Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'person alien and his constructed'.
Other Suggestions:
personal allies and his construct
personal alone and his construct
personas aren and his construct
personal alter and his construct
poison allies and his construct
Monsters
Sleeping Dragon’s Wake
, mending
1st level (4 slots): charm person, detect magic, expeditious retreat, sleep
2nd level (3 slots): darkness, invisibility,suggestion
3rd level (3 slots): dispel magic, protection from energy
surrounding area as the captain of the Scaly Eye, a fleet that battled pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god
Monsters
Fizban's Treasury of Dragons
). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
1/day each: dissonant whispers, hold person, meld
’s knowledge of occult phenomena to track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep
Backgrounds
Sword Coast Adventurer's Guide
granted will be to you new wonders that you’ve never laid eyes on before. By the same token, you’re a person of interest, for good or ill, to those around you almost anywhere you go.
about Mulhorand is alien to someone from the Sword Coast. You likely experienced the same sort of culture shock when you left your desert home and traveled to the unfamiliar climes of northern Faerû
Monsters
Fizban's Treasury of Dragons
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon wyrmling is actually
lore spell, requiring no spell components, naming any person, place, or object within 1 mile of the lair as the spell’s subject.
Crystal Profusion. Amethyst crystals and geodes form along muddy
Monsters
Fizban's Treasury of Dragons
before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
dragon’s magic, creating one or more of the following effects:
Background Check. Once per day, the dragon can cast the legend lore spell, requiring no spell components, naming any person, place, or
monsters
horrible elder race of half polypous, utterly alien entities... They were only partly material and had the power of aerial motion, despite the absence of wings... Suggestions of a monstrous plasticity
the stars, driven by some unknowable urge to leave the terrestrial realms behind.
Abandoned Domains. The flying polyps once gathered in great cities. They constructed vaults deep within the earth
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power. Sworn and Beholden A warlock is defined by a pact with an otherworldly being. Sometimes the
prince, an archdevil, or an utterly alien entity—beings not typically served by clerics. More often, though, the arrangement is similar to that between a master and an apprentice. The warlock learns
backgrounds
seem to slither and writhe
2
A desiccated bit of tentacle
3
A small soapstone idol that always seems to end up in your pocket, bag, or otherwise on your person
4
A book bound in
Humanoid skin with blank pages that absorb ink or other pigments
5
An alien eyeball floating in a jar of preservative fluid
6
An antique amulet with indecipherable symbols, that whispers at the edge of consciousness when worn
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
—knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
person, detect magic, healing word, and thunderwave. The Bard Table Level ProficiencyBonus Features Cantrips Known Spells Known
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alien Artifacts The mind flayers of Bluetspur might leave evidence of their bizarre plots behind in other domains. Use the artifacts on the Aberrant Evidence table to provoke investigations, trigger
3 A stable full of exploded livestock
4 An antimatter rifle (detailed in the Dungeon Master’s Guide)
5 A missing person or otherworldly being transformed into a brain in a jar (see chapter 5)
6 The damaged corpse of a vampiric mind flayer (see chapter 5)
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alien Artifacts The mind flayers of Bluetspur might leave evidence of their bizarre plots behind in other domains. Use the artifacts on the Aberrant Evidence table to provoke investigations, trigger
3 A stable full of exploded livestock
4 An antimatter rifle (detailed in the Dungeon Master’s Guide)
5 A missing person or otherworldly being transformed into a brain in a jar (see chapter 5)
6 The damaged corpse of a vampiric mind flayer (see chapter 5)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
entirely separate universe with its own physical and magical laws. Where stray energies from the Far Realm leak onto another plane, matter is warped into alien shapes that defy understandable geometry
and biology. Aberrations such as mind flayers and beholders are either from this plane or shaped by its strange influence. The entities that abide in the Far Realm are too alien for mortal minds to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
entirely separate universe with its own physical and magical laws. Where stray energies from the Far Realm leak onto another plane, matter is warped into alien shapes that defy understandable geometry
and biology. Aberrations such as mind flayers and beholders are either from this plane or shaped by its strange influence. The entities that abide in the Far Realm are too alien for mortal minds to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
whispers, Tasha’s hideous laughter 2nd detect thoughts, phantasmal force 3rd clairvoyance, sending 4th dominate beast, Evard’s black tentacles 5th dominate person, telekinesis Awakened Mind Starting
at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
whispers, Tasha’s hideous laughter 2nd detect thoughts, phantasmal force 3rd clairvoyance, sending 4th dominate beast, Evard’s black tentacles 5th dominate person, telekinesis Awakened Mind Starting
at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Second Skin There is another side of you that most people never see. When you show this side of yourself, you might become another person entirely, a celestial-like avenger, or a walking nightmare
4 A vaguely human-shaped creature made of slime
5 A fey-like shape, either brooding or passionate
6 A body constructed of metal, stone, or machinery
Transformation. You can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits of the Nine Trickster Gods Acererak trapped the spirits of Omu’s nine trickster gods in the tomb he constructed in their name, and they’re not happy about it. The spirits don’t know the
use an action to turn invisible. Anything the host is wearing or carrying is invisible as long as it is on the host’s person. The effect ends if the host attacks, casts a spell, forces a saving throw
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits of the Nine Trickster Gods Acererak trapped the spirits of Omu’s nine trickster gods in the tomb he constructed in their name, and they’re not happy about it. The spirits don’t know the
