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Returning 21 results for 'piercer after and his creature'.
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piece after and his creature
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pierced after and his creature
Monsters
Monster Manual
Saving Throw: DC 11, one creature directly underneath the piercer. Failure: 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Drop. The piercer falls", "rollDamageType":"Piercing"} Piercing damage. Failure or Success: The piercer reduces any damage it takes from the fall by 20.
Spider Climb. The piercer can climb difficult surfaces, including along ceilings, without needing to make an ability check.Bite. Melee Attack Roll: +3;{"diceNotation":"1d20+3", "rollType":"to hit
Monsters
Icewind Dale: Rime of the Frostmaiden
gather in colonies to maximize the effectiveness of their attacks, dropping simultaneously to increase the odds of striking prey. After a piercer successfully slays a creature, the others slowly creep toward the corpse to join in the feast.Cold
False Appearance. While the ice piercer remains motionless on the ceiling, it is indistinguishable from a normal stalactite.
Spider Climb. The ice piercer can climb difficult surfaces, including
Piercer
Legacy
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Monsters
Monster Manual (2014)
False Appearance. While the piercer remains motionless on the ceiling, it is indistinguishable from a normal stalactite.
Spider Climb. The piercer can climb difficult surfaces, including upside down
on ceilings, without needing to make an ability check.Drop. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Drop"} to hit, one creature directly underneath the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
maximize the effectiveness of their attacks, dropping simultaneously to increase the odds of striking prey. After a piercer successfully slays a creature, the others slowly creep toward the corpse to
ceilings, without needing to make an ability check.
Actions
Drop. Melee Weapon Attack: +3 to hit, one creature directly underneath the piercer. Hit: 3 (1d6) piercing damage per 10 feet fallen, up to 21 (6d6). Miss: The piercer takes half the normal falling damage for the distance fallen.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
maximize the effectiveness of their attacks, dropping simultaneously to increase the odds of striking prey. After a piercer successfully slays a creature, the others slowly creep toward the corpse to
ceilings, without needing to make an ability check.
Actions
Drop. Melee Weapon Attack: +3 to hit, one creature directly underneath the piercer. Hit: 3 (1d6) piercing damage per 10 feet fallen, up to 21 (6d6). Miss: The piercer takes half the normal falling damage for the distance fallen.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ability check.
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.
Drop. The piercer falls. Dexterity Saving Throw: DC 11, one creature directly underneath the piercer
Piercer Aberrant Counterfeit Stalactite Habitat: Underdark; Treasure: Individual Piercers resemble stalactites, but each has a toothy maw and a single eye. They hang from cavern ceilings along routes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Piercer Cavern This cavern is filled with stalactites and stalagmites, and hidden among the stalactites are twenty-six piercers. A piercer drops onto any creature that ends its turn in the cave
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ability check.
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.
Drop. The piercer falls. Dexterity Saving Throw: DC 11, one creature directly underneath the piercer
Piercer Aberrant Counterfeit Stalactite Habitat: Underdark; Treasure: Individual Piercers resemble stalactites, but each has a toothy maw and a single eye. They hang from cavern ceilings along routes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Piercer Cavern This cavern is filled with stalactites and stalagmites, and hidden among the stalactites are twenty-six piercers. A piercer drops onto any creature that ends its turn in the cave
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
first light-carrying creature to cross the cavern. Whether it hits or misses, this piercer can’t attack again until it makes the long, slow climb back to the cavern ceiling. After the first piercer drops, avoiding the cavern’s stalactite formations becomes a simple matter.
the ceiling can avoid piercer drops by steering clear of the stalactite formations, and attempts to do so are automatically successful. If no such attempts are made, a single piercer drops on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
first light-carrying creature to cross the cavern. Whether it hits or misses, this piercer can’t attack again until it makes the long, slow climb back to the cavern ceiling. After the first piercer drops, avoiding the cavern’s stalactite formations becomes a simple matter.
the ceiling can avoid piercer drops by steering clear of the stalactite formations, and attempts to do so are automatically successful. If no such attempts are made, a single piercer drops on the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Piercer You have achieved a penetrating precision in combat, granting you the following benefits: Increase your Strength or Dexterity by 1, to a maximum of 20. Once per turn, when you hit a creature
with an attack that deals piercing damage, you can reroll one of the attack’s damage dice, and you must use the new roll. When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Piercer You have achieved a penetrating precision in combat, granting you the following benefits: Increase your Strength or Dexterity by 1, to a maximum of 20. Once per turn, when you hit a creature
with an attack that deals piercing damage, you can reroll one of the attack’s damage dice, and you must use the new roll. When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Piercer General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20. Puncture. Once per turn, when you
hit a creature with an attack that deals Piercing damage, you can reroll one of the attack’s damage dice, and you must use the new roll. Enhanced Critical. When you score a Critical Hit that deals
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Piercer General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20. Puncture. Once per turn, when you
hit a creature with an attack that deals Piercing damage, you can reroll one of the attack’s damage dice, and you must use the new roll. Enhanced Critical. When you score a Critical Hit that deals
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
and psychic damage. If any segment of the bridge is destroyed, the entire structure crumbles, causing creatures on it to fall. This part of the Spire has no ceiling or floor. Any creature that falls
into the hollow plummets until rescued. Piercer Demigod. This crossing is home to the demigod Kirgaz Vizt the Unerring Avalanche, one of the few deities of ropers and piercers. Kirgaz uses the piercer
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
and psychic damage. If any segment of the bridge is destroyed, the entire structure crumbles, causing creatures on it to fall. This part of the Spire has no ceiling or floor. Any creature that falls
into the hollow plummets until rescued. Piercer Demigod. This crossing is home to the demigod Kirgaz Vizt the Unerring Avalanche, one of the few deities of ropers and piercers. Kirgaz uses the piercer
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Roper Living in caves and caverns throughout the Underdark, voracious ropers feast on whatever they can catch and seize. A roper eats any creature, from Underdark beasts to adventurers and their gear
. A roper has the appearance of a stalagmite or stalactite, which often allows it to attack with surprise. The creature can move slowly using thousands of sticky cilia beneath its base. It creeps up
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Roper Living in caves and caverns throughout the Underdark, voracious ropers feast on whatever they can catch and seize. A roper eats any creature, from Underdark beasts to adventurers and their gear
. A roper has the appearance of a stalagmite or stalactite, which often allows it to attack with surprise. The creature can move slowly using thousands of sticky cilia beneath its base. It creeps up
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature moves on these stairs for the first time on a turn, it must succeed on a DC 10 Dexterity (Acrobatics) check or fall prone. If the check fails by 5 or more, the creature also tumbles 10 feet
Vassavicken, the frost giant queen who originally occupied Grimskalle. Auril has transformed seven of the icicles that cling to the ceiling into creatures that resemble piercers. They use the piercer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature moves on these stairs for the first time on a turn, it must succeed on a DC 10 Dexterity (Acrobatics) check or fall prone. If the check fails by 5 or more, the creature also tumbles 10 feet
Vassavicken, the frost giant queen who originally occupied Grimskalle. Auril has transformed seven of the icicles that cling to the ceiling into creatures that resemble piercers. They use the piercer