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Returning 35 results for 'personal agree and his caste'.
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person area and his cast
person area and his casts
Monsters
The Wild Beyond the Witchlight
agree to kill something, I pursue my quarry until the job is done.”
Flaw. “A friend is just an enemy I haven’t made yet.”
Combat Notes
When faced with multiple foes, Zarak
prefers to hurl daggers from a distance. When targeting a lone individual, especially someone he has been hired to kill, he prefers the up-close-and-personal garrote, so that he can hear the dying breath
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
an anathema. (Evil)
3
Unity. No leader shall put personal goals above those of our race. (Any)
4
Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care
with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
Giff
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
refuse to fight other giff, and will never agree to a contract unless it stipulates that they can sit out a battle rather than wage war against their kin. A giff prizes the reputation of its unit above its
military training to the exclusion of all other areas of study can make them seem dull-witted to those who have more varied interests.
GUNPOWDER BY THE KEG
Aside from their personal gunpowder weapons
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
than among other creatures, including my own kind. 4 I sometimes become consumed by philosophy. 5 I believe I am superior to others of my caste. 6 I am driven by wanderlust and want to explore lands
1 Greed. I display my wealth as a sign of my power and prosperity. (Evil) 2 Aspiration. I strive to follow the path toward becoming an anathema. (Evil) 3 Unity. No leader shall put personal goals
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
than among other creatures, including my own kind. 4 I sometimes become consumed by philosophy. 5 I believe I am superior to others of my caste. 6 I am driven by wanderlust and want to explore lands
1 Greed. I display my wealth as a sign of my power and prosperity. (Evil) 2 Aspiration. I strive to follow the path toward becoming an anathema. (Evil) 3 Unity. No leader shall put personal goals
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, and murder for hire. Augustus isn’t opposed to this, but he’s preoccupied with personal matters. Both bosses agree the Moonstalkers need to bolster their ranks with powerful lycanthropes in case
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, and murder for hire. Augustus isn’t opposed to this, but he’s preoccupied with personal matters. Both bosses agree the Moonstalkers need to bolster their ranks with powerful lycanthropes in case
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
make it to my personal vault. I congratulate you. I’m sure this means the Silver Fingers placed a bounty on that ruby diadem—Goldenbeard’s been furious about that thing for years. But if you’ll allow me
a moment, perhaps I can make you a better offer?”
If the characters refuse to hear her deal, Vidorant attacks them. If they agree to listen to her deal, she continues speaking: “I could try to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
make it to my personal vault. I congratulate you. I’m sure this means the Silver Fingers placed a bounty on that ruby diadem—Goldenbeard’s been furious about that thing for years. But if you’ll allow me
a moment, perhaps I can make you a better offer?”
If the characters refuse to hear her deal, Vidorant attacks them. If they agree to listen to her deal, she continues speaking: “I could try to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their energy on personal advancement and expanding their territory. They believed themselves to be the most enlightened mortals in the world, and in their hubris they sought to become ever greater. The
quickly coalesced into a caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their energy on personal advancement and expanding their territory. They believed themselves to be the most enlightened mortals in the world, and in their hubris they sought to become ever greater. The
quickly coalesced into a caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
escorts and wagon drivers yields some interesting observations but no concrete leads. Most of the others who came along on the haul north of Waterdeep agree that there’s something standoffish about the
cultists (they don’t use that word). Searching the cultists’ two rooms turns up something a personal bag containing six polished gems and small, easily concealed items of jewelry, all together worth
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
escorts and wagon drivers yields some interesting observations but no concrete leads. Most of the others who came along on the haul north of Waterdeep agree that there’s something standoffish about the
cultists (they don’t use that word). Searching the cultists’ two rooms turns up something a personal bag containing six polished gems and small, easily concealed items of jewelry, all together worth
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mince people, not words.” Ideal. “Coin is what I crave.” Bond. “Once I agree to kill something, I pursue my quarry until the job is done.” Flaw. “A friend is just an enemy I haven’t made yet.” Combat
Notes When faced with multiple foes, Zarak prefers to hurl daggers from a distance. When targeting a lone individual, especially someone he has been hired to kill, he prefers the up-close-and-personal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mince people, not words.” Ideal. “Coin is what I crave.” Bond. “Once I agree to kill something, I pursue my quarry until the job is done.” Flaw. “A friend is just an enemy I haven’t made yet.” Combat
Notes When faced with multiple foes, Zarak prefers to hurl daggers from a distance. When targeting a lone individual, especially someone he has been hired to kill, he prefers the up-close-and-personal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
transformed into a Fey creature, though she outwardly appears human. Her disposition changed over time as well, as she became less interested in personal power and more interested in exploring her
fey existence.
While Zybilna was distracted, the hags used Iggwilv’s Cauldron to freeze everyone but themselves in temporal stasis. Unable to agree on who should keep the cauldron, the three hags
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
transformed into a Fey creature, though she outwardly appears human. Her disposition changed over time as well, as she became less interested in personal power and more interested in exploring her
fey existence.