use an action to turn invisible. Anything the host is wearing or carrying is invisible as long as it is on the host’s person. The effect ends if the host attacks, casts a spell, forces a saving throw
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
maps of Wildspace systems. Unusual items of celestial import, such as fallen meteorites and flora collected from alien worlds, are also kept here for study. Planetarium Suzanne Helmigh Telescopic
tale of how it was designed, financed, and finally constructed—at great cost. This story always ends with a suggestion that visitors should help address the observatory’s perpetual financial woes with a modest donation.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Second Skin There is another side of you that most people never see. When you show this side of yourself, you might become another person entirely, a celestial-like avenger, or a walking nightmare
4 A vaguely human-shaped creature made of slime
5 A fey-like shape, either brooding or passionate
6 A body constructed of metal, stone, or machinery
Transformation. You can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
maps of Wildspace systems. Unusual items of celestial import, such as fallen meteorites and flora collected from alien worlds, are also kept here for study. Planetarium Suzanne Helmigh Telescopic
tale of how it was designed, financed, and finally constructed—at great cost. This story always ends with a suggestion that visitors should help address the observatory’s perpetual financial woes with a modest donation.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search for your patron, or
charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. Level
Proficiency
Bonus
Features
Cantrips
Known
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
tomb, except where otherwise noted, are constructed as covered pits. Each one is 10 feet deep and concealed by a counterweighted trapdoor that looks like the floor and opens as soon as any person steps
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
tomb, except where otherwise noted, are constructed as covered pits. Each one is 10 feet deep and concealed by a counterweighted trapdoor that looks like the floor and opens as soon as any person steps
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search for your patron, or
charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. Level
Proficiency
Bonus
Features
Cantrips
Known
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see "Alien Growth"). The beholder knows Deep Speech and Undercommon, and it refers to itself in the third person. Haughty and defiant, it delights in the destruction of tomb robbers while refusing to
piece from its trove, the beholder uses the alien growth throughout this level of the dungeon against them. Whenever the characters come near a patch of the growth, it sprouts an eyestalk and attacks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see "Alien Growth"). The beholder knows Deep Speech and Undercommon, and it refers to itself in the third person. Haughty and defiant, it delights in the destruction of tomb robbers while refusing to
piece from its trove, the beholder uses the alien growth throughout this level of the dungeon against them. Whenever the characters come near a patch of the growth, it sprouts an eyestalk and attacks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
begins a new era in the selected region. How does this person or this era begin to affect the world? Here are several things to consider when determining the leader’s impact on the world: Name one
becomes the prevailing trait that defines the era, the characteristic for which it is remembered. Name the person (or people) whose death, defeat, or loss opened the door for this leader to take power
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
begins a new era in the selected region. How does this person or this era begin to affect the world? Here are several things to consider when determining the leader’s impact on the world: Name one
becomes the prevailing trait that defines the era, the characteristic for which it is remembered. Name the person (or people) whose death, defeat, or loss opened the door for this leader to take power
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for only a single person. Interspersed through this web of rickety wood and netting are processing platforms built around the stone columns, each large enough to hold four creatures. Under the water
characters come upon a low wall that the grippli have constructed to keep sea creatures away from the village and to protect the lagoon on the other side from rough water when a storm is raging. This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and crew to fend for themselves. Mind flayers constructed the Scavenger to resemble a giant cuttlefish. Its hull is made of an alien resin as hard as thick wood. Behind the ship’s tentacle-shaped
entwined around one another and the screaming elves in their grasp.
Easel and Paintings. Resting on a wooden easel in the middle of the cabin is a half-finished canvas painting of a colorful alien
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
corrupting influences of alien planes. Javen says he was ruminating on this when he received a sign of Helm’s return. In the main chapel, the faithful had erected a new symbol of Helm after the last had
has since been replaced by a recently constructed temple to Lady Firehair, called the Heartward Hall. Not far from Heartward lies the town hall, a former inn that has been turned into the council
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for only a single person. Interspersed through this web of rickety wood and netting are processing platforms built around the stone columns, each large enough to hold four creatures. Under the water
characters come upon a low wall that the grippli have constructed to keep sea creatures away from the village and to protect the lagoon on the other side from rough water when a storm is raging. This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ultimate city of such delights, and before long, the alien thing becomes familiar to you, and the stranger becomes your friend.
The people of Waterdeep are among the greatest of its splendors. Fashion
. Seeking patronage from a noble without having been introduced to that person is considered an insult, so you must first befriend someone in a noble’s employ or circle of influence. Doing so is no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ultimate city of such delights, and before long, the alien thing becomes familiar to you, and the stranger becomes your friend.
The people of Waterdeep are among the greatest of its splendors. Fashion
. Seeking patronage from a noble without having been introduced to that person is considered an insult, so you must first befriend someone in a noble’s employ or circle of influence. Doing so is no