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Returning 32 results for 'personally armor and his cleansing'.
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personal armor and his clanging
personal armor and his cleansing
personally armor and his clanging
Monsters
Thieves’ Gallery
Daggersword Flourish with Cleansing Touch if it’s available.
Daggersword. Choose the attack that corresponds to the daggersword’s current form (see Daggersword Shift below):
Longsword. Melee
;s next turn. On a successful save, the creature takes half as much damage and suffers no other effect.
Cleansing Touch (1/Day). Xenk touches a creature within 5 feet of himself. The target magically
Paladin
Legacy
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Classes
Basic Rules (2014)
Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine radiance
skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Xenk Yendar Raised in the nation of Thay, Xenk Yendar has sworn an oath of devotion to aid the innocent. Every inch the knight in shining armor, he thrives when inspiring goodness in his allies. The
approaches problems with absolute seriousness of purpose—an outlook that clashes with Edgin’s nonchalance. Xenk Yendar Medium Humanoid (Paladin), Lawful Good
Armor Class 15 (half plate)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Xenk Yendar Raised in the nation of Thay, Xenk Yendar has sworn an oath of devotion to aid the innocent. Every inch the knight in shining armor, he thrives when inspiring goodness in his allies. The
approaches problems with absolute seriousness of purpose—an outlook that clashes with Edgin’s nonchalance. Xenk Yendar Medium Humanoid (Paladin), Lawful Good
Armor Class 15 (half plate)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to others, since Lolth’s cultists don’t want to take the chance that their creations will be turned against them. Retriever
Large Construct, Typically Lawful Evil
Armor Class 19 (natural armor
speak
Challenge 14 (11,500 XP) Proficiency Bonus +5
Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210
XP)
Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to others, since Lolth’s cultists don’t want to take the chance that their creations will be turned against them. Retriever
Large Construct, Typically Lawful Evil
Armor Class 19 (natural armor
speak
Challenge 14 (11,500 XP) Proficiency Bonus +5
Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210
XP)
Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
1
—
14th
+5
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
Ability Score Improvement
4
3
3
2
—
17th
+6
—
4
3
3
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
1
—
14th
+5
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
Ability Score Improvement
4
3
3
2
—
17th
+6
—
4
3
3
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the region’s typical climate. If Zargon dies, these effects fade over the course of 1d10 days. Zargon the Returner Huge Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 253 (22d12
submerging it in a cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesn’t re-form, and the horn slowly dissolves, sending corrupting slime
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the region’s typical climate. If Zargon dies, these effects fade over the course of 1d10 days. Zargon the Returner Huge Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 253 (22d12
submerging it in a cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesn’t re-form, and the horn slowly dissolves, sending corrupting slime
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, staffs, and wands, and other rare or even legendary items may come from Aerenal. However, the nation is less industrialized than Khorvaire. Legendary items aren’t mass produced; some are personally
breastplate, while a paladin of the Undying Court could wear a suit of elaborated engraved bronzewood plate armor. Bronzewood leaves are remarkably tough, and the Aereni craft “leaf weave” armor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, staffs, and wands, and other rare or even legendary items may come from Aerenal. However, the nation is less industrialized than Khorvaire. Legendary items aren’t mass produced; some are personally
breastplate, while a paladin of the Undying Court could wear a suit of elaborated engraved bronzewood plate armor. Bronzewood leaves are remarkably tough, and the Aereni craft “leaf weave” armor
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
what else nearby might catch fire. Eternal Flame Guardian
Medium humanoid (human), chaotic evil
Armor Class 17 (breastplate, shield; 15 while using a crossbow)
Hit Points 45 (7d8 + 14)
Speed 30
/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Eternal Flame Priest Eternal Flame priests see the world around them as impure and unworthy, and believe that only cleansing by fire can set
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
what else nearby might catch fire. Eternal Flame Guardian
Medium humanoid (human), chaotic evil
Armor Class 17 (breastplate, shield; 15 while using a crossbow)
Hit Points 45 (7d8 + 14)
Speed 30
/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Eternal Flame Priest Eternal Flame priests see the world around them as impure and unworthy, and believe that only cleansing by fire can set
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
hybrid usually bears the name given by their human, elf, or vedalken parents. Some hybrids assume a new name after their transformation — a name chosen personally or by those who transformed them
you’re not wearing heavy armor. Acid Spit. As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target takes 2d10 acid
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
hybrid usually bears the name given by their human, elf, or vedalken parents. Some hybrids assume a new name after their transformation — a name chosen personally or by those who transformed them
