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Returning 35 results for 'peace armor of etherealness'.
Magic Items
Dungeon Master’s Guide (2024)
While you’re wearing this armor, you can take a Magic action and use a command word to gain the effect of the Etherealness spell. The spell ends immediately if you remove the armor or take a
Magic action to repeat the command word. This property of the armor can’t be used again until the next dawn.
Plate Armor of Etherealness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
While you're wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plate Armor of Etherealness Armor (plate), legendary (requires attunement) While you’re wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell
, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Plate Armor of Etherealness Armor (Half Plate Armor or Plate Armor), Legendary (Requires Attunement) While you’re wearing this armor, you can take a Magic action and use a command word to gain the
effect of the Etherealness spell. The spell ends immediately if you remove the armor or take a Magic action to repeat the command word. This property of the armor can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Plate Armor of Etherealness Armor (Half Plate Armor or Plate Armor), Legendary (Requires Attunement) While you’re wearing this armor, you can take a Magic action and use a command word to gain the
effect of the Etherealness spell. The spell ends immediately if you remove the armor or take a Magic action to repeat the command word. This property of the armor can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Plate Armor of Etherealness Armor (Half Plate Armor or Plate Armor), Legendary (Requires Attunement) While you’re wearing this armor, you can take a Magic action and use a command word to gain the
effect of the Etherealness spell. The spell ends immediately if you remove the armor or take a Magic action to repeat the command word. This property of the armor can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plate Armor of Etherealness Armor (plate), legendary (requires attunement) While you’re wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell
, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Plate Armor of Etherealness Armor (plate), legendary (requires attunement) While you’re wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell
, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Plate Armor of Etherealness Armor (plate), legendary (requires attunement) While you’re wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell
, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Plate Armor of Etherealness Armor (Half Plate Armor or Plate Armor), Legendary (Requires Attunement) While you’re wearing this armor, you can take a Magic action and use a command word to gain the
effect of the Etherealness spell. The spell ends immediately if you remove the armor or take a Magic action to repeat the command word. This property of the armor can’t be used again until the next dawn.
Monsters
Storm King's Thunder
spell attacks):
At will: fire bolt (1d10;{"diceNotation":"1d10","rollType":"damage","rollAction":"Fire Bolt","rollDamageType":"fire"} fire damage), light, mage hand
1/day each: mage armor, magic
temple-farm is adequately defended. At first she regarded the task as a punishment, but now she appreciates the peace and quiet.
Ideal: “There’s no problem that can’t be solved with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
enchanter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: friends, mage hand, message
2/day each: charm person, mage armor, hold person
defuse violence and sow peace, while malevolent enchanters are some of the most evil of all spellcasters.
Wizards
Wizards pursue magical power through the study of arcane texts. Some travel the
Monsters
Mythic Odysseys of Theros
, requiring no material components:
1/day each: banishment, detect evil and good
Unarmored Defense. While the leonin is wearing no armor and wielding no shield, its AC includes its Wisdom
doom than peace and bounty. Some leonin, known as iconoclasts, devote themselves to thwarting the gods by hunting down their followers and all things born of Nyx that impede on Oreskos and the safety of
Monsters
Curse of Strahd
turn inside an object.
Spectral Armor and Shield. The phantom warrior's AC accounts for its spectral armor and shield.Multiattack. The phantom warrior makes two attacks with its spectral longsword
","rollType":"damage","rollAction":"Spectral Longsword","rollDamageType":"force"} force damage.
Etherealness. The phantom warrior enters the Ethereal Plane from the Material Plane, or vice versa. It is
Backgrounds
Sword Coast Adventurer's Guide
ideal probably involves the fostering of peace and safety. An investigator is likely to have an ideal connected to achieving justice by successfully solving crimes.
Soldier
d8
cost many lives, and I would do anything to keep that mistake secret.
4
My hatred of my enemies is blind and unreasoning.
5
I obey the law, even if the law causes misery.
