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Returning 35 results for 'person adept and his calling'.
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Magic Items
Dungeon Master’s Guide
While these pipes are on your person, ordinary rat;rats and giant rat;giant rats are Indifferent toward you and won’t attack you unless you threaten or harm them.
The pipes have 3 charges and
regain 1d3 expended charges daily at dawn. If you play the pipes as a Magic action, you can take a Bonus Action to expend 1 to 3 charges, calling forth one Swarm of Rats with each expended charge if
Monsters
Mordenkainen Presents: Monsters of the Multiverse
thoughts, fear
1/day each: confusion, dominate person, mass suggestionGreen abishais are adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic
casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: alter self, major image
3/day each: charm person, detect
Monsters
Strixhaven: A Curriculum of Chaos
will: disguise self, silent image
2/day: charm person
1/day: suggestionOriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching
Monsters
Thieves’ Gallery
spellcasting ability (spell save DC 15):
At will: friends, message
3/day each: charm person, disguise self
1/day: suggestionInspiring Words (3/Day). When a creature Edgin can see within 60 feet of
confidence and rakish demeanor make him a natural leader. With carefully chosen words, he inspires the members of his thieves’ crew to greatness. But when his past mistakes come calling, Edgin must
Monsters
Acquisitions Incorporated
person, magic weapon, silence, spiritual weapon
3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians
4th level (3 slots): death ward, freedom of
adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored — actually a creature called the Wandering Crypt — took Auspicia from the
Backgrounds
Tomb of Annihilation
Elf
7
Lizardfolk
4
Goblin
8
Orc
FEATURE: ADEPT LINGUIST
You can communicate with humanoids who don’t speak any language you know. You must observe the
customs.
d6
Ideal
1
Discovery. I want to be the first person to discover a lost culture. (Any)
2
Distance. One must not interfere with the affairs of another
Backgrounds
Tomb of Annihilation
: A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner’s pick, a set of traveler’s clothes, a shovel, a two-person tent, a trinket recovered from a dig site
the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the world’s
Backgrounds
Sword Coast Adventurer's Guide
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
. (Neutral)
6
Destiny. Nothing and no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a body, or malevolent ghosts or wraiths might escape from the netherworld along with the person being raised. Before the healers take gold to perform a resurrection, a Jorasco adept will first cast
augury. If this divination indicates looming disaster, the adept will reject the request. A few divine spellcasters in Sharn can raise the dead, notably the high priest of the Undying Court in Shae Lias
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a body, or malevolent ghosts or wraiths might escape from the netherworld along with the person being raised. Before the healers take gold to perform a resurrection, a Jorasco adept will first cast
augury. If this divination indicates looming disaster, the adept will reject the request. A few divine spellcasters in Sharn can raise the dead, notably the high priest of the Undying Court in Shae Lias
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
beyond the horizon—makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
person, detect magic, healing word, and thunderwave. The Bard Table Level ProficiencyBonus Features Cantrips Known Spells Known
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
spontaneously under specific, but dramatic, circumstances. The following instances can create a Shadowsteel curse without the Shadowsteel Adept feat, a spell slot, or a Shadowsteel Focus: The dying
breath of a betrayed lover. Breaking a vow sworn in the name of a powerful being. Betraying a (CR 8+) Celestial, Fey, Fiend, or Undead. Slaying a powerful figure corrupted by the Aether Kindred. Corrupting a person or area of great natural beauty.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Green Abishai Green abishais are adept at discovering secrets and other sensitive information. They use their diplomatic skills and magic to manipulate even the shrewdest opponents. Green Abishai
spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: Alter Self, Major Image
3/day each: Charm Person, Detect Thoughts, Fear
1/day each: Confusion, Dominate Person, Mass Suggestion
Daniel Landerman
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Green Abishai Green abishais are adept at discovering secrets and other sensitive information. They use their diplomatic skills and magic to manipulate even the shrewdest opponents. Green Abishai
spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: Alter Self, Major Image
3/day each: Charm Person, Detect Thoughts, Fear
1/day each: Confusion, Dominate Person, Mass Suggestion
Daniel Landerman
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you. 4 You have a sending stone connected to one in your patron’s possession. 5 You are adept at interpreting your patron’s messages from the movement of smoke in the air. 6 A secretive cabal of other
to where you were. 9 Supernatural messengers deliver your patron’s messages. 10 Your patron unexpectedly appears in person.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you. 4 You have a sending stone connected to one in your patron’s possession. 5 You are adept at interpreting your patron’s messages from the movement of smoke in the air. 6 A secretive cabal of other
to where you were. 9 Supernatural messengers deliver your patron’s messages. 10 Your patron unexpectedly appears in person.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
others. When possible, you use the symbol as a calling card to mark your work. 2 Outfit. Whether it is a leather duster with a group symbol or a distinctive handkerchief tucked in your pocket, your gang
has a signature accessory. 3 Infamy. Your group is linked to an infamous crime, one that remains the talk of the town. 4 Idols. A certain type of person finds criminals alluring, and your band has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
others. When possible, you use the symbol as a calling card to mark your work. 2 Outfit. Whether it is a leather duster with a group symbol or a distinctive handkerchief tucked in your pocket, your gang