you’re not wearing heavy armor. Acid Spit. As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target takes 2d10 acid
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 40/100 ft., one creature. Hit: 7 (1d10 + 2) force damage. The attack has disadvantage against any target with polished metal armor or shield, and has its ranged halved when firing through smoke
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 40/100 ft., one creature. Hit: 7 (1d10 + 2) force damage. The attack has disadvantage against any target with polished metal armor or shield, and has its ranged halved when firing through smoke
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, typically leaving mayhem and destruction in their wake. Aside from his escapades involving Thrym, Surtur is known for his unsurpassed skill at metalwork, especially forging weapons and armor. Priests and
fire giant priests stoke the flames of this expectation when they address Surtur as “the All-Consuming Flame” or “the Cleansing Fire.” Some priests stockpile weapons—ranging from ordinary swords and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Although fire giants put stock in combat skill, they recognize that success in battle or on the hunt derives mainly from the quality of one’s weapons and armor, and those that can fashion the finest
dead or diseased slaves; they’re tough enough to deter most intruders; and their susceptibility to fire makes them little threat to a fire giant. SURTUR'S CLEANSING FIRE
Surtur, the chief deity of fire
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, typically leaving mayhem and destruction in their wake. Aside from his escapades involving Thrym, Surtur is known for his unsurpassed skill at metalwork, especially forging weapons and armor. Priests and
fire giant priests stoke the flames of this expectation when they address Surtur as “the All-Consuming Flame” or “the Cleansing Fire.” Some priests stockpile weapons—ranging from ordinary swords and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Although fire giants put stock in combat skill, they recognize that success in battle or on the hunt derives mainly from the quality of one’s weapons and armor, and those that can fashion the finest
dead or diseased slaves; they’re tough enough to deter most intruders; and their susceptibility to fire makes them little threat to a fire giant. SURTUR'S CLEANSING FIRE
Surtur, the chief deity of fire
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
sparring chamber’s west and northwest walls, while three stands hold various pieces of armor to the north. Gouges in the walls indicate that this room once saw much use. A small door leads east.
People
who used this chamber didn’t only spar with each other; they also tested their prowess against three suits of magically animated plate armor sized for dwarves. These constructs still stand ready to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
steel, Sarin is a decisive factol who promotes honor, dignity, and peace in word and deed. Faction Attire. Most Hardheads wear the faction’s standard-issue armor, a distinctive suit of red plate with
strict warden, using divination magic to track down fugitives and deploy agents to retrieve them. Somehow, she finds time to personally sign off on every punishment in the Cage. Mercykillers whisper that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
steel, Sarin is a decisive factol who promotes honor, dignity, and peace in word and deed. Faction Attire. Most Hardheads wear the faction’s standard-issue armor, a distinctive suit of red plate with
strict warden, using divination magic to track down fugitives and deploy agents to retrieve them. Somehow, she finds time to personally sign off on every punishment in the Cage. Mercykillers whisper that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
sparring chamber’s west and northwest walls, while three stands hold various pieces of armor to the north. Gouges in the walls indicate that this room once saw much use. A small door leads east.
People
who used this chamber didn’t only spar with each other; they also tested their prowess against three suits of magically animated plate armor sized for dwarves. These constructs still stand ready to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to the vault and bring the suit of armor to the celebration.
6:00 PM The caravan departs from Horn Enclave. Guests prepare to depart. Ironbeard takes Gorat’s key and deposits any last gifts in
wonderful occasion of your wedding!”
Rizwin (LG female dwarf knight) personally greets and congratulates Gwendolyn and Tannus, inquiring about their trip and wishing them a wonderful day. She reviews
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to the vault and bring the suit of armor to the celebration.
6:00 PM The caravan departs from Horn Enclave. Guests prepare to depart. Ironbeard takes Gorat’s key and deposits any last gifts in
wonderful occasion of your wedding!”
Rizwin (LG female dwarf knight) personally greets and congratulates Gwendolyn and Tannus, inquiring about their trip and wishing them a wonderful day. She reviews
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on the floor amid tidy piles of iron arms and armor.
This room houses six duergar and four Sacred Stone monks (see chapter 7). During the day, the monks work in the dojo (area M15) and the kitchen
at half their normal hit points. If confronted by individuals she believes to be new recruits, Hellenrae calls them out and tests them personally in hand-to-hand combat. She chooses one character at a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on the floor amid tidy piles of iron arms and armor.
This room houses six duergar and four Sacred Stone monks (see chapter 7). During the day, the monks work in the dojo (area M15) and the kitchen
at half their normal hit points. If confronted by individuals she believes to be new recruits, Hellenrae calls them out and tests them personally in hand-to-hand combat. She chooses one character at a