Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 18 results for 'piece argument and his conjures'.
Other Suggestions:
peace augment and his conjures
peace arguments and his conjure
pierce arguments and his conjure
place arguments and his conjure
prince arguments and his conjure
Backgrounds
Baldur’s Gate: Descent into Avernus
: RESEARCHER
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a
side of an argument before I make my own judgment.
6
I … speak … slowly … when talking … to idiots, … which … almost … everyone … is
Sage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
Wizard’s apprentice
8
Scribe
FEATURE: RESEARCHER
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you
others.
4
There’s nothing I like more than a good mystery.
5
I’m willing to listen to every side of an argument before I make my own judgment.
6
I … speak &hellip
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with a blind, milky left eye and a piece of its shell missing. Aremag demands that ships toss treasure into the bay to appease it. Aremag then gathers up the loot and hides it in its lair, which no one
they contribute a convincingly pitiable plea to the argument. The check is made with disadvantage if the sack contains less than 100 gp in value, or with advantage if the sack contains 150 gp or more
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage
explain anything and everything to others. 4 There’s nothing I like more than a good mystery. 5 I’m willing to listen to every side of an argument before I make my own judgment. 6 I...speak...slowly...when
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage
explain anything and everything to others. 4 There’s nothing I like more than a good mystery. 5 I’m willing to listen to every side of an argument before I make my own judgment. 6 I...speak...slowly...when
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with a blind, milky left eye and a piece of its shell missing. Aremag demands that ships toss treasure into the bay to appease it. Aremag then gathers up the loot and hides it in its lair, which no one
they contribute a convincingly pitiable plea to the argument. The check is made with disadvantage if the sack contains less than 100 gp in value, or with advantage if the sack contains 150 gp or more
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Scribe
Feature: Researcher When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information
listen to every side of an argument before I make my own judgment.
6 I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Scribe
Feature: Researcher When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information
listen to every side of an argument before I make my own judgment.
6 I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
secret. Any character who examines the statue and succeeds on a DC 15 Wisdom (Perception) check notices that the king’s warhammer is a separate piece of stone that can be rotated. When the warhammer is
scraps of moldy food in this long hall.
Dead Goblin. A twentieth goblin lies dead on the floor, the victim of an argument that ended badly.
39d. Old Forge Ettins. Two ettins, a female named Krung-Jung
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
secret. Any character who examines the statue and succeeds on a DC 15 Wisdom (Perception) check notices that the king’s warhammer is a separate piece of stone that can be rotated. When the warhammer is
scraps of moldy food in this long hall.
Dead Goblin. A twentieth goblin lies dead on the floor, the victim of an argument that ended badly.
39d. Old Forge Ettins. Two ettins, a female named Krung-Jung
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Alien Island Story Hooks d4 Story Hook 1 The leader has a spell scroll of true resurrection among its belongings. 2 The island contains a piece of a tablet with instructions on how to open a portal
they spend on the island. If they fail, they gain one level of exhaustion. The DC for this check equals 10 + the number of hours spent on the island. 3 Each day at dawn, the island conjures 2d10 magma
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Alien Island Story Hooks d4 Story Hook 1 The leader has a spell scroll of true resurrection among its belongings. 2 The island contains a piece of a tablet with instructions on how to open a portal
they spend on the island. If they fail, they gain one level of exhaustion. The DC for this check equals 10 + the number of hours spent on the island. 3 Each day at dawn, the island conjures 2d10 magma
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
counter any false notions the dryad might have about the party’s intentions and allegiances. If the characters make a sound argument in their defense, or if four or more shrubs are killed in the ensuing
chariot Pixies Three pixies sit around a tiny table, sipping tea and nibbling cakes. A 6-inch-long wedge made of wood lies on the ground nearby. The pixies found this piece of wood (a doorstop) on one
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
counter any false notions the dryad might have about the party’s intentions and allegiances. If the characters make a sound argument in their defense, or if four or more shrubs are killed in the ensuing
chariot Pixies Three pixies sit around a tiny table, sipping tea and nibbling cakes. A 6-inch-long wedge made of wood lies on the ground nearby. The pixies found this piece of wood (a doorstop) on one
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
order came into possession of a piece of the Orrery of the Wanderer called the rotor of return, and just over a month ago that their search for lore on the rotor came to the attention of the Six. The
argument. Lighthouse Top The hatch in the ceiling of the fourth floor provides access to the top of the lighthouse. Magical shadow causes this area to be lightly obscured. When the characters arrive, read
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
order came into possession of a piece of the Orrery of the Wanderer called the rotor of return, and just over a month ago that their search for lore on the rotor came to the attention of the Six. The
argument. Lighthouse Top The hatch in the ceiling of the fourth floor provides access to the top of the lighthouse. Magical shadow causes this area to be lightly obscured. When the characters arrive, read
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
any other creature that enters the room. Hidden Tower. Touching the miniature tower while it is inside this chamber conjures a glowing doorway to a demiplane. The doorway is 8 feet tall, 4 feet wide
“Scrivenscry and Kingsport” sidebar). If the characters engage Scrivenscry in conversation, Kingsport chooses a moment to approach the nearest character and pass a note to them. Scratched into a piece
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
any other creature that enters the room. Hidden Tower. Touching the miniature tower while it is inside this chamber conjures a glowing doorway to a demiplane. The doorway is 8 feet tall, 4 feet wide
“Scrivenscry and Kingsport” sidebar). If the characters engage Scrivenscry in conversation, Kingsport chooses a moment to approach the nearest character and pass a note to them. Scratched into a piece