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Returning 35 results for 'place artisans and his cat'.
Backgrounds
Baldur’s Gate: Descent into Avernus
guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal
traveler’s clothes, and a pouch containing 15 gp
Guild Business
Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild
Monsters
Mordenkainen Presents: Monsters of the Multiverse
constantly stymied by politically shrewd rivals.
Bael prefers to make servants out of his adversaries, and mortals bound to his service earn their wretched place by falling victim to his superior
of Fire, say that Bael revealed the invisibility spell to the world, though some scholars of magic hotly refute such claims. Bael is sometimes depicted as a toad, a cat, a human, or some combination of
Magic Items
Tasha’s Cauldron of Everything
result is rolled after it’s been used, you draw the next lowest unused tooth on the table.
Sowing Teeth. To sow the tooth, you place it on the ground in an unoccupied space within your reach
allies to you, speak all languages you speak, and linger for 10 minutes before disappearing, unless otherwise noted.
Implanting Teeth. To implant the tooth, you place it in your mouth, whereupon one of
Shifter
Legacy
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Species
Eberron: Rising from the Last War
to friends and kin, shifters place great value on self-reliance and freedom. It’s a shifter proverb to “always be prepared for the journey yet to come,” and most shifters strive to be
names” with strangers. These are usually tied to a physical or personality trait.
Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and
of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp
Guild Business
Guilds are generally found in cities large enough to support several artisans
backgrounds
Player’s Handbook
earned a living by buying and selling the raw materials artisans need to practice their craft or finished works from such crafters. You might have transported goods from one place to another (by ship, wagon, or caravan) or bought them from traveling traders and sold them in your own shop.
Eye and Hand of Vecna
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
extremity.
To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye
transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.
To attune to the hand, you must lop off your left hand at the wrist and the press
Gnome
Legacy
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Species
Basic Rules (2014)
;s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow
unlikely to find the burrows in the first place.
Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves.
However, not all tabaxi are satisfied with such a life. The Cat Lord, the divine
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
typically artisans, especially weaponsmiths, armorers, and jewelers. Some become mercenaries or bodyguards, highly sought after for their courage and loyalty.
Gods, Gold, and Clan
Dwarves who take
’s lost honor, avenge an ancient wrong the clan suffered, or earn a new place within the clan after having been exiled. Or a dwarf might search for the axe wielded by a mighty ancestor, lost on the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of commerce. You traveled broadly, and you earned a living by buying and selling the raw materials artisans need to practice their craft or finished works from such crafters. You might have transported
goods from one place to another (by ship, wagon, or caravan) or bought them from traveling traders and sold them in your own shop.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of commerce. You traveled broadly, and you earned a living by buying and selling the raw materials artisans need to practice their craft or finished works from such crafters. You might have transported
goods from one place to another (by ship, wagon, or caravan) or bought them from traveling traders and sold them in your own shop.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp Guild Business Guilds are generally found in cities large enough to support several artisans practicing the same trade
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp Guild Business Guilds are generally found in cities large enough to support several artisans practicing the same trade
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Upper Dura This ward is full of life, home to talented artisans and successful merchants. There’s a seedy edge to Upper Dura, and in general it has the qualities of a middle ward. But it’s a place
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Upper Dura This ward is full of life, home to talented artisans and successful merchants. There’s a seedy edge to Upper Dura, and in general it has the qualities of a middle ward. But it’s a place
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
10. Great Hall of Spheres This area is being crafted into a second grand hall. Like the entrance hall, it is a busy and noisy work site. A number of artisans are plastering the walls and painting
them with bright, colorful murals that include large spheres of different colors. Other artisans work at stone cutting. Watching over them all is a massive four-armed girallon, helping to light the area
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
10. Great Hall of Spheres This area is being crafted into a second grand hall. Like the entrance hall, it is a busy and noisy work site. A number of artisans are plastering the walls and painting
them with bright, colorful murals that include large spheres of different colors. Other artisans work at stone cutting. Watching over them all is a massive four-armed girallon, helping to light the area
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the world, he left behind the Tomb of Horrors as a monument to his greatness. But in its earliest stages, the tomb was a very different sort of place. By traveling to the Tomb of Horrors in the past
, the characters arrive with the place still under construction. The artificer Moghadam serves as the tomb’s chief architect, overseeing its construction in initial areas dug out by enthralled umber
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the world, he left behind the Tomb of Horrors as a monument to his greatness. But in its earliest stages, the tomb was a very different sort of place. By traveling to the Tomb of Horrors in the past
, the characters arrive with the place still under construction. The artificer Moghadam serves as the tomb’s chief architect, overseeing its construction in initial areas dug out by enthralled umber
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dozen young aspirants-in-training, and about fifteen servants and artisans to help maintain the place. The most senior knight is a human woman of sixty years named Ushien Stormbanner, an ally of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
knife is undertaken by a collective of artisans, and requires a range of exotic materials and components. Additionally, the act of creation takes twenty or more years off the lead artisan’s life. It goes
faction, you’d almost never see two teams in the same place at the same time — unless they had been given opposite tasks for some reason. If that’s the case, get out of there quick, because whatever happens next isn’t going to be pleasant.
