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Returning 35 results for 'plane aim and his calling'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
gigantic serpent.
Usually found only on the Elemental Plane of Water, a leviathan sometimes swims through a portal to another world, where tritons, sea elves, and other aquatic folk attempt to contain it
. Nihilistic cults have also been known to perform arduous rituals to summon a leviathan to a world, with the aim of using the creature to destroy coastal communities. Those cultists often consider it
Backgrounds
Tomb of Annihilation
the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the world’s
1
Ever since I was a child, I’ve heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.
2
I want to find my mentor, who
Magic Items
Baldur’s Gate: Descent into Avernus
creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 60 feet.
New Personality. You gain new personality traits, determined by rolling once on each of the
!
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
monsters
and her Speed is halved for 1 minute.
Ethereal Sight. Chandriu can see 60 feet into the Ethereal Plane while on the Material Plane, and vice versa.
Incorporeal Movement. Chandriu can move
"} Necrotic damage.
Despairing Cry. Chandriu wails in despair, calling out Volluk’s name. Each creature that can hear Chandriu in a 30-foot Emanation originating from her is subjected to the
Monsters
Mordenkainen's Fiendish Folio Volume 1
be a cross between a lizard and insect. They emerge from the Ethereal Plane to fall upon their victims with their vicious claws, but their aim is no to kill. Instead, a xill injects its victim with a
Ethereal Jaunt. As a bonus action, a xill can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Poison Stinger. The xill injects poison into one creature it hit with its
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
Plane in the stasis of undeath. Orcus allows the wand to slip from his grasp from time to time. When it does, it magically appears wherever its master senses an opportunity to achieve some fell goal
spells using 2 fewer charges (minimum of 0).
Call Undead. While you are holding the wand, you can use an action to conjure skeleton;skeletons and zombie;zombies, calling forth as many of them as you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
layers. The plane is the model of justice and order, of celestial grace and endless mercy, where angels and champions of good guard against incursions of evil. It is one of the few places on the planes
where travelers can let down their guard. Its inhabitants strive constantly to be as righteous as possible. Countless creatures aim to reach the highest and most sublime peak of the mountain, but only
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
layers. The plane is the model of justice and order, of celestial grace and endless mercy, where angels and champions of good guard against incursions of evil. It is one of the few places on the planes
where travelers can let down their guard. Its inhabitants strive constantly to be as righteous as possible. Countless creatures aim to reach the highest and most sublime peak of the mountain, but only
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
a nautiloid’s spelljamming helm and in physical contact with the ship can transport the nautiloid and all creatures and objects aboard it to a different plane of existence, at or near a destination
envisioned by the spelljammer (or to a random location on the plane if no destination is envisioned). This property is a feature of the ship, not the spelljamming helm. Each time this property is used
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
a nautiloid’s spelljamming helm and in physical contact with the ship can transport the nautiloid and all creatures and objects aboard it to a different plane of existence, at or near a destination
envisioned by the spelljammer (or to a random location on the plane if no destination is envisioned). This property is a feature of the ship, not the spelljamming helm. Each time this property is used
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Star Spawn The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms that are lethal to mortal life. Some are so hostile that even a
dreaming. These Elder Evils are far older than most of the mortal races and always horrific to humanoid minds. However much they might desire to enter and dominate the Material Plane, the Elder Evils
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Star Spawn The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms that are lethal to mortal life. Some are so hostile that even a
dreaming. These Elder Evils are far older than most of the mortal races and always horrific to humanoid minds. However much they might desire to enter and dominate the Material Plane, the Elder Evils
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
home plane. Extradimensional Space. Extradimensional spaces, demiplanes, and pocket dimensions—such as those created by a bag of holding or the rope trick spell—function within Sigil, but those
spaces follow all these restrictions as if they were part of the city. Planar Travel. Effects that allow interplanar travel, such as astral projection or plane shift, fail if used to try to enter or leave
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Outlands The Outlands lies between the Outer Planes. It is the plane of neutrality, keeping all aspects of the planes in a paradoxical balance—simultaneously concordant and in opposition. The plane
has varied terrain, with prairies, mountains, and shallow rivers. The Outlands is a great disk. In fact, those who envision the Outer Planes as a wheel point to the Outlands as proof, calling it a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
home plane. Extradimensional Space. Extradimensional spaces, demiplanes, and pocket dimensions—such as those created by a bag of holding or the rope trick spell—function within Sigil, but those
spaces follow all these restrictions as if they were part of the city. Planar Travel. Effects that allow interplanar travel, such as astral projection or plane shift, fail if used to try to enter or leave
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Outlands The Outlands lies between the Outer Planes. It is the plane of neutrality, keeping all aspects of the planes in a paradoxical balance—simultaneously concordant and in opposition. The plane
has varied terrain, with prairies, mountains, and shallow rivers. The Outlands is a great disk. In fact, those who envision the Outer Planes as a wheel point to the Outlands as proof, calling it a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Pride Many giants are taught that Annam begot the giants and intended them to rule the worlds of the Material Plane. Though giants have learned many hard lessons in the millennia since their origin
, calling them “tiny,” “insignificant,” “babies,” “pests,” “vermin,” or similar terms. 6 The giant won’t speak any language but Giant. 7 The giant erupts in rage at the slightest sign of insult or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Pride Many giants are taught that Annam begot the giants and intended them to rule the worlds of the Material Plane. Though giants have learned many hard lessons in the millennia since their origin
