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Returning 35 results for 'pestle attuned and his cold'.
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Magic Items
Dungeon Master’s Guide (2024)
to your head and remains there until you die. If the eye is ever removed, you die.
Properties of the Eye. While you are attuned to the eye, your alignment is Neutral Evil, and you gain the following
. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.
Properties of the Hand. When you are attuned to the hand, your alignment is Neutral Evil
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes three Psychic-Attuned Hammer or Javelin attacks and uses Call to Attack.
Psychic-Attuned
Hammer. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Psychic-Attuned Hammer"} to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4
Monsters
Tomb of Annihilation
Special Equipment. Artus wears the Ring of Winter. He and the ring can't be targeted by divination magic or percieved through magical scrying sensors. While attuned to and wearing the ring, Artus
ceases to age and is immune to cold damage and the effects of extreme cold.
Artus wields Bookmark, a +3 dagger with additional magical properties. As a bonus action, Artus can activate any one of the
Magic Items
Tyranny of Dragons
attuned to it, you gain the following benefits.
Damage Absorption. You have resistance against cold damage. If you already have resistance to cold damage from another source, you instead have immunity to
This gleaming mask is white with highlights of pale blue and is topped by a spined crest. The mask reshapes to fit the face and head of a wearer attuned to it. While you are wearing the mask and
Monsters
Tasha’s Cauldron of Everything
hit points, this trait doesn’t function until an attuned creature spends 24 hours repairing the artifact or until the artifact is subjected to lightning damage.
Standing Leap. The servant
":"bludgeoning"} bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Poison, Psychic, RadiantPiercing, Slashing
Monsters
Keys from the Golden Vault
the shard solitaire (diamond);shard solitaire necklace. (The shard solitaire is currently attuned to the Far Realm entity trapped inside.)
If the simulacrum drops to 0 hit points, it turns to snow
cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank*
9th level (1 slot): time stop
*The simulacrum casts these
Magic Items
Princes of the Apocalypse
Olhydra, the Princess of Evil Water.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the targets takes an extra 1d8 cold damage.
Water Mastery
. You gain the following benefits while you hold Drown:
You can speak Aquan fluently.
You have resistance to cold damage.
You can cast dominate monster (save DC 17) on a water elemental. Once you
Monsters
Mordenkainen Presents: Monsters of the Multiverse
door around which it can take root, stretching its body around the opening and anchoring itself with a sticky secretion. If left undisturbed, the opening becomes attuned to the Abyss and eventually
other escape routes out of their native plane.PoisonAcid, Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Tomb of Annihilation
the outside of the ring, which normal heat can’t melt. The ring feels ice cold to the touch and initially numbs the hand that wears it, but this cold ceases to be felt by one who is attuned to
. The ring doesn’t protect its wearer from magical or supernatural aging effects, such as the Horrifying Visage of a ghost.
Cold Immunity. While attuned to and wearing the ring, you have
Magic Items
Monstrous Compendium Vol. 2: Dragonlance Creatures
attuned to Nightbringer:
Blessing of the Dragon Queen. You are immune to the charmed and frightened conditions, and you gain immunity to one of the following damage types (choose when you attune to the
weapon): acid, cold, fire, lightning, or poison.
Eyes of Midnight. You have darkvision with a range of 60 feet. If you already have darkvision, its range increases by 60 feet.
Midnight Shroud. The
Magic Items
Tyranny of Dragons
face and head of a wearer attuned to it. While you are wearing the mask and attuned to it, you gain the following benefits.
Damage Absorption. You have resistance against acid, cold, fire, lightning
. Below the five masks, a new mask shapes itself, granting the wearer a draconic visage that covers the face, neck, and shoulders.
While you are attuned to and wear this mask, you can have any of the
Magic Items
Tasha’s Cauldron of Everything
With covers made of skin and fittings of bone, this tome is cold to the touch, and it whispers faintly. When found, the book contains the following spells, which are wizard spells for you while you
are attuned to the book: animate dead, circle of death, false life, finger of death, speak with dead, summon undead (appears in this book), vampiric touch. It functions as a spellbook for you.