— Omin Dran
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
knife is undertaken by a collective of artisans, and requires a range of exotic materials and components. Additionally, the act of creation takes twenty or more years off the lead artisan’s life. It goes
faction, you’d almost never see two teams in the same place at the same time — unless they had been given opposite tasks for some reason. If that’s the case, get out of there quick, because whatever happens next isn’t going to be pleasant.
— Omin Dran
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dozen young aspirants-in-training, and about fifteen servants and artisans to help maintain the place. The most senior knight is a human woman of sixty years named Ushien Stormbanner, an ally of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
animal similar to one listed here but more suitable to your homeland, such as a horse or stag, rather than an elk, or a lion, panther, or other big cat, rather than a tiger. Elk. While you’re raging
information about travel pace). The elk spirit helps you roam far and fast. Tiger. You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth, and Survival. The cat
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
animal similar to one listed here but more suitable to your homeland, such as a horse or stag, rather than an elk, or a lion, panther, or other big cat, rather than a tiger. Elk. While you’re raging
information about travel pace). The elk spirit helps you roam far and fast. Tiger. You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth, and Survival. The cat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
truth, justice, law, and order that puts gods, mortal pharaohs, and ordinary men and women in their logical and rightful place in the universe. The Egyptian pantheon is unusual in having three gods with
, god of judgment and death LN Death Black jackal Apep, god of evil, fire, and serpents NE Trickery Flaming snake Bast, goddess of cats and vengeance CG War Cat Bes, god of luck and music CN Trickery
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
truth, justice, law, and order that puts gods, mortal pharaohs, and ordinary men and women in their logical and rightful place in the universe. The Egyptian pantheon is unusual in having three gods with
, god of judgment and death LN Death Black jackal Apep, god of evil, fire, and serpents NE Trickery Flaming snake Bast, goddess of cats and vengeance CG War Cat Bes, god of luck and music CN Trickery
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. At his feet is a calico cat wearing a monocle and a horned helmet. The cat is busy licking itself but pauses to look at you. It also narrows its eyes.
“I am Flabbergast, gentlepersons,” the figure
says. “In the employ of Acquisitions Incorporated’s Head Office, and at your service.” He gestures down to the cat. “This is Mister Snibbly. We need to talk. It’s about your mission.”
Flabbergast
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. At his feet is a calico cat wearing a monocle and a horned helmet. The cat is busy licking itself but pauses to look at you. It also narrows its eyes.
“I am Flabbergast, gentlepersons,” the figure
says. “In the employ of Acquisitions Incorporated’s Head Office, and at your service.” He gestures down to the cat. “This is Mister Snibbly. We need to talk. It’s about your mission.”
Flabbergast
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, you can adopt the form of a pigeon or an alley cat to be your party’s chief scout and spy. And in a pinch, your most combat-focused animal forms make you an excellent hand at black ops, able to
infiltrate, extricate, or eradicate with equal verve. Circle of the Shepherd The world is a dangerous place, and the innocent always need champions to keep the figurative and literal wolves at bay. Others in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, you can adopt the form of a pigeon or an alley cat to be your party’s chief scout and spy. And in a pinch, your most combat-focused animal forms make you an excellent hand at black ops, able to
infiltrate, extricate, or eradicate with equal verve. Circle of the Shepherd The world is a dangerous place, and the innocent always need champions to keep the figurative and literal wolves at bay. Others in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Brightguard obeys Atash and, through him, the Sunweaver (see the “Akharin Sangar Gazetteer” section for details). Motto. “All good acts take place under the sun.” Beliefs. The Sunweaver sets my path. Goals
Ghorbani, and its agents are largely chaotic good artisans, philosophers, and merchants who have suffered under Atash’s isolationist policies. Silent Roar agents are usually patient and nonviolent, but
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
artisans toil over items for years, getting their etchings and fine details just right before being satisfied with their efforts. That deliberate, perfectionist approach is a reflection of gold dwarf
culture, in which there is a right and proper way to do everything. Tradition dictates every aspect of a gold dwarf’s life, from one’s place in society, to prospects for marriage, to what careers are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Brightguard obeys Atash and, through him, the Sunweaver (see the “Akharin Sangar Gazetteer” section for details). Motto. “All good acts take place under the sun.” Beliefs. The Sunweaver sets my path. Goals
Ghorbani, and its agents are largely chaotic good artisans, philosophers, and merchants who have suffered under Atash’s isolationist policies. Silent Roar agents are usually patient and nonviolent, but