6
I’d rather eat my armor than admit when I’m wrong.
Classes
Tasha’s Cauldron of Everything
, artificers create inventions and magic items of peace and war. Many lives have been brightened or saved because of the work of kind artificers, but countless lives have also been lost because of the mass
artificer isn’t your initial class, here are the proficiencies you gain when you take your first level as an artificer: light armor, medium armor, shields, thieves’ tools, tinker’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
Conjure Fey
Create Undead
Eyebite
Flesh to Stone
Mass Suggestion
True Seeing
7th Level Etherealness
Finger of Death
Forcecage
Plane Shift
8th Level Demiplane
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
Conjure Fey
Create Undead
Eyebite
Flesh to Stone
Mass Suggestion
True Seeing
7th Level Etherealness
Finger of Death
Forcecage
Plane Shift
8th Level Demiplane
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cloud
Jump
Mage Armor
Magic Missile
Shield
Silent Image
Sleep
Thunderwave
2nd Level
Alter Self
Blindness/Deafness
Blur
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Etherealness
Finger of Death
Fire Storm
Plane Shift
Prismatic Spray
Reverse Gravity
Teleport
8th Level
Dominate Monster
Earthquake
Incendiary Cloud
Power Word Stun
Sunburst
9th Level
Gate
Meteor Swarm
Power Word Kill
Time Stop
Wish
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cloud
Jump
Mage Armor
Magic Missile
Shield
Silent Image
Sleep
Thunderwave
2nd Level
Alter Self
Blindness/Deafness
Blur
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Etherealness
Finger of Death
Fire Storm
Plane Shift
Prismatic Spray
Reverse Gravity
Teleport
8th Level
Dominate Monster
Earthquake
Incendiary Cloud
Power Word Stun
Sunburst
9th Level
Gate
Meteor Swarm
Power Word Kill
Time Stop
Wish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
.
This potion’s liquid is a clear concoction with bits of salt and soot swirling in it.
Conceptopolis, Paul Scott Canavan Potion of Climbing, Potion of
Fire Breath, Plate Armor of
Etherealness, Pole of Collapsing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
.
This potion’s liquid is a clear concoction with bits of salt and soot swirling in it.
Conceptopolis, Paul Scott Canavan Potion of Climbing, Potion of
Fire Breath, Plate Armor of
Etherealness, Pole of Collapsing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Expeditious Retreat
False Life
Feather Fall
Fog Cloud
Jump
Mage Armor
Magic Missile
Ray of Sickness
Shield
Silent Image
Sleep
Thunderwave
Witch Bolt
2nd Level Alter Self
Etherealness
Finger of Death
Fire Storm
Plane Shift
Prismatic Spray
Reverse Gravity
Teleport
8th Level Dominate Monster
Earthquake
Incendiary Cloud
Power Word Stun
Sunburst
9th Level Gate
Meteor Swarm
Power Word Kill
Time Stop
Wish
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Expeditious Retreat
False Life
Feather Fall
Fog Cloud
Jump
Mage Armor
Magic Missile
Ray of Sickness
Shield
Silent Image
Sleep
Thunderwave
Witch Bolt
2nd Level Alter Self
Etherealness
Finger of Death
Fire Storm
Plane Shift
Prismatic Spray
Reverse Gravity
Teleport
8th Level Dominate Monster
Earthquake
Incendiary Cloud
Power Word Stun
Sunburst
9th Level Gate
Meteor Swarm
Power Word Kill
Time Stop
Wish
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that creates skum, though Dory’s condition is not as severe, and he has managed to retain his free will. Mr. Dory
Medium aberration, chaotic evil
Armor Class 18 (leather armor and shield)
Hit
components:
At will: detect magic, detect thoughts, invisibility (self only)
2/day each: fear, fireball, fly
1/day each: cloudkill, etherealness
Magic Resistance. Mr. Dory has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that creates skum, though Dory’s condition is not as severe, and he has managed to retain his free will. Mr. Dory
Medium aberration, chaotic evil
Armor Class 18 (leather armor and shield)
