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Returning 35 results for 'personal aid and his cave'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
out magic that will aid them, but enchanted objects can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
Monsters
Icewind Dale: Rime of the Frostmaiden
followed her fellow wizards to Icewind Dale. She caught up to them in Bryn Shander and made her presence known, claiming she was sent by her master to aid the expedition with her divinations. Egos and
. Nass’s personal sigil is inscribed on the spine, which also bears the title Lantomir’s Traveling Libram. The tome contains the following spells: clairvoyance, cloud of daggers, counterspell
Backgrounds
Ghosts of Saltmarsh
turn day into night.
7
Dive into the Abyss. You found yourself in an underwater cave leading to the Abyss, and your luck has been sour ever since.
8
Love Story. You fell in love with a
Oweland and her family are the informal leaders of the fishing industry in Saltmarsh. You can always count on the Owelands for minor aid and can gain access to Eda if the need is obvious and imminent.
Monsters
Fizban's Treasury of Dragons
foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer colony.
7
An apostate community of githyanki follows the tutelage of an adult amethyst dragon
Monsters
Fizban's Treasury of Dragons
riders.
3
An emerald dragon’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then
residence in a nearby cave, attacking the clan’s herd of giant goat;giant goats.
6
An assassin and a young emerald dragon train together to master the art of stealth.
Fire, Psychic
Monsters
Fizban's Treasury of Dragons
experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of
is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair
Monsters
Fizban's Treasury of Dragons
emerald dragon’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then are found weeks
periods, the waters surge up into the nearest halls and corridors before draining away.
Underwater Cache. The dragon stashes gold and gems in an underwater cave (at the bottom of the map), the entrance
Monsters
Fizban's Treasury of Dragons
’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then are found weeks later roaming the
gems in an underwater cave (at the bottom of the map), the entrance to which lies 40 feet below the surface of the subterranean pool.
Hatchery. The dragon has lovingly arranged the three small
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
to another dragonborn clan before seeking aid from other races—or even from the gods.
Dragonborn Names
Dragonborn have personal names given at birth, but they put their clan names first as a
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
Separated from the tribe and lost
6
Homeland destroyed by natural disaster
7
Personal quest ordained by omens
8
Dispatched on a quest by tribe leaders
Firbolg Names
Firbolg
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Luthic. He predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Life in the Tribe
Orcs survive through savagery and force of
,” or “go this way.” A orc raiding party might leave such a sign in its wake, as an aid to other warriors that travel through the same area later on. Mountain guides, druids, and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Cave of Echoes The Cave of Echoes is a day’s ride south of Sybar. Originally, the cave was the underground course of a river that flowed from a lake in the Eternal Garden before the garden was drawn
into the Feywild. The caverns were worn smooth by the water that once rushed through them. The cave entrance yawns in the southwest side of the small hill where the garden once stood. A fey crossing
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Personal Totems Barbarians tend to travel light, carrying little in the way of personal effects or other unnecessary gear. The few possessions they do carry often include small items that have
special significance. A personal totem is significant because it has a mystical origin or is tied to an important moment in the character’s life — perhaps a remembrance from the barbarian’s past or a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Personal Totems Barbarians tend to travel light, carrying little in the way of personal effects or other unnecessary gear. The few possessions they do carry often include small items that have
special significance. A personal totem is significant because it has a mystical origin or is tied to an important moment in the character’s life — perhaps a remembrance from the barbarian’s past or a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Cave of Echoes The Cave of Echoes is a day’s ride south of Sybar. Originally, the cave was the underground course of a river that flowed from a lake in the Eternal Garden before the garden was drawn
into the Feywild. The caverns were worn smooth by the water that once rushed through them. The cave entrance yawns in the southwest side of the small hill where the garden once stood. A fey crossing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 4: Wave Echo Cave Fifteen miles east of Phandalin, Wave Echo Cave lies in the deep vales of the Sword Mountains. The rich mine of the Phandelver Pact was lost five hundred years ago during
exploits in and around Phandalin, the Spider issued orders for the characters to be dealt with. He then began exploring the depths of Wave Echo Cave. The drow is searching for the Forge of Spells
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 4: Wave Echo Cave Fifteen miles east of Phandalin, Wave Echo Cave lies in the deep vales of the Sword Mountains. The rich mine of the Phandelver Pact was lost five hundred years ago during
exploits in and around Phandalin, the Spider issued orders for the characters to be dealt with. He then began exploring the depths of Wave Echo Cave. The drow is searching for the Forge of Spells
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
in Wave Echo Cave, forcing him to proceed with great caution. The adventurers now have the chance to aid Gundren, avenge his kin, and put a stop to the nefarious schemes of the Black Spider. And of course, the hoard of powerful magic rumored to be hidden in the mines is a rich prize.
Part 4: Wave Echo Cave Fifteen miles east of Phandalin, in the deep vales of the Sword Mountains, lies Wave Echo Cave. The rich mine of the Phandelver’s Pact was lost five hundred years ago during
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
in Wave Echo Cave, forcing him to proceed with great caution. The adventurers now have the chance to aid Gundren, avenge his kin, and put a stop to the nefarious schemes of the Black Spider. And of course, the hoard of powerful magic rumored to be hidden in the mines is a rich prize.
