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Returning 35 results for 'perfect able and his changelings'.
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perfectly able and his changeling
perfectly able and his changelings
Spells
Player’s Handbook
experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity, change its
memory of the event’s details, or create a memory of some other event.
You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the
Monsters
Bigby Presents: Glory of the Giants
experiments all ended in failure: a giant’s body is simply too large for a single tadpole to take over.
Ettin;Ettins, however, proved to be perfect subjects. An ettin’s two brains provide
sufficient food for two tadpoles, and the two tadpoles are able to transform the entirety of the ettin’s body, creating an ettin ceremorph. As part of the transformation process, one of the ettin’s
Monsters
Waterdeep: Dragon Heist
damage.Uncanny Dodge. The Black Viper halves the damage that she takes from an attack that hits her. She must be able to see the attacker.The Black Viper was a notorious burglar, pickpocket, mugger, and assassin
locks, pluck keys from belts and pouches, clamber up walls, and sneak past guards — playing the perfect daughter by day while cutting loose at night. To hide her identity from those she met, she wore a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, any creature within the bright light and able to see the snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends.
Shell Defense. The flail
month, each shield gives its wielder the snail’s Antimagic Shell trait. When the shield’s magic fades, it becomes an exotic shield that is the perfect item from which to make a spellguard
Monsters
Fizban's Treasury of Dragons
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can best accomplish this
Monsters
Fizban's Treasury of Dragons
the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Balance
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
Monsters
Fizban's Treasury of Dragons
, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can
predictable only in my unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for
Modify Memory
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the
details of the event, or create a memory of some other event.
You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
sightings.
Able Scavengers
Kobolds are adept at identifying broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use. They prefer to scavenge objects that
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
seers are said to be able to see any creature’s past, future, and true purpose with perfect clarity. However, since many of the realm’s residents are aged, reclusive fortune tellers, none know who among them are the actual Norns, if indeed they exist.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
seers are said to be able to see any creature’s past, future, and true purpose with perfect clarity. However, since many of the realm’s residents are aged, reclusive fortune tellers, none know who among them are the actual Norns, if indeed they exist.
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Notes to Myself (as Dungeon Master) We should be able to finish this story in one night (maybe a long weekend if Dustin really gets caught up in the roleplaying), but don’t rush it. As long as
right or being perfect as a DM (that’s short for Dungeon Master). Just relax, let things happen naturally, and enjoy playing the game. If things get confusing — especially in combat — do what seems
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Notes to Myself (as Dungeon Master) We should be able to finish this story in one night (maybe a long weekend if Dustin really gets caught up in the roleplaying), but don’t rush it. As long as
right or being perfect as a DM (that’s short for Dungeon Master). Just relax, let things happen naturally, and enjoy playing the game. If things get confusing — especially in combat — do what seems
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and are able to embrace monetary or business-related conquest as equally fulfilling activities. Is a business rival really all that different from a rampaging dragon? Both are dangerous and
antisocial, and both sit on a hoard of wealth that could be yours if you’re brave enough to take it. Oath of Devotion As a paladin devoted to the ideals of order and justice, you’re in a perfect position to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and are able to embrace monetary or business-related conquest as equally fulfilling activities. Is a business rival really all that different from a rampaging dragon? Both are dangerous and
antisocial, and both sit on a hoard of wealth that could be yours if you’re brave enough to take it. Oath of Devotion As a paladin devoted to the ideals of order and justice, you’re in a perfect position to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys. They can tangle the threads of destiny to a point, but they are forbidden from overstepping their assigned places in the pantheon. The god Kruphix is able to confine them to Nyx, preventing any
perfect recall of everything they experience. Certain liminal spaces—cave mouths, shorelines, crossroads, forest edges, and so on—enable mortal voices to reach the gods as well, though most gods have
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, they shouldn’t be able to do so again until they finish a long rest. For example, imagine that a character has the Seed of Fear “I hate being stuck in tight spaces” and must squeeze through a narrow
noise to widen the crack, or portraying some other fearful response, these would be perfect opportunities to reward the player’s consideration of a Seed of Fear by granting their character inspiration.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity, change its memory of the event’s details, or create a memory of some other
event. You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event. You must
speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event. You must
speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event. You must
speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity, change its memory of the event’s details, or create a memory of some other
event. You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
between Zilargo and Darguun is another frontier region with plenty of isolated settlements and marauding monsters. There are enough blank spaces on the map in Eberron that you should be able to
to replace them with the following (with the understanding that they aren’t perfect matches): Syrania, the Azure Sky (air) Kythri, the Churning Chaos (earth) Fernia, the Sea of Fire (fire) Lamannia, the Twilight Forest (water)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys. They can tangle the threads of destiny to a point, but they are forbidden from overstepping their assigned places in the pantheon. The god Kruphix is able to confine them to Nyx, preventing any
perfect recall of everything they experience. Certain liminal spaces—cave mouths, shorelines, crossroads, forest edges, and so on—enable mortal voices to reach the gods as well, though most gods have
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
between Zilargo and Darguun is another frontier region with plenty of isolated settlements and marauding monsters. There are enough blank spaces on the map in Eberron that you should be able to
to replace them with the following (with the understanding that they aren’t perfect matches): Syrania, the Azure Sky (air) Kythri, the Churning Chaos (earth) Fernia, the Sea of Fire (fire) Lamannia, the Twilight Forest (water)
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity, change its memory of the event’s details, or create a memory of some other
event. You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, they shouldn’t be able to do so again until they finish a long rest. For example, imagine that a character has the Seed of Fear “I hate being stuck in tight spaces” and must squeeze through a narrow
noise to widen the crack, or portraying some other fearful response, these would be perfect opportunities to reward the player’s consideration of a Seed of Fear by granting their character inspiration.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event. You must
speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated franchise. Your powers of deduction make it clear that you’re the obvious choice to lead your franchise, and you are an able operative in the field as you provide valuable information for
. Swashbuckler The one-on-one fighting style of a swashbuckler is a perfect fit for the stylish bravado that befits an Acq Inc franchise. Your mobility, audacity, and charm offer versatility in any number of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated franchise. Your powers of deduction make it clear that you’re the obvious choice to lead your franchise, and you are an able operative in the field as you provide valuable information for
. Swashbuckler The one-on-one fighting style of a swashbuckler is a perfect fit for the stylish bravado that befits an Acq Inc franchise. Your mobility, audacity, and charm offer versatility in any number of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
perfect item from which to make a spellguard shield. A flail snail shell can also be used to make a robe of scintillating colors. The shell is ground and added to the dye applied to the fabric. The powder
rolls against it. In addition, any creature within the bright light and able to see the snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can best accomplish this. Their preference for lair sites
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The Moon Glade This section expands on one location the characters might journey to as part of their search for the Six’s ritual site. Research and Requisitions As the characters work to perfect
.
Inscribed Stones. Anyone able to read Druidic can read the writing on the stones, all of which makes reference to divination and magic. The stones of the pool were brought here by visiting druids using
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character is someone the adventurers know. If the characters have powerful contacts, this is the perfect opportunity for one of those contacts to repay a favor to the adventurers by lending their support
able to put together a character during a short break with the help of online tools. If you need the new character immediately, you can turn to stat blocks; the bandit captain, berserker, cult fanatic