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Returning 35 results for 'phrases are'.
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Magic Items
Dungeon Master’s Guide (2024)
While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks
each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it
Monsters
Quests from the Infinite Staircase
, which double as weapons if the robots are threatened or drafted for security purposes. A worker robot’s voice is often utilitarian, programmed to use simple phrases without embellishment. Worker
mollifying phrases or make shallow but pleasant small talk.
Robots
Robots are Constructs created for heavy labor, menial tasks, or routine security. Despite robots’ hardy construction, their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
what spawned this monstrosity. Strange phrases echo through their minds, and weird visions occupy their dreams. The sense that some colossal truth sits just outside their recall plagues them for days
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
mocking phrases that magically stun and ridicule their opponents. High fae nobles will spend countless years in mind-bendingly complicated games of political calculus, their alliances ever-shifting as
Backgrounds
Guildmasters’ Guide to Ravnica
through a series of code phrases we exchange.
3
An ostentatiously wealthy vampire is my secret guild superior, summoning me to a luxurious estate by means of coded messages.
4
I have never
monsters
their past lives, existing only within a chemically induced rage. Often, they are conditioned by the use of specific command phrases that allow them to be controlled.
Secret. Hospital horrors have
monsters
replaced, often repeating phrases and behaviors that the missing person said or did in life while stalking and killing new prey.
Secret. Pumpkin heads hold a shred of memory from the people they
backgrounds
self-proclaimed Pit Fighter’s Guild and developed a series of coded phrases and symbols to identify its members. You follow the unspoken rule of Etharis: only the strong survive.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Most kenku use a combination of overheard phrases and sound effects to convey their ideas and thoughts.
By the same token, kenku have no ability to invent new ideas or create new things. Kenku can
degradation or shifts in meaning. Human messengers might switch words or phrases and garble a message inadvertently, but the kenku produce perfect copies of whatever they hear.
Kenku Adventurers
Kenku
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Talking Doll Wondrous Item, Common (Requires Attunement) While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six
words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Talking Doll Wondrous Item, Common (Requires Attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more
than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Talking Doll Wondrous Item, Common (Requires Attunement) While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six
words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each
phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Talking Doll Wondrous Item, Common (Requires Attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more
than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
call the “Tiamat salute.” In addition, the phrases “All hail Tiamat!” and “They shall rise!” are frequently used pass phrases.
In addition to their signals, cultists often wear a five-colored band or
over. Until then, pass phrases and the salute are the recognition signals most used among Cult of the Dragon members.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each
phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
phrases whenever the doll’s hand is squeezed. Jokesters used it to irritate faculty and staff members extensively before it was confiscated. The doll has sat in the attic of Captain Dapplewing’s Manor ever since, alongside other broken, malfunctioning, or forbidden items.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
call the “Tiamat salute.” In addition, the phrases “All hail Tiamat!” and “They shall rise!” are frequently used pass phrases.
In addition to their signals, cultists often wear a five-colored band or
over. Until then, pass phrases and the salute are the recognition signals most used among Cult of the Dragon members.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
phrases whenever the doll’s hand is squeezed. Jokesters used it to irritate faculty and staff members extensively before it was confiscated. The doll has sat in the attic of Captain Dapplewing’s Manor ever since, alongside other broken, malfunctioning, or forbidden items.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spoken phrases and trigger conditions, which the characters might activate. See the following section for details. Treasure. Sitting underneath Sassy Sally Jane is a doll wearing a suit and adorned
with a large white mustache. A purse held in the doll’s hands contains 25 gp. Sassy Sally Jane’s Phrases The rude phrases that are part of Sassy Sally Jane’s reputation are the subject of much
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
security purposes. A worker robot’s voice is often utilitarian, programmed to use simple phrases without embellishment. Worker robots designed to be in public view—such as units that carry out deliveries
, repairs, or transportation—have voices that more closely mimic those of their creators. These robots employ mollifying phrases or make shallow but pleasant small talk. One Pixel Brush Worker Robots
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spoken phrases and trigger conditions, which the characters might activate. See the following section for details. Treasure. Sitting underneath Sassy Sally Jane is a doll wearing a suit and adorned
with a large white mustache. A purse held in the doll’s hands contains 25 gp. Sassy Sally Jane’s Phrases The rude phrases that are part of Sassy Sally Jane’s reputation are the subject of much
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
security purposes. A worker robot’s voice is often utilitarian, programmed to use simple phrases without embellishment. Worker robots designed to be in public view—such as units that carry out deliveries
, repairs, or transportation—have voices that more closely mimic those of their creators. These robots employ mollifying phrases or make shallow but pleasant small talk. One Pixel Brush Worker Robots
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Arcane Scribblings Chalkboards. Mounted on the walls are several blackboards on which arcane phrases and formulas are written in chalk.
Table Trap. A wooden table in the middle of the room
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
down a hillside. However, kenku cannot create new sounds and can communicate only by using sounds they have heard. Most kenku use a combination of overheard phrases and sound effects to convey their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kenku Names Given that kenku can duplicate any sound, their names are drawn from a staggering variety of noises and phrases. Kenku names tend to break down into three categories that make no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
scented pages chronicling the love affairs of a long-dead noblewoman. The third book, which is missing its cover, contains Elvish translations of common Orc phrases and idioms. The last book is bound
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. UNCOMMON
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. VARIANT
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
rarely suffer degradation or shifts in meaning. Human messengers might switch words or phrases and garble a message inadvertently, but the kenku produce perfect copies of whatever they hear.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
supernaturally re-create vast varieties of noises, from crying babies to running water and short phrases in others’ voices. Cunning kenku use their mimicry to deceive foes, lure creatures into ambushes
Compendium
- Sources->Dungeons & Dragons->Monster Manual
supernaturally re-create vast varieties of noises, from crying babies to running water and short phrases in others’ voices. Cunning kenku use their mimicry to deceive foes, lure creatures into ambushes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
rarely suffer degradation or shifts in meaning. Human messengers might switch words or phrases and garble a message inadvertently, but the kenku produce perfect copies of whatever they hear.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
scented pages chronicling the love affairs of a long-dead noblewoman. The third book, which is missing its cover, contains Elvish translations of common Orc phrases and idioms. The last book is bound
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Arcane Scribblings Chalkboards. Mounted on the walls are several blackboards on which arcane phrases and formulas are written in chalk.
Table Trap. A wooden table in the middle of the room