Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'place about and his conceal'.
Other Suggestions:
place about and his concept
planes about and his conceal
place about and his concealed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
pleasant grin. The frowning half represents the displeasure smiling ones feel about cloud giants’ place in the ordning—second to storm giant;storm giants. The masks serve as symbols of smiling
ones’ devotion and also conceal their wearers’ true facial expressions.Cloud Step (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Cloud Step"}. The giant teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
cunning enough to change its color to match and then conceal itself under a thin layer of vegetation or actual snow.
A trapper that lurks on the floor of its hunting grounds can cover any remains there
stay in one place, making them a threat along well-traveled dungeon corridor and on routes through the wilderness that see a lot of traffic. When prey is scarce, a trapper enters a state of
races
by the faerie, and a wechselkind is left in their place. For the faerie are callous and unchanging beings, and nothing inspires their fascination—and their envy—more than the malleable
eventually find themselves living as outcasts, and learning to fend for themselves as best they can. The residual magic of their faerie glamour allows a wechselkind to conceal themself for short periods
Symbol
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book
, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place
monsters
only by the armies of Undead he commands, which all slumber in tombs and burial mounds. Wights and their zombie conscripts arise when trespassers violate the resting place of the king’s army
, and the storm of stories and myths may conceal grains of truth.
Secret. The Barrow King’s only true weakness is his name, written in the runic form of his lost native language. A weapon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
described in chapter 8. Manshoon creates copies of himself using the simulacrum spell and takes great pains to conceal his identity, since his success hinges on not attracting the attention of others
who would seek to thwart him before his plans come to fruition. Manshoon avoids unnecessary confrontations with adventurers; only those who enter his extradimensional sanctum are likely to incur his wrath. If you choose Manshoon as the villain, the adventure takes place in the winter.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
described in chapter 8. Manshoon creates copies of himself using the simulacrum spell and takes great pains to conceal his identity, since his success hinges on not attracting the attention of others
who would seek to thwart him before his plans come to fruition. Manshoon avoids unnecessary confrontations with adventurers; only those who enter his extradimensional sanctum are likely to incur his wrath. If you choose Manshoon as the villain, the adventure takes place in the winter.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
neighboring clans eventually laid Phalorm low. The smaller kingdom of Delimbiyran rose in Phalorm’s place with the city as its capital, only to fall in turn. The passage of nearly nine centuries since
ruins of Delimbiyran. Previously undiscovered trapdoors might conceal staircases leading down to long-forgotten cellars, crypts, armories, workshops, shrines dedicated to dwarven deities, prisons, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is driven by a bearded devil wearing a hat and a high-collared cape to conceal its true nature. Upon arrival at Cassalanter Villa, each carriage is met by a dozen guards in House Cassalanter livery, who unload the sacks of gold and place them in area C29.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
neighboring clans eventually laid Phalorm low. The smaller kingdom of Delimbiyran rose in Phalorm’s place with the city as its capital, only to fall in turn. The passage of nearly nine centuries since
ruins of Delimbiyran. Previously undiscovered trapdoors might conceal staircases leading down to long-forgotten cellars, crypts, armories, workshops, shrines dedicated to dwarven deities, prisons, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is driven by a bearded devil wearing a hat and a high-collared cape to conceal its true nature. Upon arrival at Cassalanter Villa, each carriage is met by a dozen guards in House Cassalanter livery, who unload the sacks of gold and place them in area C29.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they’ll gladly take a place in the rescue party. Their followers begin arguing again until Uzoma blows a piercing whistle.
“If you want to help, stop arguing and do what I need you to do. Prince
who succeed on a DC 15 Wisdom (Insight) check recognize his complaints conceal jealousy of the well-liked rival prince.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
obvious ways, or quiet and subtle, using their magic to conceal the truth. Illusionist Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 38 (7d8 + 7)
Speed
illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
obvious ways, or quiet and subtle, using their magic to conceal the truth. Illusionist Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 38 (7d8 + 7)
Speed
illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they’ll gladly take a place in the rescue party. Their followers begin arguing again until Uzoma blows a piercing whistle.
