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Returning 35 results for 'perfectly ages and his calling'.
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Magic Items
Dungeon Master’s Guide
dragons to them, then destroyed the dragons with powerful magic.
As the Towers of High Sorcery fell in later ages, the orbs were destroyed or faded into legend, and only three are thought to survive
. Their magic has been warped over the centuries. Their primary purpose of calling dragons still functions, but they also allow some measure of control over dragons.
Each orb contains the essence of
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
Ages past, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, powerful wizards came together and worked their greatest magic, forging five Orbs of Dragonkind
lure dragons to them, then destroyed the dragons with powerful magic.
As the wizard towers fell in later ages, the orbs were destroyed or faded into legend, and only three are thought to survive. Their
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
. An empire, a triumphant army. Even a treasure for the ages made by halfling hands. Nothing. How can you take them seriously?”
Humans. “You take the time to get to know a human, and by
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold College Lorehold is the College of Archaeomancy—a term that describes the exploration of ancient things through magic. Its mages explore the past by poring over archaeological sites, calling
forth magical energy from old tomes, and summoning the spirits of long-dead historical figures. Lorehold mages travel far and wide across the world, gathering relics of bygone ages and learning dead languages to unpack the secrets of history.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold College Lorehold is the College of Archaeomancy—a term that describes the exploration of ancient things through magic. Its mages explore the past by poring over archaeological sites, calling
forth magical energy from old tomes, and summoning the spirits of long-dead historical figures. Lorehold mages travel far and wide across the world, gathering relics of bygone ages and learning dead languages to unpack the secrets of history.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Shadar-kai In the perpetual gloom of the Shadowfell lives a society that serves the Raven Queen. They were brought into that dusky realm in ages past, so long ago that they’re now perfectly adapted
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Shadar-kai In the perpetual gloom of the Shadowfell lives a society that serves the Raven Queen. They were brought into that dusky realm in ages past, so long ago that they’re now perfectly adapted
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Story Overview Ages ago, the vicious warlord Dalk Dranzorg ravaged the countryside at the head of a bandit army. After conquering the lands of Count Cordon Silvra, he took the lord’s fortress
, Castle Laventz, as his own. Months later, the relentless knight Mara Silvra received word of her father’s defeat. Calling in debts and intimidating mercenaries, Mara forged a small army during her grueling
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Story Overview Ages ago, the vicious warlord Dalk Dranzorg ravaged the countryside at the head of a bandit army. After conquering the lands of Count Cordon Silvra, he took the lord’s fortress
, Castle Laventz, as his own. Months later, the relentless knight Mara Silvra received word of her father’s defeat. Calling in debts and intimidating mercenaries, Mara forged a small army during her grueling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Orb of Dragonkind Wondrous item, artifact (requires attunement) Ages past, on the world of Krynn, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, the wizards
Sorcery fell in later ages, the orbs were destroyed or faded into legend, and only three are thought to survive. Their magic has been warped and twisted over the centuries, so although their primary purpose
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the dawn of time. Primeval Relics. In the primeval ages, aboleths ruled a vast empire that spanned the oceans of the world. In those days, the aboleths used mighty magic and bent the minds of the
nascent creatures of the mortal realm. However, they were bound to the water and could not enforce their will beyond it without servants. Therefore, they created chuuls. Perfectly obedient, the chuuls
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the dawn of time. Primeval Relics. In the primeval ages, aboleths ruled a vast empire that spanned the oceans of the world. In those days, the aboleths used mighty magic and bent the minds of the
nascent creatures of the mortal realm. However, they were bound to the water and could not enforce their will beyond it without servants. Therefore, they created chuuls. Perfectly obedient, the chuuls
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and long, drab robes, making them nearly impossible to distinguish from one another. From the Coliseum of the Aphonai, a perfectly circular stone building that stands at the heart of Asphodel, the
surrounded by treacherous bogs and tangled thickets. The inhospitable territory serves the Returned as a first line of defense against any intruders. Near the southern edge of Hetos stands an ages-old
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and long, drab robes, making them nearly impossible to distinguish from one another. From the Coliseum of the Aphonai, a perfectly circular stone building that stands at the heart of Asphodel, the
surrounded by treacherous bogs and tangled thickets. The inhospitable territory serves the Returned as a first line of defense against any intruders. Near the southern edge of Hetos stands an ages-old
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
others. Other dwarves are driven by the command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A
for the ages made by halfling hands. Nothing. How can you take them seriously?”
Humans. “You take the time to get to know a human, and by then the human’s on her deathbed. If you’re lucky, she’s got
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Orb of Dragonkind Wondrous item, artifact (requires attunement) Ages past, on the world of Krynn, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, the wizards
Sorcery fell in later ages, the orbs were destroyed or faded into legend, and only three are thought to survive. Their magic has been warped and twisted over the centuries, so although their primary purpose
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
others. Other dwarves are driven by the command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A
treasure for the ages made by halfling hands. Nothing. How can you take them seriously?”