While
Monsters
The Wild Beyond the Witchlight
Fey Ancestry. Light has advantage on saving throws against being charmed, and magic can’t put him to sleep.
Special Equipment. Light carries and is attuned to the Witchlight vane. In Light
nothing as a child, Urmius found himself surrounded by family members, caretakers, and teachers who were uniformly cold, callous, and mean-spirited. He grew tired of being seen as nothing more than the
Magic Items
The Book of Many Things
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
on your finger. If you have the attunement slots available, you’re automatically attuned to the ring when it appears. The DM chooses the ring.
Shield. A rare or rarer suit of magic armor that
magic-items
This armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and contaminated
ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this armor you have Resistance
magic-items
This leather armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this leather armor you
magic-items
This scale mail channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this scale mail you have
magic-items
This breastplate channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this breastplate you have
magic-items
This chain mail channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this chain mail you have
magic-items
This half plate armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this half plate armor
magic-items
This padded armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this padded armor you
magic-items
This plate armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this plate armor you have
magic-items
This splint armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this splint armor you
magic-items
This studded leather armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming
, and contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this studded
magic-items
This chain shirt channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this chain shirt you have
magic-items
This hide armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this hide armor you have
magic-items
This ring mail channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this ring mail you have
monsters
start of its next turn.Far from the waking world and beyond the Dimension of Dreams sprawl the cold, windswept plains of Leng. There, the mysterious and malevolent denizens of Leng engage in abstruse
rituals, produce eerie music, and infuse oddly perfect rubies with their evil magic. Ysondkhelir is one of the emissaries dispatched from Leng to harvest psychically attuned souls and send them back to
magic-items
.
While attuned to this club you deal an additional 2d6 cold damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from aWinter
Wand of Orcus
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Magic Items
Dungeon Master’s Guide (2014)
saving throw. On a successful save, the creature takes 10d6 necrotic damage. On a failed save, the creature dies and rises as a zombie.
In the hands of one who is attuned to it, the wand can be wielded
while the wand is attuned to Orcus himself.
Protection. You gain a +3 bonus to Armor Class while holding the wand.
Spells. The wand has 7 charges. While holding it, you can use an action and expend 1
Moonblade
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Magic Items
Dungeon Master’s Guide (2014)
preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a
new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.
A moonblade has one rune on its blade for each master it has served (typically 1d6 + 1). The
Eye and Hand of Vecna
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Magic Items
Dungeon Master’s Guide (2014)
with a weapon held by it, deals an extra 2d8 cold damage on a hit.
The hand has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it
suggestion spell on you (save DC 18), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you.
Properties of the Eye and Hand. If you are attuned to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
cast that spell with the property again until it finishes a long rest. Weather Resistance. A creature attuned to the iceberg’s shard is resistant to cold damage and immune to the effects of strong wind
the following benefits: Howling Wind. While on the Howling Iceberg, a creature attuned to the shard who doesn’t have the incapacitated condition can direct the winds to howl and propel the iceberg up to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
cast that spell with the property again until it finishes a long rest. Weather Resistance. A creature attuned to the iceberg’s shard is resistant to cold damage and immune to the effects of strong wind
the following benefits: Howling Wind. While on the Howling Iceberg, a creature attuned to the shard who doesn’t have the incapacitated condition can direct the winds to howl and propel the iceberg up to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
this cold ceases to be felt by one who is attuned to the ring. The Ring of Winter is sentient and tries to take control of any creature that wears it (see “Sentient Magic Items” in chapter 7 of the
magical or supernatural aging effects, such as the Horrifying Visage of a ghost. Cold Immunity. While attuned to and wearing the ring, you have immunity to cold damage and don’t suffer any ill effects from