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Returning 35 results for 'picked always and his cure'.
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Monsters
The Wild Beyond the Witchlight
(spell save DC 13):
At will: light, spare the dying
2/day each: command, create food and water, cure wounds, faerie fire, hold person, revivify
1/day: death wardMercion strikes the balance of a
.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valor’s Call.
Monsters
The Book of Many Things
, Dispel Magic, Invisibility
1/day each: Mass Cure Wounds, RevivifyPazrodine can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at
Spellcasting.Pazrodine, a moonstone dragon with a peaceful demeanor, oversees Seelie Market. A consummate traveler, she is always searching for fey crossings, which she uses to travel between the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
Material Plane, a ki-rin chooses a similar location for its lair, such as atop a tall pinnacle or within a cloud solidified by the ki-rin’s magic. The chosen location is almost always hard to
Backgrounds
Baldur’s Gate: Descent into Avernus
Everybody’s always trying to get a leg up on somebody in Baldur’s Gate. One group’s con artist might be another’s revolutionary. Or maybe you’re just in it for yourself
. In any case, characters with this background have a plan to hit the big time; all they need is audacity and a little time.
You have always had a way with people. You know what makes them tick, you
Backgrounds
Tomb of Annihilation
You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other cultures’ customs, philosophies, laws
believe that I’m intellectually superior to people from other cultures and have much to teach them.
4
I’ve picked up some unpleasant habits living among goblins, lizardfolk, or orcs.
5
I complain about everything.
6
I wear a tribal mask and never take it off.
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
(at will): light, mending, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots
restoration, mass cure wounds, scrying
6th level (1 slot): heroes' feast, true seeing
7th level (1 slot): etherealness, plane shift
8th level (1 slot): control weather
9th level (1 slot): true
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read
-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the
feats
You have been specially trained in magical triage and are able to identify the signs of shock and fatigue in those suffering from injuries. You are always ready to provide aid to those in need. You
, exhaustion, incapacitated, paralyzed, or poisoned.
You learn the spare the dying cantrip and can cast it as a bonus action.
You gain the ability to cast the spell cure wounds without using a spell slot, up
monsters
", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Dancing Lights, Detect Magic, Eldritch Blast, Minor Illusion, Thaumaturgy
2/Day Each: Charm Person, Cure Wounds, Mage Armor
that she’s touched by supernatural forces. Yet, her quick smile and welcoming attitude have always helped her to secure friendships during her travels.Fire
races
will is strong enough to resist it.
Always spawned from creatures of other heritages, dhampir are incredibly rare and vary widely in form and temperament. The only thing all dhampir truly share is the
herbs with vampire blood, or a failed attempt to find a cure for vampirism.
Whatever their origins, most dhampir experience an existence rooted in trauma, and often pervaded by loneliness. Commoners who
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Wisteria Vale Wisteria Vale is a demiplane created by the Harpers for one purpose: to imprison Arrant Quill while they devise a cure for his corruption. Everything in Wisteria Vale is bright and
colorful, tailored to keep Quill comfortable and entertained. The weather is always mild and temperate, with just enough rainy days to nurture crops. Wisteria blossoms are always in full bloom amid the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Wisteria Vale Wisteria Vale is a demiplane created by the Harpers for one purpose: to imprison Arrant Quill while they devise a cure for his corruption. Everything in Wisteria Vale is bright and
colorful, tailored to keep Quill comfortable and entertained. The weather is always mild and temperate, with just enough rainy days to nurture crops. Wisteria blossoms are always in full bloom amid the
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
— Sacred Flame Evocation — Thaumaturgy Transmutation — Toll the Dead Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always
(always prepared) Abjuration — Lesser Restoration (always prepared) Abjuration — Prayer of Healing Abjuration — Protection from Poison Abjuration — Spiritual Weapon Evocation C *In the Special column, C
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
— Sacred Flame Evocation — Thaumaturgy Transmutation — Toll the Dead Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always
(always prepared) Abjuration — Lesser Restoration (always prepared) Abjuration — Prayer of Healing Abjuration — Protection from Poison Abjuration — Spiritual Weapon Evocation C *In the Special column, C
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
— Sacred Flame Evocation — Thaumaturgy Transmutation — Toll the Dead Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always
(always prepared) Abjuration — Lesser Restoration (always prepared) Abjuration — Prayer of Healing Abjuration — Protection from Poison Abjuration — Spiritual Weapon Evocation C *In the Special column, C
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sustain all life in the multiverse. Clerics who tap into this domain are masters of healing, using that life force to cure many hurts. Existence itself relies on the positive energy associated with this
Hit Points on the turn you cast the spell. The additional Hit Points equal 2 plus the spell slot’s level. Level 3: Life Domain Spells Your connection to this divine domain ensures you always have
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
— Sacred Flame Evocation — Thaumaturgy Transmutation — Toll the Dead Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always
(always prepared) Abjuration — Lesser Restoration (always prepared) Abjuration — Prayer of Healing Abjuration — Protection from Poison Abjuration — Spiritual Weapon Evocation C *In the Special column, C
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sustain all life in the multiverse. Clerics who tap into this domain are masters of healing, using that life force to cure many hurts. Existence itself relies on the positive energy associated with this
