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Returning 35 results for 'pens area'.
Spells
Lost Laboratory of Kwalish
You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. The tower can be round or square in shape. Each level of the tower is 10 feet tall and has an area of up to
, and magical fireplace
A study with desks, books, bookshelves, parchments, ink, and ink pens
A dining space with a table, chairs, magical fireplace, containers, and cooking utensils
A lounge with
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers.
Orcs don’t take mates, and no pair-bonding occurs in a tribe
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wooden desks with comfortable matching chairs, as well as overstuffed reading chairs positioned in the corners. Each desk has a drawer containing blank parchment, quill pens, and jars of ink
Dweomercore. From left to right, the tubes are labeled with their respective destinations: “Turbulence” (area 8a), “Violence” (area 8b), “Karstis” (area 8c), “Yarek” (area 8d), “Spite” (area 11a), “Skrianna
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wooden desks with comfortable matching chairs, as well as overstuffed reading chairs positioned in the corners. Each desk has a drawer containing blank parchment, quill pens, and jars of ink
Dweomercore. From left to right, the tubes are labeled with their respective destinations: “Turbulence” (area 8a), “Violence” (area 8b), “Karstis” (area 8c), “Yarek” (area 8d), “Spite” (area 11a), “Skrianna
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
area undetected. 25. Dinosaur Pens Most of the beasts of burden in the city were trained out here, and they’re penned up at night. Ankylosauruses and triceratopses are the most common in that role
and hope to get through before it’s locked ahead of them. Fortunately, the animals in their pens are more sensitive to approaching enemies than humans are, so few creatures are able to sneak into the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
area undetected. 25. Dinosaur Pens Most of the beasts of burden in the city were trained out here, and they’re penned up at night. Ankylosauruses and triceratopses are the most common in that role
and hope to get through before it’s locked ahead of them. Fortunately, the animals in their pens are more sensitive to approaching enemies than humans are, so few creatures are able to sneak into the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, adding slave pens, workshops, and barracks. If the characters begin their search at Tresendar Manor, they enter the dungeon in area 1. If they instead follow Carp Alderleaf to the secret tunnel the lad found, they enter the dungeon by way of area 8. Redbrand Hideout View Player Version
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, adding slave pens, workshops, and barracks. If the characters begin their search at Tresendar Manor, they enter the dungeon in area 1. If they instead follow Carp Alderleaf to the secret tunnel the lad found, they enter the dungeon by way of area 8. Redbrand Hideout View Player Version
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
16, 17, 18. Prisoner Pens Prisoners captured by the cult have been held in these dark, filthy chambers pending the day of the ritual and their eventual sacrifice. Two groups of guards patrol these
sacrifices are taking place, area 16 is empty except for a dozen corpses of prisoners who died of starvation. However, a half-starved fifteen-year-old human male named Stirleng is hiding amid the corpses
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. Families in the second lowest caste are responsible for getting food from the surrounding area, taking what’s naturally available or stealing whatever they can. Gatherers also do the little amount
jobs: mucking out animal pens, cleaning up after other goblins, and doing any hard labor such as digging mines. If the goblin tribe has slaves to do some of this work, the pariah families enjoy the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
10. Cultist Pens The insane derro cultists have been buying cave bears from Underdark hunters and smuggling them through Gracklstugh. For what purpose is anyone’s guess. A large gate made of iron
complaining about “the master” while the other talks about something he once fished out of the Darklake.
Map 4.5: Cultist Pens The three cave bears (use the polar bear statistics) are alert, despite
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
10. Cultist Pens The insane derro cultists have been buying cave bears from Underdark hunters and smuggling them through Gracklstugh. For what purpose is anyone’s guess. A large gate made of iron
complaining about “the master” while the other talks about something he once fished out of the Darklake.