, calling them “tiny,” “insignificant,” “babies,” “pests,” “vermin,” or similar terms. 6 The giant won’t speak any language but Giant. 7 The giant erupts in rage at the slightest sign of insult or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
a cross between a lizard and insect. They emerge from the Ethereal Plane to fall upon their victims with their vicious claws, but their aim is no to kill. Instead, a xill injects its victim with a
Xill Deep within the Ethereal Plane are the demiplanes, miniature worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm, built
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
a cross between a lizard and insect. They emerge from the Ethereal Plane to fall upon their victims with their vicious claws, but their aim is no to kill. Instead, a xill injects its victim with a
Xill Deep within the Ethereal Plane are the demiplanes, miniature worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm, built
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mount Celestia The Seven Heavens of Mount Celestia rise like a mountain from a shining Silver Sea to utterly incomprehensible heights, with seven plateaus marking its seven heavenly layers. The plane
can let down their guard. Its inhabitants strive constantly to be as righteous as possible. Countless creatures aim to reach the highest and most sublime peak of the mountain, but only the purest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mount Celestia The Seven Heavens of Mount Celestia rise like a mountain from a shining Silver Sea to utterly incomprehensible heights, with seven plateaus marking its seven heavenly layers. The plane
can let down their guard. Its inhabitants strive constantly to be as righteous as possible. Countless creatures aim to reach the highest and most sublime peak of the mountain, but only the purest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Outlands and Sigil The Outlands is the plane between the Outer Planes. It is the plane of neutrality, incorporating a little of everything and keeping all aspects in a paradoxical balance
— simultaneously concordant and in opposition. The plane has varied terrain, with prairies, mountains, and shallow rivers. The Outlands is circular, like a great disk. In fact, those who envision the Outer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Outlands and Sigil The Outlands is the plane between the Outer Planes. It is the plane of neutrality, incorporating a little of everything and keeping all aspects in a paradoxical balance
— simultaneously concordant and in opposition. The plane has varied terrain, with prairies, mountains, and shallow rivers. The Outlands is circular, like a great disk. In fact, those who envision the Outer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dao named Keshma al-Wazir, who was trapped centuries ago by Acererak. Anyone examining the bottle spots the genie waving from within and hears her muffled voice calling out. Keshma speaks Terran only
promise she made to the characters in exchange for her freedom, then casts plane shift in an effort to return to the Elemental Plane of Earth. (The attempt fails, naturally, and she winds up trapped in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dao named Keshma al-Wazir, who was trapped centuries ago by Acererak. Anyone examining the bottle spots the genie waving from within and hears her muffled voice calling out. Keshma speaks Terran only
promise she made to the characters in exchange for her freedom, then casts plane shift in an effort to return to the Elemental Plane of Earth. (The attempt fails, naturally, and she winds up trapped in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
level to another. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do effects that banish a creature to another plane of existence
etherealness spell, is the exception to this rule. A creature that enters the Border Ethereal from Undermountain is pulled back into the dungeon upon leaving that plane. Magic that summons creatures or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
level to another. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do effects that banish a creature to another plane of existence
etherealness spell, is the exception to this rule. A creature that enters the Border Ethereal from Undermountain is pulled back into the dungeon upon leaving that plane. Magic that summons creatures or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
a large body of water and takes on the form of a gigantic serpent. Usually found only on the Elemental Plane of Water, a leviathan sometimes swims through a portal to another world, where tritons
, sea elves, and other aquatic folk attempt to contain it. Nihilistic cults have also been known to perform arduous rituals to summon a leviathan to a world, with the aim of using the creature to destroy
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
a large body of water and takes on the form of a gigantic serpent. Usually found only on the Elemental Plane of Water, a leviathan sometimes swims through a portal to another world, where tritons
, sea elves, and other aquatic folk attempt to contain it. Nihilistic cults have also been known to perform arduous rituals to summon a leviathan to a world, with the aim of using the creature to destroy
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Background The time of dragons dawns. Calling upon ancient magic and a host of draconic allies, the Cult of the Dragon seeks to unleash Tiamat from her prison in the Nine Hells. By bringing the Queen
Thay. The cult now needs only to gather enough sacrifices to power the ritual by which the dragon masks will open a portal to the Nine Hells, allowing Tiamat to travel to the Material Plane. These
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
for signs of like-minded individuals who might be recruited. The group maintains hidden redoubts on the Material Plane as well.
The goal of the organization is to raise a proper army and establish a
fortified enclave where children will grow up calling themselves simply “gith.” The group’s most high-ranking advocate in the githyanki hierarchy is a powerful warlord named Zetch’r’r. He secretly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leaves the ship to find and eat a tasty walrus. If she sees that the hoard has been disturbed, the dragon looks around the ship to see if the thieves left tracks and follows any she finds, calling out to
no interest in becoming a permanent member of the party, Tinjong is willing to accompany the characters to Auril’s island if their aim is to confront the Frostmaiden and end her everlasting winter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leaves the ship to find and eat a tasty walrus. If she sees that the hoard has been disturbed, the dragon looks around the ship to see if the thieves left tracks and follows any she finds, calling out to
no interest in becoming a permanent member of the party, Tinjong is willing to accompany the characters to Auril’s island if their aim is to confront the Frostmaiden and end her everlasting winter
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and destructive, but they have no particular aim other than to exist. However, some of the primordial powers of the elemental plane are tainted with true evil. These are the princes of Elemental Evil
of elemental nodes throughout the world. Elemental nodes are places in the Material Plane that are suffused with energy from the Elemental Planes. For example, a subterranean magma chamber or a swamp