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Returning 35 results for 'people about and his corner'.
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Monsters
The Book of Many Things
with advantage.Sometimes deeply devout people, usually either Humanoids or medusas, dedicate themselves to a cause and are transformed by a deity or magic into hierophant medusas—beings with
gather and inspire followers, protecting their people and guiding them to fulfill the medusa’s divine purpose. The Divine Purpose table offers suggestions for motivations. Roll on the table, or use
Spells
Xanathar's Guide to Everything
. Any creatures in the area are harmlessly lifted up as the fortress rises.
The fortress has four turrets with square bases, each one 20 feet on a side and 30 feet tall, with one turret on each corner
is furnished and decorated however you like, and it contains sufficient food to serve a nine-course banquet for up to 100 people each day. Furnishings, food, and other objects created by this spell
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
friendships. They have no inbred animus toward people of other races. In fact, a tortle will often seek out friendships with non tortles to learn new customs and new points of view.
Tortle Names
Tortles
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Settlements and Sites Barovia’s people are slow to trust strangers, but they eagerly share tales of the past tragedies and grim rumors that haunt every corner of their land. Ancient mysteries pervade
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Settlements and Sites Barovia’s people are slow to trust strangers, but they eagerly share tales of the past tragedies and grim rumors that haunt every corner of their land. Ancient mysteries pervade
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Contraband One of the cult wagons overturns on a difficult corner or when a wheel breaks on a rock. Of the crates that tumble free, one smashes open, revealing dozens of beautiful items of jewelry
members are angry that people saw the contents of their spilled cargo. Their instructions, direct from Wyrmspeaker Rezmir, were to keep the material secure and secret. Witnesses who show much interest
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Contraband One of the cult wagons overturns on a difficult corner or when a wheel breaks on a rock. Of the crates that tumble free, one smashes open, revealing dozens of beautiful items of jewelry
members are angry that people saw the contents of their spilled cargo. Their instructions, direct from Wyrmspeaker Rezmir, were to keep the material secure and secret. Witnesses who show much interest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
How to Use the City A bustling city like Greyhawk can serve the following important functions in a campaign. Background Connections Use the backgrounds of the characters to connect them to people and
Invested” in this chapter, Greyhawk offers a host of potential friends, rivals, villains, and resources. Use the people and locations mentioned in this chapter as a starting point for fleshing out
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
How to Use the City A bustling city like Greyhawk can serve the following important functions in a campaign. Background Connections Use the backgrounds of the characters to connect them to people and
Invested” in this chapter, Greyhawk offers a host of potential friends, rivals, villains, and resources. Use the people and locations mentioned in this chapter as a starting point for fleshing out
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Some reported seeing hunched giants from the corner of the eye—a new threat to terrorize a war-weary people. When the fighting ended and Atagua was free once more, the nightmares ended. The menacing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Some reported seeing hunched giants from the corner of the eye—a new threat to terrorize a war-weary people. When the fighting ended and Atagua was free once more, the nightmares ended. The menacing
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Shape of the District The heart of Callestan is the plaza called the Bridge. This central square serves as an open market and speaker’s corner. It’s not on a bridge; rather, the center of the
here. Callestan is an inner district, which means that it’s largely enclosed in one of the massive core towers of Dura Quarter. However, it’s large enough that it extends out to the walls of the tower. Many people live in or on the walls, in tenements or shops carved into the thick stone.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
defends itself with all the resources at its disposal. Many settlements, however, simply vanish if they are discovered, retreating to some uncharted corner of the forest to begin anew. The rare forest
gnomes who leave their people to become adventurers often draw upon their closeness to nature and their magical gifts to serve as guides, scouts, or mystics. Living close to nature also makes forest gnomes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
defends itself with all the resources at its disposal. Many settlements, however, simply vanish if they are discovered, retreating to some uncharted corner of the forest to begin anew. The rare forest
gnomes who leave their people to become adventurers often draw upon their closeness to nature and their magical gifts to serve as guides, scouts, or mystics. Living close to nature also makes forest gnomes
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Shape of the District The heart of Callestan is the plaza called the Bridge. This central square serves as an open market and speaker’s corner. It’s not on a bridge; rather, the center of the
here. Callestan is an inner district, which means that it’s largely enclosed in one of the massive core towers of Dura Quarter. However, it’s large enough that it extends out to the walls of the tower. Many people live in or on the walls, in tenements or shops carved into the thick stone.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
broken by the shifting ice. Buried under the snow on the slopes above the last row of houses are the ruins of the Caer that gave the town its name—a reminder to the people of Caer-Konig that nothing
lasts in this corner of the world. Travel to and from this remote town was expedited by the ferry that ran out of Easthaven, but with the ferry shut down, Caer-Konig is completely cut off by mountains
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