has a signature accessory. 3 Infamy. Your group is linked to an infamous crime, one that remains the talk of the town. 4 Idols. A certain type of person finds criminals alluring, and your band has
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Pipes of the Sewers Wondrous Item, Uncommon (Requires Attunement) While these pipes are on your person, ordinary rats and giant rats are Indifferent toward you and won’t attack you unless you
threaten or harm them. The pipes have 3 charges and regain 1d3 expended charges daily at dawn. If you play the pipes as a Magic action, you can take a Bonus Action to expend 1 to 3 charges, calling forth one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Pipes of the Sewers Wondrous Item, Uncommon (Requires Attunement) While these pipes are on your person, ordinary rats and giant rats are Indifferent toward you and won’t attack you unless you
threaten or harm them. The pipes have 3 charges and regain 1d3 expended charges daily at dawn. If you play the pipes as a Magic action, you can take a Bonus Action to expend 1 to 3 charges, calling forth one
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
gold and platinum in the nearby foothills, you came to Phandalin as well, not to earn a living, but to prey on those who struck it rich. You joined a gang calling itself the Redbrands and made some
name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then you’d like to take your revenge—on that person, on Glasstaff
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
gold and platinum in the nearby foothills, you came to Phandalin as well, not to earn a living, but to prey on those who struck it rich. You joined a gang calling itself the Redbrands and made some
name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then you’d like to take your revenge—on that person, on Glasstaff
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Pipes of the Sewers Wondrous Item, Uncommon (Requires Attunement) While these pipes are on your person, ordinary rats and giant rats are Indifferent toward you and won’t attack you unless you
threaten or harm them. The pipes have 3 charges and regain 1d3 expended charges daily at dawn. If you play the pipes as a Magic action, you can take a Bonus Action to expend 1 to 3 charges, calling forth one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Pipes of the Sewers Wondrous Item, Uncommon (Requires Attunement) While these pipes are on your person, ordinary rats and giant rats are Indifferent toward you and won’t attack you unless you
threaten or harm them. The pipes have 3 charges and regain 1d3 expended charges daily at dawn. If you play the pipes as a Magic action, you can take a Bonus Action to expend 1 to 3 charges, calling forth one
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth
5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus Proficiencies 1st-level Order Domain feature You gain proficiency with heavy armor. You also gain
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth
5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus Proficiencies 1st-level Order Domain feature You gain proficiency with heavy armor. You also gain
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
calling that puts me above the law. (Chaotic) 5 I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) 6 I’m a monster that destroys other monsters, and anything else
drove away the person I love. I strive to win back the love I’ve lost. 4 A terrible guilt consumes me. I hope that I can find redemption through my actions. 5 There’s evil in me, I can feel it. It must
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
’ crew to greatness. But when his past mistakes come calling, Edgin must face the music. He now seeks to make amends to those he’s wronged and to confront those who have wronged him. Edgin Darvis Medium
, message
3/day each: charm person, disguise self
1/day: suggestion
Reactions
Inspiring Words (3/Day). When a creature Edgin can see within 60 feet of himself fails an ability check, an attack roll
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
the Charm Person spell. Stage 3 Boon: Master of the Sea Sisterhood Hag Stage 3 Boon Prerequisite: Adept of the Sea Sisterhood You come into your power as a Hag and enhance your abilities. When you
2 of the Hag Transformation, you select one Stage 2 Boon and gain the Stage 2 Flaw. Stage 2 Boon: Adept of the Green Sisterhood Hag Stage 2 Boon Prerequisite: The Green Sisterhood As your connection
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
’ crew to greatness. But when his past mistakes come calling, Edgin must face the music. He now seeks to make amends to those he’s wronged and to confront those who have wronged him. Edgin Darvis Medium
, message
3/day each: charm person, disguise self
1/day: suggestion
Reactions
Inspiring Words (3/Day). When a creature Edgin can see within 60 feet of himself fails an ability check, an attack roll
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
calling that puts me above the law. (Chaotic) 5 I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) 6 I’m a monster that destroys other monsters, and anything else
drove away the person I love. I strive to win back the love I’ve lost. 4 A terrible guilt consumes me. I hope that I can find redemption through my actions. 5 There’s evil in me, I can feel it. It must
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, regardless of alignment. In the Forgotten Realms, a person might propitiate Umberlee before setting out to sea, join a communal feast to celebrate Chauntea at harvest time, and pray to Malar before going
hunting. Some individuals feel a calling to a particular deity’s service and claim that god as a patron. Particularly devoted individuals become priests by setting up a shrine or helping to staff a holy
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth 5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus
cause any of the charmed creatures to drop what they are holding when they fail the saving throw. Embodiment of the Law At 6th level, you become remarkably adept at channeling magical energy to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
): charm person, detect magic, disguise self, identify, Tasha’s hideous laughter
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage
) piercing damage.
Martial Arts Adept
Medium humanoid (any race), any alignment
Armor Class 16
Hit Points 60 (11d8 + 11)
Speed 40 ft.
STR
11(+0)
DEX
17(+3)
CON
13(+1