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Returning 35 results for 'places arises and his cats'.
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Monsters
Fizban's Treasury of Dragons
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
beaches in the Underdark, and these sites are often inaccessible without the ability to fly or dive underwater. They fill their lairs with secret passages and hiding places that allow them to escape
Monsters
Fizban's Treasury of Dragons
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
well-hidden caves or sunless beaches in the Underdark, and these sites are often inaccessible without the ability to fly or dive underwater. They fill their lairs with secret passages and hiding places
Monsters
Mordenkainen's Fiendish Folio Volume 1
expedition into a draining ordeal that leaves adventurers tired, dispirited, and sullen.
Traveling Fey. A killmoulis arises spontaneously in the Feywild whenever someone commits an act of charity to
for the benefits of its magic. Shy and solitary by nature, a killmoulis enjoys watching and listening to folk from distant places that it knows little about. Whether fierce raiders, enterprising
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
.
— Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
races
Mordenkainen Presents: Monsters of the Multiverse
live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended
Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended. Tabaxi’s
Tabaxi Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi live
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended. Tabaxi’s
Tabaxi Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi live
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Dreams of Flight
Above all else, kenku wish to regain their ability to fly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
usually the focus of an elf’s endeavors. Much preferred are memories of faraway places, excellent meals, and fascinating people. As such, most elf “adventurers” are primarily sightseers, not valiant
crusaders or heroes for hire. This aspect of elven life isn’t as well known among other races as it might be, because elves spend much of their “adventuring” years in places far away from other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
usually the focus of an elf’s endeavors. Much preferred are memories of faraway places, excellent meals, and fascinating people. As such, most elf “adventurers” are primarily sightseers, not valiant
crusaders or heroes for hire. This aspect of elven life isn’t as well known among other races as it might be, because elves spend much of their “adventuring” years in places far away from other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nearby locations of interest, food sources, or safe places to rest in exchange for its safety. An awakened beast can be persuaded to help the characters, and perhaps even join the party for a time
who dare to claim what is mine. Behold the final light.” Crag Cats Roll a d4 to determine how many crag cats (see appendix C) the characters encounter. During a blizzard, the crag cats rely on their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nearby locations of interest, food sources, or safe places to rest in exchange for its safety. An awakened beast can be persuaded to help the characters, and perhaps even join the party for a time
who dare to claim what is mine. Behold the final light.” Crag Cats Roll a d4 to determine how many crag cats (see appendix C) the characters encounter. During a blizzard, the crag cats rely on their
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul Creatures Many dangerous creatures haunt the rubblebelts and other places the Gruul Clans inhabit. Beasts Gruul territory is full of beasts of all sizes. Herds of giant boars (see the Monster
. Maaka (use the saber-toothed tiger stat block from the Monster Manual) are territorial cats, about 15 feet long, with six eyes. They typically keep to the rubblebelts, though from time to time they are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul Creatures Many dangerous creatures haunt the rubblebelts and other places the Gruul Clans inhabit. Beasts Gruul territory is full of beasts of all sizes. Herds of giant boars (see the Monster
. Maaka (use the saber-toothed tiger stat block from the Monster Manual) are territorial cats, about 15 feet long, with six eyes. They typically keep to the rubblebelts, though from time to time they are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fill their lairs with secret passages and hiding places that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fill their lairs with secret passages and hiding places that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
turn even the simplest expedition into a draining ordeal that leaves adventurers tired, dispirited, and sullen. Traveling Fey. A killmoulis arises spontaneously in the Feywild whenever someone commits
away with in return for the benefits of its magic. Shy and solitary by nature, a killmoulis enjoys watching and listening to folk from distant places that it knows little about. Whether fierce
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
turn even the simplest expedition into a draining ordeal that leaves adventurers tired, dispirited, and sullen. Traveling Fey. A killmoulis arises spontaneously in the Feywild whenever someone commits
away with in return for the benefits of its magic. Shy and solitary by nature, a killmoulis enjoys watching and listening to folk from distant places that it knows little about. Whether fierce
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
notes on new places you invent. Local Color A settlement might serve as a place where the characters stop to rest and to buy supplies. A settlement of this sort needs no more than a brief description
settlement, start adding these local features so that it begins to feel a little more like a home base, albeit a temporary one. Let the settlement develop as the need arises. Home Base A settlement
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Inner Sun are infinitesimal. And if a portal to Khyber existed in the sewers of Fairhaven, odds are good that it would already have been discovered. The risk arises when you’re exploring passages
, casting visions of distant places directly into the wielder’s mind. Items recovered from fiendish demiplanes might be constructed from standard materials but have a sinister aspect or appearance, such
