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Returning 25 results for 'places arisen and his conquer'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
first of them appeared in the aftermath of Vecna’s bid to conquer the world of Greyhawk, after the vampire Kas betrayed Vecna and took his eye and hand. In the confusion resulting from this turn
abominations cursed to fight among themselves for all time. Since the first skull lords were exiled into the shadows, others have arisen, typically created from other leaders who betrayed their masters.PoisonCold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
that the yuan-ti have prepared a special ambush at the end of the pursuit.
Capture, Not Kill
The objective of the yuan-ti as a race is to conquer and enslave others; they don’t espouse the sort
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
entrances dot the bluffs, marking former residences and simple tombs. None of the ruins hold anything of value or interest, but the caves offer safe places for the party to rest. Knowledge of the settlement
yuan-ti colony known as Ss’tck’al has arisen behind the crypt. The yuan-ti use humanoid sacrifices to power the divination pool’s magic, learning sinister secrets that fuel their insidious plots.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
entrances dot the bluffs, marking former residences and simple tombs. None of the ruins hold anything of value or interest, but the caves offer safe places for the party to rest. Knowledge of the settlement
yuan-ti colony known as Ss’tck’al has arisen behind the crypt. The yuan-ti use humanoid sacrifices to power the divination pool’s magic, learning sinister secrets that fuel their insidious plots.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Servants’ Sarcophagi Four stone sarcophagi mark the resting places of Brysis’s most faithful servants. The lid of each sarcophagus bears the sculpted image of a robed human figure in repose
. Brysis’s four servants have arisen at her command as specters. If anyone touches or otherwise disturbs a sarcophagus, all four specters emerge from their sarcophagi, howling in fury, and attack. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Servants’ Sarcophagi Four stone sarcophagi mark the resting places of Brysis’s most faithful servants. The lid of each sarcophagus bears the sculpted image of a robed human figure in repose
. Brysis’s four servants have arisen at her command as specters. If anyone touches or otherwise disturbs a sarcophagus, all four specters emerge from their sarcophagi, howling in fury, and attack. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
treachery brought skull lords into existence. The first of them appeared in the aftermath of Vecna’s bid to conquer the world of Greyhawk, after the vampire Kas betrayed Vecna and took his eye and hand
groups of three, fusing them into abominations cursed to fight among themselves for all time. Since the first skull lords were exiled into the shadows, others have arisen, typically created from other
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
treachery brought skull lords into existence. The first of them appeared in the aftermath of Vecna’s bid to conquer the world of Greyhawk, after the vampire Kas betrayed Vecna and took his eye and hand
groups of three, fusing them into abominations cursed to fight among themselves for all time. Since the first skull lords were exiled into the shadows, others have arisen, typically created from other
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
human domain. While many commoners believe it to be the death of the gods that began this downfall, folk of other heritages whisper that it was human hubris. When there were no more realms to conquer
to have surpassed any to have arisen since. For centuries, it lived only in the mythologies of elves and dwarves. In some stories, the downfall occurred when mortals try to challenge the gods. In
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Canyon Shrine Aside from the other dangers of the twisting canyons of Phoberos, followers of Mogis openly worship and offer sacrifices to their dark god in these places. Twisting cave systems run
A tribe of berserkers ride giant bats and hunt humanoids that travel through the canyon.
3 An adult blue dragon enslaves the inhabitants of the caves, intent on building an army to conquer a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Canyon Shrine Aside from the other dangers of the twisting canyons of Phoberos, followers of Mogis openly worship and offer sacrifices to their dark god in these places. Twisting cave systems run
A tribe of berserkers ride giant bats and hunt humanoids that travel through the canyon.
3 An adult blue dragon enslaves the inhabitants of the caves, intent on building an army to conquer a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Meazel In places where the Shadowfell washes against the shores of the Material Plane dwell meazels, hateful hermits who left behind their old lives to contemplate their misery in shadow. Now evil
darkness transformed them, and their bitterness made them twisted and cruel. Now, they loiter near Shadowfell crossings to waylay travelers who venture too close to their lairs. Divide and Conquer
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Meazel In places where the Shadowfell washes against the shores of the Material Plane dwell meazels, hateful hermits who left behind their old lives to contemplate their misery in shadow. Now evil
darkness transformed them, and their bitterness made them twisted and cruel. Now, they loiter near Shadowfell crossings to waylay travelers who venture too close to their lairs. Divide and Conquer
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zariel Keep wasting my time with your pointless words and die, or join my war band and live. Choose swiftly. I have a plane to conquer.
