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Returning 35 results for 'perfectly allies and his curse'.
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perfect allies and his cure
perfect allies and his core
perfectly allies and his cure
perfect allies and his curse
perfected allies and his core
Monsters
Monster Manual
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using
Escape"} days. When the hag teleports away, each creature within 60 feet of the space it left is cursed. Until the curse ends, a creature has Disadvantage on ability checks and saving throws, and the
Monsters
Monster Manual
Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the
, it instead becomes a Werewolf under the DM’s control and has 10 Hit Points. Success: The target is immune to this werewolf’s curse for 24 hours.
Scratch. Melee Attack Roll: +5
Magic Items
Dungeon Master’s Guide
Fates card can end this curse.
Fates. Reality’s fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as
the devil’s allies and followers a few times before being able to confront the devil.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or
Monsters
The Book of Many Things
.
Werevultures appear perfectly ordinary when in humanoid shape. But by the light of the full moon—or at other times when they give in to the curse—they change. Foul wings burst painfully
targeted by the Remove Curse spell or a similar effect. If the cursed target drops to 0 hit points, it becomes a werevulture under the DM’s control and regains 10 hit points.
Talon. Melee Weapon
Monsters
The Book of Many Things
under the DM’s control and remains so until the night ends. A Remove Curse spell or similar magic ends this curse.
Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +8
with getting revenge on the officials who raided the original guildhall and killed Pyrite, who was like a brother to Delour. Though Delour is perfectly willing to backstab most people, he treats Augustus
Monsters
The Book of Many Things
ritual, and the ritual can be performed only at night. The demons vanish at dawn.
Labyrinthine Recall. Brusipha can perfectly recall any path she has traveled.Multiattack. Brusipha makes two Eldritch
spellcasting ability (spell save DC 13):
At will: Prestidigitation, Speak with Animals
1/day each: Bestow Curse, Command, Crown of MadnessBaphomet’s Blessing. When Brusipha reduces a hostile
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
/day each: animal messenger, charm person, Tasha's hideous laughter
1/day each: bestow curse, dispel magic
“Taste the sweetness, breath for breath. Keep the balance, death for death.&rdquo
or otters scurrying through the undergrowth, to deliver messages to allies or rivals across the marsh. Some witches animate bundles of sticks and roots to do their errands about the marsh for them
Monsters
Waterdeep: Dungeon of the Mad Mage
, command, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians
centipede;giant centipedes. The called creatures arrive in 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Keresta and obeying her spoken
Monsters
Curse of Strahd
","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Strahd and obeying his spoken commands. The beasts remain for 1 hour, until Strahd dies, or until he dismisses
curse spell cast on the target restores its natural shadow, but only if its undead shadow has been destroyed.
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
monsters
curse, and they are often willing to die for those allies.
Secret. Serum brutes are dependent upon their curse, and magic that breaks curses can leave the giants debilitated and bereft.
Curse Dependent. If the brute is targeted by a Remove Curse spell or similar magic, until it finishes a Long Rest, the brute loses its Blindsight, its Withering Eye trait, and its Cursed Gaze action
monsters
cursed by the ferryman, the curse ends. If the boat is full, the ferryman must return to offer the creature a ride once its current passengers leave the boat. If the creature or its allies damage the
they were raised. They pole through the bayous and rivers, and even across land on a wave of swamp water, in coffin boats. They can focus the malice of their curse through the light of their lantern
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered
mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed.
Curse
The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the
demeanor toward its allies sours as the curse grows. The cursed creature gains no benefit from its Short Rests.
Stage 3. The cursed creature is driven to insatiable bloodlust, unable to rest while
save, the target takes 4d10 Psychic damage and is aware it was targeted by a curse. Additionally, for 1 minute, the target has Disadvantage on attacks made using Reactions.
Initial Effect. On a failed
Kenku
Legacy
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Species
Volo's Guide to Monsters
reputation that is not wholly unearned, but they can prove to be valuable allies.
An Ancient Curse
The kenku once served a mysterious, powerful entity on another plane of existence. Some believe they
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
monsters
his allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition. Multiattack (Humanoid or Hybrid Form Only). In humanoid form, Jaul makes three Dagger
;s control and has 10 Hit Points. Success: The target is immune to Jaul’s curse for 24 hours.
Claw. (Hybrid Form Only). Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit
Vampire Spellcaster
Legacy
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Monsters
Monster Manual (2014)
curse, nondetection
4th level (3 slots): blight, greater invisibility
5th level (1 slot): dominate personMultiattack. (Vampire Form Only). The vampire makes two attacks, only one of which can be a bite
, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.The vampire can take 3
Cleric
Legacy
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Classes
Basic Rules (2014)
his axe in wide swaths to cut through the ranks of orcs arrayed against him, shouting praise to the gods with every foe’s fall.
Calling down a curse upon the forces of undeath, a human lifts
spells relies on devotion and an intuitive sense of a deity’s wishes.
Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
): calm emotions, lesser restoration, silence
3rd level (3 slots): dispel magic, remove curse, sending
4th level (3 slots): banishment, freedom of movement, guardian of faith
5th level (3 slots): greater
concentrate for the change in weather to persist.
