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Returning 35 results for 'person accept and his constant'.
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person adept and his contact
person access and his contact
person adept and his content
personas accept and his constantly
person access and his content
Monsters
Eberron: Rising from the Last War
(see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armorMultiattack. The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious
are spread throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the
Monsters
Eberron: Rising from the Last War
” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armorMultiattack. The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.
Crysteel
throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark
Monsters
Eberron: Rising from the Last War
following spells, requiring no material components:
At will: mage hand, vicious mockery (see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage
merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to
Monsters
Eberron: Rising from the Last War
components:
At will: mage hand, vicious mockery (see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armorMultiattack. The Inspired makes two crysteel
Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI
Monsters
Fizban's Treasury of Dragons
providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds.
These creatures are most often found in abandoned dragon
their former selves remaining. In the most extreme cases, the resulting abomination holds no remnant of the person it once was and is utterly ruled by a dragon’s lust for treasure.
Backgrounds
Guildmasters’ Guide to Ravnica
friends, message
1st
command, ensnaring strike
2nd
arcane lock, calm emotions, hold person
3rd
clairvoyance, counterspell
4th
compulsion, divination
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
Backgrounds
Baldur’s Gate: Descent into Avernus
learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the
owe my survival to another urchin who taught me to live on the streets.
4
I owe a debt I can never repay to the person who took pity on me.
5
I escaped my life of poverty by robbing an
Backgrounds
Sword Coast Adventurer's Guide
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe
Backgrounds
Baldur’s Gate: Descent into Avernus
find ready audiences, and the constant flow of travelers means that both new spectators and new spectacles are always passing through.
You thrive in front of an audience. You know how to entrance them
measure my deeds against that person’s.
5
I will do anything to prove myself superior to my hated rival.
6
I would do anything for the other members of my old troupe.
d6
Monsters
Fizban's Treasury of Dragons
of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst
lore spell, requiring no spell components, naming any person, place, or object within 1 mile of the lair as the spell’s subject.
Crystal Profusion. Amethyst crystals and geodes form along muddy
Monsters
Fizban's Treasury of Dragons
wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making
dragon’s magic, creating one or more of the following effects:
Background Check. Once per day, the dragon can cast the legend lore spell, requiring no spell components, naming any person, place, or
Backgrounds
Guildmasters’ Guide to Ravnica
library, a university, or an independent scholar or other learned person or creature. Knowing where the information can be found doesn’t automatically enable you to learn it; you might need to
attached to.
Personality Traits
d8
Personality Trait
1
I can’t wait to see what I become next!
2
I am convinced that everything inclines toward constant improvement
Trickery Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
Gods of trickery — such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki — are mischief-makers and instigators who stand as a constant challenge to the accepted
Level
Spells
1st
charm person, disguise self
3rd
mirror image, pass without trace
5th
blink, dispel magic
7th
dimension door, polymorph
9th
dominate person, modify memory
Urchin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant
.
3
I owe my survival to another urchin who taught me to live on the streets.
4
I owe a debt I can never repay to the person who took pity on me.
5
I escaped my life of poverty by
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
depths of the lair, and left for the followers of Yurtrus or Shargaas to accept or reject. A fully grown orc warrior is well prepared for a lifetime of combat.
Not all orc weaklings are taken by those
Strength
Orcs appreciate physical prowess and formidable combat ability in any form. As such, they might accept other creatures into their ranks from time to time. Orcs have been known to associate with
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Dreams of Flight
Above all else, kenku wish to regain their ability to fly
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Supernatural Mark A sorcerer at rest is almost indistinguishable from a normal person; it’s only when their magic flies forth that sorcerers reveal their true nature. Even so, many sorcerers have a
on constant display. Supernatural Marks d6 Mark 1 Your eyes are an unusual color, such as red. 2 You have an extra toe on one foot. 3 One of your ears is noticeably larger than the other. 4 Your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Supernatural Mark A sorcerer at rest is almost indistinguishable from a normal person; it’s only when their magic flies forth that sorcerers reveal their true nature. Even so, many sorcerers have a
on constant display. Supernatural Marks d6 Mark 1 Your eyes are an unusual color, such as red. 2 You have an extra toe on one foot. 3 One of your ears is noticeably larger than the other. 4 Your
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
recommendation to his superiors. If the characters accept, Nalaskur designates one character (preferably someone associated with the Zhentarim) as the innkeeper and tells him or her where the keys are, and of
characters have no connection to the Zhentarim, someone they’ve befriended or owe a favor to agrees to run the inn. That person then begs the characters for aid. Alternatively, the characters are merely
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
recommendation to his superiors. If the characters accept, Nalaskur designates one character (preferably someone associated with the Zhentarim) as the innkeeper and tells him or her where the keys are, and of