Humans. “You take the time to get to know a human, and by then the human’s on her deathbed. If you’re lucky, she’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
others. Other dwarves are driven by the command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A
for the ages made by halfling hands. Nothing. How can you take them seriously?”
Humans. “You take the time to get to know a human, and by then the human’s on her deathbed. If you’re lucky, she’s got
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
others. Other dwarves are driven by the command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A
treasure for the ages made by halfling hands. Nothing. How can you take them seriously?”
Humans. “You take the time to get to know a human, and by then the human’s on her deathbed. If you’re lucky, she’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
war toward a victorious end. The wizards used the orbs to lure dragons to them, then destroyed the dragons with powerful magic. As the Towers of High Sorcery fell in later ages, the orbs were
destroyed or faded into legend, and only three are thought to survive. Their magic has been warped over the centuries. Their primary purpose of calling dragons still functions, but they also allow some
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
climbed in a howling storm. Sometimes a sphinx must be summoned from such an extradimensional space, with supplicants calling it from its empty lair. Only those the sphinx deems worthy gain admittance to
its realm. Fallen Sphinxes. Whether through the weariness of the ages, regret at the slaughter of innocents, or dreams of worship by supplicants that attempt to bargain their way to knowledge, some
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
war toward a victorious end. The wizards used the orbs to lure dragons to them, then destroyed the dragons with powerful magic. As the Towers of High Sorcery fell in later ages, the orbs were
destroyed or faded into legend, and only three are thought to survive. Their magic has been warped over the centuries. Their primary purpose of calling dragons still functions, but they also allow some
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
war toward a victorious end. The wizards used the orbs to lure dragons to them, then destroyed the dragons with powerful magic. As the Towers of High Sorcery fell in later ages, the orbs were
destroyed or faded into legend, and only three are thought to survive. Their magic has been warped over the centuries. Their primary purpose of calling dragons still functions, but they also allow some
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
war toward a victorious end. The wizards used the orbs to lure dragons to them, then destroyed the dragons with powerful magic. As the Towers of High Sorcery fell in later ages, the orbs were
destroyed or faded into legend, and only three are thought to survive. Their magic has been warped over the centuries. Their primary purpose of calling dragons still functions, but they also allow some
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
climbed in a howling storm. Sometimes a sphinx must be summoned from such an extradimensional space, with supplicants calling it from its empty lair. Only those the sphinx deems worthy gain admittance to
its realm. Fallen Sphinxes. Whether through the weariness of the ages, regret at the slaughter of innocents, or dreams of worship by supplicants that attempt to bargain their way to knowledge, some
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
happily do it again.” Nargis’s Story Myx Nargis Ruba plays the part of the friendly tavern keeper perfectly. If the characters strike up a conversation without initially revealing that Samira sent them
Proud Edun to break the bargain. After calling the witch to a secret meeting, they murdered her. Learning about Kala Mabarin When the effects of the poison end, Diva Luma and her fellow entertainers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
happily do it again.” Nargis’s Story Myx Nargis Ruba plays the part of the friendly tavern keeper perfectly. If the characters strike up a conversation without initially revealing that Samira sent them
Proud Edun to break the bargain. After calling the witch to a secret meeting, they murdered her. Learning about Kala Mabarin When the effects of the poison end, Diva Luma and her fellow entertainers
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Provinces Modern Castinella consists of three provinces, Faro, Toletum, and Therpena, each of which is summarized below. Faro The city of Faro was founded ages ago, becoming a force to be reckoned
. Hedric, the High Redeemer. The leader of the Arcanist Inquisition's troops is an aging black dragonborn with a lower jaw misshapen by a scar. His hatred of arcane magic perfectly aligns with the goals and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
warehouse and its activities are perfectly legitimate. D3. Loft This area is used for long-term storage. Many of the crates here are in a kind of legal limbo; their owners have ether forgotten about them
cross the footbridge to the ship, simultaneously calling out to alert the ship’s occupants. These skum are intimately familiar with the walkway and the precarious bridge, so they can move and act
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
warehouse and its activities are perfectly legitimate. D3. Loft This area is used for long-term storage. Many of the crates here are in a kind of legal limbo; their owners have ether forgotten about them
cross the footbridge to the ship, simultaneously calling out to alert the ship’s occupants. These skum are intimately familiar with the walkway and the precarious bridge, so they can move and act
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of them, and fill out papers with their names, races, ages, heights, eye color, skills, and home cities. The same information is also entered in a large ledger. Inquiries about other visitors are met
next to the identical gate located there. 21q. Morgue Nine drow zombies stand perfectly still in the middle of this room, which is cluttered with cobwebs, rubble, and wreckage. The zombies obey