Map 4.5: Cultist Pens The three cave bears (use the polar bear statistics) are alert, despite
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
16, 17, 18. Prisoner Pens Prisoners captured by the cult have been held in these dark, filthy chambers pending the day of the ritual and their eventual sacrifice. Two groups of guards patrol these
sacrifices are taking place, area 16 is empty except for a dozen corpses of prisoners who died of starvation. However, a half-starved fifteen-year-old human male named Stirleng is hiding amid the corpses
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
grateful to be rescued, he refuses to leave without taking some sheep for his trouble. He asks his liberators to help him free the sheep in the pens (area 9). If they oblige, Roderik leads the sheep back to his farm thirty miles away.
halfling, and flee to area 14 by way of the larder (area 6). More dirty pots are piled atop two wooden tables, one of which has a handaxe embedded in one of its legs. Shelves packed with clay dishes and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
grateful to be rescued, he refuses to leave without taking some sheep for his trouble. He asks his liberators to help him free the sheep in the pens (area 9). If they oblige, Roderik leads the sheep back to his farm thirty miles away.
halfling, and flee to area 14 by way of the larder (area 6). More dirty pots are piled atop two wooden tables, one of which has a handaxe embedded in one of its legs. Shelves packed with clay dishes and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
5. Slave Pens For the past two months, the Redbrands have been capturing travelers in the area and holding them in these pens until they can be sold into slavery. This long room is partitioned into
they hear fighting in area 5, they take up positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. The heap of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the garden. Animal Pens. The pens contain seven goats, five adult pigs (use the boar stat block), and a Small piglet (noncombatant) named Oink, who is beloved by Philomena (see area L4). Compost
(see “Skabatha’s Ring of Keys” earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the garden. Animal Pens. The pens contain seven goats, five adult pigs (use the boar stat block), and a Small piglet (noncombatant) named Oink, who is beloved by Philomena (see area L4). Compost
(see “Skabatha’s Ring of Keys” earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. In addition to the main house, the hunting lodge grounds include a guest house for visitors, a conjoined stable house and smithy, an outhouse, and pens to hold Falcon’s livestock. Accustomed to long
house and dine with Falcon at no charge. For discriminating guests, Falcon offers a comfortable private room in the main lodge (area F12) for 10 gp a night.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pens have simple gates built into them. Each pen contains one or more wooden food troughs. Use the goat for the sheep, with the following changes: It is a Small beast with 3 (1d6) hit points. Its
succeeding on a DC 22 Strength (Athletics) check. A hill giant can do it without needing to make the check. North of the stockyard, a mud trail climbs a ramp and curves back toward area 1. At the bottom
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
5. Slave Pens For the past two months, the Redbrands have been capturing travelers in the area and holding them in these pens until they can be sold into slavery. This long room is partitioned into
they hear fighting in area 5, they take up positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. The heap of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. In addition to the main house, the hunting lodge grounds include a guest house for visitors, a conjoined stable house and smithy, an outhouse, and pens to hold Falcon’s livestock. Accustomed to long
house and dine with Falcon at no charge. For discriminating guests, Falcon offers a comfortable private room in the main lodge (area F12) for 10 gp a night.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
gate doors are identical to those found in area 1. Two tortles (see “Tortles”) stand guard on 10-foot-high wooden ramparts that hug the inside of the wall. Ladders in the courtyard provide easy access
boars and 1d4 mules in pens, plus 2d8 chickens in coops. Food for the animals is stored in a loft. These animals are not indigenous to the Snout of Omgar; the tortles procured them from visiting traders.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
gate doors are identical to those found in area 1. Two tortles (see “Tortles”) stand guard on 10-foot-high wooden ramparts that hug the inside of the wall. Ladders in the courtyard provide easy access
boars and 1d4 mules in pens, plus 2d8 chickens in coops. Food for the animals is stored in a loft. These animals are not indigenous to the Snout of Omgar; the tortles procured them from visiting traders.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the reading niche (area 6), the headmaster’s office (area 15a), Wormriddle’s workshop (area 23c), the kitchen (area 27a), and the study hall (area 39).
Bed and Footlocker. Against the far wall
; otherwise, a room’s key is in the possession of the room’s resident.)
