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Returning 35 results for 'planes arcing and his cover'.
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Classes
Player’s Handbook
explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their
Monsters
Candlekeep Mysteries
strong ties to the Inner Planes and the blood of genies flowing through their veins. Like the marids of the Elemental Plane of Water, Zikran is turbulent and unpredictable.
He carries a handheld magic
on a successful one. The basement furnishings provide half cover, should a creature wish to hide behind them.
The cannon is a Large object with AC 16, 80 hit points, and immunity to poison and psychic
Monsters
Bigby Presents: Glory of the Giants
games of chance and wit. A destiny gambler is a cloud giant who has won increasingly high-stakes wagers against other giants, smaller folk, and even beings from the Outer Planes.
Destiny gamblers wear
half masks that cover their eyes. The masks’ runic magic allows these giants not only to see normally, but also to see through illusions, invisibility, darkness, and other forms of magical
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
translated as “flying rock,” and battles between aarakocra and gargoyles have raged across the Elemental Planes of Earth and Air, occasionally spilling into a world on the Material Plane. Aarakocra
magic-items
These seven scrolls each cover a different topic concerning the relationship between the gods, the material world, and the planes. Those who master them can create doors to other worlds.
Language
Wizard
Legacy
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Classes
Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Scholar’s Pack, and 5 GP; or (B) 55 GP Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive fire, arcing lightning, subtle deception, and spectacular
transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters aren’t familiar with Sigil or traveling the planes. Use the details herein and in Sigil and the Outlands to help characters tour the City of Doors, the Outlands, and beyond. E.W. Hekaton Surreal wildernesses cover the Outlands, The realm at the hub of the Outer Planes
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Scholar’s Pack, and 5 GP; or (B) 55 GP Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive fire, arcing lightning, subtle deception, and spectacular
transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters aren’t familiar with Sigil or traveling the planes. Use the details herein and in Sigil and the Outlands to help characters tour the City of Doors, the Outlands, and beyond. E.W. Hekaton Surreal wildernesses cover the Outlands, The realm at the hub of the Outer Planes
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
6 A beautifully illuminated treatise on the planes of existence, bound in ebony covers with metal corner caps and a cover boss set with polished gems
7 An etched crystal that projects a star
, especially those connected to far-off or long-lost cultures, other planes of existence, or other worlds—and of magic items that allow movement between those planes or worlds. The odd spatial nature of
Orc
Legacy
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Species
Volo's Guide to Monsters
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
6 A beautifully illuminated treatise on the planes of existence, bound in ebony covers with metal corner caps and a cover boss set with polished gems
7 An etched crystal that projects a star
, especially those connected to far-off or long-lost cultures, other planes of existence, or other worlds—and of magic items that allow movement between those planes or worlds. The odd spatial nature of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Scion of the Outer Planes Prerequisite: Planescape Campaign Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your
Good Outer Plane Radiant Sacred flame Lawful Outer Plane Force Guidance The Outlands Psychic Mage hand Agent of Order Prerequisites: 4th Level, Scion of the Outer Planes (Lawful Outer Plane) Feat You
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Scion of the Outer Planes Prerequisite: Planescape Campaign Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your
Good Outer Plane Radiant Sacred flame Lawful Outer Plane Force Guidance The Outlands Psychic Mage hand Agent of Order Prerequisites: 4th Level, Scion of the Outer Planes (Lawful Outer Plane) Feat You
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Cartophile Anaxi Zephries is a wealthy gnome merchant and sage. He is well known for his vast collection of maps, which cover the known world, pocket dimensions, routes across the planes, and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Cartophile Anaxi Zephries is a wealthy gnome merchant and sage. He is well known for his vast collection of maps, which cover the known world, pocket dimensions, routes across the planes, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, leaving out the last sentence if the nycaloth is invisible: A sizable desk stands opposite the door in this stuffy study. Cabinets, crowded bookshelves, and maps of the Outer Planes cover the room’s
with 1d4 + 2 magic beads. W7: Meditation Chamber The lights in this room have been destroyed, leaving the area in dim light. Ancient tapestries of the planes and cosmic alignments cover the walls of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, leaving out the last sentence if the nycaloth is invisible: A sizable desk stands opposite the door in this stuffy study. Cabinets, crowded bookshelves, and maps of the Outer Planes cover the room’s
with 1d4 + 2 magic beads. W7: Meditation Chamber The lights in this room have been destroyed, leaving the area in dim light. Ancient tapestries of the planes and cosmic alignments cover the walls of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hours. The weather on the plane is marked by fierce winds and thick ash. Although the air is breathable, creatures not native to the plane must cover their mouths and eyes to avoid stinging cinders. The
creatures from the neighboring planes. Lava flows through the volcanoes toward the Plane of Air and pools into a great lava sea, called the Sea of Fire, sailed by efreet and azers in great brass ships
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description Sarah of Yellowcrest Manor is a leather-bound book with brass corner fittings and an intricately carved brass clasp that holds the book shut. Embossing on the cover depicts the same
heard me this time. I have never been so scared, but I must tell Lady Maria what I have seen. I must!
In her diary, Sarah tried to draw the image of the cover of an old tome Lord Viallis was reading
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description Sarah of Yellowcrest Manor is a leather-bound book with brass corner fittings and an intricately carved brass clasp that holds the book shut. Embossing on the cover depicts the same
heard me this time. I have never been so scared, but I must tell Lady Maria what I have seen. I must!
In her diary, Sarah tried to draw the image of the cover of an old tome Lord Viallis was reading
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hours. The weather on the plane is marked by fierce winds and thick ash. Although the air is breathable, creatures not native to the plane must cover their mouths and eyes to avoid stinging cinders. The
creatures from the neighboring planes. Lava flows through the volcanoes toward the Plane of Air and pools into a great lava sea, called the Sea of Fire, sailed by efreet and azers in great brass ships
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure, trapping them there. After Thalivar mysteriously disappeared, the people
adventurers called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died, becoming ghosts bound to Leilon’s ruins
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure, trapping them there. After Thalivar mysteriously disappeared, the people
adventurers called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died, becoming ghosts bound to Leilon’s ruins
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
metal, lined with huge orreries that track and align with the planes and the Ring of Siberys. Planar Observatory Features Map 4.2 shows what a planar observatory might look like. These immense
locations are constructed by and for dragons. The orreries that surround the central space track the courses of the planes as they shift toward and away from Eberron. All about the observatory are enormous
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
metal, lined with huge orreries that track and align with the planes and the Ring of Siberys. Planar Observatory Features Map 4.2 shows what a planar observatory might look like. These immense
locations are constructed by and for dragons. The orreries that surround the central space track the courses of the planes as they shift toward and away from Eberron. All about the observatory are enormous
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
to conduct his mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure and trapped them there. After Thalivar mysteriously
called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died and became ghosts bound to Leilon’s ruins. They now watch
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
to conduct his mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure and trapped them there. After Thalivar mysteriously
called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died and became ghosts bound to Leilon’s ruins. They now watch