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Returning 30 results for 'personal relief'.
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personal relies
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
d6 Mission 1 Heroic Stand. You knew if you took one step back from the line, all would be lost. When relief arrived days later, you had not budged. 2 Telling Blow. The enemy general never knew what
hit them. You still carry their personal flag as a trophy. 3 Dawn Raid. You traveled hundreds of miles around enemy lines to reach your target. In a single day, months of enemy preparation went up in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
d6 Mission 1 Heroic Stand. You knew if you took one step back from the line, all would be lost. When relief arrived days later, you had not budged. 2 Telling Blow. The enemy general never knew what
hit them. You still carry their personal flag as a trophy. 3 Dawn Raid. You traveled hundreds of miles around enemy lines to reach your target. In a single day, months of enemy preparation went up in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Domains Hold Darklords. Domains exist to contain and torment a villain. Though Darklords exert control over their domains, they are each tormented by a personal terror playing out in their realm
but also to inspire hope. Relentless despair gradually beats characters down and takes the fun out of adventures. Punctuate your horror tales with moments of relief, comedy, and fortuitous coincidences. These moments of hope help characters push through the dark to the thrill of dawn.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Domains Hold Darklords. Domains exist to contain and torment a villain. Though Darklords exert control over their domains, they are each tormented by a personal terror playing out in their realm
but also to inspire hope. Relentless despair gradually beats characters down and takes the fun out of adventures. Punctuate your horror tales with moments of relief, comedy, and fortuitous coincidences. These moments of hope help characters push through the dark to the thrill of dawn.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
buildings, stone walls, and similar surfaces usually feature a sculpture or relief of her visage. People often swear oaths or engage in verbal disputes in front of these images, believing she won’t
restored the books and scrolls the library had lost, copying the information from her personal scrolls of sacred knowledge.
Savior of Altrisos. A kraken that escaped its sea lock once threatened
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
party: Comic Relief. A comic relief NPC helps lighten the mood of an adventure or game session, perhaps with an occasional display of ineptness or a gift for puns. Curmudgeon. A curmudgeon NPC is quick
personal goal. Likewise, an NPC’s Loyalty Score increases by 1d4 if the NPC is treated particularly well (for example, given a magic weapon as a gift) or rescued by another party member. An NPC’s Loyalty
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
party: Comic Relief. A comic relief NPC helps lighten the mood of an adventure or game session, perhaps with an occasional display of ineptness or a gift for puns. Curmudgeon. A curmudgeon NPC is quick
personal goal. Likewise, an NPC’s Loyalty Score increases by 1d4 if the NPC is treated particularly well (for example, given a magic weapon as a gift) or rescued by another party member. An NPC’s Loyalty
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
buildings, stone walls, and similar surfaces usually feature a sculpture or relief of her visage. People often swear oaths or engage in verbal disputes in front of these images, believing she won’t
restored the books and scrolls the library had lost, copying the information from her personal scrolls of sacred knowledge.
Savior of Altrisos. A kraken that escaped its sea lock once threatened
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that it has pleased Yeenoghu. Its relief is short, no more than a few days, before the gnoll once again becomes a slave to its desires. Strength, hunger, and fear are the three concepts that every gnoll
mimic gnolls in their actions and beliefs. Yeenoghu’s cultists are folk who lack all hope and have descended into nihilism. One might have suffered a tremendous personal loss, been banished from its home
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that it has pleased Yeenoghu. Its relief is short, no more than a few days, before the gnoll once again becomes a slave to its desires. Strength, hunger, and fear are the three concepts that every gnoll
mimic gnolls in their actions and beliefs. Yeenoghu’s cultists are folk who lack all hope and have descended into nihilism. One might have suffered a tremendous personal loss, been banished from its home
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
are set like oversized stepping stones.
Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
howling of the caged creatures. Relief carvings of angelic figures along the walls of this huge hall contrast with the crowded iron cages here. Half of these cells are packed with miniature, shrieking
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elturgard. The knights can’t afford to be anything but vigilant, and fortunately for the folk of Elturgard, they are just that. I regard crossing the border into Elturgard as a relief, for it usually
means the beginning of a safe haven, with a need to set fewer guards at night. Many adventurers find good cause to visit Elturgard, whether pursuing personal goals or seeking sanctuary from the dangers
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
are set like oversized stepping stones.
Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
howling of the caged creatures. Relief carvings of angelic figures along the walls of this huge hall contrast with the crowded iron cages here. Half of these cells are packed with miniature, shrieking
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elturgard. The knights can’t afford to be anything but vigilant, and fortunately for the folk of Elturgard, they are just that. I regard crossing the border into Elturgard as a relief, for it usually
means the beginning of a safe haven, with a need to set fewer guards at night. Many adventurers find good cause to visit Elturgard, whether pursuing personal goals or seeking sanctuary from the dangers
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants encountered on the fringes of their territory look and behave like primitives. First, personal adornment has little value in the ordning of stone giants, so their clothing tends to be simple
ways: as a pair of hands, one holding a chisel and the other a hammer, and as the largest statue or relief carving of a stone giant in a tribe’s caves. Typically, Skoraeus is depicted twice as tall as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants encountered on the fringes of their territory look and behave like primitives. First, personal adornment has little value in the ordning of stone giants, so their clothing tends to be simple
ways: as a pair of hands, one holding a chisel and the other a hammer, and as the largest statue or relief carving of a stone giant in a tribe’s caves. Typically, Skoraeus is depicted twice as tall as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bedding. Rounding out the furnishings are a few stools and small crates, boxes, and the like, a scattering of (worthless) personal belongings, and tables with scraps of food and odds and ends of eating
The visible walls of the corridor leading south bear faint traces of disgusting murals and bas-relief depictions of nasty things. After about 40 feet, the way is completely blocked by tons of stone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bedding. Rounding out the furnishings are a few stools and small crates, boxes, and the like, a scattering of (worthless) personal belongings, and tables with scraps of food and odds and ends of eating
The visible walls of the corridor leading south bear faint traces of disgusting murals and bas-relief depictions of nasty things. After about 40 feet, the way is completely blocked by tons of stone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
colonnade is a pair of stone doors graven with a relief of a circular, saw-toothed maw. In the plaza in front of this structure, four slimy, fishlike humanoids kneel beneath a sunken stone idol of branching
join the fray. P5. Shrine of Yngukulub This room echoes with the roar of falling water. Relief carvings of horrific mouths, each framed by a knotwork of oozing tentacles wrought in stone, adorn the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
colonnade is a pair of stone doors graven with a relief of a circular, saw-toothed maw. In the plaza in front of this structure, four slimy, fishlike humanoids kneel beneath a sunken stone idol of branching
join the fray. P5. Shrine of Yngukulub This room echoes with the roar of falling water. Relief carvings of horrific mouths, each framed by a knotwork of oozing tentacles wrought in stone, adorn the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Once reserved for the captain of the mining expedition, this private bedroom now serves as Ruxithid’s personal quarters. The door to the suite is locked, but a character can use thieves’ tools to try
Indigo Sanctum later in this chapter, has a key. The goblin leader doesn’t allow any others access to this room. These personal quarters contain a large, plush, four-poster bed covered in silk sheets
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Once reserved for the captain of the mining expedition, this private bedroom now serves as Ruxithid’s personal quarters. The door to the suite is locked, but a character can use thieves’ tools to try
Indigo Sanctum later in this chapter, has a key. The goblin leader doesn’t allow any others access to this room. These personal quarters contain a large, plush, four-poster bed covered in silk sheets
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hammocks in the guard towers. The breeze atop the walls provides some cooling and relief from insects. 10. Inner Bailey This bastion is a fort within a fort. The bailey is 20 feet tall at the peak of
in the southern chamber, while Gruta Halsdottir sleeps in the smaller, southeastern chamber. Both rooms contain books, clothes, and other personal effects. Treasure. A character who searches under the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-stained furs, its head against the north wall. In a shallow niche above the bed is a bas relief of a giant, scowling duergar clenching its teeth. At the foot of the bed is a flat-topped iron trunk sealed
successful DC 20 Dexterity check. A knock spell or similar magic also opens the trunk. The trunk contains Xardorok’s personal possessions (see “Treasure” below), and it is trapped. If all its contents
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Room Ralph Horsley The Lolth cultists are planning an assault on a nearby svirfneblin mining operation Relief carvings of spiders in webs decorate this chamber’s walls, which are papered over with
around it.
This meager barrack houses the cultists who live in Web’s Edge. Chests. The chests contain the personal belongings of each cultist. Each chest is locked and requires a successful DC 18
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hammocks in the guard towers. The breeze atop the walls provides some cooling and relief from insects. 10. Inner Bailey This bastion is a fort within a fort. The bailey is 20 feet tall at the peak of
in the southern chamber, while Gruta Halsdottir sleeps in the smaller, southeastern chamber. Both rooms contain books, clothes, and other personal effects. Treasure. A character who searches under the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-stained furs, its head against the north wall. In a shallow niche above the bed is a bas relief of a giant, scowling duergar clenching its teeth. At the foot of the bed is a flat-topped iron trunk sealed
successful DC 20 Dexterity check. A knock spell or similar magic also opens the trunk. The trunk contains Xardorok’s personal possessions (see “Treasure” below), and it is trapped. If all its contents
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Room Ralph Horsley The Lolth cultists are planning an assault on a nearby svirfneblin mining operation Relief carvings of spiders in webs decorate this chamber’s walls, which are papered over with
around it.
This meager barrack houses the cultists who live in Web’s Edge. Chests. The chests contain the personal belongings of each cultist. Each chest is locked and requires a successful DC 18
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
destroyed, the scion of Stronmaus inside it awakens. Among the mightiest creatures of all giantkind, the scion stands 80 feet tall. It often finds some relief in waking and being freed from its troubling
, but that there might be a much more personal sort of violence heading my way, I begin to question my life choices.
—Bigby
Scion of Surtur Gargantuan Giant (Titan), Typically Lawful Evil
Armor
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
destroyed, the scion of Stronmaus inside it awakens. Among the mightiest creatures of all giantkind, the scion stands 80 feet tall. It often finds some relief in waking and being freed from its troubling
, but that there might be a much more personal sort of violence heading my way, I begin to question my life choices.
—Bigby
Scion of Surtur Gargantuan Giant (Titan), Typically Lawful Evil
Armor