“If you want to help, stop arguing and do what I need you to do. Prince
who succeed on a DC 15 Wisdom (Insight) check recognize his complaints conceal jealousy of the well-liked rival prince.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
like a smirk or a triumphant sneer than a pleasant grin. The frowning half represents the displeasure smiling ones feel about cloud giants’ place in the ordning—second to storm giants. The masks serve
as symbols of smiling ones’ devotion and also conceal their wearers’ true facial expressions. Cloud Giant Smiling One
Huge Giant, Typically Chaotic Neutral
Armor Class 15 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, whose magic does not yet fully conceal it. However, that magic prevents anyone carrying any gold or wearing any clothing that is gold in color from passing through the sphere. Open Passageway. One
armband (worth 250 gp) on one of its left arms, scribed by Moghadam with magical symbols that place the creature under the effect of a permanent dominate monster spell. Phenex (area 14) knows the command
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, whose magic does not yet fully conceal it. However, that magic prevents anyone carrying any gold or wearing any clothing that is gold in color from passing through the sphere. Open Passageway. One
armband (worth 250 gp) on one of its left arms, scribed by Moghadam with magical symbols that place the creature under the effect of a permanent dominate monster spell. Phenex (area 14) knows the command
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
like a smirk or a triumphant sneer than a pleasant grin. The frowning half represents the displeasure smiling ones feel about cloud giants’ place in the ordning—second to storm giants. The masks serve
as symbols of smiling ones’ devotion and also conceal their wearers’ true facial expressions. Cloud Giant Smiling One
Huge Giant, Typically Chaotic Neutral
Armor Class 15 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a grassy or snow-covered surface, but it can change its color to match and then conceal itself under a thin layer of vegetation or actual snow. Stationary Hunters. A trapper needs to eat about a
halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a grassy or snow-covered surface, but it can change its color to match and then conceal itself under a thin layer of vegetation or actual snow. Stationary Hunters. A trapper needs to eat about a
halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an
object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered. The glyph is nearly
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and swims toward the Morkoth. The same magic that Slarkrethel placed on the Morkoth to conceal it from divination spells allows the kraken to locate the ship unerringly. If the characters free Hekaton
return to Maelstrom and report the sorry news to Serissa. Although Hekaton’s death is hard on her, Serissa is determined to see the ordning restored in his name and takes her father’s place in the next chapter of the adventure.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and swims toward the Morkoth. The same magic that Slarkrethel placed on the Morkoth to conceal it from divination spells allows the kraken to locate the ship unerringly. If the characters free Hekaton
return to Maelstrom and report the sorry news to Serissa. Although Hekaton’s death is hard on her, Serissa is determined to see the ordning restored in his name and takes her father’s place in the next chapter of the adventure.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
conceal a light weapon on their person by succeeding on a DC 17 Dexterity (Sleight of Hand) check. Prisoners are delivered to the imperial docks, where they are met by six lawful neutral astral elf
Emperor Xavan, Prince Xeleth has declared that his coronation will take place after the emperor’s funeral. Princess Xedalli is being forced to attend her brother’s coronation, even though it is the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
conceal a light weapon on their person by succeeding on a DC 17 Dexterity (Sleight of Hand) check. Prisoners are delivered to the imperial docks, where they are met by six lawful neutral astral elf
Emperor Xavan, Prince Xeleth has declared that his coronation will take place after the emperor’s funeral. Princess Xedalli is being forced to attend her brother’s coronation, even though it is the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can’t change its texture to that of a grassy or snow-covered surface, but it is just cunning enough to change its color to match and then conceal itself under a thin layer of vegetation or actual
once per week to remain sated. Given a steady supply of food, trappers are content to stay in one place, making them a threat along well-traveled dungeon corridor and on routes through the wilderness
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can’t change its texture to that of a grassy or snow-covered surface, but it is just cunning enough to change its color to match and then conceal itself under a thin layer of vegetation or actual
once per week to remain sated. Given a steady supply of food, trappers are content to stay in one place, making them a threat along well-traveled dungeon corridor and on routes through the wilderness
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an
object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered. The glyph is nearly
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
waterfall’s plunge pool, offering a convenient place for the dragon to meet visitors. Beyond the pavilions, an elegant pathway winds through self-manicuring gardens before ending abruptly in trackless
15 Charisma saving throw or find itself accidentally revealing the truth it was attempting to conceal. The first time a creature fails this saving throw, it is immune to this effect for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Stoneshaft clan, and because tunnels from their home connect to the castle, they refer to the place as Stoneshaft Hold; they use “Thornhold” only when a non-dwarf in a conversation is confused and an
and other bludgeoning weapons, plain armor with full-face helms that conceal a wearer’s identity and that have plates to protect the vital areas of a knocked-down dwarf, and spicy foods.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the devil. The character grows horns, a tail, or some other devilish features that can’t be removed by any means short of divine intervention (though illusions or disguises can conceal them). As long
must each place their left hand into the lava, which doesn’t harm them, and leave a hand-shaped imprint in the stone. The slab of cooled lava then vanishes to a place of safekeeping. If the left hands
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the shield. Traps are often designed with mechanisms that allow them to be disarmed or bypassed. Intelligent monsters that place traps in or around their lairs need ways to get past those traps without
harming themselves. Such traps might have hidden levers that disable their triggers, or a secret door might conceal a passage that goes around the trap. Trap Effects The effects of traps can range
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the shield. Traps are often designed with mechanisms that allow them to be disarmed or bypassed. Intelligent monsters that place traps in or around their lairs need ways to get past those traps without
harming themselves. Such traps might have hidden levers that disable their triggers, or a secret door might conceal a passage that goes around the trap. Trap Effects The effects of traps can range
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
undead or obtain a younger body 4 Steal a planar creature’s essence 2 Influence (d4) 1 Seize a position of power or title 2 Win a contest or tournament 3 Win favor with a powerful individual 4 Place a
Terrorism Villain’s Secret Weakness Finding and exploiting a villain’s weakness can be very gratifying for players, although a smart villain tries to conceal its weakness. A lich, for example, has a