characters have no connection to the Zhentarim, someone they’ve befriended or owe a favor to agrees to run the inn. That person then begs the characters for aid. Alternatively, the characters are merely
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dramatic locations. Action doesn’t have to mean combat, but ensuring that the world is in constant motion around the player characters is a good way to keep their interest high. Kicking Off the Action When
. 6 A jealous person thinks one of the adventurers is meddling with the person’s romantic partner. 7 A person in love with the villain tries to stop the party from interfering with the villain’s business. 8 A monster bursts in looking for food.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dramatic locations. Action doesn’t have to mean combat, but ensuring that the world is in constant motion around the player characters is a good way to keep their interest high. Kicking Off the Action When
. 6 A jealous person thinks one of the adventurers is meddling with the person’s romantic partner. 7 A person in love with the villain tries to stop the party from interfering with the villain’s business. 8 A monster bursts in looking for food.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
vampirate. Topolah fears that the crew of the Second Wind might be discouraged by learning this fact before they meet Gargenhale in person. A character who succeeds on a DC 15 Wisdom (Insight) check
relationship fell apart, but she’s quick to point out that she ended things with Gargenhale, not the other way around. Welcome Aboard? If the characters accept Topolah’s offer to lead them to Gargenhale’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
upstanding local. Once an adventuring group proves itself effective and virtuous, an operative approaches the characters to offer Golden Vault membership. Should the group accept, its members join the ranks of
the Golden Vault, and the person who invited them becomes their handler for future missions. For an example of a handler, see the “Meera Raheer” section. If the characters get stuck, the Golden Vault
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
upstanding local. Once an adventuring group proves itself effective and virtuous, an operative approaches the characters to offer Golden Vault membership. Should the group accept, its members join the ranks of
the Golden Vault, and the person who invited them becomes their handler for future missions. For an example of a handler, see the “Meera Raheer” section. If the characters get stuck, the Golden Vault
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
vampirate. Topolah fears that the crew of the Second Wind might be discouraged by learning this fact before they meet Gargenhale in person. A character who succeeds on a DC 15 Wisdom (Insight) check
relationship fell apart, but she’s quick to point out that she ended things with Gargenhale, not the other way around. Welcome Aboard? If the characters accept Topolah’s offer to lead them to Gargenhale’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Trickery Domain Gods of trickery — such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki — are mischief-makers and instigators who stand as a constant challenge to the
Spells
1st charm person, disguise self 3rd mirror image, pass without trace 5th blink, dispel magic 7th dimension door, polymorph 9th dominate person, modify memory Blessing of the Trickster
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Trickery Domain Gods of trickery — such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki — are mischief-makers and instigators who stand as a constant challenge to the
Spells
1st charm person, disguise self 3rd mirror image, pass without trace 5th blink, dispel magic 7th dimension door, polymorph 9th dominate person, modify memory Blessing of the Trickster
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Special Delivery The two agents remain engaged in a constant war of espionage against one another. Even their couriers (both neutral human spies) compete to deliver their respective invitations first
each other, with the characters stumbling across their bodies and both invitations.
Invitation Each invitation extends a formal welcome to the characters and a request to meet in person. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
accept without strain. Titanic creatures swim through nothingness there, and unspeakable beings whisper awful truths to those who dare listen. For mortals, knowledge of the Far Realm is a struggle of
might touch on fundamental questions of what it means to be a person, what mental and bodily autonomy mean and their value, and whether mortals have any control over their fate or any importance in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is my job!” If the characters accept the ride, the skycoach takes them to area T1 of Terminus. Unknown to Jas, Garra has also arranged for a Daask strike team to attack the skycoach en route. Any
differences in the sergeant’s facial expressions, suggesting that she’s not the same person the party interacted with previously. Jas doesn’t have details of any prior conversations the party had with the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Special Delivery The two agents remain engaged in a constant war of espionage against one another. Even their couriers (both neutral human spies) compete to deliver their respective invitations first
each other, with the characters stumbling across their bodies and both invitations.
Invitation Each invitation extends a formal welcome to the characters and a request to meet in person. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince
can innately cast the following spells, requiring no material components:
At will: mage hand, vicious mockery (see “Actions” below)
1/day each: charm person, dissonant whispers, hex, hold person
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Sugar Man Though the mill can’t be saved, the workers prevent the fire from spreading, and they are happy to accept the aid of any characters who want to help. As they work, several laborers
offer for the characters: This Yarana person seems to think the macaw can lead the characters to the legendary Ghost Orchid Tepui. The Sugar Man wants the characters to undertake a mission for him if