Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 10 results for 'perfectly accept and his crouching'.
Other Suggestions:
perfect adept and his crushing
perfect access and his crushing
perfect adept and his crouching
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Dreams of Flight
Above all else, kenku wish to regain their ability to fly
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.
Crouching
and animal life, and the need for people to live in harmony with nature, not in opposition to it. Druids accept that which is cruel in nature, and they hate that which is unnatural, including
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zord. Characters who accept Zord’s offer are shuttled by dinghy to his flagship, welcomed aboard by drow crew members magically disguised as attractive humans (see chapter 7 for more information
each of the other two vessels. When they’re not marching in a parade, Zord’s nimblewrights remain aboard his ships. “They’re perfectly harmless,” he attests, whereupon a nimblewright holding a decanter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zord. Characters who accept Zord’s offer are shuttled by dinghy to his flagship, welcomed aboard by drow crew members magically disguised as attractive humans (see chapter 7 for more information
each of the other two vessels. When they’re not marching in a parade, Zord’s nimblewrights remain aboard his ships. “They’re perfectly harmless,” he attests, whereupon a nimblewright holding a decanter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the spell resists it and can’t be targeted by this effect again. On a failed save, the creature stands perfectly still and does nothing while the alien entity probes its mind for 1 hour. If a creature
here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
Ranged attack rolls made
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the spell resists it and can’t be targeted by this effect again. On a failed save, the creature stands perfectly still and does nothing while the alien entity probes its mind for 1 hour. If a creature
here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
Ranged attack rolls made
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
warehouse and its activities are perfectly legitimate. D3. Loft This area is used for long-term storage. Many of the crates here are in a kind of legal limbo; their owners have ether forgotten about them
prayers you’ll need to learn the truth, Mr. Dory. The dark god’s faithful are wary of new converts. But learn the words, and they should accept you soon enough. Seek their pulpit in the evening shadow
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
warehouse and its activities are perfectly legitimate. D3. Loft This area is used for long-term storage. Many of the crates here are in a kind of legal limbo; their owners have ether forgotten about them
prayers you’ll need to learn the truth, Mr. Dory. The dark god’s faithful are wary of new converts. But learn the words, and they should accept you soon enough. Seek their pulpit in the evening shadow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
yawning exit are two gigantic stone statues of crouching griffons, and beyond them lies one of the great wonders and mysteries of the North: Ascore. This ruined dwarven city once overlooked a sea. Now it
members of the party sign a written agreement stating that they won’t interfere in the Black Network’s Daggerford operation or accept any quests or special commissions from Duchess Morwen Daggerford
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
yawning exit are two gigantic stone statues of crouching griffons, and beyond them lies one of the great wonders and mysteries of the North: Ascore. This ruined dwarven city once overlooked a sea. Now it
members of the party sign a written agreement stating that they won’t interfere in the Black Network’s Daggerford operation or accept any quests or special commissions from Duchess Morwen Daggerford