While Zybilna was distracted, the hags used Iggwilv’s Cauldron to freeze everyone but themselves in temporal stasis. Unable to agree on who should keep the cauldron, the three hags
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
common theme binds all these legends together: the dragonborn owe their existence to Io, the great dragon-god who created all of dragonkind. The dragonborn, all legends agree, are not the creations of
Bahamut or Tiamat — and so they have no predetermined side in the conflict between those gods. Every individual dragonborn, regardless of one’s particular draconic ancestry, makes a personal choice in matters of ethics and morality.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
believe that any stalwarts willing to risk their lives on behalf of complete strangers should be lauded and rewarded. But such adventurers, if they become successful, amass wealth and personal status
. The most educated among the populace agree that Faerûn is but one continent and that Toril is the whole of the world, but for the majority of people, who don’t experience intercontinental travel or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
believe that any stalwarts willing to risk their lives on behalf of complete strangers should be lauded and rewarded. But such adventurers, if they become successful, amass wealth and personal status
. The most educated among the populace agree that Faerûn is but one continent and that Toril is the whole of the world, but for the majority of people, who don’t experience intercontinental travel or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
common theme binds all these legends together: the dragonborn owe their existence to Io, the great dragon-god who created all of dragonkind. The dragonborn, all legends agree, are not the creations of
Bahamut or Tiamat — and so they have no predetermined side in the conflict between those gods. Every individual dragonborn, regardless of one’s particular draconic ancestry, makes a personal choice in matters of ethics and morality.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Planning to Evacuate Once the village leaders agree to prepare for evacuation, the people of Vogler have much to do. Becklin focuses on getting information about the Red Dragon Army and shoring up
. Personal Fleet. If a character asks Vogler’s fishers for help and succeeds on a DC 14 Charisma (Persuasion) check, the character can convince the villagers to lend their personal vessels to the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Planning to Evacuate Once the village leaders agree to prepare for evacuation, the people of Vogler have much to do. Becklin focuses on getting information about the Red Dragon Army and shoring up
. Personal Fleet. If a character asks Vogler’s fishers for help and succeeds on a DC 14 Charisma (Persuasion) check, the character can convince the villagers to lend their personal vessels to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff refuse to fight other giff, and will never agree to a contract unless it stipulates that they can
have more varied interests. GUNPOWDER BY THE KEG
Aside from their personal gunpowder weapons, giff ships and mercenary companies carry spare gunpowder in kegs. In an emergency, or any time a large
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
moment, then lets it drop to the ground amid even more cheers.
A character who understands Draconic can hear the lizardfolk shouting support and cheering the lifter’s “new personal best.” The focus
gains. If the characters agree, the lizardfolk are appreciative. They board the walking castle and take to sunning themselves and doing light stretches on the terrace. The lizardfolk are polite
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
moment, then lets it drop to the ground amid even more cheers.
A character who understands Draconic can hear the lizardfolk shouting support and cheering the lifter’s “new personal best.” The focus
gains. If the characters agree, the lizardfolk are appreciative. They board the walking castle and take to sunning themselves and doing light stretches on the terrace. The lizardfolk are polite
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff refuse to fight other giff, and will never agree to a contract unless it stipulates that they can
have more varied interests. GUNPOWDER BY THE KEG
Aside from their personal gunpowder weapons, giff ships and mercenary companies carry spare gunpowder in kegs. In an emergency, or any time a large
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
guides are described in this section. Some will work for free if characters agree to certain conditions. Otherwise, guides charge 5 gp per day, and payment for 30 days up front is standard, even if
chapter have goals beyond helping the characters survive. Helping guides fulfill their personal goals increases their loyalty.
A particularly loyal guide (loyalty score of 10 or higher) will follow
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
guides are described in this section. Some will work for free if characters agree to certain conditions. Otherwise, guides charge 5 gp per day, and payment for 30 days up front is standard, even if
chapter have goals beyond helping the characters survive. Helping guides fulfill their personal goals increases their loyalty.
A particularly loyal guide (loyalty score of 10 or higher) will follow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
support of the dragonmarked houses, which provide the funding to support its continued operation. One of the few things that all the houses agree on is that the Twelve should be allowed to do its work in
and better arcane discoveries, but the animosity sometimes escalates to sabotage and researchers taking excessive risks. Mordain the Fleshweaver. Not many personal grudges jeopardize the Twelve, but
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
events and possible dangers. Even a hag living in a remote, isolated location is aware of goings-on that involve her neighboring hags, whether through magical communication, personal visits, or
. This arrangement is potentially a dangerous proposition for the mortal, but a pair of hags might agree to it if their needs are served. For instance, a human member of a coven makes an ideal spy and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
support of the dragonmarked houses, which provide the funding to support its continued operation. One of the few things that all the houses agree on is that the Twelve should be allowed to do its work in
and better arcane discoveries, but the animosity sometimes escalates to sabotage and researchers taking excessive risks. Mordain the Fleshweaver. Not many personal grudges jeopardize the Twelve, but
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
events and possible dangers. Even a hag living in a remote, isolated location is aware of goings-on that involve her neighboring hags, whether through magical communication, personal visits, or
. This arrangement is potentially a dangerous proposition for the mortal, but a pair of hags might agree to it if their needs are served. For instance, a human member of a coven makes an ideal spy and
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
halflings did not agree with the violent ways of humans, they kept their silence and ensured their survival.
Halflings are a resilient but peaceful people. What most of these tiny folk seek in life is a
rigid caste system reflecting this view.
The mystic caste comprises all laneshi born as twins, a common occurrence among their people. The first-born twin is always inducted into the mystic caste
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-image. Groak tolerates adventurers as long as they entertain him, generally agree with everything he says, and are willing to aid him in his quest to realize his divine destiny to become Nangnang’s
stout mudchimneys. Each hut is large enough to accommodate six adult grungs plus 2d6 baby grungs (noncombatants). All the occupants of a given hut belong to the same caste, and thus have the same