Desk. A plain desk contains quill pens, jars of ink, blank scrolls, notes, notebooks, and 1d6 empty copper scroll canisters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the reading niche (area 6), the headmaster’s office (area 15a), Wormriddle’s workshop (area 23c), the kitchen (area 27a), and the study hall (area 39).
Bed and Footlocker. Against the far wall
; otherwise, a room’s key is in the possession of the room’s resident.)
Desk. A plain desk contains quill pens, jars of ink, blank scrolls, notes, notebooks, and 1d6 empty copper scroll canisters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
finding relics left behind by the yuan-ti that raided through this area in ages past. They were unable to open the lid of the sarcophagus once they unearthed it and were in the process of clearing rubble
from the courtyard stairs when the evil yuan-ti descended on the village and captured all the followers of the Scaled Mother. With the threat to the area neutralized, it doesn’t take long for things
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pens have simple gates built into them. Each pen contains one or more wooden food troughs. Use the goat for the sheep, with the following changes: It is a Small beast with 3 (1d6) hit points. Its
succeeding on a DC 22 Strength (Athletics) check. A hill giant can do it without needing to make the check. North of the stockyard, a mud trail climbs a ramp and curves back toward area 1. At the bottom
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
finding relics left behind by the yuan-ti that raided through this area in ages past. They were unable to open the lid of the sarcophagus once they unearthed it and were in the process of clearing rubble
from the courtyard stairs when the evil yuan-ti descended on the village and captured all the followers of the Scaled Mother. With the threat to the area neutralized, it doesn’t take long for things
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
attuned to this zone. White Gate. In the corridor beyond the western exit is a white gate that separates area 21 from the Swine Run. 22. Hatchling Pens Anyone near the doors hears the shrieking and
of Despair. Dark Gardens Once an area of deadly gardens, these chambers have been altered to support the Blood Pens. 23. Dead Garden Dead and blackened thorny vines cover the walls and floor, which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
attuned to this zone. White Gate. In the corridor beyond the western exit is a white gate that separates area 21 from the Swine Run. 22. Hatchling Pens Anyone near the doors hears the shrieking and
of Despair. Dark Gardens Once an area of deadly gardens, these chambers have been altered to support the Blood Pens. 23. Dead Garden Dead and blackened thorny vines cover the walls and floor, which
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Visit. If the characters speak with homesteaders in the area east of the Sumber Hills, they learn that raiders in brown cloaks sacked a few farms and dragged off their inhabitants. (These captives
are currently held in the slave pens beneath Sacred Stone Monastery.) In addition, three homesteads — Anderil Farm, Dellmon Ranch, and Nettlebee Ranch — are featured in side treks and shown on the regional map.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Visit. If the characters speak with homesteaders in the area east of the Sumber Hills, they learn that raiders in brown cloaks sacked a few farms and dragged off their inhabitants. (These captives
are currently held in the slave pens beneath Sacred Stone Monastery.) In addition, three homesteads — Anderil Farm, Dellmon Ranch, and Nettlebee Ranch — are featured in side treks and shown on the regional map.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Village Roster (night) Area Creature(s) Notes 4A–4C 2d4 boars, 2d4 yaks The animals are trapped in their pens. 5A 2 yakfolk warriors When an alarm sounds, the yakfolk kill their prisoners and
mount an attack on the village. Yakfolk Village Roster (day) Area Creature(s) Notes 3 2 yakfolk warriors When an alarm sounds, the yakfolk kill their prisoners and then head toward area 8
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Village Roster (night) Area Creature(s) Notes 4A–4C 2d4 boars, 2d4 yaks The animals are trapped in their pens. 5A 2 yakfolk warriors When an alarm sounds, the yakfolk kill their prisoners and
mount an attack on the village. Yakfolk Village Roster (day) Area Creature(s) Notes 3 2 yakfolk warriors When an alarm sounds, the yakfolk kill their prisoners and then head toward area 8