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Returning 35 results for 'personal arrows and his climbing'.
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Classes
Player’s Handbook
, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP
Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They
skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks.
In combat, Rogues prioritize subtle strikes over brute strength. They would rather make
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. She whirls among them
landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek personal perfection through contemplation and rigorous
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
side of the windmill. The windmill’s interior is dark, gloomy, and filled with wooden gears and cogs that help turn the millstone. Two goblins named Longo and Yek are climbing among the rafters near
the roof, roughly 25 feet above the floor. They heckle intruders and shoot arrows at them while enjoying half cover against ranged attacks made from below. Treasure. Longo and Yek are more interested in having fun than searching for treasure. They each carry a pouch that holds 1d6 cp.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
side of the windmill. The windmill’s interior is dark, gloomy, and filled with wooden gears and cogs that help turn the millstone. Two goblins named Longo and Yek are climbing among the rafters near
the roof, roughly 25 feet above the floor. They heckle intruders and shoot arrows at them while enjoying half cover against ranged attacks made from below. Treasure. Longo and Yek are more interested in having fun than searching for treasure. They each carry a pouch that holds 1d6 cp.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north
doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north
doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
festooned with garish trinkets and grisly trophies that hang from hooks and spikes. A war wagon makes a good shield against arrows when orcs besiege an elven fortress, and a heavily modified wagon could
represent darkness.
The unwritten laws that govern the status of individual orcs within a tribe are manifested to a degree in how each orc uses these colors on itself and its personal items. For
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP; or (B) 100 GP Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack
them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. In combat, Rogues prioritize subtle strikes over brute strength. They would rather make one precise
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Proficiencies Thieves’ Tools Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP
even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help them in a dungeon environment, such as climbing, finding
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP; or (B) 100 GP Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack
them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. In combat, Rogues prioritize subtle strikes over brute strength. They would rather make one precise
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Proficiencies Thieves’ Tools Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP
even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help them in a dungeon environment, such as climbing, finding
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
of their esteem. This is likely a set of 3 arrows of slaying (dragons) or armor of resistance (lightning). Either proves useful against the cult, especially if the characters have yet to play through
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
of their esteem. This is likely a set of 3 arrows of slaying (dragons) or armor of resistance (lightning). Either proves useful against the cult, especially if the characters have yet to play through
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
), then fire arrows down at the characters. Bridge. This bridge spans the passage 20 feet above the stream. It’s possible to climb up the cavern walls from the lower passage to the bridge. The 20-foot
tunnel. (Creatures on the bridge at area 5 are out of danger, as are any characters successfully climbing the cavern walls.) Any creature within 10 feet of the disused passage at area 4 or the steps
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-high passages and doorways connecting them.
Climbing. Walls of piled timber have many handholds and footholds and can be climbed with a successful DC 10 Strength (Athletics) check. Other sloped and
animal hides, held in place with iron spikes. The curtains are thick enough to intercept arrows and crossbow bolts fired through them. A curtain can be pulled down with a successful DC 13 Strength
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures in areas 1a, 1b, and 1c detect them and attack. 1a. Ledges Ten-foot-high ledges of rock have formed along the walls of the cavern. Climbing up to a ledge or safely descending from one requires a
they detect intruders, the goblins cry out “Bree-yark!” and begin shooting arrows. Their cries of alarm put the rest of the cave complex on alert, but no reinforcements arrive. 1b. Hot Mud Bath A male
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures in areas 1a, 1b, and 1c detect them and attack. 1a. Ledges Ten-foot-high ledges of rock have formed along the walls of the cavern. Climbing up to a ledge or safely descending from one requires a
they detect intruders, the goblins cry out “Bree-yark!” and begin shooting arrows. Their cries of alarm put the rest of the cave complex on alert, but no reinforcements arrive. 1b. Hot Mud Bath A male
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
), then fire arrows down at the characters. Bridge. This bridge spans the passage 20 feet above the stream. It’s possible to climb up the cavern walls from the lower passage to the bridge. The 20-foot
tunnel. (Creatures on the bridge at area 5 are out of danger, as are any characters successfully climbing the cavern walls.) Any creature within 10 feet of the disused passage at area 4 or the steps
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-high passages and doorways connecting them.
Climbing. Walls of piled timber have many handholds and footholds and can be climbed with a successful DC 10 Strength (Athletics) check. Other sloped and
animal hides, held in place with iron spikes. The curtains are thick enough to intercept arrows and crossbow bolts fired through them. A curtain can be pulled down with a successful DC 13 Strength
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Torrents Features The complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Cavern ceilings are 10 feet above the water. Climbing. The walls are rough
the first time on a turn or starts its turn there, it must succeed on a DC 15 Strength saving throw or be carried 10 feet in the direction of the current, as indicated by arrows on the Plunging
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Torrents Features The complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Cavern ceilings are 10 feet above the water. Climbing. The walls are rough
the first time on a turn or starts its turn there, it must succeed on a DC 15 Strength saving throw or be carried 10 feet in the direction of the current, as indicated by arrows on the Plunging
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
personal effects.