Hit Points on the turn you cast the spell. The additional Hit Points equal 2 plus the spell slot’s level. Level 3: Life Domain Spells Your connection to this divine domain ensures you always have
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
being in this chamber, including cultists. Not even Borngray or Rezmir herself are welcome here. The bullywugs are always here at night but only two stand guard over the treasure chest during the day
room is a large, sturdy chest, wrapped in chains and padlocked. The lock can be picked with thieves’ tools and a successful DC 12 Dexterity check. Inside is Pharblex’s share of the bullywugs’ pay: silver
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
being in this chamber, including cultists. Not even Borngray or Rezmir herself are welcome here. The bullywugs are always here at night but only two stand guard over the treasure chest during the day
room is a large, sturdy chest, wrapped in chains and padlocked. The lock can be picked with thieves’ tools and a successful DC 12 Dexterity check. Inside is Pharblex’s share of the bullywugs’ pay: silver
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always prepared) Abjuration — Detect Magic Divination C, R Guiding Bolt
2. If another Cleric feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
recruited from the merchant prince’s extended family or hand-picked for their loyalty and fighting prowess. These guards are always on alert against tricksters and magicians trying to gain entrance to their
fountain and green plants. Visitors can refresh themselves in a washroom to the left of the entrance before meeting residents of the villa. The entry portico is always guarded by 1d4 + 1 gladiators
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always prepared) Abjuration — Detect Magic Divination C, R Guiding Bolt
2. If another Cleric feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
recruited from the merchant prince’s extended family or hand-picked for their loyalty and fighting prowess. These guards are always on alert against tricksters and magicians trying to gain entrance to their
fountain and green plants. Visitors can refresh themselves in a washroom to the left of the entrance before meeting residents of the villa. The entry portico is always guarded by 1d4 + 1 gladiators
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
over past encounters with foes and sometimes mistake newcomers for my ancient enemies.
3 I can recall many tidbits of lore picked up over the centuries but have no sense of their import.
4
I don’t like the taste of warm blood and always rinse my mouth out with snow after a fight.
5 Whenever I encounter a new type of creature, I try to lure it back to my lair so I can add it to my
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
over past encounters with foes and sometimes mistake newcomers for my ancient enemies.
3 I can recall many tidbits of lore picked up over the centuries but have no sense of their import.
4
I don’t like the taste of warm blood and always rinse my mouth out with snow after a fight.
5 Whenever I encounter a new type of creature, I try to lure it back to my lair so I can add it to my
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
venomous reputation, Pharika has provided nearly every god with a cure or an otherwise essential tonic at a crucial moment. As a result, she’s rarely in outright conflict with her fellow gods, yet she’s
always willing to jeopardize peace with her peers if it means indulging some audacious new experiment. The gods of the Underworld have cordial relations with Pharika. She and Athreos enjoy each
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
venomous reputation, Pharika has provided nearly every god with a cure or an otherwise essential tonic at a crucial moment. As a result, she’s rarely in outright conflict with her fellow gods, yet she’s
always willing to jeopardize peace with her peers if it means indulging some audacious new experiment. The gods of the Underworld have cordial relations with Pharika. She and Athreos enjoy each
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Life Domain focuses on the positive energy that helps sustain all life in the multiverse. Clerics who tap into this domain are masters of healing, using that life force to cure many hurts.
Existence
connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Life Domain focuses on the positive energy that helps sustain all life in the multiverse. Clerics who tap into this domain are masters of healing, using that life force to cure many hurts.
Existence
connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
11. Rezmir’s Chamber The door is always locked and Rezmir holds the key. A knock spell is the easiest way to get in, but a character can also unlock the door with a DC 25 Dexterity check made using
chest’s padlock can be picked using thieves’ tools with a successful DC 20 Dexterity check. However, the lock is rigged with a poison needle trap that triggers if the check fails by 5 or more. The needle
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
11. Rezmir’s Chamber The door is always locked and Rezmir holds the key. A knock spell is the easiest way to get in, but a character can also unlock the door with a DC 25 Dexterity check made using
chest’s padlock can be picked using thieves’ tools with a successful DC 20 Dexterity check. However, the lock is rigged with a poison needle trap that triggers if the check fails by 5 or more. The needle
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
picked up from my gate-town, such as touching iron when I’m nervous or arranging objects in a specific order. Gate Warden Trinkets. When you make your character, you can roll once on the Gate Warden
, while always hot, doesn’t burn skin, fur, scales, or clothing 5 A feather that sheds dim light in a 5-foot radius 6 A ring made from a chain link that, once donned, won’t come off without pulling painfully hard
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Charlatan You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can
cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
must fail four Death Saving Throws to die instead of three as normal. Return the Spirit. You can call the spirits of the deceased to restore life essence to a nearby creature. You can cast the Cure
Wounds, Raise Dead, or Revivify spell without providing Material components. When you do, you gain 1 Exhaustion level for Cure Wounds, 2 Exhuastion levels for Revivify, and 3 Exhaustion levels for Raise