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Returning 35 results for 'personas argument and his choose'.
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person augment and his choose
personal arguments and his choose
person arguments and his choose
person argument and his choose
personal argument and his choose
Backgrounds
Baldur’s Gate: Descent into Avernus
answer, a set of common clothes, and a pouch containing 10 gp
Specialty
To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.
d8
side of an argument before I make my own judgment.
6
I … speak … slowly … when talking … to idiots, … which … almost … everyone … is
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20
reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend.
6
I
Backgrounds
Guildmasters’ Guide to Ravnica
necessary.
Skill Proficiencies: Nature, Persuasion
Tool Proficiencies: One type of artisan’s tools or one musical instrument
Languages: Choose one of Elvish, Loxodon, or
public argument with an Izzet chemister, and neither of us is allowed back into that restaurant.
7
I paid off my debt to the Orzhov Syndicate, but my good friend was not so lucky and remains
Backgrounds
Guildmasters’ Guide to Ravnica
Languages: Choose one of Draconic, Goblin, or Vedalken
Tool Proficiencies: One type of artisan’s tools
Equipment: An Izzet insignia, one set of artisan’s tools, the charred
same laboratory ran off to join the Selesnya, and we get into a big argument every time we run into each other.
10
I compare notes and techniques with a Simic scientist over lunch sometimes.
races
Mordenkainen Presents: Monsters of the Multiverse
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
, investigation, and combat.
Personas can be shared by multiple changelings; a community might be home to three healer changelings, with whoever is on duty adopting the persona of Andrea, the gentle
Sage
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
choose from the options in the table below.
d8
Specialty
1
Alchemist
2
Astronomer
3
Discredited academic
4
Librarian
5
Professor
6
Researcher
7
others.
4
There’s nothing I like more than a good mystery.
5
I’m willing to listen to every side of an argument before I make my own judgment.
6
I … speak &hellip
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. They’re trained to manipulate, infiltrate, and—when necessary—escape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a result from the Spy Personas
(Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.
Legendary Resistance (3/Day, or 4/Day in Lair). If the sphinx fails a saving throw, it can choose to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. They’re trained to manipulate, infiltrate, and—when necessary—escape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a result from the Spy Personas
(Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.
Legendary Resistance (3/Day, or 4/Day in Lair). If the sphinx fails a saving throw, it can choose to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
knocking it over (which is speculation). Rapid-fire, increasingly outlandish indictments and assumptions follow. If the characters don’t interrupt the argument, Kusa notices one or more of them. Read
their ill fortune or that other shops might also be affected. Kusa and Lamai stop bickering either when the characters interrupt them or when their argument meets an appropriately ludicrous climax. At
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
knocking it over (which is speculation). Rapid-fire, increasingly outlandish indictments and assumptions follow. If the characters don’t interrupt the argument, Kusa notices one or more of them. Read
their ill fortune or that other shops might also be affected. Kusa and Lamai stop bickering either when the characters interrupt them or when their argument meets an appropriately ludicrous climax. At
Compendium
- Sources->Dungeons & Dragons->Monster Manual
animals or cultivating personas so they can pass as common people. Adult Gold Dragon Huge Dragon (Metallic), Lawful Good
AC 19 Initiative +14 (24)
HP 243 (18d12 + 126)
Speed 40 ft., Fly 80 ft
)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Compendium
- Sources->Dungeons & Dragons->Monster Manual
animals or cultivating personas so they can pass as common people. Adult Gold Dragon Huge Dragon (Metallic), Lawful Good
AC 19 Initiative +14 (24)
HP 243 (18d12 + 126)
Speed 40 ft., Fly 80 ft
)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
occurs. Roll a d20 and consult the Random Events table, or choose a suitable event. For the rules on madness, see chapter 2 of this adventure and chapter 8, “Running the Game,” in the Dungeon Master’s
loud argument that has a 50 percent chance of attracting nearby monsters (roll on the Creature Encounters table in chapter 2) 3–4 Theft or dispute over the division of spoils 5–6 Brawl or other outbreak
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp Specialty To determine the nature of your scholarly training, roll a d8 or choose from the options
explain anything and everything to others. 4 There’s nothing I like more than a good mystery. 5 I’m willing to listen to every side of an argument before I make my own judgment. 6 I...speak...slowly...when
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
occurs. Roll a d20 and consult the Random Events table, or choose a suitable event. For the rules on madness, see chapter 2 of this adventure and chapter 8, “Running the Game,” in the Dungeon Master’s
loud argument that has a 50 percent chance of attracting nearby monsters (roll on the Creature Encounters table in chapter 2) 3–4 Theft or dispute over the division of spoils 5–6 Brawl or other outbreak
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp Specialty To determine the nature of your scholarly training, roll a d8 or choose from the options
explain anything and everything to others. 4 There’s nothing I like more than a good mystery. 5 I’m willing to listen to every side of an argument before I make my own judgment. 6 I...speak...slowly...when
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp Specialty To determine the nature of your scholarly training, roll a d8 or choose from the options
listen to every side of an argument before I make my own judgment.
