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Returning 35 results for 'personal arms and his class'.
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person armor and his class
personally armor and his class
personal armor and his class
Classes
Player’s Handbook
their gods’ tenets as the measure of personal devotion. Others hold angels as their ideals and incorporate images of angelic wings into their helmets or coats of arms.
These paladins share the
Classes
Player’s Handbook
;s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Becoming a
Spell Level—
Level
Proficiency Bonus
Class Features
Channel Divinity
Prepared Spells
1
2
3
4
5
1
+2
Lay On Hands, Spellcasting, Weapon Mastery
—
2
2
&mdash
Classes
Player’s Handbook
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
your available spell slots.
Sorcerer Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Sorcery Points
Cantrips
Prepared
Monsters
The Wild Beyond the Witchlight
demands that I strike out on my own while my comrades-in-arms waste time deliberating.”
Combat Notes
Molliver likes to get up close and personal in fights. If they’re caught in a tight spot
Monsters
Spelljammer: Adventures in Space
none of its class features or other abilities. The transformation is permanent and can be undone only by a wish spell. Despite appearances, the psurlon ringer is still an Aberration, and other psurlons
hooves and arms that end in hands with three long fingers. A psurlon’s eyeless head resembles that of an earthworm, capped by a maw ringed with teeth. Psurlons adorn themselves in richly colored
Monsters
Eberron: Rising from the Last War
alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class
guide the quori race, and the Devourer of Dreams — the personal emissary of the Dreaming Dark — is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and
Species
Strixhaven: A Curriculum of Chaos
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be
Monsters
Eberron: Rising from the Last War
target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or
.
Tsucora Quori
Tsucora quori are nightmarish creatures. Their headless torsos are covered with eyes and twitching limbs, including two massive arms that end in powerful pincers, and a serpentine tail
Monsters
Icewind Dale: Rime of the Frostmaiden
charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies. The possession lasts
. Nass’s personal sigil is inscribed on the spine, which also bears the title Lantomir’s Traveling Libram. The tome contains the following spells: clairvoyance, cloud of daggers, counterspell
Backgrounds
Guildmasters’ Guide to Ravnica
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt,
Species
Spelljammer: Adventures in Space
that are as dexterous as their hands, even to the extent of having opposable thumbs. Membranes of skin hang loosely from their arms and legs. When stretched taut, these membranes enable hadozees to
use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to
Species
Spelljammer: Adventures in Space
Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings
regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to
Backgrounds
Guildmasters’ Guide to Ravnica
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek personal perfection through contemplation and rigorous
seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven by a desire to accomplish a greater
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Arms and eyes upraised toward the sun and a prayer on his lips, an elf begins to glow with an inner light that spills out to heal his battle-worn companions.
Chanting a song of glory, a dwarf swings
a simple life of temple service, carrying out their gods’ will through prayer and sacrifice, not by magic and strength of arms. In some cities, priesthood amounts to a political office, viewed
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
22 4 3 3 3 3 2 1 1 1 20th +6 Superior Inspiration 4 22 4 3 3 3 3 2 2 1 1 Class Features As a bard, you gain the following class features.
