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Returning 35 results for 'plane artistic and his cloven'.
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Monsters
Spelljammer: Adventures in Space
stormy seas of Ysgard until the gods of that plane transformed them. They have bioluminescent freckles and the ability to change the coloration of their skin. A glory (or halo) surrounds each of them. This
land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of glory. Many are driven by artistic pursuits, but each reigar has their own notion
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: banishment, calm emotions, create food and water, greater restoration, plane shift, protection from evil and good, revivify, wind walkThe ki-rin can take 3 legendary actions, choosing from the options
muscular stag, covered in golden scales lined in some places with golden fur. It has a long mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra aren’t even native to the Material Plane. They hail from a world
beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
races
Mordenkainen Presents: Monsters of the Multiverse
Originating in the Feywild—a realm of pure emotion— satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Satyr Originating in the Feywild—a realm of pure emotion—satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic of the
fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Reigar Reigar were once cephalopods similar to octopi. They inhabited the stormy seas of Ysgard until the gods of that plane transformed them. They have bioluminescent freckles and the ability to
glory. Many are driven by artistic pursuits, but each reigar has their own notion of what constitutes art. For some, warfare is the highest form of artistic endeavor. Other reigar create art of a more
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Reigar Reigar were once cephalopods similar to octopi. They inhabited the stormy seas of Ysgard until the gods of that plane transformed them. They have bioluminescent freckles and the ability to
glory. Many are driven by artistic pursuits, but each reigar has their own notion of what constitutes art. For some, warfare is the highest form of artistic endeavor. Other reigar create art of a more
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Satyr Originating in the Feywild—a realm of pure emotion—satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic of the
fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Salamanders Serpentine Artists of the Inferno Habitat: Planar (Elemental Plane of Fire), Underdark; Treasure: Armaments Brian Valenzuela A salamander inferno master drives its salamander and fire
snake minions to burn all they encounter Salamanders are serpentine denizens of the Elemental Plane of Fire. They believe that flames expose the purest forms of all things and delight in burning and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Salamanders Serpentine Artists of the Inferno Habitat: Planar (Elemental Plane of Fire), Underdark; Treasure: Armaments Brian Valenzuela A salamander inferno master drives its salamander and fire
snake minions to burn all they encounter Salamanders are serpentine denizens of the Elemental Plane of Fire. They believe that flames expose the purest forms of all things and delight in burning and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Asmodeus The Lord of the Ninth, The Cloven, Old Hoof and Horn Open worship of Asmodeus began roughly a century ago when small cults with charismatic leaders sprang up in the aftermath of the
soul. It’s said that when a soul waits on the Fugue Plane for a deity to take it to its appropriate afterlife, devils approach the soul and offer it a chance at power and immortal pleasures. All a soul
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Asmodeus The Lord of the Ninth, The Cloven, Old Hoof and Horn Open worship of Asmodeus began roughly a century ago when small cults with charismatic leaders sprang up in the aftermath of the
soul. It’s said that when a soul waits on the Fugue Plane for a deity to take it to its appropriate afterlife, devils approach the soul and offer it a chance at power and immortal pleasures. All a soul
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
pacts with fiends, and he has sired many cambions who help him sow chaos across the multiverse. These cambions are characterized by charcoal-black skin, cloven hooves, six-fingered hands, and unearthly
following spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)
Actions
Multiattack. The cambion makes two melee attacks or uses its
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
d4 Desired Offering 1 Gold or gems 2 Anything from a draconic rival’s hoard 3 An antique passed down at least three generations 4 A flattering artistic depiction of the dragon Elementals d4
Desired Offering 1 A gem worth at least 50 gp, which the creature eats 2 An exceedingly pure sample of a favored element 3 A way to return the elemental to its home plane 4 Performing a dance from the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
d4 Desired Offering 1 Gold or gems 2 Anything from a draconic rival’s hoard 3 An antique passed down at least three generations 4 A flattering artistic depiction of the dragon Elementals d4
Desired Offering 1 A gem worth at least 50 gp, which the creature eats 2 An exceedingly pure sample of a favored element 3 A way to return the elemental to its home plane 4 Performing a dance from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
pacts with fiends, and he has sired many cambions who help him sow chaos across the multiverse. These cambions are characterized by charcoal-black skin, cloven hooves, six-fingered hands, and unearthly
following spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)
Actions
Multiattack. The cambion makes two melee attacks or uses its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
fear or awe in an observer. A typical ki-rin looks like a muscular stag, covered in golden scales lined in some places with golden fur. It has a long mane and tail, coppery cloven hooves, and a spiral
-rins that serve good deities go wherever they are commanded; a ki-rin from an Upper Plane might venture to the Material Plane on a mission, usually as a scout, a messenger, or a spy. A ki-rin living
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
fear or awe in an observer. A typical ki-rin looks like a muscular stag, covered in golden scales lined in some places with golden fur. It has a long mane and tail, coppery cloven hooves, and a spiral
-rins that serve good deities go wherever they are commanded; a ki-rin from an Upper Plane might venture to the Material Plane on a mission, usually as a scout, a messenger, or a spy. A ki-rin living
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Nine Hells The Nine Hells of Baator inflame the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil and