6 I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp Specialty To determine the nature of your scholarly training, roll a d8 or choose from the options
listen to every side of an argument before I make my own judgment.
6 I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
spectators can’t decide which of them should guard the meteorite, and they are anxious for someone to help resolve their dispute. The gazers were drawn to the cavern by the spectators’ argument but lack the
the ogre drop the meteorite on the floor. Greelob arrived first, followed by Orlob and the gazers. The spectators want the characters to choose a guardian for the meteorite, but simply making a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
spectators can’t decide which of them should guard the meteorite, and they are anxious for someone to help resolve their dispute. The gazers were drawn to the cavern by the spectators’ argument but lack the
the ogre drop the meteorite on the floor. Greelob arrived first, followed by Orlob and the gazers. The spectators want the characters to choose a guardian for the meteorite, but simply making a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
presence of a heated argument, grass withers under the feet of one who seethes with malice, and birds chip merrily in the presence of those who are joyous and squawk angrily at those who are dour. Time and
of creatures leaves the Feywild after spending at least 1 day on that plane, you can choose a time change that works best for your campaign, if any, or roll on the Feywild Time Warp table. A Wish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
presence of a heated argument, grass withers under the feet of one who seethes with malice, and birds chip merrily in the presence of those who are joyous and squawk angrily at those who are dour. Time and
of creatures leaves the Feywild after spending at least 1 day on that plane, you can choose a time change that works best for your campaign, if any, or roll on the Feywild Time Warp table. A Wish
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters must present Zariel with the argument to rejoin the celestial host, then make a DC 25 Charisma (Persuasion) check. If the check is successful, Zariel is convinced to grasp the sword and
until she is satisfied that Elturel is safe. The characters can return to the Material Plane with Elturel if they so choose, or they might wish to stick around Avernus to see who rises to become its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters must present Zariel with the argument to rejoin the celestial host, then make a DC 25 Charisma (Persuasion) check. If the check is successful, Zariel is convinced to grasp the sword and
until she is satisfied that Elturel is safe. The characters can return to the Material Plane with Elturel if they so choose, or they might wish to stick around Avernus to see who rises to become its
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Feywild Features The Feywild responds to unfettered emotion. It’s not uncommon for flowers to turn and tremble if there’s a heated argument nearby. If someone is filled with malice, their footprints
that the other court will not intervene unless it, too, is threatened by the same enemy. If you choose to align your domain and its archfey with one of the two courts, guidelines for how they’re
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Feywild Features The Feywild responds to unfettered emotion. It’s not uncommon for flowers to turn and tremble if there’s a heated argument nearby. If someone is filled with malice, their footprints
that the other court will not intervene unless it, too, is threatened by the same enemy. If you choose to align your domain and its archfey with one of the two courts, guidelines for how they’re
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, get the same result as on a previous roll, and don’t like the repetition, choose a different encounter that you think would be fun. Random Encounters in Thither d8 Encounter 1 Blink dogs 2
counter any false notions the dryad might have about the party’s intentions and allegiances. If the characters make a sound argument in their defense, or if four or more shrubs are killed in the ensuing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, get the same result as on a previous roll, and don’t like the repetition, choose a different encounter that you think would be fun. Random Encounters in Thither d8 Encounter 1 Blink dogs 2
counter any false notions the dryad might have about the party’s intentions and allegiances. If the characters make a sound argument in their defense, or if four or more shrubs are killed in the ensuing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals the characters access will never lead to the headquarters. The current destinations of the portals are noted on the Portals table. You can choose encounters you favor, or roll on the table to
mustache. The creature’s companions fire arrows and swing down the rigging to do battle below. As your portal begins to close, the tentacled creature looks up to coldly watch you.
Choose one of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals the characters access will never lead to the headquarters. The current destinations of the portals are noted on the Portals table. You can choose encounters you favor, or roll on the table to
mustache. The creature’s companions fire arrows and swing down the rigging to do battle below. As your portal begins to close, the tentacled creature looks up to coldly watch you.
Choose one of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
window. Stairs lead to the crypt below. If the characters haven’t encountered the Gloved Hand (area 14) yet, they hear the faint echo of an argument coming from below. 6: Dining Hall Read or paraphrase
Resistance (3/Day). If Gremorly fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. Gremorly makes three Withering Strike attacks.
Withering Strike. Melee Spell Attack: +8 to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
window. Stairs lead to the crypt below. If the characters haven’t encountered the Gloved Hand (area 14) yet, they hear the faint echo of an argument coming from below. 6: Dining Hall Read or paraphrase
Resistance (3/Day). If Gremorly fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. Gremorly makes three Withering Strike attacks.
Withering Strike. Melee Spell Attack: +8 to