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him, and out
20th +6 20 Sorcerous Restoration 6 15 4 3 3 3 3 2 2 1 1 Class Features As a sorcerer, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Personal Impact As players develop characters in an Eberron campaign, you can work with them to determine the role that the war played in their background. Here are a few topics for conversation
? Personal Loss. What did the characters lose during the war? Did members of their family die, and if so, how? Was the village they grew up in destroyed, and if so, who was responsible? If the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Personal Impact As players develop characters in an Eberron campaign, you can work with them to determine the role that the war played in their background. Here are a few topics for conversation
? Personal Loss. What did the characters lose during the war? Did members of their family die, and if so, how? Was the village they grew up in destroyed, and if so, who was responsible? If the characters
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Personal Decisions Your character’s life takes a particular course depending on the choices you make for the character’s background and class.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Personal Decisions Your character’s life takes a particular course depending on the choices you make for the character’s background and class.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
nobles, and their presence is courted as a sign of status among rulers. A typical champion bears a coat of arms, heraldry that is associated with the champion far and wide. You may create a coat of arms
for a champion or roll on the Champion’s Coats of Arms table to determine it. Champion’s Coats of Arms d12 Coat of Arms 1 Three lit candles on a purple field 2 Sea serpent coiled around a trident
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
happily volunteer.” Flaw. “My impatience sometimes demands that I strike out on my own while my comrades-in-arms waste time deliberating.” Combat Notes Molliver likes to get up close and personal in fights
. If they’re caught in a tight spot, they try to use their boots of levitation to escape. Molliver
Medium Humanoid (Human), Chaotic Good
Armor Class 15 (+1 leather armor)
Hit Points 60 (8d8 + 24
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a feeling or an attitude. As with personal totems, a barbarian’s tattoos might or might not be related to an animal spirit. Each tattoo a barbarian displays contributes to that individual’s identity
hands are the paws of a cave bear. 3 The symbols of your clan are displayed in viny patterns along your arms. 4 The antlers of an elk are inked across your back. 5 Images of your spirit animal are
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a feeling or an attitude. As with personal totems, a barbarian’s tattoos might or might not be related to an animal spirit. Each tattoo a barbarian displays contributes to that individual’s identity
hands are the paws of a cave bear. 3 The symbols of your clan are displayed in viny patterns along your arms. 4 The antlers of an elk are inked across your back. 5 Images of your spirit animal are
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
nobles, and their presence is courted as a sign of status among rulers. A typical champion bears a coat of arms, heraldry that is associated with the champion far and wide. You may create a coat of arms
for a champion or roll on the Champion’s Coats of Arms table to determine it. Champion’s Coats of Arms d12 Coat of Arms 1 Three lit candles on a purple field 2 Sea serpent coiled around a trident
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
happily volunteer.” Flaw. “My impatience sometimes demands that I strike out on my own while my comrades-in-arms waste time deliberating.” Combat Notes Molliver likes to get up close and personal in fights
. If they’re caught in a tight spot, they try to use their boots of levitation to escape. Molliver
Medium Humanoid (Human), Chaotic Good
Armor Class 15 (+1 leather armor)
Hit Points 60 (8d8 + 24
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 6: Customization Options The combination of ability scores, race, class, and background defines your character’s capabilities in the game, and the personal details you create set your
character apart from every other character. Even within your class and race, you have options to fine-tune what your character can do. But a few players — with the DM’s permission — want to go a step
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 6: Customization Options The combination of ability scores, race, class, and background defines your character’s capabilities in the game, and the personal details you create set your
character apart from every other character. Even within your class and race, you have options to fine-tune what your character can do. But this chapter is for players who — with the DM’s permission — want to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 6: Customization Options The combination of ability scores, race, class, and background defines your character’s capabilities in the game, and the personal details you create set your
character apart from every other character. Even within your class and race, you have options to fine-tune what your character can do. But this chapter is for players who — with the DM’s permission — want to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 6: Customization Options The combination of ability scores, race, class, and background defines your character’s capabilities in the game, and the personal details you create set your
character apart from every other character. Even within your class and race, you have options to fine-tune what your character can do. But a few players — with the DM’s permission — want to go a step
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
keystone is a sigil.
Statue. An alcove to the south contains a life-size, painted stone statue of Halaster perched atop a 4-foot-tall granite plinth like a vulture, squatting with arms outstretched
mock the spell’s caster. The images become motionless while in the area of an antimagic field. Arch Gate to Level 22 The sigil inscribed above the arch is Halaster’s personal rune. Both it and the face
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
keystone is a sigil.
Statue. An alcove to the south contains a life-size, painted stone statue of Halaster perched atop a 4-foot-tall granite plinth like a vulture, squatting with arms outstretched
mock the spell’s caster. The images become motionless while in the area of an antimagic field. Arch Gate to Level 22 The sigil inscribed above the arch is Halaster’s personal rune. Both it and the face
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
gods’ tenets as the measure of personal devotion. Others hold angels as their ideals and incorporate images of angelic wings into their helmets or coats of arms. These paladins share the following
subclass represents a body of oaths that a Paladin begins taking upon joining the class. The final oath, taken at level 3, is the culmination of a Paladin’s training. Some characters with this class