The site is littered with arrows, torn scraps of fabric, and odds and ends discarded from Gundren’s bags when the goblins were looking for the map. If you’re using the “Meet Me in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-seeking arrows will never find lack of use. Rangers like to work alone, but it is convenient when others are around to draw the arrows to themselves.
— Môrgæn
Control of the Market The notion of
profit is never an end in and of itself, but whatever deep-seated personal goals you only ever talk about in the dead of night over a dying fire, those goals need financing. Your role as a defender and a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-seeking arrows will never find lack of use. Rangers like to work alone, but it is convenient when others are around to draw the arrows to themselves.
— Môrgæn
Control of the Market The notion of
profit is never an end in and of itself, but whatever deep-seated personal goals you only ever talk about in the dead of night over a dying fire, those goals need financing. Your role as a defender and a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
personal effects.
The site is littered with arrows, torn scraps of fabric, and odds and ends discarded from Gundren’s bags when the goblins were looking for the map. If you’re using the “Meet Me in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hall for Clan Battlehammer after almost two centuries. After Bruenor regained the throne, his personal friends attracted some powerful enemies to Mithral Hall, including the drow of Menzoberranzan. This
is one reason, his supporters claim, that the king abdicated in favor of his ancestor Gandalug Battlehammer: to protect the people from his personal enemies. Some of Bruenor’s detractors claim it was
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hall for Clan Battlehammer after almost two centuries. After Bruenor regained the throne, his personal friends attracted some powerful enemies to Mithral Hall, including the drow of Menzoberranzan. This
is one reason, his supporters claim, that the king abdicated in favor of his ancestor Gandalug Battlehammer: to protect the people from his personal enemies. Some of Bruenor’s detractors claim it was
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of powerful entity or group of entities, posing as gods to accomplish their malign ends. Key. Ruxithid carries a key to his personal quarters (area Z10 in Zorzula’s Rest). Devon Cady-Lee Hostage
crudely drawn map of the region on the central table, with messy arrows and scrawled labels reading “Gibbet Crossing,” “Crypt of the Talhund,” and “Talhundereth.” (See the Goblins’ Map handout in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the fallen, the dust of a well-trodden arena, or the fog of war, allies and enemies alike take notice when you stalk the battlefield. Signature Equipment d12 Equipment
1 Handcrafted arrows
Yours When the battle is done, enemies and allies alike stare in awe at the sight of your personal ritual of celebration. Victory Celebration d10 Celebration
1 A finely honed, well
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of powerful entity or group of entities, posing as gods to accomplish their malign ends. Key. Ruxithid carries a key to his personal quarters (area Z10 in Zorzula’s Rest). Devon Cady-Lee Hostage
crudely drawn map of the region on the central table, with messy arrows and scrawled labels reading “Gibbet Crossing,” “Crypt of the Talhund,” and “Talhundereth.” (See the Goblins’ Map handout in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the fallen, the dust of a well-trodden arena, or the fog of war, allies and enemies alike take notice when you stalk the battlefield. Signature Equipment d12 Equipment
1 Handcrafted arrows
Yours When the battle is done, enemies and allies alike stare in awe at the sight of your personal ritual of celebration. Victory Celebration d10 Celebration
1 A finely honed, well
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
climbing stairs on the outside of the tower. Floor-to-ceiling windows on the temple’s fourth level reveal a crypt with hundreds of funeral urns placed in niches on the wall and in decorative columns
. Lower levels hold the personal chambers of priests, as well as quiet chambers where people can worship at small altars or seek counsel from clergy who specialize in matters of morality. The temple’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
climbing stairs on the outside of the tower. Floor-to-ceiling windows on the temple’s fourth level reveal a crypt with hundreds of funeral urns placed in niches on the wall and in decorative columns
. Lower levels hold the personal chambers of priests, as well as quiet chambers where people can worship at small altars or seek counsel from clergy who specialize in matters of morality. The temple’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of fresh water, boxes of rations, and bundles of arrows. All the tents feature the Dran Enterprises logo scrawled onto them in chalk. Treasure. In one tent, a locked chest hidden within a provision
release a rain of arrows from turrets up higher on the lighthouse. The trap can be bypassed by pressing a hidden button on the door, requiring a successful DC 15 Intelligence (Investigation) check to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of fresh water, boxes of rations, and bundles of arrows. All the tents feature the Dran Enterprises logo scrawled onto them in chalk. Treasure. In one tent, a locked chest hidden within a provision
release a rain of arrows from turrets up higher on the lighthouse. The trap can be bypassed by pressing a hidden button on the door, requiring a successful DC 15 Intelligence (Investigation) check to