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Inner Sun are infinitesimal. And if a portal to Khyber existed in the sewers of Fairhaven, odds are good that it would already have been discovered. The risk arises when you’re exploring passages
, casting visions of distant places directly into the wielder’s mind. Items recovered from fiendish demiplanes might be constructed from standard materials but have a sinister aspect or appearance, such
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
notes on new places you invent. Local Color A settlement might serve as a place where the characters stop to rest and to buy supplies. A settlement of this sort needs no more than a brief description
settlement, start adding these local features so that it begins to feel a little more like a home base, albeit a temporary one. Let the settlement develop as the need arises. Home Base A settlement
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
delivers missions by way of animal messenger spells and is partial to using cats and pigeons as couriers. He quickly assigns new members their first mission. Melannor is a half-elf druid, with these
haven for enclave members and their friends. In her disembodied state, Jeryth can’t be harmed. If the need arises, Jeryth can cast any spell on the druid spell list. She uses her spells in defense of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
delivers missions by way of animal messenger spells and is partial to using cats and pigeons as couriers. He quickly assigns new members their first mission. Melannor is a half-elf druid, with these
haven for enclave members and their friends. In her disembodied state, Jeryth can’t be harmed. If the need arises, Jeryth can cast any spell on the druid spell list. She uses her spells in defense of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Derro Derro slink through the subterranean realms, seeking places that are safe from the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than
ranks, except when an individual displays the characteristics of a savant. They believe the strange behavior of savants arises because those leaders carry messages from Diirinka. You can use the Derro
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Derro Derro slink through the subterranean realms, seeking places that are safe from the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than
ranks, except when an individual displays the characteristics of a savant. They believe the strange behavior of savants arises because those leaders carry messages from Diirinka. You can use the Derro
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sloping ramps in addition to the tunnels, so the beholder can easily move its minions around as the need arises. Common rooms found in a beholder’s lair are described in the sections that follow. Central
places climbing or jumping down is required to make progress. These areas are often seeded with perils both stationary and mobile. The beholder and its minions can bypass the area by means of secret
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sloping ramps in addition to the tunnels, so the beholder can easily move its minions around as the need arises. Common rooms found in a beholder’s lair are described in the sections that follow. Central
places climbing or jumping down is required to make progress. These areas are often seeded with perils both stationary and mobile. The beholder and its minions can bypass the area by means of secret
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their flight. Lacking purpose and shunned by the living, these Returned typically seek places where they’ll be left in peace, such as lonely tombs or the necropoleis of Asphodel and Odunos. There they
the opportunity arises. While palamnites might wander the world as dangerous, lone murderers, many gravitate to Odunos, where they serve the vicious will of Tymaret the Murder King (see chapter 3
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their flight. Lacking purpose and shunned by the living, these Returned typically seek places where they’ll be left in peace, such as lonely tombs or the necropoleis of Asphodel and Odunos. There they
the opportunity arises. While palamnites might wander the world as dangerous, lone murderers, many gravitate to Odunos, where they serve the vicious will of Tymaret the Murder King (see chapter 3
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
horrors unleashed on the world in Helm’s Hold, he found his own order at fault. The Order of the Gauntlet doesn’t punish the criminal before the crime is committed. When evil arises, members of the order
evil in your heart, or if there is the whiff of something otherworldly about you, ride on. You’ll find no sanctuary there. Places and People of the Hold Helm’s Hold is still a relatively small
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
horrors unleashed on the world in Helm’s Hold, he found his own order at fault. The Order of the Gauntlet doesn’t punish the criminal before the crime is committed. When evil arises, members of the order
evil in your heart, or if there is the whiff of something otherworldly about you, ride on. You’ll find no sanctuary there. Places and People of the Hold Helm’s Hold is still a relatively small
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
had begun it. Tsarra Chaadren, the Blackstaff at the time, couldn’t command them to return to their former hiding places on the Ethereal Plane. Consequently, the city repaired itself and built up
ALLEYS
Waterdeep has as many alleys as Baldur’s Gate has cats, and each has a name and a story. Here are a few that you might wish to see — or should know to avoid.
Ruid’s Stroll. This short avenue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
had begun it. Tsarra Chaadren, the Blackstaff at the time, couldn’t command them to return to their former hiding places on the Ethereal Plane. Consequently, the city repaired itself and built up
ALLEYS
Waterdeep has as many alleys as Baldur’s Gate has cats, and each has a name and a story. Here are a few that you might wish to see — or should know to avoid.
Ruid’s Stroll. This short avenue
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as elk, rothé, and deer. Young men and women looking to make a name for themselves sometimes build their reputations by hunting dangerous predators and great beasts: bears, great cats, large boar, and
cities, so I might as well have said I knew folk who lived on the moon. When I mentioned Yartar and Red Larch, places that I knew Gyrt’s band had passed near, she laughed still harder. To her I was too