broken by the shifting ice. Buried under the snow on the slopes above the last row of houses are the ruins of the Caer that gave the town its name—a reminder to the people of Caer-Konig that nothing
lasts in this corner of the world. Travel to and from this remote town was expedited by the ferry that ran out of Easthaven, but with the ferry shut down, Caer-Konig is completely cut off by mountains
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guide to the City When you live on the inside low, you never see the sun. People hear “towers,” they think of graceful little spires, the sort of thing you see poking up in the corner of your
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
that this mark was probably used as part of a ritual to create the creatures, and that it is similar to the symbol of the death god Myrkul. Inn Occupants. The people within the Wayside Inn have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of schools and colleges and the businesses that support them. Temples line the appropriately named Street of Temples in the southeast corner of the district. Foreign Quarter. The Foreign Quarter is
. Thieves’ Quarter. The buildings of the Thieves’ Quarter are slightly less run down than their Slum Quarter equivalents, and its people are marginally better off.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of schools and colleges and the businesses that support them. Temples line the appropriately named Street of Temples in the southeast corner of the district. Foreign Quarter. The Foreign Quarter is
. Thieves’ Quarter. The buildings of the Thieves’ Quarter are slightly less run down than their Slum Quarter equivalents, and its people are marginally better off.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guide to the City When you live on the inside low, you never see the sun. People hear “towers,” they think of graceful little spires, the sort of thing you see poking up in the corner of your
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
that this mark was probably used as part of a ritual to create the creatures, and that it is similar to the symbol of the death god Myrkul. Inn Occupants. The people within the Wayside Inn have
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
corner of the room. Within this dark chasm, worms pursue the fleeing forms of naked people.
In the south corner of the room on the eastern wall is a barred door.
The light in the ceiling comes from
represent the inhabitants of this realm and the unfortunate people they have taken into their care.
In the center of the room, the floor rises to form a small hill. A group of small figures seem to be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
corner of the room. Within this dark chasm, worms pursue the fleeing forms of naked people.
In the south corner of the room on the eastern wall is a barred door.
The light in the ceiling comes from
represent the inhabitants of this realm and the unfortunate people they have taken into their care.
In the center of the room, the floor rises to form a small hill. A group of small figures seem to be
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Shape of Sharn When you live on the inside low, you never see the sun. People hear ‘towers’, they think of graceful little spires, the sort of thing you see poking up in the corner of your lord’s
flowing from down from the streets above us.
Sharn is the largest city in Khorvaire, with a permanent population of approximately 210,000 people. Humans make up about a third of that number, and dwarves
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Shape of Sharn When you live on the inside low, you never see the sun. People hear ‘towers’, they think of graceful little spires, the sort of thing you see poking up in the corner of your lord’s
flowing from down from the streets above us.
Sharn is the largest city in Khorvaire, with a permanent population of approximately 210,000 people. Humans make up about a third of that number, and dwarves
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Purple Worm Attack As the altercation between the Ashen Heirs and the Brightguard comes to a head, read or paraphrase the following: Stone cracks and people scream as a massive, spiked worm erupts
, the angel Artavazda (a lawful good pari; detailed at the end of this adventure) appears at the southeastern corner of the square with ten members of the Brightguard (use the guard stat block). If the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
danger around every corner. 7 I refuse to become a victim, and I will not allow others to be victimized. 8 I put no trust in divine beings. Ideals d6 Ideal 1 I try to help those in need, no matter
I assume the worst in people. 3 I feel no compassion for the dead. They’re the lucky ones. 4 I have an addiction. 5 I am a purveyor of doom and gloom who lives in a world without hope. 6 I talk to spirits that no one else can see.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can pass from one plane to the other. A blot of shadow in the corner of a dusty crypt
in darkness, closing as soon as they feel light’s kiss. Domains of Dread In a far-flung corner of the Shadowfell drifts a hidden expanse of roiling mist and vague semireality. At this eerie edge of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Purple Worm Attack As the altercation between the Ashen Heirs and the Brightguard comes to a head, read or paraphrase the following: Stone cracks and people scream as a massive, spiked worm erupts
, the angel Artavazda (a lawful good pari; detailed at the end of this adventure) appears at the southeastern corner of the square with ten members of the Brightguard (use the guard stat block). If the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
makes his way through the crowd, people scramble to get out of the way of the barbarian’s reptilian mount. One creature holds his ground—a tall figure formed from steel and leather, who glares at the
she alters her features anyway, taking the form of an old man as she moves around the corner.
Eberron can be home to any of the creatures found across the multiverse of Dungeons & Dragons. Humans
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
area are harmlessly lifted up as the fortress rises. The fortress has four turrets with square bases, each one 20 feet on a side and 30 feet tall, with one turret on each corner. The turrets are
however you like, and it contains sufficient food to serve a nine-course banquet for up to 100 people each day. Furnishings, food, and other objects created by this spell crumble to dust if removed from