group Patrons When creating characters for an Eberron campaign, consider choosing a patron for your adventuring party. This section describes general categories of patrons and also
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Greensingers The Greensingers are devoted to the fey, and serve as mediators between the fey and mortals. The ranks of the Greensingers include bards as well as warlocks with Archfey patrons; a druid or ranger might also serve a specific archfey.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Greensingers The Greensingers are devoted to the fey, and serve as mediators between the fey and mortals. The ranks of the Greensingers include bards as well as warlocks with Archfey patrons; a druid or ranger might also serve a specific archfey.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Group Patrons When creating characters for an Eberron campaign, consider choosing a patron for your adventuring party. This section describes general categories of patrons and also
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the benefits described in each group patron’s description, patrons can also grant additional favors. If your party is in good standing with your patron—proving yourselves reliable agents who fulfill
, specialized equipment, or access to people and places you wouldn’t otherwise have. Patrons who you regularly find yourself in conflict with aren’t likely to grant you favors, unless doing so directly furthers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the benefits described in each group patron’s description, patrons can also grant additional favors. If your party is in good standing with your patron—proving yourselves reliable agents who fulfill
, specialized equipment, or access to people and places you wouldn’t otherwise have. Patrons who you regularly find yourself in conflict with aren’t likely to grant you favors, unless doing so directly furthers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Assignments Patrons are more than a resource for your group to draw on, they are also a responsibility. Some patrons might be eager to support your group, while others might prove more demanding
patrons in this section in terms of three broad categories of autonomy: With a highly directive patron, you are an employee of an organization, and the organization often tells you what to do. Crime
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Assignments Patrons are more than a resource for your group to draw on, they are also a responsibility. Some patrons might be eager to support your group, while others might prove more demanding
patrons in this section in terms of three broad categories of autonomy: With a highly directive patron, you are an employee of an organization, and the organization often tells you what to do. Crime
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Fortune’s Wheel Features The casino has the following features: Casino Ambiance. The casino floor drums with the sounds of shuffling cards, loudmouthed patrons, ratcheting clockwork slot machines
. The bouncers investigate suspicious activity and respond to aggressive guests. At your discretion, they also investigate if the characters win too often at any one game.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Fortune’s Wheel Features The casino has the following features: Casino Ambiance. The casino floor drums with the sounds of shuffling cards, loudmouthed patrons, ratcheting clockwork slot machines
. The bouncers investigate suspicious activity and respond to aggressive guests. At your discretion, they also investigate if the characters win too often at any one game.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure The adventure begins as the characters near the walls of Yeonido. Read or paraphrase the following description as the party draws close to the city gates: The curving walls of
on a DC 12 Intelligence (Nature) check realizes. The detect magic spell also reveals that the fog emanates an aura of enchantment magic. As the characters near the city gate, they notice the guards
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dragon’s Pride Occupying the lower floor of the Red Belvedere, Dragon’s Pride is an exclusive club reserved for the casino’s most valued patrons. Here, club members can spend talons on opulent
jewelry, refreshing cocktails, and rejuvenating spa treatments. This floor is also home to the casino proprietor’s office, which connects to a hidden sanctum used to communicate directly with Tiamat. Within
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure The adventure begins as the characters near the walls of Yeonido. Read or paraphrase the following description as the party draws close to the city gates: The curving walls of
on a DC 12 Intelligence (Nature) check realizes. The detect magic spell also reveals that the fog emanates an aura of enchantment magic. As the characters near the city gate, they notice the guards
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dragon’s Pride Occupying the lower floor of the Red Belvedere, Dragon’s Pride is an exclusive club reserved for the casino’s most valued patrons. Here, club members can spend talons on opulent
jewelry, refreshing cocktails, and rejuvenating spa treatments. This floor is also home to the casino proprietor’s office, which connects to a hidden sanctum used to communicate directly with Tiamat. Within
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bridge woven of rothé wool allows patrons to cross the water to visit. Meeting Werz If the characters rescued Werz Saltbaron from the assassins (see “Darklake Docks”), he meets them at the Shattered
alchemist (see chapter 6). The deep gnomes also recognize that Werz’s gems resemble empty spell gems, similar to those used in the defense of Blingdenstone. The gems, mundane in their current form, are
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
What You’ll Find Within Chapter 1 brims with new features and subclasses for the classes in the Player’s Handbook, and it presents the artificer class, a master of magical invention. The chapter also
offers feats for groups that use them. Chapter 2 contains patrons who can become one of the driving forces behind your group’s adventures. Chapter 3 sparkles with new magical options, including
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
asset for sages conducting research and a source of potential patrons. But it can also be the foundation of a campaign: heroic fantasy seen through the eyes of students at the university.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
asset for sages conducting research and a source of potential patrons. But it can also be the foundation of a campaign: heroic fantasy seen through the eyes of students at the university.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
much of their time simply staying alive. They endure this life because the Underdark also holds incredible treasures: minerals and gemstones, gold, silver, and platinum. The svirfneblin mine these
is marked by smooth, curving shapes rather than straight lines and hard edges. Svirfneblin are intensely community-minded and have little concern about privacy among themselves. Thus, they don’t
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
much of their time simply staying alive. They endure this life because the Underdark also holds incredible treasures: minerals and gemstones, gold, silver, and platinum. The svirfneblin mine these
is marked by smooth, curving shapes rather than straight lines and hard edges. Svirfneblin are intensely community-minded and have little concern about privacy among themselves. Thus, they don’t