Hit
components:
At will: detect magic, detect thoughts, invisibility (self only)
2/day each: fear, fireball, fly
1/day each: cloudkill, etherealness
Magic Resistance. Mr. Dory has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Armor of Etherealness 79–87 Potion of Giant Strength (storm) 88–90 Rod of Lordly Might 91–95 Sword of Answering 96–00 Vorpal Sword
Armaments Tables Armaments—Common 1d100 Item 01–10 Armor of Gleaming 11–20 Cast-Off Armor 21–30 Dread Helm 31–40 Moon-Touched Sword 41–50 Shield of Expression 51–60 Silvered Weapon 61–70
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Armor of Etherealness 79–87 Potion of Giant Strength (storm) 88–90 Rod of Lordly Might 91–95 Sword of Answering 96–00 Vorpal Sword
Armaments Tables Armaments—Common 1d100 Item 01–10 Armor of Gleaming 11–20 Cast-Off Armor 21–30 Dread Helm 31–40 Moon-Touched Sword 41–50 Shield of Expression 51–60 Silvered Weapon 61–70
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the rulers are secretly warring lycanthropes, hags, and vampires
2 A countryside littered with gigantic pieces of armor
3 A nation where fog hides packs of deadly beasts
4 An island
bloodthirsty creatures live in monstrous peace
7 A city where all who die are cast in plaster and used to adorn tableau-covered avenues
8 An artist’s paradise where cruelties are elevated to terrible and beautiful art forms
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cure, and to relieve any ailment that might afflict the people who come to them for aid. They tolerate no violence in their presence and move quickly to settle disputes, to ensure that peace continues to
reign. Autumn Eladrin
Medium fey (elf), chaotic neutral
Armor Class 19 (natural armor)
Hit Points 127 (17d8 + 51)
Speed 30 ft.
STR
12(+1)
DEX
16(+3)
CON
16(+3)
INT
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the rulers are secretly warring lycanthropes, hags, and vampires
2 A countryside littered with gigantic pieces of armor
3 A nation where fog hides packs of deadly beasts
4 An island
bloodthirsty creatures live in monstrous peace
7 A city where all who die are cast in plaster and used to adorn tableau-covered avenues
8 An artist’s paradise where cruelties are elevated to terrible and beautiful art forms
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cure, and to relieve any ailment that might afflict the people who come to them for aid. They tolerate no violence in their presence and move quickly to settle disputes, to ensure that peace continues to
reign. Autumn Eladrin
Medium fey (elf), chaotic neutral
Armor Class 19 (natural armor)
Hit Points 127 (17d8 + 51)
Speed 30 ft.
STR
12(+1)
DEX
16(+3)
CON
16(+3)
INT
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
its skull—set with gems of red and black in each of its eye sockets—then attacks.. Eye of Fear and Flame
Medium undead, chaotic evil
Armor Class 15 (natural armor)
Hit Points 136 (16d8 + 64
thoughts
1/day each: etherealness, true seeing
Actions
Multiattack. The eye of fear and flame makes two claw attacks, and uses its Gemstone Eyes.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
its skull—set with gems of red and black in each of its eye sockets—then attacks.. Eye of Fear and Flame
Medium undead, chaotic evil
Armor Class 15 (natural armor)
Hit Points 136 (16d8 + 64
thoughts
1/day each: etherealness, true seeing
Actions
Multiattack. The eye of fear and flame makes two claw attacks, and uses its Gemstone Eyes.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
T3. Steam and Steel During daylight hours, smoke and steam billow from the many windows around this indoor forge where metal weapons, armor, and tools are made. The forge is owned and operated by a
hit with spell attacks.) He has darkvision out to a range of 60 feet and resistance to fire damage. He speaks Common and Primordial. Avi worships Eldath, god of peace, and uses his magic to quench