— Zariel addressing emissaries from Dis
Zariel was once an
avoid the other occupants can find treasure within some of the ruins, though they must venture to the fringes of the active conflict to have any hope of finding places that have not yet been looted
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zariel Keep wasting my time with your pointless words and die, or join my war band and live. Choose swiftly. I have a plane to conquer.
— Zariel addressing emissaries from Dis
Zariel was once an
avoid the other occupants can find treasure within some of the ruins, though they must venture to the fringes of the active conflict to have any hope of finding places that have not yet been looted
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
been encountered before, it is likely that the yuan-ti have prepared a special ambush at the end of the pursuit. Capture, Not Kill The objective of the yuan-ti as a race is to conquer and enslave
their presence hidden and get into places their normal forms couldn’t enter. Their immunity to poison gives all yuan-ti a tactical advantage in dealing with other creatures. A pureblood serving as a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
been encountered before, it is likely that the yuan-ti have prepared a special ambush at the end of the pursuit. Capture, Not Kill The objective of the yuan-ti as a race is to conquer and enslave
their presence hidden and get into places their normal forms couldn’t enter. Their immunity to poison gives all yuan-ti a tactical advantage in dealing with other creatures. A pureblood serving as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
powerful magic in an ancient ruin, hoping to use it to conquer the region. 14 A scheming aristocrat hosts a masquerade ball, which many guests see as an opportunity to advance their own agendas. At least
, possibly determining the fate of millions on the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
powerful magic in an ancient ruin, hoping to use it to conquer the region. 14 A scheming aristocrat hosts a masquerade ball, which many guests see as an opportunity to advance their own agendas. At least
, possibly determining the fate of millions on the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
can include furniture, clocks, mirrors, jewels, and toys. Also appearing in the fortress are ghostly visions of people, places, and pets. Any of these things can spontaneously appear about her lair
Vecna. Vecna has long coveted her ability over knowledge and souls; to steal souls would give him the ability to amass an army of the dead large enough to conquer the Shadowfell and turn it into his own
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reclusive by nature, they are adept at finding out-of-the-way places to settle in. It takes a combination of luck and persistence for an ordinary traveler to find such a place, and often that’s not enough
. Halfling settlements survive wars because halflings are so irritating. Why conquer something you want nothing to do with?
Bad Apples Although most halflings are energetic and jovial, as with any
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
can include furniture, clocks, mirrors, jewels, and toys. Also appearing in the fortress are ghostly visions of people, places, and pets. Any of these things can spontaneously appear about her lair
Vecna. Vecna has long coveted her ability over knowledge and souls; to steal souls would give him the ability to amass an army of the dead large enough to conquer the Shadowfell and turn it into his own
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reclusive by nature, they are adept at finding out-of-the-way places to settle in. It takes a combination of luck and persistence for an ordinary traveler to find such a place, and often that’s not enough
. Halfling settlements survive wars because halflings are so irritating. Why conquer something you want nothing to do with?
Bad Apples Although most halflings are energetic and jovial, as with any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stairs, the yakfolk built a village. In the centuries that followed, clans of dwarves eager to plunder the mines made numerous failed attempts to conquer the yakfolk village before concluding that
back to Zalto (taking 20 minutes to reach him). Zalto then places the foundry on alert, meaning that its defenders can’t be surprised. 4. Barn The village has three barns (areas 4A, 4B, and 4C). Each
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stairs, the yakfolk built a village. In the centuries that followed, clans of dwarves eager to plunder the mines made numerous failed attempts to conquer the yakfolk village before concluding that
back to Zalto (taking 20 minutes to reach him). Zalto then places the foundry on alert, meaning that its defenders can’t be surprised. 4. Barn The village has three barns (areas 4A, 4B, and 4C). Each