foul, to advance themselves. At the very top of the hierarchy is Asmodeus, who has yet to be bested. If he were to be vanquished, the victor would rule the plane in turn. Such is the law of the Nine
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
: Shattered Temple Aligned Plane: Astral Plane Members: Disillusioned worshipers, skeptics Epithet: Defiers The Athar believe that the gods are impostors. For all their might, the so-called deities are
members of the Mind’s Eye as allies. Bleak Cabal Who Find No Sense in the Multiverse Factol: Lhar Headquarters: Gatehouse Aligned Plane: Pandemonium Members: Consolers, healers, nihilists Epithet
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
: Shattered Temple Aligned Plane: Astral Plane Members: Disillusioned worshipers, skeptics Epithet: Defiers The Athar believe that the gods are impostors. For all their might, the so-called deities are
members of the Mind’s Eye as allies. Bleak Cabal Who Find No Sense in the Multiverse Factol: Lhar Headquarters: Gatehouse Aligned Plane: Pandemonium Members: Consolers, healers, nihilists Epithet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Nine Hells The Nine Hells of Baator inflame the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil and
foul, to advance themselves. At the very top of the hierarchy is Asmodeus, who has yet to be bested. If he were to be vanquished, the victor would rule the plane in turn. Such is the law of the Nine
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the second tier of play (levels 5 to 10), as they’re beginning to come into their own among the most powerful creatures of the Material Plane. Young blue dragon This stage is when most dragons first
of draconic nature and are so suffused with the magic of the Material Plane that they are all but immortal. Many result from ancient dragons ritually combining multiple echoes of themselves into a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the second tier of play (levels 5 to 10), as they’re beginning to come into their own among the most powerful creatures of the Material Plane. Young blue dragon This stage is when most dragons first
of draconic nature and are so suffused with the magic of the Material Plane that they are all but immortal. Many result from ancient dragons ritually combining multiple echoes of themselves into a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Nine Hells The Nine Hells inflames the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil, and the epitome
advance themselves. At the very top of the hierarchy is Asmodeus, who has yet to be bested. If he were vanquished, the victor would rule the plane in turn. Such is the law of the Nine Hells. The Nine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Nine Hells The Nine Hells inflames the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil, and the epitome
advance themselves. At the very top of the hierarchy is Asmodeus, who has yet to be bested. If he were vanquished, the victor would rule the plane in turn. Such is the law of the Nine Hells. The Nine
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, depicted in a variety of ways in myths told across countless worlds of the Material Plane. These stories have been altered in the telling over the course of thousands of years. In some myths, he is
Annam gathering the shattered fragments of the First World (the original creation of Bahamut and Tiamat) and spreading them across the Material Plane to create countless worlds. Still other myths
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, depicted in a variety of ways in myths told across countless worlds of the Material Plane. These stories have been altered in the telling over the course of thousands of years. In some myths, he is
Annam gathering the shattered fragments of the First World (the original creation of Bahamut and Tiamat) and spreading them across the Material Plane to create countless worlds. Still other myths
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
runaways trade one punishment for another in the poisonous town, a dismal burg chained to the prison plane of Carceri. Betrayers and backstabbers ruminate on their pasts in captivity, agonizing over their
Junk Wyrm, an eccentric adult copper dragon who reeks of garbage. The dump’s artistic guardian, Tudhog fashions three-dimensional pieces from once-magic blades, battle-damaged suits of shimmering armor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair can create the
, which could include coming to the Material Plane on a mission. A ki-rin disciple in the world usually serves its deity as a scout, a messenger, or a spy. Ki-rins are attracted to the worship of deities
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair can create the
, which could include coming to the Material Plane on a mission. A ki-rin disciple in the world usually serves its deity as a scout, a messenger, or a spy. Ki-rins are attracted to the worship of deities
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
runaways trade one punishment for another in the poisonous town, a dismal burg chained to the prison plane of Carceri. Betrayers and backstabbers ruminate on their pasts in captivity, agonizing over their
Junk Wyrm, an eccentric adult copper dragon who reeks of garbage. The dump’s artistic guardian, Tudhog fashions three-dimensional pieces from once-magic blades, battle-damaged suits of shimmering armor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
satisfying to create, with some favoring practicality and others more interested in artistic expression. In each group, there are those who prefer to practice the alchemical arts and those whose talents
reside in Bytopia and on other planes far from the Material Plane, locales where they can access and harness powerful energies. They have unlocked secrets of the multiverse that enable them to fashion
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
satisfying to create, with some favoring practicality and others more interested in artistic expression. In each group, there are those who prefer to practice the alchemical arts and those whose talents
reside in Bytopia and on other planes far from the Material Plane, locales where they can access and harness powerful energies. They have unlocked secrets of the multiverse that enable them to fashion
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, mastery of an art ranks as the greatest virtue, and among all the arts, stone carving is held in highest regard. Most stone giants spend their lives in unending pursuit of the perfect artistic creation
giant’s waking hours are taken up with meeting its responsibilities, whether that is a low-ranking pursuit or an artistic one. A tribe’s chieftain or another leader such as a shaman determines when the