Part 4: Wave Echo Cave Fifteen miles east of Phandalin, in the deep vales of the Sword Mountains, lies Wave Echo Cave. The rich mine of the Phandelver’s Pact was lost five hundred years ago during
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that only some members actually write stories while the rest aid the reporters. Choose an option or roll on the Journalistic Focus table to determine what sort of reporting you specialize in
anyone can understand. 8 Personal Interest. You seek out stories of personal triumph over adversity, such as how people are rebuilding and working together in the wake of the Last War. 9 Travel. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that only some members actually write stories while the rest aid the reporters. Choose an option or roll on the Journalistic Focus table to determine what sort of reporting you specialize in
anyone can understand. 8 Personal Interest. You seek out stories of personal triumph over adversity, such as how people are rebuilding and working together in the wake of the Last War. 9 Travel. You
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Trolling the Troglodytes Ceiling. This ceiling varies in height from 15 to 30 feet.
Battle. A five-armed troll is engaged in battle with six troglodytes in the northwest part of the cave.
Pit
. The southwest edge of the cave borders a 30-foot-deep, yawning pit with nothing in it.
Secret Door. The north wall contains a secret door that swivels on a central axis. The secret door can be seen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Trolling the Troglodytes Ceiling. This ceiling varies in height from 15 to 30 feet.
Battle. A five-armed troll is engaged in battle with six troglodytes in the northwest part of the cave.
Pit
. The southwest edge of the cave borders a 30-foot-deep, yawning pit with nothing in it.
Secret Door. The north wall contains a secret door that swivels on a central axis. The secret door can be seen
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Fortress Badlands Locations (T4-T7) T4. Supply Room A jumbled pile of supplies lies on the floor of this open cave and spills into a narrow hallway beyond.
This cave holds what remains of the
explorer’s packs, one dungeoneer’s pack, and one scholar’s pack. Secret Door. A character who searches the northernmost end of the cave and succeeds on a DC 15 Wisdom (Perception) check finds a door disguised
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Fortress Badlands Locations (T4-T7) T4. Supply Room A jumbled pile of supplies lies on the floor of this open cave and spills into a narrow hallway beyond.
This cave holds what remains of the
explorer’s packs, one dungeoneer’s pack, and one scholar’s pack. Secret Door. A character who searches the northernmost end of the cave and succeeds on a DC 15 Wisdom (Perception) check finds a door disguised
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
is lightly obscured by fog that billows from a nearby cave. If the characters enter, they encounter a wolflike anhkolox (see appendix B). Should the characters battle the monster, Dalamar (neutral elf
mage) aids them. Shard of Darkness. Once the anhkolox is destroyed, a character who searches the cave finds the source of the fog: a rounded piece of broken black glass. The fog ceases if the glass
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
is lightly obscured by fog that billows from a nearby cave. If the characters enter, they encounter a wolflike anhkolox (see appendix B). Should the characters battle the monster, Dalamar (neutral elf
mage) aids them. Shard of Darkness. Once the anhkolox is destroyed, a character who searches the cave finds the source of the fog: a rounded piece of broken black glass. The fog ceases if the glass
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
was carrying to King Grol. Klarg followed King Grol’s orders. Gundren was ambushed and taken with his personal effects—including a map—to King Grol. Sildar’s Location. Gundren’s human companion is
being held in the “eating cave” (area H6). About fifteen goblins currently dwell in this hideout. Strange Goblins. Recently, strange goblins have sometimes joined the Cragmaws in their roadside ambushes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
who gets what. If the tribe’s war wagon is available, it is used to transport large or especially treasured items. Each orc warrior carries its personal loot from the raid in a sack. These are the
be found in an orc’s loot sack. Orc Trophies d10 Trophy 1 1d12 elf ears 2 1d4 dwarf beards 3 1d6 human heads 4 Skulls and bones 5 Cave bear paw 6 1d20 severed fingers 7 1d8 eyeballs 8 Flayed elf
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
was carrying to King Grol. Klarg followed King Grol’s orders. Gundren was ambushed and taken with his personal effects—including a map—to King Grol. Sildar’s Location. Gundren’s human companion is
being held in the “eating cave” (area H6). About fifteen goblins currently dwell in this hideout. Strange Goblins. Recently, strange goblins have sometimes joined the Cragmaws in their roadside ambushes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
who gets what. If the tribe’s war wagon is available, it is used to transport large or especially treasured items. Each orc warrior carries its personal loot from the raid in a sack. These are the
be found in an orc’s loot sack. Orc Trophies d10 Trophy 1 1d12 elf ears 2 1d4 dwarf beards 3 1d6 human heads 4 Skulls and bones 5 Cave bear paw 6 1d20 severed fingers 7 1d8 eyeballs 8 Flayed elf
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Klarg followed his orders. Gundren was ambushed and taken along with his personal effects, including a map.
The dwarf and his map were delivered to King Grol, as instructed. The dwarf’s human companion is being held in the “eating cave” (area 6).
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Klarg followed his orders. Gundren was ambushed and taken along with his personal effects, including a map.
The dwarf and his map were delivered to King Grol, as instructed. The dwarf’s human companion is being held in the “eating cave” (area 6).
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a feeling or an attitude. As with personal totems, a barbarian’s tattoos might or might not be related to an animal spirit. Each tattoo a barbarian displays contributes to that individual’s identity
hands are the paws of a cave bear. 3 The symbols of your clan are displayed in viny patterns along your arms. 4 The antlers of an elk are inked across your back. 5 Images of your spirit animal are