Within 3 miles of the lair, winds buoy non-evil creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet
monsters
Curse, Delayed Blast Fireball, Finger of Death, Forcecage, TeleportLegendary Action Uses: 1. Immediately after another creature’s turn, the greater crawling one can expend a use to take one of the
body and regain its full power.
Generational Threat. This horrid regrowth allows a crawling one to pursue its awful plans over generations. These creatures often recruit allies and cultists from among
monsters
ability (spell save DC 14):
At Will: Darkness, Hold Person, Invisibility, Magic Missile, Ray of Sickness
1/day: Bestow Curse, Dispel Magic, Fear, ShatterLegendary Action Uses: 1. Immediately after
plans over generations. These creatures often recruit allies and cultists from among mortals, offering them great power in return for service. A clever crawling one keeps to the background, forming a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Gorba Daardenrian, Glitter, Falthrax Loderr, and Sylvarie Silversong from the hags’ curse. (See “Destroying the Paintings” earlier in the adventure for more information.) Gorba and Glitter are eternally grateful to the characters and might become lifelong allies of the party, at your discretion.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Gorba Daardenrian, Glitter, Falthrax Loderr, and Sylvarie Silversong from the hags’ curse. (See “Destroying the Paintings” earlier in the adventure for more information.) Gorba and Glitter are eternally grateful to the characters and might become lifelong allies of the party, at your discretion.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
little ambition to rise in the ranks of the Avowed, perfectly content as a senior scribe. She is hardworking and expects others to be as well. Varnyr was an adjutant when Shemshime’s curse first came
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
little ambition to rise in the ranks of the Avowed, perfectly content as a senior scribe. She is hardworking and expects others to be as well. Varnyr was an adjutant when Shemshime’s curse first came
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
voiceless character tries to speak or vocalize, they burp tiny bubbles instead. Lavender can mimic that character’s voice perfectly for the duration of the effect, and she delights in doing so. A Remove Curse spell or similar magic ends this effect.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
voiceless character tries to speak or vocalize, they burp tiny bubbles instead. Lavender can mimic that character’s voice perfectly for the duration of the effect, and she delights in doing so. A Remove Curse spell or similar magic ends this effect.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
curse stole their wings and transformed their voices. Now kenku slip through the shadows of cities and the Shadowfell, trying to recover what they’ve lost. To some, this means seeking an end to their
curse; others search for magic or contraptions to enable them to fly and sing again. The curse affecting kenku allows them to vocally communicate only by mimicking sounds they’ve heard. Kenku can
Compendium
- Sources->Dungeons & Dragons->Monster Manual
curse stole their wings and transformed their voices. Now kenku slip through the shadows of cities and the Shadowfell, trying to recover what they’ve lost. To some, this means seeking an end to their
curse; others search for magic or contraptions to enable them to fly and sing again. The curse affecting kenku allows them to vocally communicate only by mimicking sounds they’ve heard. Kenku can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, van Richten has hunted monsters and armed others with the knowledge they need to confront evil. Though he’s made many devoted allies, he keeps them at arm’s length, fearing the threat of his curse
a wicked vampire. In the process of hunting the vampire, Rudolph came under a terrible curse: “Live you always among monsters, and see everyone you love die beneath their claws.” In the decades since
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, van Richten has hunted monsters and armed others with the knowledge they need to confront evil. Though he’s made many devoted allies, he keeps them at arm’s length, fearing the threat of his curse
a wicked vampire. In the process of hunting the vampire, Rudolph came under a terrible curse: “Live you always among monsters, and see everyone you love die beneath their claws.” In the decades since
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dolls are made of porcelain, others of cloth. All have round, beady eyes and perfectly painted smiles. Granny Goosefinger also has three magnifying glasses, one spyglass, and ten mirrors for sale. If any
of haunted dolls for 3 days. Every time the character finishes a long rest during that period, they must make a DC 15 Wisdom saving throw. On a failed saving throw, the rest restores none of the character’s Hit Dice. A Remove Curse spell or similar magic ends this effect.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with the knowledge they need to confront the dark. Though he’s made many devoted allies, he keeps them at arm’s length, fearing the threat of his curse. When not traveling, van Richten lives out of his
their criminal operation, and brought Irena to justice, but not before suffering her curse: “Live you always among monsters, and see everyone you love die beneath their claws.” In the weeks that
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dolls are made of porcelain, others of cloth. All have round, beady eyes and perfectly painted smiles. Granny Goosefinger also has three magnifying glasses, one spyglass, and ten mirrors for sale. If any
of haunted dolls for 3 days. Every time the character finishes a long rest during that period, they must make a DC 15 Wisdom saving throw. On a failed saving throw, the rest restores none of the character’s Hit Dice. A Remove Curse spell or similar magic ends this effect.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with the knowledge they need to confront the dark. Though he’s made many devoted allies, he keeps them at arm’s length, fearing the threat of his curse. When not traveling, van Richten lives out of his
their criminal operation, and brought Irena to justice, but not before suffering her curse: “Live you always among monsters, and see everyone you love die beneath their claws.” In the weeks that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
various nations that held power at the time. While chaos reigned, the quori also carefully nurtured the human bloodlines that would become the Inspired, perfectly suited to serve as hosts for quori
Dark has three objectives in Khorvaire. The first is to cause chaos and strife whenever possible, turning allies against one another and spreading fear. The second is to promote their chosen champions