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Returning 35 results for 'places arts and his claiming'.
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Species
Eberron: Rising from the Last War
and established House Phiarlan in Khorvaire. These elves are expert entertainers, giving them access to all manner of places and secrets. Known to few, there has always been an elite force of spies and
foremost centers of the arts in the Five Nations, each focusing on a specific artistic tradition: the written word, movement arts, music, material arts, and the arts of illusion, puppetry, oratory, and
Monsters
Mythic Odysseys of Theros
places where they’ll be left in peace, such as lonely tombs or the necropoleis of Asphodel and Odunos. There they go through half-hearted parodies of life, impeded by distraction and ennui
shadow plays without weight or substance.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts.
These trappings of civil society do
but is nearly destroyed, the handful of members who remain are welcomed into another banner, taking their banner’s name and colors along with them, and assuming places of leadership in the group
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. These elves are expert entertainers, giving them access to all manner of places and secrets. Known to few, there has always been an elite force of spies and assassins within House Phiarlan. Only
itself. The displacer beast serves as the young house’s emblem. The lands of House Phiarlan, known as the Demesnes, are the foremost centers of the arts in the Five Nations, each focusing on a specific
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. These elves are expert entertainers, giving them access to all manner of places and secrets. Known to few, there has always been an elite force of spies and assassins within House Phiarlan. Only
itself. The displacer beast serves as the young house’s emblem. The lands of House Phiarlan, known as the Demesnes, are the foremost centers of the arts in the Five Nations, each focusing on a specific
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of magic in all its forms, and to enhance the lives of people throughout the world through the use of magic.
—Strixhaven mission statement
A magical world boasts many places where students can
Archaeomancy. Prismari Uses the elements to practice the arts. Also called the College of Elemental Arts. Quandrix Focuses on the mathematics of nature. Also called the College of Numeromancy. Silverquill
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of magic in all its forms, and to enhance the lives of people throughout the world through the use of magic.
—Strixhaven mission statement
A magical world boasts many places where students can
Archaeomancy. Prismari Uses the elements to practice the arts. Also called the College of Elemental Arts. Quandrix Focuses on the mathematics of nature. Also called the College of Numeromancy. Silverquill
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Finding the Staircase Entrances to the Infinite Staircase usually appear as nondescript doors in dusty, forlorn places that don’t get many visitors—or wherever is most convenient for adventure. On
table presents several places where an entrance to the Infinite Staircase might exist. Infinite Staircase Entrances d10 Entrance 1 Curtain of a long-forgotten stage 2 Deepest door of an infamous
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
depict him as a handsome male, sometimes a human, sometimes an elf, and even a half-elf in places (such as Aglarond) that have a large half-elf population. He is variously depicted as young or old, but
. Milil’s priests are patrons of the arts in addition to being performers themselves, and they frequently act as tutors in the arts of performance at his shrines and temples. Like Deneir, Milil is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Finding the Staircase Entrances to the Infinite Staircase usually appear as nondescript doors in dusty, forlorn places that don’t get many visitors—or wherever is most convenient for adventure. On
table presents several places where an entrance to the Infinite Staircase might exist. Infinite Staircase Entrances d10 Entrance 1 Curtain of a long-forgotten stage 2 Deepest door of an infamous
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Job Options Student characters can find work at the places below. A number of possible positions are noted for each place, along with NPC coworkers. Biblioplex Jobs: Book clerk, book shelver, café
” Wuzfeddlims Strixhaven Performing Arts Society Jobs: Cleanup crew member, general assistant, refreshments expert, stagehand, ticket taker, usher Coworker: Larine Arneza Strixhaven Stadium Jobs
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Job Options Student characters can find work at the places below. A number of possible positions are noted for each place, along with NPC coworkers. Biblioplex Jobs: Book clerk, book shelver, café
” Wuzfeddlims Strixhaven Performing Arts Society Jobs: Cleanup crew member, general assistant, refreshments expert, stagehand, ticket taker, usher Coworker: Larine Arneza Strixhaven Stadium Jobs
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
depict him as a handsome male, sometimes a human, sometimes an elf, and even a half-elf in places (such as Aglarond) that have a large half-elf population. He is variously depicted as young or old, but
. Milil’s priests are patrons of the arts in addition to being performers themselves, and they frequently act as tutors in the arts of performance at his shrines and temples. Like Deneir, Milil is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
places of warfare to educate generals and kings in the arts of strategy and battlefield tactics. Many of the leaders they approached turned them away at first, but it soon became apparent that those
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
places of warfare to educate generals and kings in the arts of strategy and battlefield tactics. Many of the leaders they approached turned them away at first, but it soon became apparent that those
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
know the area they live in well. They’ve heard stories of other places from merchants and travelers, but few know what lies beyond the mountains or in the depths of the great forest unless they’ve
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
know the area they live in well. They’ve heard stories of other places from merchants and travelers, but few know what lies beyond the mountains or in the depths of the great forest unless they’ve
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Way of the Open Hand Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki
lands with an Asian cultural flavor, such as Shou Lung far to the east of the Forgotten Realms, these monasteries are associated with philosophical traditions and martial arts practice. The Iron Hand
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Way of the Open Hand Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki
lands with an Asian cultural flavor, such as Shou Lung far to the east of the Forgotten Realms, these monasteries are associated with philosophical traditions and martial arts practice. The Iron Hand
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and unleash its destructive power everywhere. And they are further along in their plans than most people in the North realize. Four elemental cults grow in power in the Sumber Hills, claiming
nodes, places where the Elemental Planes connect to the Material Plane. The cults draw elemental creatures through the nodes, and they use elemental magic to create devastation orbs capable of ravaging
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and unleash its destructive power everywhere. And they are further along in their plans than most people in the North realize. Four elemental cults grow in power in the Sumber Hills, claiming
nodes, places where the Elemental Planes connect to the Material Plane. The cults draw elemental creatures through the nodes, and they use elemental magic to create devastation orbs capable of ravaging
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Where Do Monsters Dwell? If you are new to the D&D game, you might not be familiar with the weird and wondrous places where monsters can be found and fought. Dungeons When most people think of a
dwell. It is a place filled with lightless caverns connected by tunnels that wind ever downward. One could spend a lifetime (however brief!) exploring the Underdark and find such places as the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Where Do Monsters Dwell? If you are new to the D&D game, you might not be familiar with the weird and wondrous places where monsters can be found and fought. Dungeons When most people think of a
dwell. It is a place filled with lightless caverns connected by tunnels that wind ever downward. One could spend a lifetime (however brief!) exploring the Underdark and find such places as the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
capture anyone from families with magical blood, even if they themselves are not gifted. A few families successfully hide arcane talents by teaching children to conceal their magic. In some places, secret
networks exist to train the arts of magical control, but all too often, the secret leaks, and the Inquisition is quick to strike. Curses and Transformations People cursed by powerful magic are shunned
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
shrine devoted to any gods the locals revere. Temples and shrines outside settlements often mark places where a god (or the manifestation of a god) appeared or caused a miracle. These sites can become
patron of the arts, celebrated at great feasts, while Gehenna’s deity might be a greedy, vengeful god worshiped by people of the same bent. If you prefer, you can also put multiple deities on the same
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
shrine devoted to any gods the locals revere. Temples and shrines outside settlements often mark places where a god (or the manifestation of a god) appeared or caused a miracle. These sites can become
patron of the arts, celebrated at great feasts, while Gehenna’s deity might be a greedy, vengeful god worshiped by people of the same bent. If you prefer, you can also put multiple deities on the same
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
that the woods protected by the three mothers have fallen under the influence of an evil unicorn. “Just as goodly deities assign unicorns to protect sacred places,” Mother Stag explains, “Banrion serves
crowns be worn at all times for the characters’ own safety, claiming (truthfully) that the crowns will allow the characters to see the sunbeam tripwires and step safely through them. However, the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
that the woods protected by the three mothers have fallen under the influence of an evil unicorn. “Just as goodly deities assign unicorns to protect sacred places,” Mother Stag explains, “Banrion serves
crowns be worn at all times for the characters’ own safety, claiming (truthfully) that the crowns will allow the characters to see the sunbeam tripwires and step safely through them. However, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to spread of places and peoples not heard from since the Spellplague. It became apparent that some of the effects of that terrible time had been reversed. During the year, ships claiming to be from
struggles against the savage forces of chaos, and life attempts to persevere against the agents of death and strife, sometimes in places where even the gods themselves have not been exempt from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to spread of places and peoples not heard from since the Spellplague. It became apparent that some of the effects of that terrible time had been reversed. During the year, ships claiming to be from
struggles against the savage forces of chaos, and life attempts to persevere against the agents of death and strife, sometimes in places where even the gods themselves have not been exempt from
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Neverwinter, in the shadow of the fuming volcano known as Mount Hotenow. This map is for the DM’s eyes only, as it indicates the locations of places described later in this adventure. A larger
heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord Neverember, taking no chances, quietly pays off or disposes of anyone claiming a connection to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, uniting them into a fighting force capable of defeating the giants who tyrannized them, and they threw the giants down, claiming the vale between the mountains for their descendants. Giants aplenty still
, particularly in the days before the founding of Luruar and the resettlement of Mithral Hall. Fell beasts aplenty make their lairs in out-of-the-way places across the valley, and raiding bands of ogres
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their elders have gone into the world and returned to tell about it. In one of these places, a youngster about to set out is celebrated with a rousing party that goes far into the night, during which
into the world involves risking one’s life or claiming great riches. An adventure for a halfling could mean traveling with a caravan, sneaking on board a tall ship, serving as a messenger for a lord, or
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Neverwinter, in the shadow of the fuming volcano known as Mount Hotenow. This map is for the DM’s eyes only, as it indicates the locations of places described later in this adventure. A larger
heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord Neverember, taking no chances, quietly pays off or disposes of anyone claiming a connection to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
without a fight, claiming that vampires forced him to steal the bones. If the guards come at night, Henrik surrenders himself and tells the guards where the bones are hidden, but he won’t retrieve the
southernmost crates contain old junk that Henrik has accumulated over the years. The six crates in the northern part of the room are packed with earth and serve as resting places for the six vampire